Year of Our Lord 1437 Pathfinder RAW PVP Combined Tables 1 & 2

Game Master Michael Johnson 66

In Fairytale Earth circa The Year of Our Lord 1437, the Crusaders of the Catacombs and the Desert Jackals join forces as a larger party to confront Antichrist Nero in his dungeon below the Roman Catacombs and stop him from hastening the Apocalypse!


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M Human fighter 4/monk 4/expert 2
Johann Kaltgeboren wrote:
shoot. interesting repercussions would have been....interesting.

Hehe... You would have been teleported to the bottom of a certain Scottish Loch, where a certain sword of holy kings lies in the safekeeping of a certain "Lady of the Loch" named Nessie...


M Human fighter 4/monk 4/expert 2

That was an epic SMITE crit, Alphonse! :D


Those are the satisfyingly big numbers that make me choose a scythe over a greatsword, fro sure. =)


M Human fighter 4/monk 4/expert 2

Great RP guys, keep it up! You are getting close to 11th level...


I'll be honest, that was within Alphonse' character, so I made it IC, but it's an OOC concern too.

Why would the party travel with someone willing to sell them out to an enemy at the drop of a hat, and then just brush it off afterward? Or for a more generous interpretation, actively seeks to sabotage any plan or consensus the party comes to when they feel like it?

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

i'm not arguing the issue; only results in ooc party strife


I don't get the logic. There's already OOC party strife BECAUSE nobody ever discusses anything, they just do stuff and leave their thought process completely inside their own heads instead of at least informing the other players of the logic behind their actions. A lot of people in this game seem like they just kind of do whatever comes to mind without figuring the other people into it, like they're playing Solitaire or something.

I've played in close to 100 PbPs at this point and this one is one of the lightest on OOC communication I've seen in quite a while.

OOC "metagaming" is how you keep party cohesion, not solely IC chat. The "Why would the party travel with ____?" question was not rhetorical, it's a question I feel needs an answer so everybody can react accordingly IC to what just happened, because I'm at a loss for how to reconcile sensible people traveling with someone who just betrayed them.

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

Ok ok, I don’t want to fight or cause a ruckus. Johann is chaotic so making a deal with the genie intrigued him, and also, I was interested to see what MJ has in mind. I figure he was hoping we would do it and I wanted to give him the chance to have some fun. Johann is not going to sell out the parry or anything. That was all there is to it. More often than not in role playing games you end up having more fun by doing the not smart thing and this was a fun opportunity.


M Human fighter 4/monk 4/expert 2

I feel Johann was RPing very much in character, and without intending to take away the agency of the other players.


M Human fighter 4/monk 4/expert 2

And Alphonse's response is appropriate, as is Johann"s answer to it, so let's carry on, shall we?


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

How are we Dividing up the loot


Male Kitsune UnMnk 9 / Ftr (Brawler) 4 | Ki 6/6 | HP 156/156 | AC 25 (t19/ff21) +4 near Alph | CMD 34 (35 vs bull/drag/repo) | F +12, R +12 W +11 (+2 near Alph) | Perc +16 (low-light vision); SM +8; Init +3 | prot from acid 34/120, resist acid 20

I was very excited by the cloak of the bat at first, because I have made no investment in ranged combat, so I basically don't do anything when faced with a flying opponent (as happened here with the efreet).

But then I saw the cloak of the bat only allows flight in darkness. Shoot. I don't think I'd want to give up my cloak of resistance +2 for it.

Oh! Ihrin should totally take it! She's a Dracul, she needs to be able to hang upside down from ceilings creepily and turn into a bat. =D


Whoever has the worst AC of our melee bois should probably take the +3 Ring of Protection, which looks like Ihrin by a landslide. Boosting her AC from 18 to 21 basically increases her survivability by half. We're at the point where an 18 AC is getting close to "enemies hit you on a 2" territory.

Edit: Fox's AC is pretty bad too, I just noticed. It's equally good for either, for the same reasons.

I really like the Necklace of Adaptation, so wouldn't mind it for Alphonse. Though I'd likely end up keeping it in my back pocket most of the time to swap out if we come across some weird gas or something.

If somebody else really wants the above, I also really like Necklaces of Fireballs.

The Cloak of the Bat is one of those weird items that might be good once in a blue moon (since its main feature only functions if you're in darkness), but certainly isn't worth trading a Cloak of Resistance for, so it seems a good candidate to sell when we leave the dungeon.

I'm not a fan of one-shot consumables, so whoever wants those gems can have first dibs.


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

sell the cloak of the bat, Ihrin will take the Ring +3


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

I could take the Cloak of the Bat temporarily while in this dark underground place as I don't have Darkvision


It unfortunately doesn't grant Darkvision to go with its other powers. It would be a pretty rad item if it did.


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

Well that does suck


I am posting this to all my groups,

I am sorry that at the moment I am in hospital having tests,
I have no idea when I can post again.
When I have an update will let you know.]
GM Panic

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

Good luck GM Panic! Stay strong.


M Human fighter 4/monk 4/expert 2
GM_Panic wrote:

I am posting this to all my groups,

I am sorry that at the moment I am in hospital having tests,
I have no idea when I can post again.
When I have an update will let you know.]
GM Panic

Feel better soon, friend. Sending positive energy to you through the Astral Plane, buddy!


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

I think I am gonna draw the Wakizashi and the dagger and begin to crave my self out of this thing through the colon if I have too!!

Grand Lodge

Skinwalker Shifter 12/Monk 1; 208/208 HP; Init +8; Perception +20; Low Light Vision; [AC 30][Touch 19][FF 28]; [Fort 18][Reflex 15][Will 13],[CMD:42, vs grapple 44], [Minutes of Minor Aspect 16/16], [Hours of Major Aspect 16/16]

if my sense motive roll sucked I would have let go! That would have been funny.


M Human fighter 4/monk 4/expert 2

I was starting to feel like this battle might be dragging on too long, especially with the bandersnatch's fast healing 10...

Anyone else feeling that way, or shall we let it play out?

Grand Lodge

Skinwalker Shifter 12/Monk 1; 208/208 HP; Init +8; Perception +20; Low Light Vision; [AC 30][Touch 19][FF 28]; [Fort 18][Reflex 15][Will 13],[CMD:42, vs grapple 44], [Minutes of Minor Aspect 16/16], [Hours of Major Aspect 16/16]

I don’t mind the length. Though everyone needs to get daily posts in to keep it moving


It was only in the third round, typical combats in Pathfinder are designed to be 4, so it would actually be a little short if cut here.


M Human fighter 4/monk 4/expert 2

Okay. We will continue. Cassiel is not here to stop you or interfere, but he is here to offer guidance only, as King Solomon has bound him to do so with ancient pact.

Grand Lodge

Skinwalker Shifter 12/Monk 1; 208/208 HP; Init +8; Perception +20; Low Light Vision; [AC 30][Touch 19][FF 28]; [Fort 18][Reflex 15][Will 13],[CMD:42, vs grapple 44], [Minutes of Minor Aspect 16/16], [Hours of Major Aspect 16/16]

i wonder if I should let go and go all out on damage. thoughts?

Grand Lodge

Skinwalker Shifter 12/Monk 1; 208/208 HP; Init +8; Perception +20; Low Light Vision; [AC 30][Touch 19][FF 28]; [Fort 18][Reflex 15][Will 13],[CMD:42, vs grapple 44], [Minutes of Minor Aspect 16/16], [Hours of Major Aspect 16/16]

Ihrin does good damage if I keep it pinned. I guess i continue on with that


Oh yeah, that reminds me. MJ have you been taking into account the full results of a Pin? The Bandersnatch loses its entire Dex bonus to AC AND ALSO takes a further -4 to AC.


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Also is the effects of the gaze a curse or is it magic? cause I can try to dispell it.


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

And would it still work if I blind it


M Human fighter 4/monk 4/expert 2
Storm Dragon wrote:
Oh yeah, that reminds me. MJ have you been taking into account the full results of a Pin? The Bandersnatch loses its entire Dex bonus to AC AND ALSO takes a further -4 to AC.

Yup, that's how you all are able to hit it lol...


M Human fighter 4/monk 4/expert 2
Mwikali wrote:
Also is the effects of the gaze a curse or is it magic? cause I can try to dispell it.

supernatural ability


M Human fighter 4/monk 4/expert 2
Mwikali wrote:
And would it still work if I blind it

Hmmmm.... That would be a clever tactic, one that I'd reward by letting it work lol


Male Kitsune UnMnk 9 / Ftr (Brawler) 4 | Ki 6/6 | HP 156/156 | AC 25 (t19/ff21) +4 near Alph | CMD 34 (35 vs bull/drag/repo) | F +12, R +12 W +11 (+2 near Alph) | Perc +16 (low-light vision); SM +8; Init +3 | prot from acid 34/120, resist acid 20

Oh! Mwikali, I forgot you mentioned using enlarge person on me. Is that something you ended up doing with a turn, or were you just thinking about it?


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

No you are enlarged my fox friend


Re: Mwikali's spells: Specifically, you desperately need an Int boosting item.

the game assumes a caster's casting stat is in the 22-24 range at this stage of the game, and monster saves progress accordingly.

We're generally expected to fight things between CR 11 and CR 15 at most and be expected to triumph, with varying degrees of difficulty. A CR 11 monster's WORST save is on average a +10, meaning they fail your BEST spell at most 45% of the time. You're rolling worse than a 50/50 on cannon fodder, basically. They only fail 25% of the time if the spell targets their Good saves.

Against bosses (CR 14/15), that translates to a 35-40% chance on their bad save, and a 5-10% against their good save.

That's for level 6 spells, mind; the chance decreases by a further 5% at each stage (to a floor of 5%, since they always fail on a 1) for every spell level below 6.

Every +2 Int increases that chance by 5%. Upping your casting stat by 8-10 over your starting point at this stage of the game is necessary, not a luxury, if you plan to cast any spell with a saving throw attached.


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Yeah, I do need a few Intelligence boosting items. Still working with a casting stat of 16.


M Human fighter 4/monk 4/expert 2

Noted. Will help to boost Mwikali up to where she should be with an item or two..

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

I will gladly give someone my ring of protection +2 if I can upgrade to that ring of protection +3.


Changeling Witch(Tatterdemalion)13th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+13|SR:19| CMD:18|CMB:+8|Init:+2 Per:+12|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

I have no problem with the Headband and I have magic jar so when we get a chance we can sell it.


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

Ihrin will take the ring of protection +2


M Human fighter 4/monk 4/expert 2

The bracers Ihrin found are bracers of armor +8.

Grand Lodge

Male Skinwalker Shifter 12/Monk 1; 182/182 HP; Init +9; Perception +20; Low Light Vision; [28 AC][21 Touch][25 FF]; [Fort 17][Reflex 16][Will 13],[CMD:40, vs. grapple 42], 16/16 Minutes of Minor Aspect, 16/16 Hours of Major Aspect Buff/Debuffs:

ok I'll go protection + 3 and ihrin goes protection +2.

the stone to flesh is in my handy haversack


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

Whoa they were!


M Human fighter 4/monk 4/expert 2
Ihrin Ardlean Dracul wrote:
Whoa they were!

I figured you could use an A.C. boost ;)


female Human Unchained Rogue 11th/Samurai[Warrior Poet] 2nd HP:140|AC:32(t:22,ff:22)|F:+11|R:+14|W:+10|CMD:24|CMB:+11|Init:+4 Per:+22(+26)|Dagger+15/+10,Lgt Mace+14/+9,Hvy Wrist Launchers+14/+9,Cestus+14/+9,Katana +15/+10, Wakizashi +15/+10

Thanks


Sorry I have not posted in a while, I have been ill of late. But hope to make up for it now.


M Human fighter 4/monk 4/expert 2
GM_Panic wrote:
Sorry I have not posted in a while, I have been ill of late. But hope to make up for it now.

Glad you're feeling better, friend, and welcome back. You're just in time to help deal with a young adult blue dragon! :)


Male Kitsune UnMnk 9 / Ftr (Brawler) 4 | Ki 6/6 | HP 156/156 | AC 25 (t19/ff21) +4 near Alph | CMD 34 (35 vs bull/drag/repo) | F +12, R +12 W +11 (+2 near Alph) | Perc +16 (low-light vision); SM +8; Init +3 | prot from acid 34/120, resist acid 20

The tiger seems vaguely familiar. I think we might have met him when the Crusaders of the Catacombs teleported to Marrakesh and defeated the Emir. Maybe saw him mentioned in the summary of how we were leaving things as we moved on to the next place. But that was before Alphonse joined; maybe even before Abe no Toshiro? I think it was the Desert Jackals who really knew him.

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