Year of Our Lord 1437 Pathfinder RAW PVP Combined Tables 1 & 2

Game Master Michael Johnson 66

In Fairytale Earth circa The Year of Our Lord 1437, the Crusaders of the Catacombs and the Desert Jackals join forces as a larger party to confront Antichrist Nero in his dungeon below the Roman Catacombs and stop him from hastening the Apocalypse!


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female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

I hope so

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

Last post was a half month ago, and no discussion. Is the party over, you think?


Male Half-Drow Investigator [Mastermind] L10

Yep dead as it comes


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Sadly I would hate to say so


Human Male Cleric 6 |HP 54/61|AC 20/T 11/FF 19 | F+9/R+4/W+10 | CMB + 9 | CMD 30 |init +5 | Perc +14 |Wand 41/50

a pity, it was fun to read along,

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

MJ, thoughts?


M Human fighter 4/monk 4/expert 2

Sorry for the long delay in posting. I was afraid that interest had waned entirely so I stopped checking in. But if I was mistaken, I am happy to start up again, either to finish the King Solomon's Mines are and then get back to Europe, or if the African stuff isn't interesting enough, we can fast forward the timeline and get right back to the Rome stuff?

What is everyone's thoughts?

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

I would still come back after you get back to Rome. I really enjoyed the catacombs dungeon delving we did in the beginning of the campaign.


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

I am fine with fast forwarding through the Mines, as long as we find it and get the funds


M Human fighter 4/monk 4/expert 2

Yes, there's a lot of good dungeon crawl left untouched under Rome...

The last part you explored was the green slime pits and rotating bridge where you beat up some bearded devils and executed the Striga Lucrezia Sforza.


Male Kitsune UnMnk 9 / Ftr (Brawler) 4 | Ki 6/6 | HP 156/156 | AC 25 (t19/ff21) +4 near Alph | CMD 34 (35 vs bull/drag/repo) | F +12, R +12 W +11 (+2 near Alph) | Perc +16 (low-light vision); SM +8; Init +3 | prot from acid 34/120, resist acid 20

I think my interest in the desert journey was waning because I was getting to the point where the only thing I could think of to post was variations of, "The Fox continues walking through the desert with the party until they stop to rest."

Then the event with the devil-worshipping Kukuana happened, which is certainly an interesting departure from that--but this time I think my trouble was not being sure of what to do. The Fox was certainly not interested in a whole-hearted participation in their rituals, but he also wasn't going to provoke them into a fight for no reason. So with no real conflict to resolve there, it was still kind of the same thing: waiting for the time to pass.

I imagine that inside the Mines of Solomon would be much like the Catacombs were, typical dungeon-crawling--that seems easier to maintain forward motion.


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

True the Mines could be chock-full of cool things to foil


I'll admit I kinda was left at a loss by what we were supposed to do with this situation with Mama Gangoola. Nothing has happened but I've just kinda waited for the other shoe to drop and it hasn't at all.

I'm also kinda tired of playing two characters; I've never been good at it and I find Alphonse far more interesting to play so poor Toshiro gets left by the wayside.

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

Its hard enough to play one character well. I suggest you go to one character and just have a smaller party-- which is also much easier for a GM to properly balance an encounter.

Also: it is hard to feel invested when characters are flipping all the time. If everyone could pick one character, and stick with it, then we will have a better chance to bond and have fun interactions with each other.


M Human fighter 4/monk 4/expert 2

So, shall we get on with the Mines? Or shall I make that a narrative that fast forwards us to the Catacombs? Both are dungeon crawls that I think you will really dig...

If Johann wished he could get in on the Lost Mines adventure, I can have a fairy in the Black Forest cast a spell that causes him to swap places via teleport with the bear effigy of Johann that Mwikali carries...


M Human fighter 4/monk 4/expert 2

To fool Johann's pal Lord Perpireen into thinking the fairy had just polymorphed his buddy into a stuffed bear doll...


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Aww that would be cute

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

MJ should I level to 10? Is that what everyone else is?


M Human fighter 4/monk 4/expert 2
Johann Kaltgeboren wrote:
MJ should I level to 10? Is that what everyone else is?

Yes.

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

I don't think Johann and Alphonse every traveled together but it would make logical sense that you would know who I was since you travel with my former companions. But we should introduce ourselves, maybe after this messiness with the statue is over!

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

It is a super pain to level up Johann. 3 alias later...

Next level I get another form which will mean 4 alias.

I only gained one thing of interest, which is chimeric form, meaning that my snake shape gets some benefit from my bear shape and vice-versa. So my snake shape has a +4 con now and my bear shape is better at to-hit with AoOs and dodging AoOs.

Also-- Foxy and MJ: Don't forget me and Foxy have this feat which we never used yet. I am not planning on dodging behind Fox unless I am almost dead but Fox can feel free to duck behind me whenever he wants.

Teamwork feat with Foxy:Ally Shield : Whenever you are the target of a melee or ranged attack and are adjacent to an ally who also has this feat, you can initiate this feat to skillfully pull the abettor into harm’s way or dodge behind the abettor as an immediate action.
You gain cover against that attack (and only that attack). If the attack misses you but would have hit you if not for the cover bonus to your armor class, the abettor becomes the target of the attack and the attacker must make a new attack roll (with all the same modifiers) against the abettor’s armor class.


M Human fighter 4/monk 4/expert 2

Sorry for the delay in posting, was in New Orleans the last three days and it was my first time, so I was a bit distracted lol...

Going to try to post a combat map tonight when I'm at leisure...

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

how far away am I? (I can also wait for the map)


M Human fighter 4/monk 4/expert 2
Johann Kaltgeboren wrote:
how far away am I? (I can also wait for the map)

Johann is about 60 feet away from the golem.


M Human fighter 4/monk 4/expert 2

Sorry no battle map yet, I realized when I went to set it up last night that my minis are at a friend's house right now... :/


M Human fighter 4/monk 4/expert 2

I am at work til 930 tonight. After I get off, I will maybe draw something up anyway...


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Not sure what Golem this is and how much of my spells can effect it


Safe bet with Constructs (which both Kn. Arcana and Engineering can identify the basic traits of) is magic is almost completely useless, since they're immune to anything with Fort saves or Will saves attached (effectively) and also many Golems are immune to any spell that allows Spell resistance.

If you have any SR: No spells that target Reflex (or have no save, or are a Fort save that affects Objects), they can potentially work.


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

I figured as much and I am looking at my list of spells to see exactly what I can throw at this thing


M Human fighter 4/monk 4/expert 2

What kind of healing does the party possess? I'm kind of worried for you guys lol...


HP: 125/164| AC: 24 FF: 24 Touch: 11 CMD: 27| Init: +0|Fort +17, Ref +11, Will +15|Hero Points: 1/1|Immune:Fear, Charm, Disease (20 ft. Aura Immune Fear/10 ft. +4Charm)

Alphonse is a healing specced Paladin. He can slap himself with 6d6+12 healing as a Swift, or anyone else for 6d6 10 times per day, or use Raise Dead by using all of them.

Mwikali also has access to healing spells on her spell list. Then of course there are wands and potions. A wand of CLW goes a long way even at this level. Infernal healing would be better, but not a good fit with Alphonse in the party, and Celestial Helaing is, bafflingly, worse at healing people because angels suck at their job I guess.

Of course, the best healing is prevention; everyone should try not to get hurt!

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

I'm here but confused on init. Johann always appreciates initiative monkey!


Johann Kaltgeboren wrote:
I'm here but confused on init. Johann always appreciates initiative monkey!

(GRINS) AWW, SHUCKS, THANKS, BEAR! YOU'RE UP AGAIN, ROUND 4...


M Human fighter 4/monk 4/expert 2

Because I have failed to put up visual aids, it is difficult for the players to come up with the same tactics that might be obvious to their characters who can see everything...

So just in case no one has thought of it because of my shortcomings as GM... You could always toss this golem in the bottomless pit about 60 feet from where you are fighting it...


I dunno if any of us have the juice to Bull Rush a Collossal creature 60 feet.

That's a DC of 55...plus its CMD, which is probably around 40.

Sieg could have done it, but not Alphonse.


M Human fighter 4/monk 4/expert 2
Storm Dragon wrote:

I dunno if any of us have the juice to Bull Rush a Collossal creature 60 feet.

That's a DC of 55...plus its CMD, which is probably around 40.

Sieg could have done it, but not Alphonse.

I'm sorry if I described it as colossal. It's just a size Large stone golem. Not to diminish the threat, it's still a challenging opponent, obviously.


Male Kitsune UnMnk 9 / Ftr (Brawler) 4 | Ki 6/6 | HP 156/156 | AC 25 (t19/ff21) +4 near Alph | CMD 34 (35 vs bull/drag/repo) | F +12, R +12 W +11 (+2 near Alph) | Perc +16 (low-light vision); SM +8; Init +3 | prot from acid 34/120, resist acid 20

Alphonse and I could both roll Aid Another attacks to help Johann. Neither of us can fail against the AC 10 for that except on a natural 1. So that gives Johann +4. And he has +2 from Heroism. He also has +2 from flanking right now, but I don't think that will be able to apply. Bull rush has to be moving in a line straight ahead, right? So I can't be standing in the way, or I'd be getting bull rushed, too.


Male Kitsune UnMnk 9 / Ftr (Brawler) 4 | Ki 6/6 | HP 156/156 | AC 25 (t19/ff21) +4 near Alph | CMD 34 (35 vs bull/drag/repo) | F +12, R +12 W +11 (+2 near Alph) | Perc +16 (low-light vision); SM +8; Init +3 | prot from acid 34/120, resist acid 20

Lord Perpireen is more than capable of a melee attack against AC 10 (7 BAB - 2 STR + 3 size = +8 attack mod, needing a nat 2 or better to hit), so he could fly down and aid as well for another +2. Ihrin is already there in melee, that's another +2. Heck, even our primary spellcaster has a good chance of hitting AC 10 with a melee attack (nat 5 or better), if she's okay with getting up close.

If all 5 of us do that, then we give Johann a +10 in addition to the +2 from Heroism. A halfway decent roll from him for the combat maneuver check may well be enough with all that!


M Human fighter 4/monk 4/expert 2

Teamwork is dreamwork lol


Male Kitsune UnMnk 9 / Ftr (Brawler) 4 | Ki 6/6 | HP 156/156 | AC 25 (t19/ff21) +4 near Alph | CMD 34 (35 vs bull/drag/repo) | F +12, R +12 W +11 (+2 near Alph) | Perc +16 (low-light vision); SM +8; Init +3 | prot from acid 34/120, resist acid 20

Also the visual of all 6 of us pushing and heaving trying to topple this thing over the edge!


And yet it's still DC 55 (you need +5 over the DC for every 5 feet beyond the first 5 feet) before you even add the CMD in. That's the hard part, not the CMD. And it gets an AoO on the first guy to try it.

If I were one of my Maneuver focused characters at this level I MIGHT give it a shot, or back a play from a similar character for novelty's sake, with a +30 or so over the next couple of rounds, but I'm not really keen on banking it all on Johann's +14 vs a DC minimum 75. Particularly because if he eats that AoO he's dead.


M Human fighter 4/monk 4/expert 2

Yes, at 60 ft, the tactic is still too hard for 10th levels to pull off. My bad for underestimating this encounter.

You will probably need to disengage and lure the golem closer to the pit. I mean, this seems to be a tried and true tactic for you guys, if you'll recall the catacombs, where you lured mindless skeletal champions into pits more than once...


M Human fighter 4/monk 4/expert 2

I really feel I overdid it on this encounter lol... I admit that I have a tendency to create encounters that are way over CR for APL. This is looking like one of my blunders, especially considering there are two more idols that activate if/when you beat the first! WhAt HaVe I dOnE!? LOL...

To remedy on the fly, which I feel a good GM should do when they realize they've made a design error, I'm going to kind of hand wave you all through this meatgrinder encounter and give you the benefit of the doubt, or the assumption that your canny, experienced adventurers, able to see everything going on, are able to orchestrate luring the golems one by one to the edge of the pit and knocking them in. And I will still award full XP for all 3 golems. It was my mistake.


I thought the one was more than doable (we just rolled like s&#@), but three in a row might've been pushing it, yeah.


I am posting this to all my games, GM and Player
For the next week I will be off on holiday.
Once back I will get things going, post actions.

GMing Players please carry on as you see fit, Im just going to have to hold combats and feed back until im pack.

As a player GM's feel free to bot my PC.

Swish Swish :)


M Human fighter 4/monk 4/expert 2
GM_Panic wrote:

I am posting this to all my games, GM and Player

For the next week I will be off on holiday.
Once back I will get things going, post actions.

GMing Players please carry on as you see fit, Im just going to have to hold combats and feed back until im pack.

As a player GM's feel free to bot my PC.

Swish Swish :)

Enjoy your holiday, friend!


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

Double 1s' Double 1s' seriously...I hate you online dice


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

Yeah Ihrin would Stealth over enough to get near the Efreet and then use her Carpet to fly and attack the guy. However, the Piazo site hates me so

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

hey don't kill him before he gives us the holy avenger!

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

shoot. interesting repercussions would have been....interesting.

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