The Playtest of Dusst

Game Master Diamondust

Brave adventurers sail to Dusst for wealth, power and renown. What will they uncover?


51 to 73 of 73 << first < prev | 1 | 2 | next > last >>

Male Human Godling (mighty)/1st

Has many of us splitting the party messed up your narrative of the campaign? I imagine it's been difficult keeping track of everyone.


It's early days yet and no, i planned for it. Only certain things will need a group to defeat, most 'encounters' will scale for party size and difficulty chosen.

The story will be uncovered quicker by people being in different places finding different secrets. You've discovered only a few basics.

1. A Calamity was said to have destroyed everything except Dusst (no knowledge of any Calamity or reason for Dusst being lost long ago is known from the continents that you came to Dusst from) and most people are disbelieving of you saying you aren't from Dusst.

2. The Spirits (of which there are many) sometimes interract with the world, for there own ends or as servants of the Gods is unclear.

3. Elves in the north forest with evil fey. Dwarves and gnomes in the eastern and southern mountains with evil things from below. Humans abound in the lands between the forest in the north, the mountains east and south and the ocean west, half-breeds, aasimar, and other types of almost humans, part humans and so on can be found here too. Beyond the mountains are a desert with orcs, goblins, dragons and more. Beyond the desert is unknown currently, other planes also exist. Many atandard tropes exist.

Number 3 was known before you started as part of advertisement to draw in players and let you know the things you can face. The mystery of Dusst will need clues from all over to solve.


Dussty Historian wrote:

It's early days yet and no, i planned for it. Only certain things will need a group to defeat, most 'encounters' will scale for party size and difficulty chosen.

The story will be uncovered quicker by people being in different places finding different secrets. You've discovered only a few basics.

1. A Calamity was said to have destroyed everything except Dusst (no knowledge of any Calamity or reason for Dusst being lost long ago is known from the continents that you came to Dusst from) and most people are disbelieving of you saying you aren't from Dusst.

2. The Spirits (of which there are many) sometimes interract with the world, for there own ends or as servants of the Gods is unclear.

3. Elves in the north forest with evil fey. Dwarves and gnomes in the eastern and southern mountains with evil things from below. Humans abound in the lands between the forest in the north, the mountains east and south and the ocean west, half-breeds, aasimar, and other types of almost humans, part humans and so on can be found here too. Beyond the mountains are a desert with orcs, goblins, dragons and more. Beyond the desert is unknown currently, other planes also exist. Many atandard tropes exist.

Number 3 was known before you started as part of advertisement to draw in players and let you know the things you can face. The mystery of Dusst will need clues from all over to solve.

I was just having fun with the underlying reality, but it could provide you a hook for some nefarity of the gaming company beyond just providing a game.

or not :P


Yea i read your post and have been thinking about what to do with it.

DiamondTech officially apologises for the glitch, stating that you should always be able to exit the game at any time(exiting while in combat to avoid death, they will investigate the issue. Adverse reactions to emotional situations come with the same warning about sensitivity to light and epilepsy. Users are advised with caution.


Oops didnt post that probably. Exiting in conbat to avoid death is not worth it. You could die and come back to your respawn location.


I've added information to the campaign tab about the people you've met and places you've been and will keep it updated as we go for easy reference.


Sorry guys couldn't update last night. Will do it tonight.


Unchained Monk 1 | HP: 14/14 | AC: 15 TAC: 15 FF: 12 | Fort +5, Ref +5, Wil +1 | Init: +3 | Perception: +5

============ Global OOC Chat =============

"I'm a bit less convinced that the hunters lodge here is a source of quests, but the area might act like a newbie hunting zone. The NPCs apparently assume that hunting is done through traps (so it should be the trapper's lodge right?) and were impressed when I brought back one adult boar and one young one. The fight with the young one was trivial, though I killed it before it tried to run and I killed it before it could get away. The adult tried to fight back, but never hit so I don't know how rough it might have been. I'm pushing for something to come next, and I'll let you know if it leads to anything.

"On a related note, does anyone know how to check how much XP has been earned? I figure that the kills were probably worth something, and the orientation definitely talked about spending xp, but I can't find a tracker for it anywhere."


Zerblag R`Lyeh wrote:
How are we handling time getting out of sync here? If I'm pausing until evening for a feast and the rest of the party is still engaged in their encounters do we wait to move forward with my parts or do we allow timing to be off and run with it. I realize that Zerblag's probably a bit ahead of time compared the others already just due to the hunt probably taking longer than the encounters others are participating in.

Regarding time differences, unfortunately this is something that is a little unavoidable with everyone able to go in different directions and doing things that take varying lengths of time. Also affecting it are those that post less often. Perceived time inequalities are going to have to be ignored to keep the game running.

Your being invited to stay for dinner was not to slow you down or make you wait for the others. It was simply a process of, you were generous, they were impressed, and hospitality and friendship was offered. Plus the time taken hunting, and preparing the boar, it's probably not far from evening for you.


Unchained Monk 1 | HP: 14/14 | AC: 15 TAC: 15 FF: 12 | Fort +5, Ref +5, Wil +1 | Init: +3 | Perception: +5

That's what I was expecting, just checking in to confirm. The good news is that if we ever want to meet up to do the bigger things we'll need a bigger group for we'll probably be able to use travel to even out any discrepancies. I know that I'm going to continue to head out and push the boundaries we're dealing with until I find something interesting enough to spend some more time exploring in depth (or until I hit areas that are too tough for me to handle in any meaningful way.)

Grand Lodge

Dwarf Paladin (Sacred Shield) 1 | HP: 13/13 | AC:17 TAC:11 FF:14 | F:4 R:1 W:3 (+3vsSpell/Spelllke) (+2vsPoison) | Init:+1 | Perception:+1 | BoG 1/1

We've got an interesting mixed group. I wonder if we'll need to rely on OOC methods or more IC posting boards to get our group together, for the occasional odd chore.


Unchained Monk 1 | HP: 14/14 | AC: 15 TAC: 15 FF: 12 | Fort +5, Ref +5, Wil +1 | Init: +3 | Perception: +5

Welcome to the game! It'll be interesting to see when we get to a spot where it makes sense to try to group up for something. Depending on how far everyone's spreading out (though other than the random starting locations most aren't spreading too quickly yet,) it might need to be something that we need to arrange well in advance. Or perhaps there will be things that draw everyone towards the same area as we're going and that will be taken care of on its own. We'll see!

Grand Lodge

Dwarf Paladin (Sacred Shield) 1 | HP: 13/13 | AC:17 TAC:11 FF:14 | F:4 R:1 W:3 (+3vsSpell/Spelllke) (+2vsPoison) | Init:+1 | Perception:+1 | BoG 1/1

Thank you. The world certainly seems to have some areas of interest explore. I’m sure we’ll see each other in some capacity.

Ponders how convenient a shield is, to be usable as a bludgeoning weapon in a pinch. This would be especially useful if one held it in both hands.


Might be able to make one more post tomorrow.

In any case will be pausing for a few days and hopefully have another update on the 27th.

In the spirit of the time, I give you all a gift. Merry Christmas.

Holiday Spirit You may use this bonus to automatically succeed at one attack roll or saving throw.

Grand Lodge

Dwarf Paladin (Sacred Shield) 1 | HP: 13/13 | AC:17 TAC:11 FF:14 | F:4 R:1 W:3 (+3vsSpell/Spelllke) (+2vsPoison) | Init:+1 | Perception:+1 | BoG 1/1

Cheers!
Out of curiosity, will some of the epic feats allow us to gain non Background Skills, or at least qualify for feats that require them?

Grand Lodge

Dwarf Paladin (Sacred Shield) 1 | HP: 13/13 | AC:17 TAC:11 FF:14 | F:4 R:1 W:3 (+3vsSpell/Spelllke) (+2vsPoison) | Init:+1 | Perception:+1 | BoG 1/1

Ignore that. I misunderstood the Background skills system


Not going to get to update for a couple more days. Hope everyone's enjoying holidays or so.


Warder 1 | HP 13/13 | AC 17, Touch 11, FF 16 | CMB +4 | CMD 15 | Fort +3, Ref +1, Will +2 | Init +1 | Perception +0

============ Global OOC Chat =============

"Woo! I think I just found a main quest line. I found one of the Spirits of Dusst. That heavily implies there are others. This one is the Spirit of Blades. I think it's for martial classes. If you see a statue commemorating a battle or hero, make an offering. And also tell me were it is. Once per level you can even fight a spirit for XP. Good luck guys, I think I will track down as many of these as I can."


Male Human Godling (mighty)/1st

============ Global OOC Chat =============

I'm fighting a skeleton that won't go down. Who knows? Maybe it's a Spirit too.


Sorry guys for the big delay. I think i'm going to close this game for now. I keep managing to put off updating and that's not healthy for the game and fair to you guys. I may restart it at a later time but have the ship find a larger city with the goal of the party sticking mostly together but I'm not sure exactly when that will be.


Warder 1 | HP 13/13 | AC 17, Touch 11, FF 16 | CMB +4 | CMD 15 | Fort +3, Ref +1, Will +2 | Init +1 | Perception +0

Well why don't we do that now? Say the game crashed because it was trying to create too many stories at once. Then we restart together in one area and are asked to treat it more like a standard table top game. Maybe throw in a bonus item or buff for the inconvenience. Then market the system as more of a party game or local lan rather than MMO since that would likely crash the system.


Unchained Monk 1 | HP: 14/14 | AC: 15 TAC: 15 FF: 12 | Fort +5, Ref +5, Wil +1 | Init: +3 | Perception: +5

I completely understand that having to DM four or so different threads at once in this game could get overwhelming. If a break is what you need for now that's just fine, but when and if you do decide to start again with just a single group I'm all for jumping back in either with Zerblag or creating a new character that would gel with a group a bit better (I'd probably just make minor tweaks, like not giving her Axe to Grind as a trait.)

Don't DG a game that's not feeling like fun for you, but know that should you decide it would be fun again I'll be here and ready to play!


Male Human Godling (mighty)/1st

It might be time for a server maintenance.

51 to 73 of 73 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DiamondTech Relaxation Lounge All Messageboards

Want to post a reply? Sign in.