Fragments of the First

Game Master Simeon


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Male SRO Mystic (Solar Disciple) 2 | SP: 4/14; HP: 9/9; RP: 5/5 | EAC: 17; KAC: 19; CMAC 27 | Fort: +1, Ref: +1, Will: +7 | Init: +1 | Perception: +12; Darkvision | 1st: 1/5

It's not looking so good when the healer is the one dealing the most damage...


Gosclaw Mechanic 2 | SP: 0/12 | HP: 9 /16 | RP: 3/4 | EAC 14 KAC 15 Resist Fire 5 | INIT +3, F +3 / R +6 / W +0 | P: +5, DV 60', LLV

I'm just creating statistical Karma to give my future rolls an edge at this point...


Male SRO Mystic (Solar Disciple) 2 | SP: 4/14; HP: 9/9; RP: 5/5 | EAC: 17; KAC: 19; CMAC 27 | Fort: +1, Ref: +1, Will: +7 | Init: +1 | Perception: +12; Darkvision | 1st: 1/5

Obviously that's the case.


Male SRO Mystic (Solar Disciple) 2 | SP: 4/14; HP: 9/9; RP: 5/5 | EAC: 17; KAC: 19; CMAC 27 | Fort: +1, Ref: +1, Will: +7 | Init: +1 | Perception: +12; Darkvision | 1st: 1/5

Seems I'm fresh out of saving graces by this point, but I feel as though we'll handle the robots just fine. Erm... eventually.

What weapon was she using? Perhaps Krizen or Bravo will find it a better match then what they're using currently.


Male Human Soldier (Starfinder Forerunner) 2 | SP 14/14 HP 18/18 RP 4/4 | EAC 12 KAC 15; Tch 10; FF 10/13 | F +3; R +3; W +3 | Speed 20 ft. | Init +3 | Perc +2

You were a real MVP in this fight, m'dude! Be proud! :D


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

She had a weapon installed in her cybernetic limb. You’ll be able to detach it, but it’ll take some time.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Well here’s some good news! It seems that S.E.T. / snowheart is back in action, and would like to rejoin the game.

If adding another player is good with all of you, I can work him back in to the squad before too long.


Gosclaw Mechanic 2 | SP: 0/12 | HP: 9 /16 | RP: 3/4 | EAC 14 KAC 15 Resist Fire 5 | INIT +3, F +3 / R +6 / W +0 | P: +5, DV 60', LLV

Works for me!


Half-human Lawyer

Hi all. I had said so to GM Coyote over PM, but I wanted to say here, too, I’m sorry for dropping off into the ether. I was having a lot of fun but had at one point been GMing three campaigns and playing in another three, plus work, parenting and life... it just got overwhelming. When I disconnected for the holiday, the depth of the burnout hit me. That was not cool to y’all nor Coyote, and I am really sorry for that.

Last year actually just got progressively worse until I gave notice to my old job in November and started a new one last month. my work life balance is 1000% better than it was. Then earlier this week I was reading though posts and remembered how much fun I’d had.

To prevent the burnout, I’m going to keep my number of games much more limited now. I see Quitch has left (Sad Panda), and there are a couple of different faces on the crew, but if you’re up for a crazy pirate SRO — and can forgive his d@$&+!# player for ghosting on you — I would love to join back up when it’s the right time.


Male SRO Mystic (Solar Disciple) 2 | SP: 4/14; HP: 9/9; RP: 5/5 | EAC: 17; KAC: 19; CMAC 27 | Fort: +1, Ref: +1, Will: +7 | Init: +1 | Perception: +12; Darkvision | 1st: 1/5

As a newcomer I probably don't have much say, but I'm pretty intrigued that there was another SRO character in the game previously. I'm sure the two robots might be able to find some sense of common ground- if the pirate can tolerate all the preaching.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Snowheart, let me know when you get SET properly leveled and I can get him worked back into the game.


SRO Ghost Operative (2) | SP 14/14 HP 14/14 RP 5/5 | EAC 15 KAC 16 | F+1; R+7; W+3 | Init +5 Perc +6 (darkvision)
Attack Rolls:
[dice=Trick Attack (DC 20+CR)]1d20+13[/dice] [dice=Attack (Pistol)]1d20+6[/dice] [dice=Dmg]1d6[/dice] [dice=Trick Attack Dmg]1d4[/dice]
GM Coyote wrote:
Snowheart, let me know when you get SET properly leveled and I can get him worked back into the game.

Subject to your approval, he's all set. Leveled up, then just bought a couple of fusions and minor upgrades to gear.


Male SRO Mystic (Solar Disciple) 2 | SP: 4/14; HP: 9/9; RP: 5/5 | EAC: 17; KAC: 19; CMAC 27 | Fort: +1, Ref: +1, Will: +7 | Init: +1 | Perception: +12; Darkvision | 1st: 1/5

I don't know why, but I'm struck with the desire to have Soundbyte spend his time durring transit tryong to convert the ship's AI to Sarenrae...


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Heh. She’s advanced, but not entirely self aware. If anyone could do it though, it’d be Soundbyte.


SRO Ghost Operative (2) | SP 14/14 HP 14/14 RP 5/5 | EAC 15 KAC 16 | F+1; R+7; W+3 | Init +5 Perc +6 (darkvision)
Attack Rolls:
[dice=Trick Attack (DC 20+CR)]1d20+13[/dice] [dice=Attack (Pistol)]1d20+6[/dice] [dice=Dmg]1d6[/dice] [dice=Trick Attack Dmg]1d4[/dice]

She might fly us into the sun; but could be fun! ;-)


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Male SRO Mystic (Solar Disciple) 2 | SP: 4/14; HP: 9/9; RP: 5/5 | EAC: 17; KAC: 19; CMAC 27 | Fort: +1, Ref: +1, Will: +7 | Init: +1 | Perception: +12; Darkvision | 1st: 1/5

Of course she'd want to fly into the sun, how else is she expected to make her eventual pilgrmage to the Burning Archipelago?


Gosclaw Mechanic 2 | SP: 0/12 | HP: 9 /16 | RP: 3/4 | EAC 14 KAC 15 Resist Fire 5 | INIT +3, F +3 / R +6 / W +0 | P: +5, DV 60', LLV

I like this idea as a player. I think Krizen would be rightly terrified of the potential success Soundbyte could achieve.


Male Human Soldier (Starfinder Forerunner) 2 | SP 14/14 HP 18/18 RP 4/4 | EAC 12 KAC 15; Tch 10; FF 10/13 | F +3; R +3; W +3 | Speed 20 ft. | Init +3 | Perc +2

Welcome back, SnowHeart! Glad you're doing better. :)

Exo-Guardians

Male NG Human Priest Solarion | SP 15 HP 18| RP 4/4 | EAC 12; KAC 13 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

GM, when I first made this character (for SFS actually) I only used the CRB. I took the priest theme, since that was the theme I thought most closely fit the RP I was going for....However since then this theme

Tempered Pilgrim has been written and it fits my character MUCH better.

Permission to switch over, I'll also switch my profile to a non SFS profile.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Totally fine.


Male Human Soldier (Starfinder Forerunner) 2 | SP 14/14 HP 18/18 RP 4/4 | EAC 12 KAC 15; Tch 10; FF 10/13 | F +3; R +3; W +3 | Speed 20 ft. | Init +3 | Perc +2

Did your name change too? I'm sure it was Farseer or Farseeker earlier...


SRO Ghost Operative (2) | SP 14/14 HP 14/14 RP 5/5 | EAC 15 KAC 16 | F+1; R+7; W+3 | Init +5 Perc +6 (darkvision)
Attack Rolls:
[dice=Trick Attack (DC 20+CR)]1d20+13[/dice] [dice=Attack (Pistol)]1d20+6[/dice] [dice=Dmg]1d6[/dice] [dice=Trick Attack Dmg]1d4[/dice]

GM Coyote, when convenient, can you update the Characters and Players tabs to get me back on the active list, just so this starts to give me notifications again under my campaign tab?

Thanks!

Exo-Guardians

Male NG Human Priest Solarion | SP 15 HP 18| RP 4/4 | EAC 12; KAC 13 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

So, for whatever reason my work pc is having issues making a new alias, I'll try again from home.

It's supposed to be Farseeker, but I think something happened when I went to register the character with SFS. Since this isn't an official SFS campaign I've always just been using the profile as a hold until I make a new alias.

Time to do that.


Gosclaw Mechanic 2 | SP: 0/12 | HP: 9 /16 | RP: 3/4 | EAC 14 KAC 15 Resist Fire 5 | INIT +3, F +3 / R +6 / W +0 | P: +5, DV 60', LLV

GM Coyote, the new COM includes some alternative class features for Mechanics... I'd like to consider swapping out the exocortex for the experimental armor, if that's alright? Haven't made up my mind yet, but it will affect feat selection and weapon choice so I want to settle the direction before leaving the station, assuming your good with the swap.


Human Bard 3

Sounds fine to me. I toyed with building an experimental armor and heavy weapon wielding mechanic, so I’m familiar with the option.

Exo-Guardians

Male NG Human Priest Solarion | SP 15 HP 18| RP 4/4 | EAC 12; KAC 13 | Fort +3; Ref +1; Will +3 | Init: +1 | Perc: +4, SM: +0 Speed 30ft | Active conditions: None.

So, I'm getting an error whenever I try to switch the picture of a profile. I'll continue to try and fix my profile, but I might be stuck with the green one for a while longer.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Yeah, the profile picture error has been pretty ongoing. No fixes I’ve heard of for it.


SRO Ghost Operative (2) | SP 14/14 HP 14/14 RP 5/5 | EAC 15 KAC 16 | F+1; R+7; W+3 | Init +5 Perc +6 (darkvision)
Attack Rolls:
[dice=Trick Attack (DC 20+CR)]1d20+13[/dice] [dice=Attack (Pistol)]1d20+6[/dice] [dice=Dmg]1d6[/dice] [dice=Trick Attack Dmg]1d4[/dice]

Yeah, in the Website Feedback forum, there are a few threads on it. It's been an issue for a month or so. They're aware of it and, supposedly, have a "near term" fix for it.


Male SRO Mystic (Solar Disciple) 2 | SP: 4/14; HP: 9/9; RP: 5/5 | EAC: 17; KAC: 19; CMAC 27 | Fort: +1, Ref: +1, Will: +7 | Init: +1 | Perception: +12; Darkvision | 1st: 1/5

I'd chime in, but I'm giving the two who actually know him to have a shot first.


Gosclaw Mechanic 2 | SP: 0/12 | HP: 9 /16 | RP: 3/4 | EAC 14 KAC 15 Resist Fire 5 | INIT +3, F +3 / R +6 / W +0 | P: +5, DV 60', LLV

I will have a post up tomorrow - nursery renovations are happening tonight, and moving furniture up and down spiral staircases is exhausting.


SRO Ghost Operative (2) | SP 14/14 HP 14/14 RP 5/5 | EAC 15 KAC 16 | F+1; R+7; W+3 | Init +5 Perc +6 (darkvision)
Attack Rolls:
[dice=Trick Attack (DC 20+CR)]1d20+13[/dice] [dice=Attack (Pistol)]1d20+6[/dice] [dice=Dmg]1d6[/dice] [dice=Trick Attack Dmg]1d4[/dice]

Totally up to you, Soundbyte. I didn’t mean to exclude you, just don’t see how Set would know you.

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