Maroux

Draghis Scarred-Sight's page

135 posts. Alias of Andostre.


Race

Half-orc Cleric (evangelist) 8 ~ AC 22(t 11, ff 21) | F+11, R+6, W+14 | Init +3 | Per +4

Classes/Levels

Channel 3/4 | ToG 4/8 | S.P. 14/20 | HP 75/75

Strength 10
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 20
Charisma 13

About Draghis Scarred-Sight

Favored Class: Cleric
Initiative 3 = 1 (Dex) + 2 (Trait)

DEFENSE
AC 22 = 10 + 1 (Dex) + 6 (armor) + 2 (shield) + 1 (RoP) + 1 (AoNA); touch 11, flat-footed 21
HP 75 = 8d8 + 2/lvl (Con) + 1/lvl (feat) + 1/lvl (fcb)

Fort 11 = 6 (Clr8) + 2 (Con) + 1 (racial trait) + 1 (trait) + 1 (CoR)
Ref 6 = 2 (Clr8) + 1 (Dex) + 1 (racial trait) + 1 (trait) + 1 (CoR)
Will 14 = 6 (Clr8) + 5 (Wis) + 1 (racial trait) + 1 (trait) + 1 (CoR)

CMD 17 = 10 + 6 (BAB) + 1 (Dex)
Concentration 4 = 2 (level) + 2 (Trait)

OFFENSE
Speed 30
BAB 6/1
CMB 6 = 6 (BAB)

Mace, heavy, masterwork cold iron: +5 1d8 (x2)
Crossbow, heavy (mw): +6 1d10 (19-20/x2)
Dagger

SPELLS
Spell slots per day: 0: 4, 1st: 4+1+1, 2nd: 2+1+1, 3rd: 1+1+1, 4th: 2+1+1
0 (DC = 15): Detect Magic, Detect Poison, Mending, Read Magic
1 (DC = 16): Bless, Comprehend Languages, Cure Light Wounds*, Cure Light Wounds*, Protection From Evil (D), Sanctuary*
2 (DC = 17): Align Weapon (D), Bull's Strength*, Cure Moderate Wounds*, Lesser Restoration*
3 (DC = 18): Blindness/Deafness, Damnation*, Magic Circle Against Evil (D)*
4 (DC = 19): Blessing of Fervor*, Communal Protection From Energy, Dismissal*, Holy Smite* (D)

ABILITIES
Darkvision: 60ft
Weapon Familiarity
Channel Energy: 4d6

Public Speaker:
An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (minimum 0).

Sermonic Performance:
An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level. Sermonic performance replaces the 1st-, 9th-, and 15th-level channel energy abilities. This caps the cleric’s channel energy damage at 7d6 points.

- Countersong:
At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

- Fascinate:
At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability.

- Inspire Competence:
A bard of 3rd level or higher can use his performance to help an ally succeed at a task. That ally must be within 30 feet and be able to hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard's performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. Inspire competence relies on audible components.

Spontaneous Casting:
An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:
1st level: command
2nd level: enthrall
3rd level: tongues
4th level: suggestion
5th level: greater command
6th level: geas/quest
7th level: mass suggestion
8th level: sympathy
9th level: demand

Good Domain:
Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

TRAITS
Fate’s Favored (+1 luck bonuses)
Reactionary (+2 Initiative)

SKILLS
Adventuring
Diplomacy 11 = 7 + 1 (Cha) + 3
Heal 15 = 7 + 5 (Wis) + 3

Background
Knowledge (history) 10 = 7 + 3
Perform (oratory) 11 = 7 + 1 (Cha) + 3

FEATS
Selective Channeling, Toughness, Mythic Companion

EQUIPMENT
Weapons and armor: Masterwork cold iron heavy mace, elven chain, +1 blinding heavy steel shield
General: cleric's kit
Magic items: scroll of cause fear (x2), scroll of comprehend languages (x2), scroll of heal, scroll of spell resistance, Wand of cure light wounds (28 charges), Wand of hold person 10 charges, pearl of power 1 (x2), cloak of resistance +2, amulet of natural armor +2, ring of protection +1, wand of summon monster IV (14 charges)
Wealth: 1,297 gp

BACKGROUND
Sister of Davok

Description: