Linnorm-Slayer

Nalia Malphason's page

401 posts. Organized Play character for MattS.


Full Name

Nalia

Race

Human

Classes/Levels

Warpriest 4/ Fighter 1| 39/39 HP | AC 19/19 | FF 19 | T 10| CMB +5 | CMD 17 | Initiative +6 | Fort +7 Reflex +1 Will +7 | Perception +4 | Speed 30(20) | Arcane Fever 0% [b][/b]

Gender

Female

Size

M

Alignment

N/G

Deity

Malphas

Languages

Common

Strength 16
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 16
Charisma 14

About Nalia Malphason

Nalia PDF
Nalia Malphason
Female human fighter 1/warpriest of Malphas 3 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (human)
Init +6; Senses Perception +3
Defense
AC 21, touch 12, flat-footed 21 (+7 armor, +2 deflection, +2 shield)
hp 32 (4 HD; 3d8+1d10+4)
Fort +6, Ref +1, Will +6
Offense
Speed 30 ft. (20 ft. in armor)
Melee blade of the boreal valley +7 (1d8+8/19-20) or
heavy mace +5 (1d8+5)
Ranged composite longbow +3 (1d8+1/×3)
Special Attacks blessings 4/day (Healing: powerful healer, War: war mind), fervor 4/day (1d6), sacred weapon (1d6, +0, 3 rounds/day)
Warpriest Spells Prepared (CL 3rd; concentration +6)
1st—bane (DC 14), bless, comprehend languages, shield of faith
0 (at will)—detect magic, guidance, light, stabilize
Statistics
Str 16, Dex 10, Con 12, Int 10, Wis 16, Cha 14
Base Atk +3; CMB +5; CMD 18
Feats Blind-fight, Dazzling Display, Improved Initiative, Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword)
Traits child of the temple, reactionary
Skills Acrobatics -4 (-8 to jump), Climb +6, Diplomacy +6, Handle Animal +6, Heal +7, Intimidate +6, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (nobility) +5, Knowledge (religion) +5, Ride +0, Sense Motive +7, Spellcraft +4, Survival +8, Swim +3
Languages Common
SQ living steel
Combat Gear potion of cure light wounds, wand of cure light wounds (44 charges); Other Gear +1 living steel agile breastplateAPG, mwk heavy wooden shield, blade of the boreal valley, arrows (46), composite longbow (+1 Str), heavy mace, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy textUE, mess kitUE, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol, 150 gp
Special Abilities
Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Blind-Fight Re-roll misses because of concealment, other benefits.
Dazzling Display (Longsword) Intimidate check to demoralize can affect those within 30' who see you.
Fervor (1d6, 4/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Blade of the Boreal Valley (+1 Legendary Longsword) - To any person who does not follow Malphas the sword acts just as a regular longsword. However if you are a follower of Malphas you can cast twice per day as a move action Protection from Evil, Cure Light Wounds (1d8 + 3), and Sun Metal (3 Rounds). The sword also grants the user and any follower of Malphas within 40ft +2 on all heals (This does not add to the cure light wounds that the sword can cast). In addition the sword can be used in a ritual to bring a deceased person back to life. The ritual takes ten minutes and acts as the Resurrection spell, however there is only a 25% chance it will succeed. The percentage can go up with the sacrificing of valuables or personal sacrifices. This ritual can only be done once a month and renders the blade unmagical for one week , but the weapon still counts as magical for the purposes of overcoming DR. During this week the blade does not have its +1 to attack and damage and the other powers of the sword do not work.