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![]() I forgot we were rolling ability scores on the PbP lol. Let's see if I do better than my natural 4d6 x7 dice rolls (15,14,12,12,12,12,10) Ability 1: 4d6 ⇒ (1, 4, 4, 3) = 12 - 11
15, 12, 11, 11, 9, 8. Definitely worse!! LOL. This character won't last long... ![]()
![]() Excited to be back and the mission trip was amazing and life changing. Makarios is an awesome ministry in the Dominican Republic. If you're looking for a destination for a trip, I would highly recommend it! They are really doing some incredible work and fully trusting in the Lord for all things. It was amazing to be a small part of what they are doing.
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![]() This looks cool: Divine Interference Lunge or Improved Critical are always good too. I like the Craft: Wonderous Items though!! ![]()
![]() What's the plan for the loot? Turngut doesn't need anything on that list. I say, take whatever you want and then let's see if Poppo can sell the rest with some "help" from Turngut. Or maybe Bobie has an "in" with that magic saleswoman and can get a good deal?? Woo woo! Also - how are we doing hit points for leveling up? I'm excited for level 2 - Brawler Flurry!! ![]()
![]() The bolt wizzes by the mugger. After being attacked by the little gnome, the mugger decides that he wants to take her out after all. The elderly couple isn't walking that fast, so he can get two marks tonight!
Sap: 1d20 + 0 ⇒ (12) + 0 = 12
Another miss! BArboo is up ![]()
![]() Hearing Barboo's honeyed words, the Mugger comes up short and looks a bit confused. He looks from Barboo to the elderly couple and seems to be considering his options. Mugger confused for one round. Right now, he doesn't attack this round, but is still unfriendly towards you (down from hostile). You are up! ![]()
![]() As Barboo tries to swing at him, the mugger stabs down at her (Attack of Opportunity)
Then he winds up and stabs at her again. Dagger: 1d20 + 2 ⇒ (16) + 2 = 18
The second swing connects, but only barely scraps her. Barboo is up! Initiative
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![]() Barboo walks into a deserted alleyway and is jumped by a would-be mugger. Roll for initiative!
Mugger is up first. He lunges at Barboo with his dagger. Gimmie yer purse little lady and this will be all over soon. Dagger: 1d20 + 2 ⇒ (5) + 2 = 7
He nearly trips over his own feet as he tries to stab Barboo, his dagger swings wildly wide of Barboo. ![]()
![]() Hey all!
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![]() Thanks David! Interesting play and cool rewards/boons. I think Matt might have wanted to keep one of the eggs though. Cizish doesn't have an animal companion as a Sky Druid, but Matt had mentioned keeping one as a companion and we may have not had the chance for him to role play that out.
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![]() I fully agree, David. After GMing the first part, I felt like I had a lot more flexibility with my monsters. There were more options to move or stay and fight depending on the type of creature. A big, beefy dude would try and corner you to get all 3 attacks in, whereas a smaller faster creature might move, hit, then move away. Because of my investment in the 1.0 system (ie HeroLab, books, APs, etc) I'm dreading the fact that I seem to be enjoying 2.0 more than I wanted. Don't get me wrong, I like the change and would move forward with it, but when I look at my shelf full of books and unused adventures, I was hoping that I'd have an easy choice of not liking 2.0. Maybe there will be some ways to adapt old APs to the new rule set?? ![]()
![]() Blimey! Master o' th' Game here wit' some details on yer loot. I enjoyed goin' through th' 1st book t' see all that ye've accomplished as a crew. So, without further ado, here's yer booty list! If yer scurvy quartermaster has additional loot, let me know. Cut-Throat's Lockers:
I don't believe that you got anything more than your own loot back from these. There were 6 chests/trunks in the Quartermaster's Store and your personal gear was located there until Tyrant befriended Cut-Throat. There were some other things as well, but I don't recall that you stole any. If that's different, let me know. Attack on the Man's Promise:
Each PC got 150gp. Boarding Pike of Repelling for defeating officer. Whoever warned Captain Harrigan before he was stabbed in back receives an amulet of natural armor. (If you killed the would-be stabber, you also get another item, but I don't believe that happened). For each sailor that you killed as a party, you receive 25gp to divide up. My total for that was 275gp to split. Ghoulfriends:
Potion CMW, 6 flasks alchemist's fire,mwk dagger, leather flask (25gp), 2 vials cheap perfume (25gp ea), wedding dress (400gp), 12 silver hatpins (5gp ea), gems (250gp total), 56gp. Castaway Stockade:
Location: stockade at top of deserted island with hanging ghoul. Spyglass (useful, but also 750gp), leather armor, 8 Chelish courtier's outfits (30gp ea), Ring of Swimming, 5 lbs of black pepper (10gp), Silver tankard (30gp), Silver locket (45gp). Vine Choker Lair:
Potion of Water Breathing, 5 silver shoe buckles (5gp ea), wedding ring (still on a ghoul finger) (50gp), silver hatpin (5gp).
Location: up in tree above stockade. I can't remember if you found this stuff. I'll trust you (the players, not the lyin' PCs) to take the loot only if you found it. Riptide Cove:
Besmara's Tricorne (Sandara's hat), 5 silver buttons (2gp ea), Anchor Feather Token, Bracers of Archery, Lesser, Scrimshawed shark skull (250gp), Wand of Mirror Image, walrus tusk (400gp), harp made from an orca jaw (500gp), 120gp. Grindylow Queen's Lair:
Shark jaw (250gp), 6 pearls (75gp ea), Whale scull (carved with 10 spells), 8 4-lbs silver ingots (20gp ea), 4 +1 heavy crossbow bolts, silvered spearhead, 136gp. After the mutany: Mister Plugg:
Tidewater Cutlass, 3 Screaming Bolts, Potion of CMW, Amulet of Natural Armor +1, Bracers of Armor +1, Shackles of Compliance, Hammock of Hospitality, mwk cat-o’-nine-tails, 200gp. Master Scourge:
Potion of CLW, mwk Handaxe, 8 doses of oil of taggit, 1 dose dark reaver poison, 6 gold teeth (5gp ea), snuff box with diamond stud (100gp), silver ring (25gp), 29gp. Defeated Crew’s Locker’s:
Oil of Animate Rope, Wand of Mirror Image, Elixir of Love, gold earring (15gp), silver ring (5gp), bottle of perfume (35gp), agate (10gp), Lute, 2 flasks of acid, 2 flasks of alchemist’s fire, 109gp. You also get 2 POINTS of PLUNDER. This is the trading goods that Mr Plugg had in the hold of the Man’s Promise. Likely to be used to trade/barter for the squibbing job. ![]()
![]() I'm prepping for Origins and want to be sure to have Crugeon available for that. Plus, I have a druid that would be interesting to try in a PbP. I'm not as comfortable with my druid's abilities, so the slower play of online would be helpful. So.. Without further ado - Cizish Windwalker! Craig/UKCraig
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![]() Hey everyone, Matt and Tina are over in Cornwall, England right now <envious>. Since Matt may have spotty internet access and should be paying more attention to his awesome trip, we may need to slow down play until he returns in the middle of next week. I posted my actions for the first round of combat, but once we all do that, if Matt doesn't post, we can hold off until he does. @Matt - looking forward to pictures and stories of fun adventures. Hope the fish&chips are the best!!
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