Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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The party drags the zombies back to the coffin room.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

I guess my point was that we might not need 100 pounds of zombie meat. If we all agree we need that much, then of course I will help carry.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Sorry guys was not completely paying attention to all of this. Dragging Zombie parts to an undead creature, I am not too sure about that, but we are doing it.

I cannot believe Idril has the highest intelligence score. Guess I should have used points elsewhere.

Before we toss in undead meat maybe I can cast light in the room. Maybe on a chopped off limb? Maybe everyone who can cast light does and see if we can see anything.

Cast light on a zombie limb.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

brilliant idea Idril...those that can cast light should do so on objects we can throw about, then we can throw in zombie meat...and ready ranged weapons and spells...ideas Kyril? Curral?


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Kiryl looks dubious throughout the process, keeping his hands clean from any zombie corpse duty. After casting light on a few odds and ends to support Sanrael's request-Honestly Sanrael, I think this is one of the craziest plan I've ever heard. Hells, it just might be crazy enough to work. No one seemed to like the idea of a stand up fight, so I guess we'll give this a go.

Kiryl greatswords rasps out of its scabbard as he readies to charge in and swing.


Curral?


AC 22; HP 65; init +3; Perception + 10

Readies his bow and some lyrics of power...


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

kiryl...help me toss this zombie corpse in from the doorway....Curral....hold on to the rope


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

With Kiryls help toss the zombie into the room as far as possible


Strength checks for Kiryl and Sanrael please.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Oh for the sweet love of t&@$... Kiryl grabs his end and heaves.

surly strength: 1d20 + 4 ⇒ (20) + 4 = 24


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Strength: 1d20 + 4 ⇒ (8) + 4 = 12


Kiryl and Sanrael heave the zombie bodies about 15’ into the room. The bodies land with loud thuds. The light spells allow you to identify where the bodies have landed even if you can’t quite make them out through the fog/mist.

There is no immediate discernible reaction. How long do you wait?


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Just long enough...


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sorry..perhaps youre right....a foolish plan....


??: 1d20 ⇒ 6

After approximately 15 minutes, the glow of light surrounding the zombie to the left starts to flicker a bit, suggesting that something may be moving about near the dead zombie.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Near the dead zombie?? Like 6 somethings??


Yes, near one of the dead zombies you hurled into the fog. You cannot see who or what is there or how many.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

fire ranged weapons...flame if we can....fuc&$ng ambushing undead vermin


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Kiryl looks at Sanrael in stunned disbelief-THIS was your plan? We can't even see anything out there man. Ah hells, screw this.
.......
Falayna!!!

Kiryl charges into the mist, towards the zombie 'corpse', looking for something to slash with his blade.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

great....just great!! sanrael pulls on the rope attached to zombie....


Kiryl charges into the fog, make a DC5 reflex save, someone has laid a zombie being pulled on the end of a rope trap for you.

If you save go ahead and make an attack, as you see a pale and emaciated humanoid creature with long teeth and nails moving towards you in the mist.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

HAHAHAHAHA! Zombie rope trap! :D

REF: 1d20 + 1 ⇒ (5) + 1 = 6

There you are fiend; hopefully you like the taste of steel!

GSPA charge: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 284d6 + 18 ⇒ (3, 2, 5, 3) + 18 = 31


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael stops pulling when he sees he might trip up Kiryl....and draws his blade as he rushes in looking for other danger
perception: 1d20 + 12 ⇒ (15) + 12 = 27


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin moves into the room after Sanrael. Pnin's previous experiences force him to look more carefully around, including **above.**

Perception: 1d20 + 13 ⇒ (3) + 13 = 16


Kiryl sees the rope dragged zombie at the last second and tries to leap over it, catching his foot on the zombie’s head for a second and almost tripping. However, he quickly recovers and brings his greatsword around cleaving the pale emaciated creature in two.

Sanrael and Pnin arrive a few seconds later.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael areives at Kiryls side...standing back to back...


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Any movement...fog being shifted about
Brave Kiryl.... that was a masterful stroke..


Sanrael sees no movement.

Curral and Idril actions? Moving forward or staying in other room?


AC 22; HP 65; init +3; Perception + 10

Move in to the room.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

let us all stay close together.....watch our feet...and move slowly to the water sound??


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril moves into the room. Is the cleaved body reassembling? Also listen closely.
perception: 1d20 + 6 ⇒ (6) + 6 = 12


The creature remains dead. The sound of water seems to have ceased though the fog is undiminshed.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Is it possible to perceive the direction of the spire wall?
perception: 1d20 + 12 ⇒ (11) + 12 = 23


Not sure what Sanrael is asking, you came through a door in a wall that is 15’ behind you, though you can only see 10’ you feel pretty confident you could find this door from your current location. You also believe based on your previous observation (hearing) that you are in a large room that has walls on each side.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

We should split up and search this room for treasure.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

I'm clearly joking. Let's start at the entry and hug the wall to get a sense of how big this room is and any other ways out. Once we know the size of the box we can work on figuring out what's in it.

Kiryl heads back to the door entry and starts on the right hand side, staying in sight of the wall and examining the room to get its dimensions and anything of note within it.

perception/~detect magic~: 1d20 + 9 ⇒ (15) + 9 = 24


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

agreed Kiryl...i will bring up the rearguard


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

I meant what direction would the spiires green glass wall be...or is better his room not built directly off of it


Kiryl makes it 30’ before the right wall ends at a right angle with the adjoining wall and he follows that for another 30’ when another creature appears from out the mist in front of Kiryl and attacks.

init K M: 2d20 ⇒ (9, 16) = 25

On Kiryl:
Claw: 1d20 + 5 ⇒ (8) + 5 = 13
Claw: 1d20 + 5 ⇒ (14) + 5 = 19
Dam: 1d6 + 4 ⇒ (5) + 4 = 9
Bite: 1d20 + 5 ⇒ (11) + 5 = 16

DC 15 fort save or be paralyzed
Rounds: 1d4 + 1 ⇒ (3) + 1 = 4

Save before attacking


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

FORT: 1d20 + 6 ⇒ (16) + 6 = 22

-9/20HP

swift action/fervor healing: 1d6 + 1d3 ⇒ (1) + (2) = 3

-6/20HP

Beware; another fiend!

GSPA: 1d20 + 6 ⇒ (14) + 6 = 202d6 + 9 ⇒ (2, 3) + 9 = 14


AC 22; HP 65; init +3; Perception + 10

Advance on Kiryl and attack the creature if I can.

Longsword: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 + 2 ⇒ (3) + 2 = 5


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael rushes behind the creature and swings
GS: 1d20 + 7 ⇒ (15) + 7 = 222d6 + 6 ⇒ (6, 3) + 6 = 15


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Idril!!Pnin!! Watch we dont get attacked from behind!!


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril is ready to defend the party from incoming doom.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin is ready for battle, back to the wall with a watchful eye toward the rest of the room.


Kiryl chops back at the creature wounding it. Curral moves up beside him but his blade is deflected by one of the creature’s bony arms. Sanrael moves into position behind the creature from his place at the back of the group.

Idril and Pnin stand back and keep a watchful eye.

Who CKS: 1d3 ⇒ 3
The creature turns and attacks Sanrael.

claw: 1d20 + 5 ⇒ (13) + 5 = 18

claw: 1d20 + 5 ⇒ (16) + 5 = 21
Dam: 1d6 + 4 ⇒ (4) + 4 = 8

Bite: 1d20 + 5 ⇒ (14) + 5 = 19
Dam: 1d6 + 4 ⇒ (4) + 4 = 8

Sanrael make a DC 15 Fort save or be paralyzed
Rounds: 1d4 + 1 ⇒ (3) + 1 = 4


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

-6/20HP

GSPA: 1d20 + 6 ⇒ (8) + 6 = 142d4 + 9 ⇒ (4, 1) + 9 = 14

Damn these bones!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-16/22 hp
fort: 1d20 + 5 ⇒ (2) + 5 = 7

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