Pathfinder: Shards of an Order PBP

Game Master Benjen Harris

Shards of an Order is a homebrew Pathfinder campaign set in a world called Vyn, more specifically set on the continent of Enderal.
Maps/Handouts
Player Resource

Initiative:
[dice=Nalia Initiative] 1d20 + 6[/dice]
[dice=Poppo Initiative] 1d20 + 4 [/dice]
[dice=Turngut Initiative] 1d20 + 5[/dice]
[dice=Bobie Initiative] 1d20 + 2[/dice]


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Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

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Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Hey gang, very excited to get this campaign started. A couple of ground rules the setting is not that of Golarion like standard Pathfinder it is set in a world called Vyn (Map should be attached with email) therefore some races that you would find in Golarion do not exist in this world. As well as races deities are also different, the gods of Vyn are known as the Lightborn (If you are looking to play a paladin, cleric, or any other class that involves having a deity I can make a separate post going into detail about their domains and other information). Playable races include Dwarf, Elf, Gnome, Half-Elf, Halfling, Human, Hobgoblin, and Orc.

Dwarves are originally from the Isles of Skaragg to the South West. Most dwarves live as pirates or mercenaries but a large number of dwarves have settled in Enderal.

Elves are natives of Arktwend to the far West. Their are six types of elves which apart from how they look are not really different. The list of elves include High Elves, Snow Elves, Grey Elves (Not Drow), Sun Elves, Moon Elves, and Wood Elves.

Gnomes like elves are also natives of Arktwend because of this they share a special bond with elves.

Half-Elf are often held in low regard by their elven counterparts, half elves are often shunned by their “pure blooded” relatives. Because of this half elves are not allowed to live in Arktwend after they come of age.

Halflings aren't held in high regard by anybody because they are often thieves. Living in the least wealthy parts of cities halflings are almost always up to something illegal whether it being banditry, thieving, or black market trade. Halflings like dwarves also hail from the Isles of Skaragg.

Humans are Spread throughout Vyn, and are the most common race on Vyn. They don't have a specific land that they are from but they are mostly found in Nehrim and Enderal.

Hobgoblins are much more civilized than there smaller brothers, Hobgoblins are often well respected warriors across Vyn. Despite a generally aggressive demeanor Hobgoblins live by a code of honor and die by a code honor. Because they are more civilized than standard goblins hobgoblins are often welcome in major cities and towns. Hobgoblins originated in the Belt of Kilé.

Orc’s usually live in large nomadic tribes. They are revered as great hunters and warriors. Orc's lived in the Belt of Kilé several hundred years ago but have since started roaming in Nehrim and Enderal.

(If you need any further backstory about a certain race just let me know)

When making your character do a standard 20 point buy however the highest a stat can be is 18, not higher. Your character also starts with no gold and no equipment this is meant to be a bit of hardcore start.

And finally the one home brew rule that I have added for this campaign is called Arcane Fever. Sometimes referred to as the Blue Death arcane fever is poisonous magical energy that can affect someone. Arcane Fever is gained when encountering certain arcane crystals that emit this poisonous magic. A character if they wish can also cast more than their daily allowance of spells this however also makes arcane fever go up. Below is listed how much based on spell level your arcane fever can go up.

Lvl 1 - 3% arcane fever
Lvl 2 - 6% arcane fever
Lvl 3 - 10% arcane fever
Lvl 4 - 20% arcane fever
Lvl 5 - 35% arcane fever
Lvl 6 - 45% arcane fever
Lvl 7 - 55% arcane fever
Lvl 8 - 65% arcane fever
Lvl 9 - 75% arcane fever
Lvl 10 - 99% arcane fever

Once you get to certain percentages of arcane fever this can start to affect your character

50% - You lose all of your highest spell slots, your health is reduced by 25%, and you take a -2 on attack, damage, skills, and saves

75% - You lose your second highest spell slots, your health is reduced by 50%, and you take a -4 on attack, damage, skills, and saves

90% - You lose all spell slots, your health is reduced by 75%, and you take a -6 on attack, damage, skills, and saves

100% - Instant Death

There are however ways to reduce arcane fever, by taking a long rest you lose 5% arcane fever. There is also potion called “Ambrosia” (1000GP) it is a rare potion that can occasionally be found at alchemist shops it acts as a potion of cure serious wounds while also reducing arcane fever by 25%.


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Another home brew rule that I've decided to use is permanent injuries. If a player is ever knocked unconscious or receives a critical hit they have a possibility of receiving a permanent injury. They do however get to make a fortitude save to not receive a permanent injury, the DC is equal to 10 + the CR of the creature who hit them. These effects are randomly determined by rolling percentile dice on the table below. Effects are permanent and cumulative, though the GM should re roll results that seem too crippling or don’t make sense such as a character losing a hand two or three times. The regenerate spell heals scars and restores lost limbs, removing both positive and negative effects.

1 - 25: Small Scar or Burn (No Penalty)
26 - 40: Moderate Scar or Burn (-1 Charisma)
41 - 50: Large Scar or Burn (-2 Charisma)
51 - 56: Limp (-5 Movement Speed)
57 - 64: Eye Damage (-4 to Sight based Perception)
65 - 70: Internal Damage (-2 to Fortitude saves)
71 - 75: Brain Injury (Loss of Language or -1 Intelligence)
76 - 80: PTSD (Permanent -2 against creature type that injured them)
81 - 84: Slowed Reflexes (-2 to Reflex saves)
85 - 86: Severe Bleeding (1d6 Bleed Damage per round, increasing an additional 1d6 each round that it is not healed)
87 - 89: Loss of Left Arm (Cannot use two handed items, -1 Strength)
90 - 92: Loss of Right Arm (Cannot use two handed items, -1 Strength)
93 - 95: Loss of Left Leg (Speed reduced to half, cannot charge)
96 - 98 Loss of Right Leg (Speed reduced to half, cannot charge)
99 - Paralysis (PC is paralyzed until cured)
100: Decapitation (Instant Death)

Silver Crusade

100 Decapitation (Instant Death) — Savage!

Silver Crusade

leaning toward a despised halfling rogue, that may dabble in magus down the road...if he doesn't get 00 - decaped!


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

World Map of Vyn


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Hey guys lets try to plan on starting sometime next week so start getting your characters together.


Ok. I’m in. Thinking about my player character.


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Since you guys have started making your characters decided to make a post about the deities of Vyn

Eroned - The god of life and death as well as the god of funerals and burial rites. Eroned was also the ruler of Nehrim.

Tyr - The god of wisdom and logic. Tyr was the ruler of Arktwend.

Esara - The goddess of beauty. She ruled over the land of Myar Aranath and Melee.

Irlanda - The goddess of air, wind, sky, and the elements. She ruled over Qyra.

Eliath - The goddess of love and compassion. She ruled over Arazeal.

Malphas - The god of law, honor, and war. Malphas founded the Holy Order of Enderal and is the only god not to rule over any land.

Morala - Twin of Saldrin, Morala is the godess of mercy, justice, and luck. She ruled over The Belt of Kile and the Islands of Skaragg alongside her brother Saldrin.

Saldrin - Twin of Morala, Saldrin is the god of work and commerce. He ruled over The Belt of Kile and the Islands of Skaragg alongside his sister Morala.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Meet Poppo Hedgehopper!


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Hey guys just a little bit more backstory going into the campaign. You are all stowaway aboard a ship at the start of this campaign. You are all trying to escape the civil war that is currently going on there, and trying to make it to the continent of Enderal.


Male Hobgoblin Slayer 1 /HP 12 /AC15 /FF 12 /T 13 /CMB +4 /CMD 17 /Init +5 /Fort +4 / Ref +5 /Will +2 /Perc + 5 /Sp 30

Meet Ib the Bruiser


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

That's two out of four characters down. Hold off on putting any introductions in Gameplay.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Ohh...I like it Grayson!


Ben, need to know Malphas alignment and preferred weapon. Going to do a war priest I think. Female.


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Malphas is Lawful Good, favored weapon is a longsword


Can you let me know the rest of the deities alignment and favored weapon?


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Eroned - True Neutral - Dagger

Tyr - Neutral Good - Light Mace

Esara - Lawful Neutral - Shortsword

Irlanda - True Neutral - Quarterstaff

Eliath - Lawful Good - Flail

Malphas - Lawful Good - Longsword

Morala - Lawful Neutral - Warhammer

Saldrin - Neutral Good - Light Crossbow

Silver Crusade

Female Human Warpriest 3/ Fighter 1| 17/32 HP | AC 19 | FF 19 | T 10| CMB +5 | CMD 16 | Initiative +6 | Fort +6 Reflex +1 Will +6 | Perception +3 | Speed 30(20) | Arcane Fever 0%

Meet Nalia Malphason!

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

hey lets do this. (if i can remember how this pbp stuff works)


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Alright looks good gang, Jon just put some of base your stats in classes in levels HP, AC, FF, T, CMB, CMD, Init, Fort, Ref, Will, Perception, and Speed. And with that cue introduction!!

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

trying to figure out how to do that. I live in alaska, we don't do technology.

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

Benj you ok with the shovel as my personal item? You wouldnt deprive an old man of his walking staff would you? It is smaller than the mammoth you denied me.

If not it is imaginary and only exists in his mind


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Yeah your all good! It makes since in your backstory and its not a game breaking thing. Just remember we are following what the book says on how you can use a shovel as a weapon.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Jon, If the GM will allow you might want to rework your stats to buff up your Charisma??


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Yes I will allow you to rework your character a little bit.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Heads up gang...I wouldn't count on Grayson posting till late Monday at the earliest. He's facing down a major 10 page paper due tomorrow, he's sick to boot, and once that's turned in he's driving home...

extra prayers for him would be appreciated!

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

will be praying for him.
sorry the delay in posting. busy week with too much work drama.

couple tweeks on bobby. more likable but not as wise.

cant get hero lab to import to drive anymore. had to use adobe.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Happy Thanksgiving Brothers! Am Thankful to God for all of you!!


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Matt mentioned dividing things up...here's a list of what I think we have found so far, and who has it.

bobie's shovel - bobie
Scaberdless longsword (with a chip in it) - Nalia
sheathed dagger - Ib
Potion of CLW (strange vial with a red liquid) - Nalia
Slightly moldy studded leather armor - Nalia
8 days of trail rations
2 torches
lockpick - Poppo
water skin
flint and steel
backpack
book with strange arcane writings
mining pick - Ib
small short sword - Poppo
lamellar cuirass -
Pouch (w/ 23 sp) - Poppo
short bow and arrows -

Poppo's a little halfling sneak and will take any treasure he finds, when pressed he'll gladly share it, telling you it was just him keeping it safe for everyone :-)

So everyone has some kind of weapon now.

Nalia- longsword
Ib - Pick and dagger
Poppo - small short sword
bobie - trusty shovel

Nalia - has studded leather
Now we have lamellar cuirass someone can don and a short bow for ranged - Who wants these?

The rest of the items I assume are in the backpack and one of the stronger characters is carrying them.


John, Saw earthquake in Alaska. Near you? Could you feel it? So big up there hard to know what affects you guys. Hope all is well.

Silver Crusade

i slept through it, may have thought the dog was running through the house. delayed the mail and that is about it. thanks for asking


Are earthquakes that common that you sleep thru them? Was it far from you or do you actually feel them sometimes? Apparently a 4.5 in Tennessee today.

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

it was over 6 hours away. so people felt it but barely. we get them every now and again.

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

did a fun one off from our home pathfinder game. combined nightmare before Christmas and Rudolph with zombie pirates trying to take over Christmas time. zombie toy making elves that you were not supposed to kill, so all nonlethal damage. zombie snowmen with a nasty slam attack. a 60 foot tall snowman who was wearing frosy's hat. to defeat him you had to climb him while he was fighting the abominable from frosty. they ran into a very suspicious mrs clause who had a shotgun that left you prone with half your hp until you talked her down, then she gave you her Christmas cookies that healed and cured everything, including zombie bites . Jack and his crew came and saved the day. Santa gave everyone a extra feat for saving Christmas. it was a pretty fun run the kids are still talking about.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

That sounds amazing Jon! Merry Christmas!


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Merry Christmas, that's awesome!

Silver Crusade

Gear update:

Bobie
bobie's shovel

Nalia
Scaberdless longsword (with a chip in it)
Potion of CLW (strange vial with a red liquid)
Slightly moldy studded leather armor
light wooden shield

Ib
warhammer
mining pick
sheathed dagger
short bow and arrows
lamellar cuirass
alchemist's fire

Poppo
lamellar cuirass
thieves' Tools
pouch (w/ 23 sp)
pouch (w/ 4gp and 10sp)

In Backpack Someone is carrying
8 days of trail rations
book with strange arcane writings
2 torches
flint and steel
50' rope
waterskin

Liberty's Edge

Hey all!
Ben asked me to join in on thei PbP. Excited to get involved with the campaign again!
I am going to read through all the gameplay posts and roll up a PC soon. I’m open to any suggestions for class to help the party. Otherwise, I’ll just pick something fun that seems to fit the needs of the group.
Cheers!
Craig


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Huzzah! Welcome aboard Craig...play what you want!

Liberty's Edge

I was considering a hobgoblin spirit warden, speaker of the past shaman, but that may overlap with Bobie? I’m not sure what a necromancy cleric is. Is that multi class? My shaman concept had a lot to do with undead and sprits as well. Maybe a brawler or a fighter?? So many good choices!!

Silver Crusade

Gear update:

Bobie
Trident, dagger, short sword or rapier?
Armor? Studded Leather?
bobie's shovel

Nalia
Scaberdless longsword (with a chip in it)
Potion of CLW (strange vial with a red liquid)
Studded leather armor or upgrade to Scale Mail?
light wooden shield

Poppo
small short sword
small club
thieves' Tools
pouch (w/ 63sp 23cp)
pouch (w/ 15gp, Intricately carved silver candlestick, one blue gem, two green gems)

Turngut
longspear?
Short sword
Studded Leather
Buckler

1st Backpack
6 days of trail rations
book with strange arcane writings
2 torches
flint and steel
50' rope
waterskin

2nd Backpack
50ft of rope
6 torches
waterskin
3 trail rations

Unclaimed
Scale Mail
trident
heavy crossbow Where there any bolts?
dagger
x6 Leather Armor
x5 Shortswords
x2 Shortbows
x1 Composite Longbow (Str +1)
x46 Arrows
x1 Masterwork Rapier

GM check if I forgot anything important.
Everyone take a look and see what you got might want, assumes bobie is willing to trade Turngut the longspear for something else.

Liberty's Edge

Looks good to me. Thanks for the longspear Jon!

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness male/Race human /Class cleric necromancer2(lost faith)/spiritualist2 lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

no prob


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Hey Benj the link to the PFS game is here:

9-04


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 0% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

FYI - as seen on the Online Campaign page

On Saturday, February 16, starting at noon Pacific time, paizo.com be undergoing planned network updates. Our team estimates paizo.com downtime will last between approximately 2-4 hours. Updates or notes regarding the downtime will be posted here.

Just FYI

Liberty's Edge

What's the plan for the loot? Turngut doesn't need anything on that list. I say, take whatever you want and then let's see if Poppo can sell the rest with some "help" from Turngut. Or maybe Bobie has an "in" with that magic saleswoman and can get a good deal?? Woo woo!

Also - how are we doing hit points for leveling up? I'm excited for level 2 - Brawler Flurry!!


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

For leveling up HP you will do a standard roll for it, but I will also roll and you will take the higher result.


Map/Handouts / Player Resource / Fun Time Coin (No One) / Day 23

Poppo since you are learning magic now this is what the other spell book has in it. Magic missile, enlarge person, cause fear, mage armor, vanish

Liberty's Edge

My favorite! Roll for hp, but with a safety net. Here’s Turngut’s: Hit points: 1d10 ⇒ 10

Aw yiss!

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