Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Ready for next scene Darkvision.


“Your presence renews my hope, I will stay and seek yet for a while. I am self sufficient you need not worry about me.”

While sharing food and wine she describes her father for Kael in case you see him.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

The next day....

Kael looks at the group-Any opposed to heading towards the walls of Inevitable? I'm not sure we have enough information to do more than that. You all are from here, so maybe you will have an idea as to where to go. I would think starting with whatever bastion the Hellknights formerly occupied would be a good start. That's assuming, of course, that we can make it inside the walls.

Unless any object on to Inevitable and likely doom!

perception: 1d20 + 11 ⇒ (2) + 11 = 13


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

we should at the least have a look....no sense in going to the spire with this at our back....somehow i think that box we fetched for Gorloth had something to do with this....we may have kept our end of the bargain in getting him that...but our obligation ends there and we might have to set some things straight....im with you Kael


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

perception: 1d20 + 16 ⇒ (18) + 16 = 34


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I've long wanted to return to Inevitable. These are not the monsters I've dreamt of slaying, but these monsters need to be slain too. Many debts need to be repaid.

Perception back to Inevitable: Perception: 1d20 + 26 ⇒ (1) + 26 = 27


AC 22; HP 65; init +3; Perception + 10

[b]I am ready to see what's there in Inevitable.[b]

perception: 1d20 + 9 ⇒ (18) + 9 = 27


The party moves through the thick fog to arrive outside the North gate to Fort Inevitable, it is closed. Sanrael and Curral spot a pair of humanoid figures up in the tower to the left of the gate.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael stares at the closed gate and jokes-Well, looks like no one's home; they didn't even leave a bell out to ring. Time to head home, eh?

With less frivolity-Maybe we should scout the walls and see if there is some other way in. I don't fancy climbing over and I'm not sure Pnin's lockpicks will work on something that big.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I think a walk around the perimeter sounds like a good plan.

Perception: 1d20 + 26 ⇒ (8) + 26 = 34


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

having been slaves here for a while....would we not be aware possibly of a way in?? what kind of roll if any would that be?


Sanrael Bloodthorn wrote:
having been slaves here for a while....would we not be aware possibly of a way in?? what kind of roll if any would that be?

Knowledge Local.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Pnin...i seem to recall you knew your way around....you also Curral....


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Good call, Sanrael!

Pnin ponders Sanrael's question:

Knowledge Local: 1d20 + 11 ⇒ (12) + 11 = 23


AC 22; HP 65; init +3; Perception + 10

Knowledge Local: 1d20 + 3 ⇒ (9) + 3 = 12


Pnin recalls rumors of a secret passage from the hell knight’s citadel to the forest south of town. The back of the citadel abuts the south wall of the town.


DM Darkvision wrote:
Pnin recalls rumors of a secret passage from the hell knight’s citadel to the forest south of town. The back of the citadel abuts the south wall of the town.

Hold the phone! Don't be stealing my adventure ideas...


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Assuming Pnin/Curral share the info

Can either of you make out what the figures in the tower are? Maybe they could grant us entry or give us some more information.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin shares what he recalls.

He takes a look at the tower: Perception: 1d20 + 26 ⇒ (14) + 26 = 40


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

perception: 1d20 + 16 ⇒ (20) + 16 = 36 sanrael looks with Pnin....and grips the hammer.....


Pnin and Sanrael see the tower is occupied by a pair of hell knights, but their eyes have a distinct green glow that is reminiscent of the Spire.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

if within range of detect undead....Sanrael uses Tolarchan to do so


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Move to the South wall of the town and head towards the forest and try our luck at finding secret passages.

Pnin, you are a cat of many parts. Let's go find a secret entrance and see if we can't give our foes an unpleasant surprise.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

A cat of many parts? Pnin ponders this phrase . . .

He looks around the south wall, heading toward the forest.

Perception: 1d20 + 26 ⇒ (5) + 26 = 31


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Pnin wrote:

A cat of many parts? Pnin ponders this phrase . . .

He looks around the south wall, heading toward the forest.

[dice=Perception]1d20+26

It's from the movie Tombstone


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5
Kael Cullen wrote:


It's from the movie Tombstone

I am clearly not cultured enough for this campaign :-)


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Pnin wrote:
Kael Cullen wrote:


It's from the movie Tombstone
I am clearly not cultured enough for this campaign :-)

Wait till Kael drops some "I'm yo' hucklberry" takes! ;-D


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael follows Pnin's lead.


Pnin sees more men on the walls as you go round the town and another guarded gate.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin sees if the party agrees to move into the woods, if so depart to begin looking for the secret entrance:

Perception: 1d20 + 26 ⇒ (6) + 26 = 32

Survival: 1d20 + 3 ⇒ (17) + 3 = 20

Rereading the above posts, I'm not sure if we are at the south gate yet. But I just wanted to make sure I posted before getting on my flight.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael nods-I think that's the right approach Pnin. I don't believe our chances against guarded gates and walls are very good. Unless Curral has a song for that. Maybe something like: You don't have to take this crap, You don't have to sit back and relax, You can actually try changing it, I know we've always been taught to rely, Upon those in authority, But you never know until you try, How things just might be, If we came together so strongly, Are you gonna try to make this work, Or spend your days down in the dirt, You see things can change, Yes and walls can come tumbling down."

Kael follows Pnin into the woods to look for the alleged secret entrance.


AC 22; HP 65; init +3; Perception + 10

Curral listens raptly to Kael's verses. That's like 3 of my songs chuckles Curral, We'll make a troubador out of you yet Kael


Anyone helping Pnin search?


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

I can't beat his 32, so will just 'aid another' to give him +2


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael searches
perception: 1d20 + 16 ⇒ (14) + 16 = 30


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

survival: 1d20 + 10 ⇒ (5) + 10 = 15


Natural 20 would beat his 32. Probably a nat 19 as well.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5
DM Darkvision wrote:
Natural 20 would beat his 32. Probably a nat 19 as well.

Aha! Confirmation of the anti-Pnin bias present in the campaign all along . . . /s


The party intent on searching fails to notice a pack of ogre sized zombies until they loom out of the fog to attack!

MP init: 2d20 ⇒ (14, 5) = 19

Curral
Slam: 1d20 + 9 ⇒ (19) + 9 = 28
dam: 2d6 + 8 ⇒ (5, 6) + 8 = 19

Kael
Slam: 1d20 + 9 ⇒ (12) + 9 = 21

Pnin
Slam: 1d20 + 9 ⇒ (20) + 9 = 29
dam: 4d6 + 16 ⇒ (4, 6, 4, 4) + 16 = 34

Sanrael
Slam: 1d20 + 9 ⇒ (8) + 9 = 17


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Damn this fog! It's so thick, next ninja dragons will sneak out of it and catch us unawares...

Kael attacks Pnin's ogre in hopes of giving him the opportunity to flank and sneak.

GSPA1: 1d20 + 9 ⇒ (17) + 9 = 262d6 + 13 ⇒ (5, 1) + 13 = 19
GSPA2: 1d20 + 4 ⇒ (16) + 4 = 202d6 + 13 ⇒ (1, 4) + 13 = 18


AC 22; HP 65; init +3; Perception + 10

Curral begins to Inspire Courage +2 hit/dam

Foul ogres striking out of the fog, I feel like i've been hit by a two ton log!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

GHPA: 1d20 + 8 + 3 + 2 + 2 ⇒ (9) + 8 + 3 + 2 + 2 = 242d6 + 13 + 3 + 2 + 2 ⇒ (1, 4) + 13 + 3 + 2 + 2 = 25


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

-34/48 HP Ouch

Pnin attacks the ogre back

Rapid Shot: 1d20 + 12 - 2 + 2 ⇒ (1) + 12 - 2 + 2 = 13

Rapid Shot: 1d20 + 12 - 2 + 2 ⇒ (9) + 12 - 2 + 2 = 21

SneakAttack: 1d6 + 6 + 2 + 3d6 ⇒ (6) + 6 + 2 + (6, 4, 3) = 27

Does the 1, guarantee both miss?

Debilitate AC if possible


Kael moves over to attack Pnin's foe striking him once with his sword. Curral begins a tune. Sanrael strikes his foe a solid blow. Pnin's first shot misses his foe and hits Kael instead (Pnin a nat 1 means something bad happens), his second shot strikes the large undead creature bringing it down.
dam to Kael: 1d6 + 6 + 2 + 3d6 ⇒ (6) + 6 + 2 + (3, 5, 5) = 27

The ogres strike back.

Curral
slam: 1d20 + 9 ⇒ (8) + 9 = 17

Kael
slam: 1d20 + 9 ⇒ (12) + 9 = 21

Sanrael
slam: 1d20 + 9 ⇒ (16) + 9 = 25
dam: 2d6 + 8 ⇒ (6, 1) + 8 = 15


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-27/57 HP

Now I see why the foes focus on you Pnin, those arrows are hurtful!

Attacking Curral's foe; flanking if possible to add +2 to hit
GSPA1: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 292d6 + 13 + 2 ⇒ (2, 1) + 13 + 2 = 18
GSPA2: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 252d6 + 13 + 2 ⇒ (2, 5) + 13 + 2 = 22
confirm: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 122d6 + 13 + 2 ⇒ (1, 3) + 13 + 2 = 19


AC 22; HP 65; init +3; Perception + 10

Continue to Inspire Courage, Strike our foes, I know we'll win...As long as we're all not pierced by Pnin

Attack!

Longsword: 1d20 + 8 ⇒ (16) + 8 = 24
damage: 1d8 + 4 ⇒ (3) + 4 = 7


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-15hp

GHPA: 1d20 + 8 + 3 + 2 + 2 ⇒ (12) + 8 + 3 + 2 + 2 = 272d6 + 13 + 3 + 2 + 2 ⇒ (4, 2) + 13 + 3 + 2 + 2 = 26


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Sanrael Bloodthorn wrote:

-15hp

[dice=GHPA]1d20+8+3+2+2;2d6+13+3+2+2

San-your BAB is +6/+1 now which means you should be attacking 2x/round with a full attack? I still think you are adding your bonuses wrong. Darkvision-can you run a check?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

+3 hammer vs undead...+2 undead favored enemy...+2 currals crooning...


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Sanrael Bloodthorn wrote:
+3 hammer vs undead...+2 undead favored enemy...+2 currals crooning...

Are you adding the +3 vs. undead in addition to the +2? +4STR;+6BAB;-2 PA. Yeah your math could be stronger than mine. You still need to attack twice a round.

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