Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


4,351 to 4,400 of 5,204 << first < prev | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | next > last >>

will: 1d20 + 3 ⇒ (2) + 3 = 5

Sanrael explodes another zombie while Kael kills one in a more traditional fashion. Curral wounds another while Pnin spends an eternity (6 seconds) restringing his bow.

Sanrael
slam: 1d20 + 5 ⇒ (17) + 5 = 22
dam: 2d6 + 2 ⇒ (6, 1) + 2 = 9

Kael
slam: 1d20 + 5 ⇒ (12) + 5 = 17

Two more zombies enter the room.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

GH: 1d20 + 10 + 3 + 2 ⇒ (1) + 10 + 3 + 2 = 162d6 + 7 + 3 + 2 ⇒ (6, 2) + 7 + 3 + 2 = 20


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Glad none of us fell in the chasm, this is a LOT of zombies...

GSPA: 1d20 + 8 ⇒ (15) + 8 = 232d6 + 13 ⇒ (5, 5) + 13 = 23


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin rejoins combat:

Rapid Shot: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10

Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Rapid Shot: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24

Damage: 1d6 + 6 ⇒ (1) + 6 = 7

F*@+ MY LIFE


AC 22; HP 65; init +3; Perception + 10

Attack!

Longsword: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d8 + 3 ⇒ (5) + 3 = 8


In his haste to get his bow working again, Pnin didn't properly secure the bowstring so he will have to do it again. Unused to the weight and balance of his new hammer, Sanrael let's it slip from his hands. Kael chops down another zombie. Curral finishes off the zombie he wounded.

Sanrael
slam: 1d20 + 5 ⇒ (18) + 5 = 23
dam: 2d6 + 2 ⇒ (3, 2) + 2 = 7

Kael
slam: 1d20 + 5 ⇒ (15) + 5 = 20

Two more zombies join.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-28/50 HP

Seeing the hammer slip from Sanrael's hands Kael can only think to himself-Uh-oh....

GSPA: 1d20 + 8 ⇒ (14) + 8 = 222d6 + 13 ⇒ (2, 5) + 13 = 20


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-15/60 hp
Sanrael retrieves the hammer and attacks

Great Hammer: 1d20 + 10 + 3 + 2 ⇒ (18) + 10 + 3 + 2 = 332d6 + 7 + 3 + 2 ⇒ (1, 5) + 7 + 3 + 2 = 18


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin restrings his bow


AC 22; HP 65; init +3; Perception + 10

Bardic Performance to Inspire Courage +2 hit/dam
Oh, the zombies they keep comin, he said with a frown...Come on boys and strike our foes, let's take em down!


Kael slays another zombie, Sanrael spends 6 seconds retrieving his hammer, Pnin restrings his bow, Curral performs.

Sanrael
slam: 1d20 + 5 ⇒ (17) + 5 = 22
dam: 2d6 + 2 ⇒ (1, 3) + 2 = 6

Kael
slam: 1d20 + 5 ⇒ (19) + 5 = 24
dam: 2d6 + 2 ⇒ (5, 6) + 2 = 13

Curral
slam: 1d20 + 5 ⇒ (14) + 5 = 19

Two more zombies join.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-21/60


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-41/50 HP

What are you doing San? Now would be a great time to work that hammer!-Kael barks as he continues swinging.

GSPA: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 304d6 + 26 + 4 ⇒ (2, 1, 2, 4) + 26 + 4 = 39


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin tries to rejoin the fray, shooting at unharmed targets:

Rapid Shot: 1d20 + 11 - 2 + 2 ⇒ (18) + 11 - 2 + 2 = 29

Damage: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Rapid Shot: 1d20 + 11 - 2 + 2 ⇒ (20) + 11 - 2 + 2 = 31

Damage: 3d6 + 18 + 6 ⇒ (3, 6, 1) + 18 + 6 = 34


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

hammer: 1d20 + 10 + 3 + 2 + 2 ⇒ (4) + 10 + 3 + 2 + 2 = 212d6 + 7 + 3 + 2 + 2 ⇒ (3, 5) + 7 + 3 + 2 + 2 = 22


Curral?


AC 22; HP 65; init +3; Perception + 10

Continue to Inspire Courage Time to throw the zombies in the undead slammer...Show them the prowess of the Silver Dragon Hammer!

Attack! Longsword: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

thats some mighty prose Curral....im in awe


Three zombies go down and a fourth is wounded!

slam: 1d20 + 5 ⇒ (6) + 5 = 11

slam: 1d20 + 5 ⇒ (2) + 5 = 7


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

The zombie tide appears to have crested, thank you goddess!

GSPA: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 122d6 + 13 + 2 ⇒ (1, 4) + 13 + 2 = 20


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

great hammer: 1d20 + 10 + 3 + 2 + 2 ⇒ (9) + 10 + 3 + 2 + 2 = 262d6 + 7 + 3 + 2 + 2 ⇒ (4, 1) + 7 + 3 + 2 + 2 = 19


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin takes more shots:

Rapid Shot: 1d20 + 11 - 2 + 2 ⇒ (16) + 11 - 2 + 2 = 27

Damage: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Rapid Shot: 1d20 + 11 - 2 + 2 ⇒ (17) + 11 - 2 + 2 = 28

Damage: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Sanrael, I think you are calculating your attacks wrong. 4STR/5BAB/2WEAPON=11 + 2 FAV ENEMY +2 INSPIRE COURAGE = 15? +1 more for undead. 2d6 + 6STR +2 WEAPON +2 FE+2 IC +1 more for undead


AC 22; HP 65; init +3; Perception + 10

continue to Inspire Courage Thanks, San for the praise of my prose...Now let's make the zombies regret they arose!

Attack!! Longsword: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

-boooooooooo-


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

SWEET lyric though!


The remaining zombies go down.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-41/50 HP

channel heal x 3: 9d6 ⇒ (5, 3, 5, 2, 2, 3, 5, 5, 3) = 33

Well done everyone! That's one fewer group of nasties that someone else might have to deal with. Plus, I won't be quite as worried going back across the bridge now.

Let's have a look about the bottom of the chasm and see if anything of value abides there.

~detect evil~ and perception: 1d20 + 11 ⇒ (10) + 11 = 21


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Yes, Pnin wants to go look at the room to make sure it is clear:

Perception: 1d20 + 23 ⇒ (1) + 23 = 24

What kind of a streak is this? I hope these will be balanced out in the other campaign . . . Knock on wood


Kael and Pnin enter the room finding the floor smeared with blood and small bits of what appears to be human flesh and bone scattered about, the horrid smell is very evident at this level. Nothing of value is found.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael looks around and the charnel crevasse and thinks-What and evil miserable place. How many poor souls died here alone and without hope? Inheritor, bring your light to this dark valley and guide those that have fallen here to your grace.

Assuming Curral finds no hidden magic or other treasure Kael asks Pnin to lead the party back to the surface. If the ghost-thing is still active, just quickly move through the area until it falls behind. If the spirit is no longer tied specifically to the area stand and fight until it's destroyed or driven off. Then go to Drax at the Goldenfire tower and tell him all about the dungeon and its inhabitants.

perception: 1d20 + 11 ⇒ (16) + 11 = 27


AC 22; HP 65; init +3; Perception + 10

Cast Detect Magic


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

kael....youre correct in my calculations...thanks


No magic found. The party makes it back to the Order’s tower to speak with Drax.

“So you succeeded that is good news indeed. What is next for you?”


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

List of questions to speed things along:

Were you able to find Taeserle?

Has there been any change in the undead situation?

Any other news in the last few days?


Speed things along, lol, you should have passed on the zombies!

"There is no word concerning your friend, in fact there has been no word from Fort Inevitable. Apparently, no one who has headed that way in the last week or so has returned, many are overdue."


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
DM Darkvision wrote:

Speed things along, lol, you should have passed on the zombies!

"There is no word concerning your friend, in fact there has been no word from Fort Inevitable. Apparently, no one who has headed that way in the last week or so has returned, many are overdue."

The zombie clear was Kael being role-played as a paladin that didn't want to leave an evil behind that he could dispatch. Boring and tedious I know, but one must be true to one's self.

Kael frowns at Drax's news-I'll tidings indeed. If you have nothing else for us good gnome, I bid you Inheritor's blessings and good day.

As the party leaves the area of the tower-I think we should supply and set out on the road towards Inevitable to discern what fate is befalling travelers going there. None of us have love for Hellknights or their ilk, but the roads should be kept safe as well as possible and the citizens of Inevitable are not all evil and thus deserving of our attention. Plus, any evil that stalks the roads and Inevitable will eventually threaten all, including those of Riverwatch and other bastions of good and order.


AC 22; HP 65; init +3; Perception + 10

That sounds like a good plan Kael, I am with you.


Basic goods are available in the market but at 120% of book prices. If you want something of a magical variety it is going to be a case by case basis to see if it is available and the price will be based on interactions with the seller.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
DM Darkvision wrote:
Basic goods are available in the market but at 120% of book prices. If you want something of a magical variety it is going to be a case by case basis to see if it is available and the price will be based on interactions with the seller.

Boo! Economics Professor DM makes a return appearance.


Kael Cullen wrote:
DM Darkvision wrote:
Basic goods are available in the market but at 120% of book prices. If you want something of a magical variety it is going to be a case by case basis to see if it is available and the price will be based on interactions with the seller.
Boo! Economics Professor DM makes a return appearance.

You are in a lawless town with supply chain problems.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Is it because of the COVID-19 zombie virus? Good thing I can avoid real world problems by playing a fantasy game. I say BOO! sir.

Wait till you see the VAT tax in Belric....


Grizzled dwarf merchant to Kael:

"Well boy don't just stand there gawking at me wares, what ye want?"


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

My apologies noble dwarf, I know your time is precious. If it's not too much trouble, I'm looking to buy a pair of boots of the cat, a cloak of resistance +1, and a traveler’s any-tool.

diplomacy: 1d20 + 13 ⇒ (20) + 13 = 33


The dwarf perks up at Kael's courtesy.

"Boots of the cat ya say? You gonna be running around on roofs or something, keep yer feet on the ground is what I say. Cloak and traveler's tool are simple enough, have'm right here, let me check my wagon for the boots, one moment."

The dwarf climbs into the adjacent wagon and starts rooting through boxes and bags and after several moments pulls out a pair of dusty boots, blowing them off with a couple of deep breaths.

"Here they are, can't say as why I have'm they've been taking up space for years. You can have the lot for 2000 gold."


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

With a kind and greatful smile Kael hands over the gold and gems to complete the transaction-Inhertior's blessings upon you son of stone. The boots might seem like an odd request, but when you are carrying an ironworks on your back like I do, a fall from any height is a dangerous proposition. Landing on my feet while not turning into a puddle of blood and gore seems like a good alternative.

Kael nods again in thanks towards the dwarf.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

impressive Kael...impressive sanrael says to Kael as they walk away


"Many thanks and good luck to yee lad!"


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael looks to the party-If no one else is interested in commerce, we should rest and head out on the road to Inevitable tomorrow.

perception patrolling road: 1d20 + 11 ⇒ (6) + 11 = 17

Suggested marching order, in small column: 1st row Kael/Sanrael; 2nd row Pnin/Curral


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin is fine with saving his money for now. Pnin is also fine with Kael's marching order.

Perception: 1d20 + 23 ⇒ (8) + 23 = 31


Curral? Sanrael? Actions before leaving town or perception on the road?

4,351 to 4,400 of 5,204 << first < prev | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Fort Inevitable All Messageboards

Want to post a reply? Sign in.