Year of Our Lord 1437 Pathfinder RAW PVP Combined Tables 1 & 2

Game Master Michael Johnson 66

In Fairytale Earth circa The Year of Our Lord 1437, the Crusaders of the Catacombs and the Desert Jackals join forces as a larger party to confront Antichrist Nero in his dungeon below the Roman Catacombs and stop him from hastening the Apocalypse!


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If someone translates for Alphonse, he can do it. Or Toshiro can, but he's less the leadership type.


M Human fighter 4/monk 4/expert 2

Now the party is in Cairo, Nikolaus' vampire Turk can join, yes?


| HP: 56/56, HR: 18| Defence: 21 | Perception: 10 | S:14 A:13, I:10, W:11 | Lang: Common, Dark Tongue | Speed 10 | Longsword +3 boons, 2d6+2 // Battleaxe +3 boons, 2d6+2 | Ins: 4, Fortune: 0

Certainly!


So, ehh, how obvious is it that Saleh is a vampire?

Alphonse has precisely two skills maxed: Diplomacy and Kn. Religion.


| HP: 56/56, HR: 18| Defence: 21 | Perception: 10 | S:14 A:13, I:10, W:11 | Lang: Common, Dark Tongue | Speed 10 | Longsword +3 boons, 2d6+2 // Battleaxe +3 boons, 2d6+2 | Ins: 4, Fortune: 0

He just showed you the fangs and there's some sort of magical effect keeping him constantly slightly in shadow. If Alphonse can put those together then that'll do it.

Knw Rel is the skill required to identify vamps anyway, so I'm guessing Alphonse can work it out!

Lucius is going to let someone else lead this bit! ;)


M Human fighter 4/monk 4/expert 2

The tension is palpable lol


M Human fighter 4/monk 4/expert 2

Racking up some good RP XP...


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

Good, Though Ihrin may want to kill him, or at least fight him.


| HP: 56/56, HR: 18| Defence: 21 | Perception: 10 | S:14 A:13, I:10, W:11 | Lang: Common, Dark Tongue | Speed 10 | Longsword +3 boons, 2d6+2 // Battleaxe +3 boons, 2d6+2 | Ins: 4, Fortune: 0

Bring it, granddaughter! ;)


M Human fighter 4/monk 4/expert 2

Too late, he's already dead lol


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

Whatever to quote Lionitious..."Immortal, we'll put that name to the test!"


M Human fighter 4/monk 4/expert 2

Haha! I didn't actually mean to call this campaign Year of Our Lord 1437 Pathfinder RAW PVP! Lol :P

Realistically RPed interparty tension is way cool, though, as long as you all can figure out a way to proceed, even if uneasily. Pulling that off is worth extra RP XP at my table!


M Human fighter 4/monk 4/expert 2

BTW, I do have an awesome idea for a campaign that starts as a cooperative effort, with the knowledge that it will become PVP at endgame... A "there can be only one god-king" type scenario lol...


| HP: 56/56, HR: 18| Defence: 21 | Perception: 10 | S:14 A:13, I:10, W:11 | Lang: Common, Dark Tongue | Speed 10 | Longsword +3 boons, 2d6+2 // Battleaxe +3 boons, 2d6+2 | Ins: 4, Fortune: 0

So everyone co-operates while trying to build their own minions/contingencies/world-ending-plots in the background? Fun!


M Human fighter 4/monk 4/expert 2

Yes, exactly lol

It's called The Mortal Experiment. Lol


M Human fighter 4/monk 4/expert 2

Still with us, Johnny and Keante? Machiavelli and Ogon Fox have been quiet for a week now. Hope all is well! :)


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali just wants a free Africa. She has no problem trading and exchanging ideas, but taking her people as Slaves has to stop!


M Human fighter 4/monk 4/expert 2

Hmmm... Should I make the Belmont family from the Castlevania game and series a part of my canon? Van Helsing family exists, but the good doctor famous for vampire hunting belongs to the 19th century...

I feel like I'd be a lazy GM if I didn't cause the party a little trouble with some vampire hunters lol...


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

Ihrin right now would love that

Dark Archive

Male Medium Human Cleric 8 | HP: 72/72 | AC: 21/20 | F: +12, R: +13, W: +16 | Dec/Dip/Itm/Perf +14, Lore/Soc +13, Med/Per +16, Rel +18| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 4/5, Wand 1/1| Active Conditions:

Ihrin could always found a family/order of vampire hunters! :)


Relevant to our interests, here is the great evil we're fighting against.

Incest. Not even once.


Need to ask, is Saleh el'Dinn a PC or NPC?
Cus if he is a PC he is very powerful, build wise, compared with the other PS, He has a CR template Undead with 28 Dex, well above our build outline

Undead, + 144HP init of 15 AC 43
Strength 20
Dexterity 28
Intelligence 12
Wisdom 12
Charisma 27

and I just felt game balance go Thug to one side,

IF a NPC, he is SOooo Mary Jane GM

Thing is next combat we can just sit back and let the Vampire assassin wast them
and IF he is bad he could wast the entire party in a couple of rounds.

As one GM to another, you need to dial but that PC if its a PC., if NPC then keep it with in limites we can take or there is no fun.


A mistake was made in giving him 8 PC levels on top of the template. "CR +2" is NOT the same as LA 2, and Pathfinder did away with Level Adjustment for a reason. It's an even less perfect system than CR is, but in PF terms a CR +2 template would be worth an equivalent LA 4 at least.

Particularly with the specific build path taken to optimize the stat adjustments from the template.

I didn't really catch this when I looked at the sheet before, so thanks to Jonny for bringing it to attention. I thought "vampire" was just fluff for his being a Dhampir or something.

Just for a reference, Saleh's AC buck ass naked is better than Alphonse' Smiting AC wearing Full Plate, and will be even when Alphonse is decked out in +5 Full Plate, Ring of Protection, and Amulet of Natural Armor. By a wide margin, Alphonse caps out at 38 (maybe 40-41, since I'l boost my CHa going forward) AC while Smiting in that hypothetical 20th level scenario. A bit more if I pump every single level boost and magic item into Dex going forward.

I.E this 8th level character is less hittable than a 20th level buffed character lacking that same template.

Typically the problem areas with Vampire specifically as a template are the stat boosts, Create Spawn, and the Negative Level Slam. I would actually be more comfortable in a party where Saleh lacks those features and is a full 10th level character than the current set-up even with Saleh nerfed down to a 4th or 5th level guy. The DR and Fast Healing are good, and so are the spell-likes, but are on par with certain class features (an Invulnerable Rager would have DR 5/- by now, and since we operate on a 15 minute adventuring day most times anyway being at full HP in every combat isn't big deal).

In the previous game I wouldn't really have batted an eye, given the power dynamic of the artifacts (I don't think anyone would argue that Foereaper was insane for a 3rd level character) we all wielded, but it seems like you've deliberately tried to keep this game more grounded, and I'm quite enjoying it for now.

Alternately, it i possible to build a "vampire" race using the Race Builder that gets a lot of the fringe benefits of the Undead typing and so on without the power shove of the template, and could be added onto as time goes by.

Dark Archive

Male Medium Human Cleric 8 | HP: 72/72 | AC: 21/20 | F: +12, R: +13, W: +16 | Dec/Dip/Itm/Perf +14, Lore/Soc +13, Med/Per +16, Rel +18| Speed 25ft | Hero Points 3/3, Focus 1/1, D Font 4/5, Wand 1/1| Active Conditions:

Saleh is mine, I've always loved Vampire stories etc and this seemed like the time/place to try one out.

I was very careful to build him to the same points buy/wealth etc as other PC's but am in full agreement that the template is a big skew. I traded the negative energy slam and create spawn for other much less powerful abilities because they are so powerful but +18 in stats is always going to be strong, no matter what.

The Monk dip helps his AC a lot and by being undead he gets a lot of value out of high Cha (to AC twice, HP etc). I think even without being undead he'd always trump Alphonso on AC because high dex characters who have a secondary AC stat always will, but Alphonso would hit so much harder than him that I think it would balance out. (If Saleh is evil (as per template) then Alphonso smiting = dead Saleh, no two ways about it!)

If people don't like him then I'll just pull him out again and we can pretend it never happened. I don't want to spoil the game for anyone.


Well, my concerns weren't PvP based (though Alphonse cannot hit Saleh except on a 20 in any case, even with Smite), but PvE based.

Alphonse was not pointed out as an example of a character with ultra high AC, but of a good baseline for what a 20th level character with the basics looks like.

Favorably comparing to a 20th level character with maxed Big 6 in any capacity is troublesome, since it becomes a dynamic of either monsters can't ever hit Saleh, or they will ALWAYS hit everyone else. And the gap will only ever narrow at extremely high levels...and only that if Saleh never invests in an AC boosting items.

The AC though is just one facet of the character, who also has rock-solid damage output, great saves (even the terrible Will doesn't matter much since you're immune to most Will saves, and Fort saves for that matter) and very good utility options.

In a raw power sense Saleh can, if by war of attrition if nothing else, solo pretty much anything that would be a threat to the whole party.

I don't think the character is unsalvageable, and I like the character himself, but he needs some tweaks in the raw numbers department in a few areas.


| HP: 56/56, HR: 18| Defence: 21 | Perception: 10 | S:14 A:13, I:10, W:11 | Lang: Common, Dark Tongue | Speed 10 | Longsword +3 boons, 2d6+2 // Battleaxe +3 boons, 2d6+2 | Ins: 4, Fortune: 0

There's been a power-creep recently it must be said. (Machiavelli has got base 18s in all mental stats somehow). The vampire template is certainly more powerful than I thought though.

Any suggestions on bringing Saleh down a bit? Straight swap into Dhampir? Halve the stat bonuses?


There's a few options, as I mentioned. Nixing the stat bonuses down to the realm of an actual player race (something like +2 Dex/+2 Cha) and likewise nixing the "raw numbers" boosts like the +6 Natural Armor and such goes a long way, since the issue is mostly the vast numbers disparity.

Like, a PC having a 1/day Summon monster, constant Spider Climb, and etc., etc. isn't going to bother me, or skew balance. It's the huge numbers boosts that throw things out of whack.

Dropping the Scaled Fist dip helps too.


In the Defence of Machiavelli I built him well with in the power balance of the other PCs in place. Let's face it, in a fight he's rubbish, he can fire off a cross bow bolt once every 2 rounds, Can hit with Rapier TH+5 to do a whole DMG[1d6+1+1]
Has an AC [20] TAC[14] FF[10] and HP of 63, at 10th level. If the GM thinks my PC is to high power level wise, I am more than happy to dial it back with what ever the GM wants. I took Lord P out the game as i felt he was getting to powerful, I am happy to bring him back but only when the other PCs match what I feel is his level.

I designed him as a party enabler, he helps with skills and problems when the party is stuck then steps back. That's his role in my eyes, he can never talk on a whole group of bad guys and win, he needs to party to stay alive. A PC with AC FF26, hits with a +17, has DR 10/magic and silver, Fast Healing 5. Dose not need a party of PCs at our level of mook enemy. That PC can talk on an army mooks designed for us and win. IF the GM makes mooks to take your PC on, the we are all dead, as they can hit AC48 get past DR10 and fast healing. Balance is all,

In my view flaws make a PC, not its powers.
:)


| HP: 56/56, HR: 18| Defence: 21 | Perception: 10 | S:14 A:13, I:10, W:11 | Lang: Common, Dark Tongue | Speed 10 | Longsword +3 boons, 2d6+2 // Battleaxe +3 boons, 2d6+2 | Ins: 4, Fortune: 0

Fair enough :) I'm just curious about how he got the 18s! A little google didn't turn up anything I recognised and your note of "Horribly Overpowered" amused me enough that I wanted to find out!

Let us consider Saleh retired then - draw a veil over the past few interactions and it can be as though it never was. He can simply be a passing figure who helped kit out some newly freed slaves out of the goodness of his black heart!


For the record, that does disappoint me. I like Saleh and the party dynamic he was sparking with Alphonse and Ihrin had a lot of potential.


Same here, I don't think in away way he can't play a full and active part in the game, he is a very interesting character with a great back story. he just needs to be dialed back and equivalent power levels for balance with other PCs is all.
That is all I ever said needed to be addressed. Never once did I say he needed to go.
You your saying 'this power level or I pull him' thats very disappointing in my view.
There is an amazing scope for him in game.

How about this build:

Start with Race

Standard Racial Traits Dhampirs
Ability Score Modifiers: Dhampirs are fast and seductive, but their racial bond to the undead impedes their mortal vigor. They gain +2 Dexterity, +2 Charisma, and –2 Constitution.
Type: Dhampirs are humanoids with the dhampir subtype.
Size: Dhampirs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Dhampirs have a base speed of 30 feet.
Languages: Dhampirs begin play speaking Common. Those with high Intelligence scores can choose any language it wants (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.

Manipulative Dhampir gain a +2 racial bonus on Bluff and Perception checks.

Spell-Like Abilities (Su): A dhampir can use detect undead three times per day as a spell-like ability. The caster level for this ability equals the dhampir’s class level.

Darkvision: Dhampir see perfectly in the dark up to 60 feet.

Low-light vision: In addition to their ability to see perfectly in the dark up to 60 ft, dhampir have low-light vision, allowing them to see twice as far as humans in conditions of dim light.

Light Sensitivity: Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.

Add

Fangs On occasion, a dhampir may inherit his father’s lengthy canines. Whenever the dhampir makes a grapple combat maneuver check to damage an opponent, he can choose to bite his opponent, dealing 1d3 points of damage as if using a natural bite attack. As a standard action, the dhampir can bite a creature that is bound, helpless, paralyzed, or similarly unable to defend itself. This racial trait replaces the spell-like ability racial trait.

Then feats

Blood Drinker (Dhampir)
Consuming blood reinvigorates you.
Prerequisite: Dhampir.
Benefit: Choose one humanoid subtype, such as “goblinoid” (this subtype cannot be “dhampir”). You have acquired a taste for the blood of creatures with this subtype. Whenever you drink fresh blood from such a creature, you gain 5 temporary hit points and a +1 bonus on checks and saves based on Constitution. The effects last 1 hour. If you feed multiple times, you continue to gain hit points to a maximum of 5 temporary hit points for every three Hit Dice you have, but the +1 bonus on Constitution-based skill checks and saving throws does not stack.

Normally, you can only drink blood from an opponent who is helpless, grappled, paralyzed, pinned, unconscious, or similarly disabled. If you have a bite attack, you can drink blood automatically as part of your bite attack; otherwise, you must first cut your target by dealing 1 hit point of damage with a slashing or piercing weapon (though you may feed upon a creature with severe wounds or a bleed effect without cutting it first). Once you cut the target, you can drink from its wound as a standard action. Drinking blood deals 2 points of Constitution damage to the creature you feed upon. The blood must come from a living creature of the specified humanoid subtype. It cannot come from a dead or summoned creature. Feeding on unwilling intelligent creatures is an evil act.

Blood Feaster (Dhampir)
Consuming blood gives you superhuman strength.
Prerequisites: Blood Drinker, base attack bonus +6, dhampir.
Benefit: If you use your Blood Drinker feat to drain 4 or more points of Constitution from a living creature, you gain a +2 bonus on damage rolls and a +1 bonus on Strength-based skill checks. This bonus lasts for a number of rounds equal to 1/2 your Hit Dice.
or

Diverse Palate (Dhampir)
Your taste for blood is broader than that of other dhampirs.
Prerequisites: Blood Drinker, dhampir.

Benefit: Choose a humanoid subtype or the monstrous humanoid type. You may use your Blood Drinker feat on creatures of this subtype or type.

Special: You can take this feat multiple times. Each time you select it, choose a new humanoid subtype or the monstrous humanoid.

or the one I like

Blood Salvage (Dhampir)
You do not need to drink blood from a living creature to gain healing benefits.
Prerequisites: Blood Drinker, dhampir.
Benefit: You can use your Blood Drinker feat on a dead creature of the appropriate humanoid subtype. The creature must have died less than 6 hours beforehand.
Normal: You only benefit from the Blood Drinker feat if you consume fresh blood from a living creature.

Now add in a caused item [No cost]

Life for blood.
You have to drink human blood every [Time here] to gain the power of rejuvenation. age regression if you fail to do so, you start to age regress.
The couse gives the you the benefit of Mental bonuses form old ager, But if you
fail to drink human blood the age negative bonuses start to apply -1 per hour.
The amount of human blood needed will kill a single source, but multiple scores can be used in lu of taking life.

This gives your PC both a benefit and a flaw which adds to flavour and fits his background story.

Items can bust his dex and str if needs be.

Also as a assassin he would be really cool, if he put toxins on his fangs, and his main weapon was his fangs. One bight and incapacitated.


| HP: 56/56, HR: 18| Defence: 21 | Perception: 10 | S:14 A:13, I:10, W:11 | Lang: Common, Dark Tongue | Speed 10 | Longsword +3 boons, 2d6+2 // Battleaxe +3 boons, 2d6+2 | Ins: 4, Fortune: 0

Pulling Saleh is as much because I'm not sure I have the time, at least for a while, to restat him. I don't want to hold things up in the meantime.

Thanks for the suggested build Panic - where's the Life For Blood thing from? An item of some sort? It's a shame poisons suck so badly, otherwise the poisoned biting would be funny!

If I get a chance I'll have a look at tweaking him.


The Life For Blood thing I made, as GMs can agree to not to a back ground item / couse / flaw

Poisons can be busted with a higher rank maker.

But I understand where your coming from. I think he can be in the back ground happy while you tweak. GM is happy to help and I am willing to as well.


M Human fighter 4/monk 4/expert 2

Tinker with Saleh if you like, try to get him in balance with the other Pcs, and he could definitely be fun.


Hi Everyone

I've decided, after much thought, that I am going to withdraw from the game once again. You've all been great people to play with and I've enjoyed it but unfortunately I've been feeling very disconnected from this game for a while now. I haven't been able to get inside Lucius well enough to produce any really meaningful or useful posts (particularly now Johann has gone) and Saleh was my attempt to help with this but he's proved to be a problem all of his own. I do really appreciate the advice people have given about making him more balanced, but I don't have the time or, honestly, the motivation to do so right now.

I hope you all continue to enjoy the game - I'm sure you'll have lots more fun in the future!


M Human fighter 4/monk 4/expert 2

I understand, Nikolaus. Thank you for the fun you provided as Cardinal Lucius D'Borja. His legend shall live on in my canon! Be well, friend.


M Human fighter 4/monk 4/expert 2

So, it seems it might be time to recruit a few new players. What do you think? Maybe 3 more and have them start at level 9, as there should be some reward for you that have been here from the start.


I don't generally like the idea of some PCs being a different level than others; just recruit new players and have them come in at our level and standard gear.

As for how many, how many do we currently have? 4 players and 6 PCs I think?


M Human fighter 4/monk 4/expert 2

Correct. That might actually be sufficient as is, on second thought. 4 players and 6 PC probably plenty.


M Human fighter 4/monk 4/expert 2

So... Do you guys think this campaign has run its course? I feel like there's no energy left in it.

I've got so much more prepared, but sometimes, for whatever reason, campaigns just run out of gas. So if this one is dying, it won't hurt my feelings.


Male Kitsune UnMnk 9 / Ftr (Brawler) 4 | Ki 6/6 | HP 156/156 | AC 25 (t19/ff21) +4 near Alph | CMD 34 (35 vs bull/drag/repo) | F +12, R +12 W +11 (+2 near Alph) | Perc +16 (low-light vision); SM +8; Init +3 | prot from acid 34/120, resist acid 20

I seem to be running pretty low here on the boards, I'll admit. I'm willing to keep going, though.


People leaving so often kind of saps my motivation; it's hard to build a core of good character interactions if the party changes so often. It's the primary reason I shut down my Carrion Crown game halfway through book 5; at the end of book 4 two of my players just disappeared and it wasn't the same running it for the two new recruits.

That said, I'm always good to keep going as a player, though have always found it hard to juggle two characters. I don't have any real input on the current situation. In a movie this would be a fun short scene, taking in the majesty of nature at a watering hole, but in text it falls a little flatter.

Basically: if you've still got the juice to keep going, I'll follow you.


M Human fighter 4/monk 4/expert 2

The actual dungeon part coming up should be fun, I think
I'm game as long as the 4 players we currently have are still into it.

Thanks everyone for your excellent participation so far!

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

I am good. I my self am in a bit of a slump but here and there I have spurts of creativity

Grand Lodge

Skinwalker Shifter 12/Monk 1; 208/208 HP; Init +8; Perception +20; Low Light Vision; [AC 30][Touch 19][FF 28]; [Fort 18][Reflex 15][Will 13],[CMD:42, vs grapple 44], [Minutes of Minor Aspect 16/16], [Hours of Major Aspect 16/16]

I would come back, after the Africa adventure. That doesn't particularly interest me much,nor would it make sense for Johann to show up all of a sudden, but when you go back to Rome or if you find a reason to be in Europe, Johann will rejoin you.


M Human fighter 4/monk 4/expert 2
Johann Kaltgeboren- Dire Bear! wrote:
I would come back, after the Africa adventure. That doesn't particularly interest me much,nor would it make sense for Johann to show up all of a sudden, but when you go back to Rome or if you find a reason to be in Europe, Johann will rejoin you.

Awesome!


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

I'll be at my local Comic Con all weekend [3/29-3/31] So if anything major happens just bot Mwikali and Ihrin


M Human fighter 4/monk 4/expert 2
Mwikali wrote:
I'll be at my local Comic Con all weekend [3/29-3/31] So if anything major happens just bot Mwikali and Ihrin

Sweet, have fun!


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

I did thanks, got to see Jim Starlin and Chris Claremont


M Human fighter 4/monk 4/expert 2

I think this campaign still has a weak pulse... lol

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