| Claire Calloway |
Claire inspects the important papers...
"Well, this is confusing! Looks like gibberish to me."
I can't pass that check, haha.
She packs up the gear and puts a bunch of the potions into her pocket. I'll hold onto any of the potions that no one claims. She's happy to dole them out as needed. And drinks one.
Cure Light Wounds: 2d8 + 3 ⇒ (3, 1) + 3 = 7
Cure Light Wounds: 2d8 + 3 ⇒ (5, 1) + 3 = 9
She's back up to full HP.
Claire looks around the bedroom, then tries the door. "Rats! It's locked. Can anyone get through this?"
| Kaeldron |
Perception: 1d20 + 15 ⇒ (20) + 15 = 35
Kaeldron quietly went about searching the room, both for any traps but also any evidence that they might bring back with them. And once done...he kicked in the locked door.
Str: 1d20 + 7 ⇒ (18) + 7 = 25
| Kaeldron |
”Onward. The true foes must lie within.” Kaeldron said, motioning for the others to follow him as he ascended the stairs.
| Claire Calloway |
"WHAT!?" Claire gasps. "You're amazing! Let's go!"
Claire rushes recklessly up the stairs after Kaeldron.
| Alistair the Fierce & Terrible |
Alistair follows Claire with a groan.
| GM Kevin O'Rourke |
18
A rough-walled passageway leads north from this immense cavern. To the south of the passageway, a small mound of rubble lies on the ground before a tunnel that winds into the blackness.
Two spiders the size of a bull elephants rear up on their back four legs in a violent challenge, eyes shimmering with magical energy.
Fredric Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Kaeldron Initiative: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Sariel Initiative: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Davok Initiative: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Claire Initiative: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Monster Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Two metallic spiders surge forward but aren't co ordinating the one that gets the lead blocks the path of the other one. It's fangs bounce off Kaeldrons armour with a loud clang which will leave a bruise
Bite: 1d20 + 21 ⇒ (2) + 21 = 23
Davok
Claire
Fredric
Kaeldron
Metallic Spiders
| Kaeldron |
Hit: 1d20 + 20 ⇒ (3) + 20 = 23
Good Aligned Damage: 3d8 + 23 ⇒ (3, 2, 7) + 23 = 35
Holy Damage: 2d6 ⇒ (5, 5) = 10
Hit: 1d20 + 17 ⇒ (8) + 17 = 25
Good Aligned Damage: 3d8 + 23 ⇒ (1, 3, 4) + 23 = 31
Holy Damage: 2d6 ⇒ (2, 4) = 6
Caught by surprise, Kaeldron was barely able to manage to defend himself. It was one of the downsides of having a shield and spear connected together. Still, years of training along with divine blessings combined allowed him to at least attempt to mount a counter attack.
| Draghis Scarred-Sight |
Draghis casts bless on the party and then transitions into a rousing sermon about how bugs over a certain size are inherently evil.
Bless + Inspire courage: +1 to saves vs. fear, +3 to attack and damage rolls
| Davok Scarred-Sight |
Lomasi lumbers forward to allow her and Davok to attack the closest orange spider.
Lomasi PA: 1d20 + 12 - 2 + 1 + 2 ⇒ (8) + 12 - 2 + 1 + 2 = 21
Damage: 2d6 + 9 + 6 + 2 ⇒ (6, 6) + 9 + 6 + 2 = 29
Davok attack: 1d20 + 17 + 2 + 2 ⇒ (4) + 17 + 2 + 2 = 25 +2 if vs. demons
Damage: 1d8 + 6 + 13 + 2 ⇒ (6) + 6 + 13 + 2 = 27
Demon Bane: 2d6 ⇒ (5, 3) = 8
Let me know if I need to cast grace to avoid any AoOs to position as I am.
| GM Kevin O'Rourke |
Draghis casts bless on the party and then transitions into a rousing sermon about how bugs over a certain size are inherently evil.
Lomasi lumbers forward to allow her and Davok to attack the closest orange spider. Lomasi's horn clangs off it's metalic hide but Davok's blade hits home.
Not a demon. You'd need to cast grace
Claire moves forward and without magical aid like Davok ends up in the creatures grip!
Bite Vs Claire AOO: 1d20 + 21 ⇒ (8) + 21 = 29
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Grapple: 1d20 + 29 ⇒ (8) + 29 = 37
Frederic slams his sword down on the creature buckling metal as he does.
Frederic PA: 1d20 + 15 + 1 + 3 ⇒ (15) + 15 + 1 + 3 = 34
Damage: 2d8 + 12 + 13 + 3 ⇒ (7, 8) + 12 + 13 + 3 = 43
Caught by surprise, Kaeldron was barely able to manage to defend himself. It was one of the downsides of having a shield and spear connected together. Still, years of training along with divine blessings combined allowed him to at least attempt to mount a counter attack. His second blow sends the thing clanking to the ground!
The other one surges forward and tries to hit Kaeldron grabbing him in a vice like grim in it's jaws.
Bite: 1d20 + 21 ⇒ (9) + 21 = 30
Damage: 1d8 + 8 ⇒ (5) + 8 = 13
Grapple: 1d20 + 29 ⇒ (1) + 29 = 30
Davok
Claire -15
Fredric
Kaeldron
Metallic Spiders
| Kaeldron |
CMD: 10 (base) + 9 (BaB) + 7 (Str) + 1 (Dex) = 27. So I think that a 30 would grapple me, but on a natural 1 it fails. From rulebook "Rolling a natural 20 while attempting a combat maneuver is always a success (except when attempting to escape from bonds), while rolling a natural 1 is always a failure."
Hit: 1d20 + 20 ⇒ (1) + 20 = 21
Speaking of which :P
Hit: 1d20 + 17 ⇒ (16) + 17 = 33
Good Aligned Damage: 3d8 + 23 ⇒ (7, 5, 1) + 23 = 36
Holy Damage: 2d6 ⇒ (5, 1) = 6
Lay on hands: 4d6 ⇒ (2, 6, 3, 5) = 16
Current Wounds: 9 + 13 - 16 = 6
Kaeldron was lucky in that his armor did not allow the creature to get a good enough purchase to grapple him. He responded by pushing it back with his free hand and then stabbing his spear into it with his other.
| Davok Scarred-Sight |
Keeping Lomasi in place, he aims his lance at the next spider and lunges with it.
Davok attack: 1d20 + 17 + 2 + 2 ⇒ (12) + 17 + 2 + 2 = 33
Damage: 1d8 + 6 + 13 + 2 ⇒ (5) + 6 + 13 + 2 = 26
Draghis continues her inspiring sermon.
| Fredric Fulk |
Heedless of his own safety, Fredric continues to beat his sword onto the spider's carapace!
Strike! with PA, alter self, bless, and IC vs Spider: 1d20 + 15 + 1 + 1 + 2 ⇒ (19) + 15 + 1 + 1 + 2 = 38
Damage: 2d8 + 13 + 13 + 3 ⇒ (6, 5) + 13 + 13 + 3 = 40
Strike! with PA, alter self, bless, and IC vs Spider: 1d20 + 15 + 1 + 1 + 2 - 5 ⇒ (16) + 15 + 1 + 1 + 2 - 5 = 30
Damage: 2d8 + 13 + 13 + 3 ⇒ (1, 1) + 13 + 13 + 3 = 31
| GM Kevin O'Rourke |
Keeping Lomasi in place, he aims his lance at the next spider and lunges with it.
Draghis continues her inspiring sermon.
Heedless of his own safety, Fredric continues to beat his sword onto the spider's carapace!
Kaeldron was lucky in that his armor did not allow the creature to get a good enough purchase to grapple him. He responded by pushing it back with his free hand and then stabbing his spear into it with his other.
Claire finishes of giant metal spiders buckled and broken form.
Attack: 1d20 + 17 + 3 ⇒ (10) + 17 + 3 = 30
Magic Cold Iron Slashing Damage: 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13
Attack: 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29
Magic Cold Iron Slashing Damage: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15
The area around you feels unsettling like there's a linger evil aura.
| Kaeldron |
"This place has an evil aura about it. To be expected of an unholy stronghold in the world-wound. We should finish purging this area quickly. I would not tarry in a place such as this." Kaeldron said. "Let's move."
Divine Bond activated for +2 enchantment bonus
| GM Kevin O'Rourke |
The door barring your path is sturdy but doesn't hold up long against your might.
Q19
A seven-armed rune is inscribed in a circle of iron on the floor of this large room. Black candles sputter here and there around the circle's outer ring. Several cabinets and bookshelves filled with scrolls, tomes, and strange objects sit against the northern, eastern, and southern walls, along with a writing desk. To the southwest is a stone sarcophagus, and a flight of stairs leads down to a smaller cave-like hollow to the west. What appear to be dead, finger-length worms-some shriveled and some still slimy-are scattered throughout the room and its furnishings.
A sole figure welcomes you in black robes and with golden hem. Grey worms form a vaguely humanoid shape. It holds up a hand. "We should talk before resigning to combat. Our paths have been intertwinned for some time. There is much we could learn from one another. Perhaps a trade, I could answer a question of yours if you answer one of mine first and so on. Or we could simply fight but you've killed several perfectly good minions while carving a bloody path to me... so this is the best way to salvage something from the situation."
| Kaeldron |
”We have no reason to trust any words that come from the mouth of one who works to damn our world and all who live within it. Surrender now and while your soul can still be saved.” Kaeldron replied, his spear pointed at the figure and his voice full of righteous indignation.
| GM Kevin O'Rourke |
"Clearly you don't appreciate the amount of work I've put into my own transformation. Honestly unless you're a liche or a vampire people just don't understand. You're holy symbols will do you no good. Now I really would rather we talk a bit first, perhaps someone else is so inclined?" He does hear the dangerous tone in Kaeldron's voice however and drops into a more combat appropriate stance turning to the side the show a smaller target.
| Kaeldron |
Kaeldron shrugged. ”Can’t say I didn’t try.”
He will attack unless someone else does...something?
| GM Kevin O'Rourke |
"How terribly disappointing." The figure moves more quickly than anyone but Davok can react to.
Fredric Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Kaeldron Initiative: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13
Davok Initiative: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Claire Initiative: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
The Worm Man Initiative: 1d20 + 9 ⇒ (5) + 9 = 14
Davok
The Worm that Walks
Kaeldron
Claire
Fredric
| Draghis Scarred-Sight |
"It will not yield, heroes! His fear blinds him to mercy! Retribution is all that remains!"
Sermonic Performance: +3
Draghis reaches out and manages to cast bull's strength on Lomasi before the rhino is out of reach.
Also, a reminder that Draghis has magic circle against evil going.
| Davok Scarred-Sight |
"She's right. Spread out!"
Marshal's Order: Advance for everyone.
Davok urges Lomasi forward. The lumbering rhinoceros blunders through the doorway of the room before she skirts the circle of iron in its center and breaks into a charge at their enemy.
Lomasi PA + Charge: 1d20 + 12 + 1 + 2 - 2 + 3 ⇒ (14) + 12 + 1 + 2 - 2 + 3 = 30
Damage + Powerful Gore: 2d6 + 9 + 6 + 2 + 3 + 2d8 ⇒ (5, 1) + 9 + 6 + 2 + 3 + (3, 6) = 35
Grapple: 1d20 + 12 + 2 + 1 + 3 ⇒ (5) + 12 + 2 + 1 + 3 = 23 <-- Does not provoke
Davok PA + Charge: 1d20 + 17 + 3 + 2 + 2 ⇒ (12) + 17 + 3 + 2 + 2 = 36
Damage + Mounted Marshal: 1d8 + 10 + 13 + 3 ⇒ (3) + 10 + 13 + 3 = 29 <-- 87 Total (x2 from charge, x3 from Mounted Marshal)
| GM Kevin O'Rourke |
"It will not yield, heroes! His fear blinds him to mercy! Retribution is all that remains!" Draghis reaches out and manages to cast bull's strength on Lomasi before the rhino is out of reach.
"She's right. Spread out!"
Davok urges Lomasi forward. The lumbering rhinoceros blunders through the doorway of the room before she skirts the circle of iron in its center and breaks into a charge at their enemy.
The injuries of the gestalt creature begin to clothes, it moves swiftly and casts a spell before disappearing. A heartbeat later a beam of green energy shoots down towards Davok.
Concentration: 1d20 + 19 ⇒ (9) + 19 = 28
Touch Attack Vs Davok: 1d20 + 11 ⇒ (3) + 11 = 14
[ooc]Davok DC24 Fort Save. If Failed take Damage: 22d6 ⇒ (5, 6, 3, 4, 6, 2, 3, 4, 5, 5, 4, 5, 3, 6, 2, 3, 4, 4, 3, 4, 5, 6) = 92. If passed take Damage: 5d6 ⇒ (3, 2, 1, 6, 2) = 14
Kaeldron
Claire
Fredric
Davok
The Worm that Walks -18
| Kaeldron |
Standard Action: Glitterdust, move action get closer once it is revealed. DC16 will save or be blinded, and regardless of pass or not enemy is revealed
"You cannot hide from the light!" Kaeldron pointed his shield at the foe and it glowed with holy light, light which exploded from the area that he pointed his weapon at. All within the area faced the blinding light of Lythertida.
| Davok Scarred-Sight |
Standard Action: Glitterdust, move action get closer once it is revealed. DC16 will save or be blinded, and regardless of pass or not enemy is revealed
Don't forget that you have a move action you can take immediately during Davok's turn, if that makes a difference.
| Davok Scarred-Sight |
Fort: 1d20 + 14 ⇒ (2) + 14 = 16 <--Not even a surge will help.
So, that spell looks like disintegrate, which I don't think drops someone into the negatives. Once they reach 0, they're destroyed. But I don't know if Mythic changes that.
| Alistair the Fierce & Terrible |
"Tear it to shreds!" Alistair exclaims helpfully.
Guidance on Claire.
Seeing the damage done to Davok, Alistair's eyes widen. "...Carefully!" he adds, expecting Claire would need that clarified.
Then he courageously... seeks cover behind Claire.
| Claire Calloway |
"You are a horrible worm man!" Claire admonishes, "And you should be ashamed of yourself!" She waves her arms in the air, poses dramatically, and gestures at the sparkly worm man. "SHINING LOVE STAR BARRAGE!" she shouts entirely unnecessarily, releasing a fraction of her divinity into the room.
Casting holy smite in a 20-foot radius burst centered on the upper back of the room so she hits the worm man but doesn't accidentally hit her demon pal at the back. Evil creatures in the area take 5d8 damage and are blind 1 round, or 10d6 if they're an evil outsider. Will DC 21 reduces the damage to half and prevents the blindness.
Evil Creatures take: 5d8 ⇒ (1, 2, 2, 8, 1) = 14
Evil Outsiders instead take: 10d6 ⇒ (5, 3, 6, 4, 1, 3, 6, 1, 5, 3) = 37
Then Claire pulls out one of her magic wands in her off hand, keeping Radiance in the other.
| GM Kevin O'Rourke |
"You cannot hide from the light!" Kaeldron pointed his shield at the foe and it glowed with holy light, light which exploded from the area that he pointed his weapon at. All within the area faced the blinding light of Lythertida.
A blind sparkly worm man floats near the roof...
"Tear it to shreds!" Alistair exclaims helpfully.
Seeing the damage done to Davok, Alistair's eyes widen. "...Carefully!" he adds, expecting Claire would need that clarified.
Then he courageously... seeks cover behind Claire.
"You are a horrible worm man!" Claire admonishes, "And you should be ashamed of yourself!" She waves her arms in the air, poses dramatically, and gestures at the sparkly worm man. "SHINING LOVE STAR BARRAGE!" she shouts entirely unnecessarily, releasing a fraction of her divinity into the room.
Casting holy smite in a 20-foot radius burst centered on the upper back of the room so she hits the worm man but doesn't accidentally hit her demon pal at the back. Evil creatures in the area take 5d8 damage and are blind 1 round, or 10d6 if they're an evil outsider. Will DC 21 reduces the damage to half and prevents the blindness.
Then Claire pulls out one of her magic wands in her off hand, keeping Radiance in the other.
Overcoming Spell Resistance: 1d20 + 10 ⇒ (2) + 10 = 12
Davok swings for the glowing figure as divine energies heal him.
Power Attack +1 Adamantine Greatsword: 1d20 + 14 ⇒ (8) + 14 = 22
Power Attack +1 Adamantine Greatsword: 1d20 + 9 ⇒ (2) + 9 = 11
Lay on Hands: 5d6 ⇒ (2, 6, 2, 2, 1) = 13
Frederic hurls a pilum into the roof near the figure.
Pilum Vs Glowing Figure: 1d20 + 10 ⇒ (8) + 10 = 18
Arushalae unleashes several arrows from her bow but none strike home.
Starbow: 1d20 + 17 ⇒ (6) + 17 = 23
Starbow: 1d20 + 12 ⇒ (20) + 12 = 32
Starbow: 1d20 + 7 ⇒ (14) + 7 = 21
Davok swings once more as the figure heads out of the room but stays out of reach of most of the group. A cloud of foul gas begins to fill the room as he casts a spell before casting another with his wand.
Power Attack +1 Adamantine Greatsword: 1d20 + 14 ⇒ (17) + 14 = 31
Cloudkill DC24 Fort save for Davok Lomasi, Claire, Kaeldron and Frederic
He's also cast repulsion so anyone trying to go past the door to approach him will need to pass a DC24 will save
Kaeldron
Claire
Fredric
Davok
The Worm that Walks -18
| Kaeldron |
Fort for Cloudkill: 1d20 + 15 ⇒ (14) + 15 = 29
Leave Room: 1d20 + 15 ⇒ (16) + 15 = 31
Unable to stab the creature, due to it's height advantage, Kaeldron instead settled for throwing sharp pointy objects at it.
Smite Evil with chakrams! +10/+10 BaB, +1 Dex, +4 Cha = +15 hit. For damage it is 1d8+7 Str + 14 lvl, for 1d8+21 damage, ignore DR
Fleet Charge: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d8 + 21 ⇒ (3) + 21 = 24
Hit: 1d20 + 15 ⇒ (13) + 15 = 28
Ignore DR: 1d8 + 21 ⇒ (4) + 21 = 25
Hit: 1d20 + 15 ⇒ (2) + 15 = 17
Ignore DR: 1d8 + 21 ⇒ (7) + 21 = 28
Also Arushalae rolled a 20 to hit, so one of those shots should have hit. And bleh, that was a mythic point not very well spent
| Davok Scarred-Sight |
Draghis' last round's selective channel: 4d6 ⇒ (4, 6, 4, 2) = 16
Draghis is continuing with Sermonic Performance +3 both last round and this round.
Lomasi Fort: 1d20 + 11 ⇒ (19) + 11 = 30
Lomasi Con damage: 1d4 ⇒ 4 <--So, 2 damage. I believe Kaeldron also needs to take half of 1d4 Con damage, also.
Davok Fort: 1d20 + 14 ⇒ (2) + 14 = 16 <--Bleah. That is the exact same roll vs. the same DC as the last time Davok rolled a Fort save.
Davok Con damage: 1d4 ⇒ 4
His vision blurring from the damage he's taken in the last few seconds, Davok roughly pulls Lomasi around and tries to chase after the fleeing worm-man.
Lomasi Will: 1d20 + 7 ⇒ (20) + 7 = 27
Davok: 1d20 + 13 ⇒ (10) + 13 = 23 <--Using a surge. Any result will put Davok over, so I'm not bothering to roll.
Davok Power Attack+Smite: 1d20 + 17 + 1 + 2 + 3 ⇒ (18) + 17 + 1 + 2 + 3 = 41
Damage: 2d6 + 10 + 3 + 13 + 20 ⇒ (3, 5) + 10 + 3 + 13 + 20 = 54
| Draghis Scarred-Sight |
Draghis presses herself against the wall as Lomasi barrels past her. She reaches out to Davok as he rides past, casting lesser restoration on him.
Ability points healed: 1d4 ⇒ 4
| Claire Calloway |
Fortitude: 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31
Constitution Damage: 1d4 ⇒ 3 Passing, so she takes half.
Claire hurries out of the gross cloud, coughing and sputtering, and right up to the bug-guy.
If he's non-mythic she rolls her will save twice and takes the better result.
Will vs. Repulsion: 1d20 + 18 ⇒ (17) + 18 = 35
Will vs. Repulsion: 1d20 + 18 ⇒ (6) + 18 = 24
Coming up beside the bad guy (she provokes for her movement), she swings her sword at it (smite).
Attack: 1d20 + 17 + 3 + 7 ⇒ (11) + 17 + 3 + 7 = 38
Magic Cold Iron Slashing Damage: 1d8 + 6 + 10 ⇒ (5) + 6 + 10 = 21
Her AC is 33 vs. him now.
If that's a fail she'll use a surge to add 1d8 to the roll.
| GM Kevin O'Rourke |
Unable to stab the creature, due to it's height advantage, Kaeldron instead settled for throwing sharp pointy objects at it.
Claire hurries out of the gross cloud, coughing and sputtering, and onto Lomasi's back right up to the bug-guy.
He is mythic]
Coming up beside the bad guy (she provokes for her movement), she swings her sword at it.
Frederic moves out of the cloud and hurls a pilum at the sparkling figure.
Fort Save: 1d20 + 18 ⇒ (14) + 18 = 32
Pilum: 1d20 + 10 ⇒ (20) + 10 = 30
Confirmation: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d8 + 7 ⇒ (1) + 7 = 8
His vision blurring from the damage he's taken in the last few seconds, Davok roughly pulls Lomasi around and tries to chase after the fleeing worm-man.
Draghis presses herself against the wall as Lomasi barrels past her. She reaches out to Davok as he rides past, casting lesser restoration on him.
Arushalae manages to sink another arrow
Starbow: 1d20 + 17 ⇒ (17) + 17 = 34
Starbow: 1d20 + 12 ⇒ (2) + 12 = 14
Starbow: 1d20 + 7 ⇒ (20) + 7 = 27
Confirmation: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 16 ⇒ (4) + 16 = 20
Surprise Strike with Starbow: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 1d8 + 16 ⇒ (2) + 16 = 18
The sparkling figure deftly casts a spell and disappears... given the use of glitterdust he must have teleported.
Concentration: 1d20 + 19 ⇒ (13) + 19 = 32
[ooc]The Worm that Walks -95
| Kaeldron |
* At 8th level, a paladin’s aura hampers extra-dimensional travel by evil outsiders. The aura extends 20 feet from the paladin. Evil outsiders attempting to use abilities such as dimension door, plane shift, or teleport to leave or enter the aura must succeed at a Will save (DC 10 + 1/2 the paladin’s level + the paladin’s Charisma modifier); failure means the ability does not function, as if the outsider were affected by dimensional anchor. The aura functions only while the paladin is conscious, not if she is unconscious or dead.
* Alternatively, as an immediate action, the paladin can expend one use of her smite evil ability to target an evil outsider within 30 feet with dimensional anchor. A targeted dimensional anchor persists even if the paladin is unconscious or dead.
| Claire Calloway |
"....Hey! Where's you go?"
| Kaeldron |
"It escaped, as it certainly is not invisible." Kaeldron sighed. "We must assume that it has already made it's escape. Stay together, eyes sharp. Let's collect whatever evidence we can."
| GM Kevin O'Rourke |
The western steps lead down to a secondary chamberwhere Vang keeps several of his treasures, and is alsowhere he performed much of his research.
The collection of books and notes in this room weighs a total of 800 pounds, but in all is quite valuable-it's worth a total of 12,ooo gp.
An unused word bottle sits on one shelf, while an empty blessed book gathers dust on another. A silver raven figurine of wondrous power perches on his writing desk, although the raven has an unexpectedly large number of eyes and legs. Pouches of coins lie here and there, 3,402 gp and 239 pp in all, numerous gemstones worth a total of 4,500gp.
A pair of what appear to be taxidermic spiders the size of a
house cat sit on the southern shelf-these look quite a bit like the spiderlike creatures you encountered earlier.
Additionally, copies of the various items of interest from the table in area Q10 can be found here as well-duplicates Vang kept as insurance against accidental destruction of the originals.
Xanthir's spellbooks are a significant collection. He keeps them in a bag of holding (type IV) hidden in a secret compartment built into the base of his sarcophagus-a successful DC 30 Perception check reveals the hidden
panel.
A slender mithral key worth 500 gp is hidden in the spine of one of these books.
1st-identify, mage armor, summon monster I
2nd-arcane lock, eagle's splendor, fox's cunning, owl's
wisdom, summon monster II, summon swarm
3rd-explosive runes. fireball, haste, magic circle (all four),
nondetection, stinking cloud, summon monster III
4th-animate dead, black tentacles, contagion, dimensional
anchor, illusory wall, stone shape
5th-cone of cold, dismissal, lesser planar binding, persistent
image, sending, wall of stone
6th-antima,gic field, contingency, ,greater dispel magic,
planar binding, shadow walk, wall of iron
There is also a locked chest in the room which must contain something of great value since so many other treasures around the room have not been secured.
| Davok Scarred-Sight |
Davok Perception: 1d20 + 14 ⇒ (10) + 14 = 24
Draghis Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Lomasi Perception: 1d20 + 6 ⇒ (11) + 6 = 17
There's an Aid Another for someone in there somewhere.
| Kaeldron |
Perception: 1d20 + 15 ⇒ (6) + 15 = 21
”Locked? It must certainly be trapped. Not that I have the skill to do anything about that. We should take it back with us. But be on your guard. Our foe fled, but that does not mean that he won’t come back with reinforcements.” Kaeldron warned.
| Davok Scarred-Sight |
Davok instructs Lomasi to watch (as in the Handle Animal trick) the doorway where they depart, and to raise an alarm if she feels threatened. Lomasi trumpets, the noise loud and grating. Those around her can detect the odor of rotting vegetation on her breath.
At the door at the end of the hallway...
Davok Perception: 1d20 + 14 ⇒ (20) + 14 = 34
Draghis Perception: 1d20 + 4 ⇒ (1) + 4 = 5
...Davok tries the handle to open it, assuming he doesn't find anything suspicious.