Lem

Poppo Hedgehopper's page

387 posts. Alias of Chaosorbit.


Full Name

Poppo Hedgehopper

Race

HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3

Classes/Levels

Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Gender

Male Halfling Rogue 3/Magus 1

Size

S

Strength 7
Dexterity 17
Constitution 12
Intelligence 16
Wisdom 12
Charisma 14

About Poppo Hedgehopper

Poppo Hedgehopper
Male halfling magus 1/unchained rogue 3
CN Small humanoid (halfling)
Init +4; Senses Perception +10
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +3 Dex, +1 dodge, +1 size)
hp 31 (4d8+4)
Fort +4, Ref +6, Will +4; +2 vs. fear
Defensive Abilities danger sense +1, evasion
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee club +1 (1d4-2) or
mwk boarding axe +8 (1d4+3/×3) or
short sword +6 (1d4-2/19-20)
Special Attacks arcane pool (+1, 6 points), sneak attack (unchained) +2d6, spell combat
Magus Spells Prepared (CL 1st; concentration +4)
1st—enlarge person (DC 14), vanish[APG] (DC 14)
0 (at will)—acid splash, detect magic, read magic
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Statistics
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Str 7, Dex 17, Con 12, Int 16, Wis 12, Cha 14
Base Atk +2; CMB -1; CMD 13
Feats
Dodge
Extra Arcane Pool
Weapon Finesse
Weapon Focus (boarding axe)

Traits
bloody-minded (You gain a +1 trait bonus on initiative and Intimidate checks)
wild shadow (You can attempt Stealth checks in this terrain in normal light without having cover or being invisible. You still can’t attempt Stealth checks in areas of bright light without invisibility or cover)

Skills
Acrobatics +9
Appraise +7
Bluff +6
Climb +1
Diplomacy +2
Disable Device +10
Disguise +2
Escape Artist +9
Fly +4
Heal +1
Intimidate +7
Knowledge (arcana) +7
Knowledge (dungeoneering) +7
Knowledge (local) +7
Linguistics +7
Perception +10
Ride +2
Sense Motive +5
Sleight of Hand +8
Spellcraft +10
Stealth +13
Survival +1
Swim +1
Use Magic Device +9
Racial Modifiers +2 Perception

Languages
Common
Draconic
Dwarven
Elven
Goblin
Halfling

SQ adaptable luck[ARG], rogue talent (weapon training), trapfinding +1

Other Gear
studded leather
club
mwk boarding axe
mwk short sword
belt pouch
magus starting spellbook
thieves' tools
2 green gems
blue gem
silver candlestick (1 lb)
21 gp
5 sp
3 cp

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Special Abilities
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Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Arcane Pool +1 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.