Pathfinder: Shards of an Order PBP

Game Master Benjen Harris

Shards of an Order is a homebrew Pathfinder campaign set in a world called Vyn, more specifically set on the continent of Enderal.
Maps/Handouts
Player Resource

Initiative:
[dice=Nalia Initiative] 1d20 + 6[/dice]
[dice=Poppo Initiative] 1d20 + 4 [/dice]
[dice=Turngut Initiative] 1d20 + 5[/dice]
[dice=Bobie Initiative] 1d20 + 2[/dice]


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Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Yeah the God Lord was looking out for us. We had some minor damage to siding. Chik-a-fil took major damage so Grayson and Zach are out of work for a couple weeks at least.

Silver Crusade

Female Human Warpriest 3/ Fighter 1| 23/32 HP | AC 19 | FF 19 | T 10| CMB +5 | CMD 16 | Initiative +6 | Fort +6 Reflex +1 Will +6 | Perception +3 | Speed 30(20) | Arcane Fever 0%

We are out of town and not seeing everything. Ben, what sort of help did you provide? Mostly church people or anyone who asked? Just you or a crew from church?


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

I've mainly been in the office letting people in to charge phones and shower. But the rest of Faircreek has been out working in the community


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Hey guys just had a talk with dad who expressed his opinion on how the game is going. Everyone seems to still be enjoying the game but I want you guys to enjoy it it more. So in the future I'm gonna limit the NPC's with you guys in combat so you all feel more like heroes. I will also being make all my rolls in combat in a spoiler so my posts aren't gigantic all the time. So ill make the rolls there and then right better descriptions of what is happening in combat. Let me know your thoughts, and what else I can do to make the experience better for you guys.

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

dinosaurs


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

stawp


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Skittermanders?


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

narp


Male Orc Brawl 3/Barb 1 | hp 35/49+8 | AC 16 T 11, FF 13 | CMD 19 (20vTrip)| Init +5 | 
Fort +7, Ref +6, Will +4 | Perc +5 | Speed 40' | Arcane Fever 0%| Effects: Furious Focus 3/10, PA, Rage 1/6

I'm having fun, but I may not make it out of this fight!! Down 24 hp in the first round. Yikes!!!

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

So how was origins? Details for the geek deprived. Did you play version 2 ? whats your thoughts on it? how were the games?


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

No just played a bunch of deadly PF1 scenarios and it was mostly fun. A couple bad GMs but most were good. Also had a glorious day of True Dungeon!

We tired out PF2 during the playtest and there was a lot to like, but also a lot not to like. We’ll see how the final game turns out, but as of now I don’t know that we’ll switch.

Liberty's Edge

Overall, lots of fun at Origins. Although we had more good GMs than bad, I realized that I really like home games/Adventure Paths more than society play.
I’m with David on v2. Interested, but wary.


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Home games/adventure paths definitely trump society play. I like an overarching story, not twenty different stories for one character.


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

I have officially cast all the major characters of this campaign.

Liberty's Edge

Awesome Ben! Looking forward to see this story play out!!


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Thanks Craig! I think it will be pretty good.


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Turngut HP: 1d10 ⇒ 9

Nalia HP: 1d8 ⇒ 8

Bobie HP: 1d8 ⇒ 8

Poppo HP: 1d8 ⇒ 5

Looks like another level of lots of HP.


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

So I've noticed multiple times in the PBP that people will go on these long streaks of rolling really really low. So I got the idea from a D&D podcast I listen to called the Fun Coin. Its like a bottle cap were you can roll two and take the better. You get the Fun Coin if you have three failed skill checks, attacks, or saves. You can only use the coin during that encounter and it goes away afterward. What do you guys think?


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Dont forget you guys also roll and if we get a tie we have to roll again. And if you could put a link to a pdf of your character in your bias that would be good.

Liberty's Edge

I forgot that I get to roll too. Going to be hard to beat a 9.
So far, it's been 10, 10, 9, and at least another 9!
The Fun Coin sounds like a great idea! Rule of Fun :)

Turngut HP: 1d12 ⇒ 6

Liberty's Edge

I'm not sure how to link a pdf to the character page. Can anyone help me? I sent Turngut's level 4 PDF to Ben in the meantime.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

@Craig - you can use [Url= {copy url here}] Turngut PDF, then close it with a normal /url in brackets.

Poppo HP: 1d8 ⇒ 4

Liberty's Edge

Thanks! pdf file linked in Turngut's profile.


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Thanks Craig will help me keep better track of everyone characters.


I posted mine as well. Thanks for explaining how to do it. Worked pretty well :)

I think I'll just stick with your d8 role of 8, can't beat that!


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Well you have to roll in case you also roll an 8 then we have to reroll.

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

1d8 ⇒ 5
beatrip : 1d10 ⇒ 3


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Beatrip HP: 1d10 ⇒ 10

Wow lol


Nalia HP roll: 1d8 ⇒ 8


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Poor Matt! Can't believe you rolled an 8!

Poppo is updated and ready.

Also FYI ==

Paizo.com will be undergoing scheduled maintenance on Monday, July 1st, starting at 9:00 AM Pacific time.
Site downtime is expected to last up to two hours.


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Nalia HP: 1d8 ⇒ 6

Yeah bad luck Matt, 6 is decent though.

Liberty's Edge

Maybe Matt will get another 8!?!


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Knowing the luck of this pbp he will roll a one

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

you want to roll for bobie as well?


Map/Handouts / Player Resource / Fun Time Coin (Beatrip) / Day 21

Yes


Ok, here goes again. Come on big whammy!

hp: 1d8 ⇒ 5


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Gotta admit, need to circle back around on the party finances. When we got back to town the last time, Craig was like Poppo's got it, but at the time David was sick as a dog and didn't much care...so I really need to look back and see...lol!

In the future, I think I'll try to do a google doc and add as we go.

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

lol I cant even keep track of my own checking account

Liberty's Edge

Your accounting is still miles more accurate than the rest of ours. Thanks David!!!

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