Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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?: 1d20 ⇒ 3

The watchers see the occasional spider eyes peering out of the darkness but none closely approach the group.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Always has to be spiders . . .

That spell is certainly useful, Kael. I'm amazed at how rested I feel!

Anyone have an idea of which way to go? I'm not sure where else we'd have left to explore besides going to clear off the undead or facing a Lich/Death ahead.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

could be a thing to scare us off.....right Kael? Sanraael ponders.....Shall we vote


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael is silent for several moments reaching within for any sense of divine guidance he might receive. Sensing none forthcoming he gravely addresses the rest of the party-We came seeking an item to help us with the undead above. Something of such power was always sure to be guarded by an evil creature or creatures attempting to keep it out of the hands of those that would use it for the cause of good.

Clearing out the pit of undead is an act worth doing for its own sake, but is certainly not the reason we are here and in many cases when it comes to undead, destroying the largest evil will dispel the lesser evils found nearby. This was the case during the great crusade against Tar-Baphon.

Although I hear no voice from my goddess, my heart and head tell me that if death lies ahead then that is where we must journey. Our cause is just and we must do our best to overcome whatever obstacles lie between us and our goal.

My vote is to press forward and face what is next.

Propose Kael and Curral continuously detect evil/magic until we get to a door or some other place that we feel relatively confident the source of the emanations lie beyond. That point we buff up the party and take our chances.

perception on way to my future doom/glory: 1d20 + 11 ⇒ (3) + 11 = 14
~detecting evil~ all the way


Everyone moving forward with Kael?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Going with Kael's plan. I agree Kael, may the gods bless our endeavor.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

away we go


Curral?


AC 22; HP 65; init +3; Perception + 10

Well, I am tired of continuously fleeing the tower. Let us go with Kael's plan. Shall we start with the preparatory spells?


The party moves forward with Kael detecting evil at regular intervals. After another 60' the passage bends to the left and continues. After another 60' you see something ahead that obscures your view, it kind of looks like a dark curtain hanging across the passage only it flickers and seems without substance.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael advances ~detecting evil~ as he does until he is within 5' of the 'curtain' and attempts to look through.

perception: 1d20 + 11 ⇒ (4) + 11 = 15


The area all around you reeks of evil but you can’t sense or see anything beyond the curtain.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael looks around at the rest of the party for a moment-My guess is that whatever San was warned about lies beyond this veil. If anyone is having second thoughts, I won't hold it against you if you stay behind.

Assuming no one does, proceed as described in discussion before moving through the veil.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael moves up near Kael as per plan...
perception: 1d20 + 16 ⇒ (2) + 16 = 18


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

and let you do all the killing...lets go Kael....


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I will not forsake this company.

Perception: 1d20 + 23 ⇒ (4) + 23 = 27


Curral please list spells cast and order of casting each one.

For instance
1. Mirror image self
2. Heroism Kael
3. Endure elements Pnin
4. Shield Sanrael
Etc


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael cast lead blades before stepping through with Kael


AC 22; HP 65; init +3; Perception + 10

Anymore pearls of wisdom and warning from the mysterious voice San?

if not, I'll cast Endure Elements Cold on all, Message on all, Heroism on Sanrael, Mirror-Image on myself images: 1d4 + 1 ⇒ (2) + 1 = 3 fortunate: 1d4 + 1 ⇒ (3) + 1 = 4


AC 22; HP 65; init +3; Perception + 10

I'll finish with Shield on Pnin, Kael and Sanrael


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

none Curral....its silent to me now.....


Curral wrote:
I'll finish with Shield on Pnin, Kael and Sanrael

4 rounds for endure elements

1 round message
1 round heroism
1 round mirror image
3 rounds shield

So 10 rounds of casting for Curral?

Is Sanrael waiting until last round of Curral’s casting to cast lead blades?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

yes...sanrael cast leadblades at time curral cast last spell


??: 3d20 ⇒ (11, 1, 18) = 30

Curral casts 4 endure elements, message, and heroism. Before he can cast mirror image or shield, the curtain dissipates revealing what looks like a skeletal dragon that nearly fills the passage. It blasts the party with freezing cold breath.

"I am death and I have come for you!"

cold dam: 4d10 ⇒ (1, 5, 9, 4) = 19
DC 19 reflex for 1/2


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

reflex: 1d20 + 4 + 6 ⇒ (5) + 4 + 6 = 15


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

DC19REF: 1d20 + 8 ⇒ (20) + 8 = 28 +5 points of cold resistance
-4/50 HP

Kael laughs at the dragons words-Good; I was getting tired of waiting around! as he charges in, angelic flames burning bright and fending off most of the cold, to turn the creature into a museum display.

~smite evil~ on dragon bones; do I get double-double because it's undead AND a dragon?

GSPA; bypass all DR: 1d20 + 8 + 2 + 3 ⇒ (4) + 8 + 2 + 3 = 172d6 + 13 + 10 ⇒ (4, 1) + 13 + 10 = 28

AC 28 vs. dragon

Of course I burn the 20 on my save....


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Reflex: 1d20 + 11 ⇒ (7) + 11 = 18

Pnin's jump almost dodges the blast but his mistiming leaves him frostbitten.

He fires two arrows back.

Rapid Shot: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23

Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Rapid Shot: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26

Damage: 1d6 + 6 ⇒ (6) + 6 = 12


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

GSPA: 1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 242d6 + 13 + 2 ⇒ (3, 5) + 13 + 2 = 23 sanrael joins the fray at kaels side


AC 22; HP 65; init +3; Perception + 10

reflex: 1d20 + 7 ⇒ (15) + 7 = 22

Start a bardic performance of Inspire Courage +2 hit/dam
Come now friends and hoist a flagon...toast the bones of this here dragon!

-9 hp


Kael and Sanrael move forward to engage. Kael's sword fails to penetrate the bony creature while Sanrael strikes true but does slightly less damage than expected. Pnin lands 2 arrows (assuming blunted). Curral inspires his comrades with a song.

The undead monstrosity strikes back!

"Foolish mortals!"

On Kael:
bite: 1d20 + 13 ⇒ (1) + 13 = 14 -2 bite attack next round

claw: 1d20 + 13 ⇒ (15) + 13 = 28
dam: 1d8 + 7 ⇒ (6) + 7 = 13

claw: 1d20 + 13 ⇒ (20) + 13 = 33
dam: 2d8 + 14 ⇒ (2, 3) + 14 = 19

On Sanrael:
wing: 1d20 + 11 ⇒ (16) + 11 = 27
dam: 1d6 + 3 ⇒ (3) + 3 = 6

wing: 1d20 + 11 ⇒ (1) + 11 = 12 -2 wing attack next round

tail: 1d20 + 11 ⇒ (16) + 11 = 27
dam: 1d8 + 10 ⇒ (6) + 10 = 16

9/12/23


AC 22; HP 65; init +3; Perception + 10

Continue to Inspire Courage back foul beast, to where you belong....Strike my friends, bolstered by my song!

Cast Mirror Image, 4 images

-9 hp


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-41/60hp!!

Sanrael gets rocked by a tail

GSPA: 1d20 + 8 + 2 + 2 + 2 ⇒ (9) + 8 + 2 + 2 + 2 = 232d6 + 13 + 2 + 2 ⇒ (4, 5) + 13 + 2 + 2 = 26


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-36/50 HP
LOH 1/5: 4d6 + 8 ⇒ (5, 2, 4, 4) + 8 = 23

-13/50HP

We'll see creature; your bones will soon be still and your evil vanquished!

GSPA: 1d20 + 8 + 3 + 2 ⇒ (13) + 8 + 3 + 2 = 262d6 + 13 + 10 + 2 ⇒ (1, 3) + 13 + 10 + 2 = 29


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin continues to maintain fire blunted arrows from a distance:

Rapid Shot: 1d20 + 11 - 2 + 2 ⇒ (20) + 11 - 2 + 2 = 31

Critical Damage: 3d6 + 18 + 2 + 2 + 2 ⇒ (4, 5, 1) + 18 + 2 + 2 + 2 = 34

Rapid Shot: 1d20 + 11 - 2 + 2 ⇒ (17) + 11 - 2 + 2 = 28

Damage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Bump from the Discussion page, I want to be sure I am following the game plan and shouldn't be rolling sneak attack damage from a distance


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Pnin wrote:

Pnin continues to maintain fire blunted arrows from a distance:

[dice=Rapid Shot]1d20+11-2

[dice=Critical Damage]3d6+18

[dice=Rapid Shot]1d20+11-2

[dice=Damage]1d6+6

Bump from the Discussion page, I want to be sure I am following the game plan and shouldn't be rolling sneak attack damage from a distance

That's up to Darkvision. I'm assuming you are trying to move to a flanking position, but not sure if it can be flanked or is vulnerable to sneak damage.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Nice arrow shot BTW; dont forget inspire courage?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Edited to add the inspire courage.

Rereading the initial dragon post, it seems the dragon takes up the entire tunnel, so it cannot be flanked. Moot point


Curral inspires! Sanrael and Kael smash at the beast with their swords shattering bone. Pnin’s first arrow takes the creature through one of its glowing blue eyes ending its existence and causing it to explode. Bone shards fly in all directions!

dam: 4d6 ⇒ (6, 1, 5, 4) = 16
DC14 reflex for 1/2 damage


There would be no sneak attack as no flat footed and unable to flank.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5
DM Darkvision wrote:
There would be no sneak attack as no flat footed and unable to flank.

Yes, but on the discussion page I was asking if you could confirm that Pnin cannot flank from outside melee range

Reflex: 1d20 + 11 ⇒ (8) + 11 = 19

Evasion = No Damage


AC 22; HP 65; init +3; Perception + 10

reflex: 1d20 + 7 ⇒ (16) + 7 = 23

perception: 1d20 + 8 ⇒ (7) + 8 = 15

Curral looks about for more threats and things of interest

-17 hp


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Yes, once everyone seems ok, Pnin will look around too: Perception: 1d20 + 23 ⇒ (5) + 23 = 28


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-13/50 HP
DC14 REF: 1d20 + 8 ⇒ (17) + 8 = 25
-21/50 HP

Kael urges the party to move quickly and clear any remaining evils before doing an extensive search-We should take advantage of the protections in place before they expire; we can always come back later and find anything worthwhile.

perception: 1d20 + 11 ⇒ (10) + 11 = 21


Where the undead dragon used to be there is a giant pile of bones and bone shards, it must be about 5'-6' deep in the center of the passage and maybe 2'-3' deep along the walls. Pnin thinks he sees something other than bone near the center of the pile, but its hard to tell exactly what without wading into the bones and getting closer.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

reflex: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-55hp/60

Sanrael turns to Kael....and smiles then falls back against the wall of the tunnel....a long shard of bone sticking out of his stomach.....bleeding from multiple wounds.....


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Noticing how badly wounded Sanrael is-My apologies San; I was so focused on the task at hand that I paid no attention to my companions hurts.

channel x2: 6d6 ⇒ (2, 6, 5, 4, 4, 3) = 24

and then

2/5 LOH for Sanrael: 4d6 ⇒ (2, 3, 6, 4) = 15

and then

2 CLW wand for Sanrael: 2d8 + 2 ⇒ (5, 8) + 2 = 15


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

thank you Kael....s blessing on your goddess as always....

feeling much reinvigorated, Sanrael stares in disbelief at what they destroyed....

did that seem a bit too easy to all of you??

perception: 1d20 + 16 ⇒ (3) + 16 = 19


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael looks about for any other exits or ways forward.

Casting a quick glance at Sanrael-Don't tempt Desna, San. She favors us for now, but telling the goddess of luck how to do her job sounds like a recipe for misfortune.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

i meant slaying the creature....did it seem easy??

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