
Poppo Hedgehopper |

Yeah the God Lord was looking out for us. We had some minor damage to siding. Chik-a-fil took major damage so Grayson and Zach are out of work for a couple weeks at least.

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We are out of town and not seeing everything. Ben, what sort of help did you provide? Mostly church people or anyone who asked? Just you or a crew from church?

Benjen Harris |

I've mainly been in the office letting people in to charge phones and shower. But the rest of Faircreek has been out working in the community

Benjen Harris |

Hey guys just had a talk with dad who expressed his opinion on how the game is going. Everyone seems to still be enjoying the game but I want you guys to enjoy it it more. So in the future I'm gonna limit the NPC's with you guys in combat so you all feel more like heroes. I will also being make all my rolls in combat in a spoiler so my posts aren't gigantic all the time. So ill make the rolls there and then right better descriptions of what is happening in combat. Let me know your thoughts, and what else I can do to make the experience better for you guys.

Poppo Hedgehopper |

Skittermanders?

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So how was origins? Details for the geek deprived. Did you play version 2 ? whats your thoughts on it? how were the games?

Poppo Hedgehopper |

No just played a bunch of deadly PF1 scenarios and it was mostly fun. A couple bad GMs but most were good. Also had a glorious day of True Dungeon!
We tired out PF2 during the playtest and there was a lot to like, but also a lot not to like. We’ll see how the final game turns out, but as of now I don’t know that we’ll switch.

Benjen Harris |

Home games/adventure paths definitely trump society play. I like an overarching story, not twenty different stories for one character.

Benjen Harris |

Turngut HP: 1d10 ⇒ 9
Nalia HP: 1d8 ⇒ 8
Bobie HP: 1d8 ⇒ 8
Poppo HP: 1d8 ⇒ 5
Looks like another level of lots of HP.

Benjen Harris |

So I've noticed multiple times in the PBP that people will go on these long streaks of rolling really really low. So I got the idea from a D&D podcast I listen to called the Fun Coin. Its like a bottle cap were you can roll two and take the better. You get the Fun Coin if you have three failed skill checks, attacks, or saves. You can only use the coin during that encounter and it goes away afterward. What do you guys think?

Benjen Harris |

Dont forget you guys also roll and if we get a tie we have to roll again. And if you could put a link to a pdf of your character in your bias that would be good.

Poppo Hedgehopper |

@Craig - you can use [Url= {copy url here}] Turngut PDF, then close it with a normal /url in brackets.
Poppo HP: 1d8 ⇒ 4

Poppo Hedgehopper |

Poor Matt! Can't believe you rolled an 8!
Poppo is updated and ready.
Also FYI ==
Paizo.com will be undergoing scheduled maintenance on Monday, July 1st, starting at 9:00 AM Pacific time.
Site downtime is expected to last up to two hours.

Poppo Hedgehopper |

Gotta admit, need to circle back around on the party finances. When we got back to town the last time, Craig was like Poppo's got it, but at the time David was sick as a dog and didn't much care...so I really need to look back and see...lol!
In the future, I think I'll try to do a google doc and add as we go.

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lol I cant even keep track of my own checking account

Benjen Harris |

This is revised rules for the arcane fever since someone seems to be confused as to how it works. Sometimes referred to as the Blue Death arcane fever is poisonous magical energy that can affect someone. Arcane Fever is gained when encountering certain arcane crystals that emit this poisonous magic. A character if they wish can also cast more than their daily allowance of spells this however also makes arcane fever go up. Below is listed how much based on spell level your arcane fever can go up. The percentages doubles when a spell caster casts more than one above their daily allowance. For example if someone casts one level 1 spell above their daily allowance its only 3% arcane fever, but if they cast two the percentage doubles to 6%. This percentage increase continues to go up until the spell caster takes a long rest or gains back their spell slots.
Lvl 1 - 3% arcane fever
Lvl 2 - 6% arcane fever
Lvl 3 - 10% arcane fever
Lvl 4 - 20% arcane fever
Lvl 5 - 35% arcane fever
Lvl 6 - 45% arcane fever
Lvl 7 - 55% arcane fever
Lvl 8 - 65% arcane fever
Lvl 9 - 75% arcane fever
Lvl 10 - 99% arcane fever
Once you get to certain percentages of arcane fever this can start to affect your character
50% - You lose all of your highest spell slots, your health is reduced by 25%, and you take a -2 on attack, damage, skills, and saves. You can still however cast your highest level spell slots, but the arcane fever for doing this is tripled.
75% - You lose your second highest spell slots, your health is reduced by 50%, and you take a -4 on attack, damage, skills, and saves. You can still however cast your second highest level spell slots, but the arcane fever for doing this is tripled.
90% - You lose all spell slots, your health is reduced by 75%, and you take a -6 on attack, damage, skills, and saves. You can still however cast spells, but the arcane fever for doing this is tripled.
100% - Instant Death. You instantly die, see table below for what happens.
1-50: You explode into a magical ball of arcane energy, dealing 10d6 force damage and 10d6 arcane fever to everyone within 30ft of you.
51-99: You become a frenzied wild mage and must try to kill everyone you see and then yourself by any means necessary.
100: 80% arcane fever is transferred to the nearest creature as you die.
There are however ways to reduce arcane fever, by taking a long rest you lose 1% arcane fever. There is also potion called “Ambrosia” (1000GP) it is a rare potion that can occasionally be found at alchemist shops it acts as a potion of cure serious wounds while also reducing arcane fever by 25%.

Benjen Harris |

No its strictly for arcane stuff, so unfortunately not for rage or other martial abilities. The arcane crystals are the most common way a non caster would get arcane fever, but their are other ways that you have not yet encountered.

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float hunt in some cases is floating down a river on a raft, camping on the shore and hunting the banks. We are pulling the rafts up river about 10 miles in, so 20 miles estimated with the contour of the river, in about 2 days. Then we will walk in to hunt from there. Glacier fed stream so @ 36-38 degree water temp. temperatures here from 20-30 at night and up to 50's in the daytime. Going in with 2 friends and one of their 11 year olds. It will be fun. Probably going to die but it will be fun.

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Pulled boats up 13 river miles we got charged by a grizzly. big old interior mountain griz. we shot him. the son did an awesome stalk on a moose but his dad got overexcited and told him to shoot a sub legal moose. Alaska legal is either a young moose with just a spike or fork or 50 inch antler spread. it was 46 inches in length so we had to haul it out. half a mile to the boat, then we had to break down 4 2 ft high beaver dams, all this at night with wolves howling coming in to where we killed the moose. we pulled out the next day, shot a legal forked moose next to the road and the next day, shot 7 caribou. carried one and a half out 3/4 of a miles then we pulled the boat around and just carried them up a large hill to the boat and rowed out. freezers full God blessed. sucks being the old guy who is out of shape.
spent about 40 hours or so this week cutting up meat.