Pathfinder: Shards of an Order PBP

Game Master Benjen Harris

Shards of an Order is a homebrew Pathfinder campaign set in a world called Vyn, more specifically set on the continent of Enderal.
Maps/Handouts
Player Resource

Initiative:
[dice=Nalia Initiative] 1d20 + 6[/dice]
[dice=Poppo Initiative] 1d20 + 4 [/dice]
[dice=Turngut Initiative] 1d20 + 5[/dice]
[dice=Bobie Initiative] 1d20 + 2[/dice]


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Silver Crusade

Female Human Warpriest 3/ Fighter 1| 23/32 HP | AC 21/19 | FF 19 | T 10| CMB +5 | CMD 16 | Initiative +6 | Fort +6 Reflex +1 Will +6 | Perception +3 | Speed 30(20) | Arcane Fever 0%

hit points: 1d8 ⇒ 4

Wah, wah!

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

hit points: 1d8 ⇒ 5


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

Turngut: 1d10 ⇒ 2

Nalia: 1d8 ⇒ 3

Bobie: 1d8 ⇒ 4

Poppo: 1d8 ⇒ 6


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

Oof one under both Nalia's and Bobie's sorry guys


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Poppo!: 1d8 ⇒ 2

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

come on benj. you are unemployed. you should be able to post all the time. :)
I am so glad you got out of target btw. good luck with the new job


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

Thanks Jon! I'll try to post more I was waiting to see if you guys had anymore questions.

Silver Crusade

Hey Craig - here's a link for the upcoming special

8-99D The Soltice Scar

Matt are you interested?

Ben or Jon?

It's the 4th part of a PFS special, I'm running a subtier 7-8 table at the online convention Outpost II. It's runs from March 11 - May 6, 2019.

I have 2 spots left at my table.

Liberty's Edge

Thanks David! I signed in to the page with Slaine.
Have I ever told you about Abadar?


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

I have created a player resource for you guys in case you need to look back at what has happened so far. It also has guides of the regions of Enderal and notable npc's. It is linked at the top under Maps/Handouts for quick access.

Player Resource

Silver Crusade

Female Human Warpriest 3/ Fighter 1| 23/32 HP | AC 21/19 | FF 19 | T 10| CMB +5 | CMD 16 | Initiative +6 | Fort +6 Reflex +1 Will +6 | Perception +3 | Speed 30(20) | Arcane Fever 0%

Ok Hitpoint time again. come on, better than a 3...

HP: 1d8 ⇒ 6


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

Nalia HP: 1d8 ⇒ 8

Max for Nalia this time around!


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Still trying to decide between Magus level and Rogue level...?

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

so alexa rolled me an 8 at home when i tried this. lets see....

1d8 ⇒ 1

unreal. just completely unreal.

any suggestions for feats or spells to take. i can get animate undead lesser or desecrate or cure moderate wounds or another damage spell. the way we are going, leaning towards cmw and redoing level 1 spells for more clw.

I was also thinking about taking the throw anything feat, so I could use hand of the acolyte without the -4 penalty.


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

Bobie HP: 1d8 ⇒ 8

Man I'm the og of this level up two eights for you guys!


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Going Rogue 2

HP: 1d8 ⇒ 8 AND BOOM!

Take a look at this Jon:
Guide


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

Hopefully I dont role an eight or we have to re roll

Poppo HP: 1d8 ⇒ 7

Three max HP's this time

Silver Crusade

Female Human Warpriest 3/ Fighter 1| 23/32 HP | AC 21/19 | FF 19 | T 10| CMB +5 | CMD 16 | Initiative +6 | Fort +6 Reflex +1 Will +6 | Perception +3 | Speed 30(20) | Arcane Fever 0%

Love the 8hp! Ok, thoughts on a warpriest. taking a 3rd level. thinking power attack and for my second feat wondered quicken spell like ability. in hero lab that only gives me an option to pick cloned spell. don't know what that means. As I see it the big down side to a warpriest is the blessings you can do are standard actions so you can either buff someone or attack. Would this feat solve that issue or is it meant to do something else?

Also wondered weapon of the chosen but that is temporary counts as magical for DR or striking incorporeal creature. Gives a second chance on a miss because of concealment. Think on this one it would be a temporary help as I would hope to find a magical sword in time so might only help for a few levels.

Last thought might be cleave

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

can you use quicken spell at level 3? it says it take a 4+ level slot? or do you mean quicken blessing? cant go wrong with cleave.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Matt I think Jon's right -- Quicken Blessing is what you would want; as Quicken Spell-Like Ability is for monsters and you have to have SLAs at caster level 10 anyway.

I like the Quicken Blessing it actually allows a blessing to be useful. Cleave always seems underwhelming to me especially at higher levels, but your mileage may every.

Silver Crusade

Female Human Warpriest 3/ Fighter 1| 23/32 HP | AC 21/19 | FF 19 | T 10| CMB +5 | CMD 16 | Initiative +6 | Fort +6 Reflex +1 Will +6 | Perception +3 | Speed 30(20) | Arcane Fever 0%

So that is not available, have to have access to the major blessing to use it and then it would use two of my uses rather than one. So major blessing not til level 10 for me. Sortof makes warpriest less useful, have to preplan my help to people. Other ideas? Or maybe I just take a level in fighter or something. Thoughts?

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

barbarian vs fighter? I'm partial to barbarians.

how bout craft wondrous item?


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

I must remain relatively impartial as the gm but a level of fighter or barbarian would probably be helpful for Bobie, maybe get a few extra feats and more proficient in melee which Bobie seems to be very fond of.


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

Perhaps you could take a level in warpriest if you want to continue gaining divine type things and combaty things.

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

i know. i was thinking one of the ranger types. stay back and shoot and stay out of melee. Of course i have played barbarians so much i tend to want to run in and swing. was wanting to stay with the necr build though. ill run through a couple builds tonight. and see what works. i am open to suggestions. I think maxing heals and buffs would be useful, particularly as my hit rolls are so bad


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

When you guys are ready with your characters post in gameplay that you're ready

Silver Crusade

Female Human Warpriest 3/ Fighter 1| 23/32 HP | AC 21/19 | FF 19 | T 10| CMB +5 | CMD 16 | Initiative +6 | Fort +6 Reflex +1 Will +6 | Perception +3 | Speed 30(20) | Arcane Fever 0%

Well, couldn't find anything else cool to do. Decided on fighter with adding power attack and cleave.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

I would go for Vital Strike over Cleave.


Male Orc Brawl 3/Barb 1 | hp 32/49 | AC 15, T 10, FF 14 | CMD 20 (21vTrip; 22vBull)| Init +5 | 
Fort +7, Ref +4, Will +2 | Perc +5 | Speed 40' | Arcane Fever 0%| Rage 3/6 | Effects:-1 Con damage, Fatigued, Imp Bull Rush, Enlarged

Oops! I totally missed this conversation all week. I've been checking the gameplay tab multiple times per day and never thought to look in the discussion! doh!!

Silver Crusade

Female Human Warpriest 3/ Fighter 1| 23/32 HP | AC 21/19 | FF 19 | T 10| CMB +5 | CMD 16 | Initiative +6 | Fort +6 Reflex +1 Will +6 | Perception +3 | Speed 30(20) | Arcane Fever 0%

Vital Strike needs BAB of +6. Can't do it, open to other suggestions though. debated rapid reload or point blank but I don't bow enough and my god is a sword god so thought i more often sword it. Not really sure quick draw would be much help. Blind fight?


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

Blind fight is always a good shout, step up could be good.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Oh forgot the BAB requirement, yeah just go with Cleave


Male Orc Brawl 3/Barb 1 | hp 32/49 | AC 15, T 10, FF 14 | CMD 20 (21vTrip; 22vBull)| Init +5 | 
Fort +7, Ref +4, Will +2 | Perc +5 | Speed 40' | Arcane Fever 0%| Rage 3/6 | Effects:-1 Con damage, Fatigued, Imp Bull Rush, Enlarged

I sent a Warpriest guide to you, Matt. I like to look at them to get some ideas since there are so many options!

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

loving the campaign, the time difference makes it interesting. I check first thing in am and everyone has posted. around my lunch there is another round and then around 6-7 (11-midnight your time) I see another couple post. I am finding my self checking in in the evenings and wondering why no one has posted, then I realize you guys are probably asleep.
So I goofed a little in our local game sunday. skull and shackles book 2 , the part where the group starts raising infamy and loot attacking ships and islands. It is a group of 10 so I am having a hard time scaling things appropriately. It was way too easy so I upped it. They did a boat raid last time and had to pull their Halloween boon,(jack the pumpkin king owes them) to survive. they attacked an island this time. I used the pirate thug army builder template with a bunch of pets. Looked later and those were level 7 (i thought they were 5, the party is at level 3). I had like 10 of them plus they all had pets. first pc down was my wife's pseudodragon. It was mother's day so I couldn't kill her. Two others went down and were healed back up. I decided to throw in a vamp thrall and add that as part of the backstory. took out the 3 tanks with crossbows, and threw ghost sounds, the party failed their will saves, and convinced them they were surrounded and had them surrender. That led to a somewhat believable escape and we called it a night. I think I may ease up the encounters for a bit.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Yeah I'm usually up in the pbp when I wake up in the morning, since I'm likely first to bed and first to rise.

I imagine that it would be hard to scale with such a large group. Our Skulls & Shackles game fizzled out at the start of book 2. The battle must all be of epic proportions. If mobs are being fought you could just double or 2.5 times there size; but it's hard scaling solos.

Sounds like getting captured and having to escaped would add to the fun, so I'm sure it's great. How often are you getting to play now up there?

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

winter we play weekly, summer is harder, maybe once a month. been watching the tabletop crafting videos and going to try to build a ship or 3 for the campaign. could be fun


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

Thanks Jon! Cant imagine running a game with ten people.

Silver Crusade

Female Human Warpriest 3/ Fighter 1| 23/32 HP | AC 21/19 | FF 19 | T 10| CMB +5 | CMD 16 | Initiative +6 | Fort +6 Reflex +1 Will +6 | Perception +3 | Speed 30(20) | Arcane Fever 0%

Hoping our skull and shackle is not permanently fizzled as I like it. Maybe just an extended delay!

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

finding the 3rd book is near impossible. I keep seeing it for $90. just picked it up an amazon for 36. kills me to pay that for the book. We started it in oct 2017 and are just in the beginning of book 2. painful

Liberty's Edge

I'm the fizzled S&S GM, Jon! lol. I had a hard time running with 5 people, let alone 10!! Thankfully, I have all the books already. I didn't realize they were going for so much.

Don't worry Matt, I'm hoping to resurrect it someday. We've got so many going on right now. Maybe as a pbp?


Ah! The Captain wants a PbP! Ahoy!

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

i would be up for an additional pbp


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Is the dice roller broken: No

About the link:

I compiled every D20 roll by GM or player in this game. So the GM rolls still include Initiative and Jesper, etc.

It looks random to me.

That said Nalia has had the best luck; Turngut is about 50/50; Poppo and Bobie have had bad luck, and poor Ib, no wonder Grayson quite.


Male Orc Brawl 3/Barb 1 | hp 32/49 | AC 15, T 10, FF 14 | CMD 20 (21vTrip; 22vBull)| Init +5 | 
Fort +7, Ref +4, Will +2 | Perc +5 | Speed 40' | Arcane Fever 0%| Rage 3/6 | Effects:-1 Con damage, Fatigued, Imp Bull Rush, Enlarged

Wow! that's a neat trick! And yet again - randomness is random!!
Am I reading that right that I've rolled 10 nat 20s? That's 8%. I'm beating the odds!! :)
Thanks David!


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Yep Turngut is the natty 20 master!


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

So gonna be in Chicago this weekend will try to keep posting to get through this combat but obviously can't move anything

Liberty's Edge

Hope the Harris's have a good trip! I'll be on the road most of Saturday as well. Going to niece's bday in Crown Point, so I'll be near Chicago! I should have some access, but may be absent until Sunday.


Male Halfling Rogue 3/Magus 1 HP 31/31 l AC 18 T 15 FF 14 l F +4 R +6 W +4 l Spd 30' l Init +4 l Perception +10 I Stealth +13 I Arcane Fever 3% I Adaptable Luck 3/3 Effects: none, Arcane Pool 6/6, Spells Lvl 1 - Enlarge Person, Vanish Loot

Thanks Craig...enjoy your day as well.

Ben - dont worry about killing us I enjoy the challenge! And am having a blast!

Grand Lodge

HP 31/ AC 17/ Touch 11/ FF 16/ CMD 14 / Init +2 / fort+6 ref+2 will +9/ Perception +5 /speed 30 /Arcane Fever 0%/+4 save mind affect with shared consciousness human lvl0 daze (DC 13), guidance, mage hand, stabilize, telekinetic projectile, lvl 1 cure light wounds , mage armor , magic fang/ concentration +5) Melee Touch +2 Ranged Touch +4

very grateful you all survived the storm. finding new party members would suck. Seriously, pics look horrific everyone doing ok?


Map/Handouts / Player Resource / Fun Time Coin (Turngut) / Day 24 / PC Affects (Turngut R)

We are doing fine, had a long day at church because of all the disaster relief.

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