GM TheSilverDreamer's Rise of the Runelords

Game Master AdamWarnock

Battle Map | Sandpoint and Outskirts | Lootsheet

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Congratulations everyone! I don't envy having TheSilverDreamer's choice of characters - way too many good ones. :)

I am re-opening recruitment for this game, we've had a couple of dropouts so I'd like two or three more people.

Warning it advance: as it turns out, the pace for this game has been very slow. On my end it's been first finishing up school then moving to start a new job means that I usually try to post twice a week, sometimes only once a week. If you're okay with that, then I welcome your apps.

Current cast of characters is: Wayland Egorious, a human Diviner from Sargava, a researcher of Thassilon who wishes to join the Pathfinder Society; Trig Fanabarellalisa, a gnome Shaman who has spent much of her life working as a physician for the Sczarni and now seeks her own path in life after meeting her spirit animal, a cockroach named Cal; and Edamm Osvett, a human Hunter from Ustalav and other places, adopted into a Varisian tribe and making her keep as a scout, alongside her animal companion, a black leopard named Ponok.

Players just got to level 2 and have completed the events in the Glassworks. I'll put a soft deadline for application on Sunday, August 11th.

I'm interested. Once I get home after work I'll post my character idea for the campaign.

Are there any limitations on materials, classes and races?
Is there anything you don't want to be submitted?

Dotting as well, I would really like to get a chance to play runelords, I have a fighter that I would like to bring. I'll go over the creation post and respond back with the specifics.

Interested as well. Haven't ever been able to get into a Runelords game so would definitely like a chance.
I see you have a hunter. My character here is a Storm Druid. Would that be OK?
Still need to work up a history and review the numbers. (and adjust for second level?)

Nephits wrote:


Are there any limitations on materials, classes and races?
Is there anything you don't want to be submitted?

First party materials only, I'm going to say no monstrous races and no kasathas.

Sturm Looran wrote:
I see you have a hunter. My character here is a Storm Druid. Would that be OK?

I'll take the character into consideration, but bear in mind that not only is there the hunter, who is more rogueish, but there is also both our Shaman who gets all the best spells on the Druid list as well as the Wizard, which doesn't leave a lot of room in the party makeup for a primarily casting Druid. You'll need to have a very good writeup for character history, etc.

Characters don't have to be already at 2nd level, if you're picked you can level your character up then.

This is dotted.

The pacing seems right up my alley, and I would truly enjoy playing through this AP. I'll scour the previous posts here in Recruitment and try to get something built by no later than tomorrow.

Okay -- it's going to be Friday or Saturday before I have an alias ready to go. That said, though, I do have a very solid idea of what I'll be submitting. I hope this sounds like a fun character for the group:

I'd like to play a Syrus Terrigan alias, actually -- a dual-gladius-wielding slayer who has a deep-seated hatred of all things goblinoid, lately departed from the Nirmathas-Molthune (am I recalling that name properly?) border skirmishes. He was recently outed as a double agent, serving as a freelance scout/informant for both sides of that conflict, and now has a price on his head with both groups. I want to take the Outlander (Exile), Bruising Intellect, and Light Sleeper traits with the Impatient drawback. I'll probably aim to do a bit of multiclassing to get sneak attack high enough to go for Dastardly Finish at some point, but mostly I'll be aiming for fast-attack effectiveness -- not *quite* a front-liner, but more than willing to mix it up in combat.

Any feedback?

Show me the gold!: 5d6 ⇒ (2, 3, 2, 6, 4) = 17

Okay -- it's a start!

For your perusal a polearm master. I had him in another couple of ROTRL campaigns that never got past level 2. Hopefully, the third time is the charm. :)

I'm finalizing a front line Shoanti fighter who, at level 2, can take the Thunder and Fang feat, enabling her to wield the earth breaker in one hand and the klar in the other. It feels a bit cheesy but it's in the rules so I'm going to build it and see what happens :D

Terrigan Two-Blades wrote:

[Dice=Show me the gold!]5d6

Okay -- it's a start!

I assume you'd take suggested starting gold for second level?

Infact, I assumed we'd start at level 2. Is this right GM?

I haven't noticed leveling guidelines, so I'm just submitting bare bones.

I won't be able to submit a stat block for my PC before late Sunday, but I hope it will be ok since the GM said recruitment will be open until 8/11.

Nephits wrote:


Are there any limitations on materials, classes and races?
Is there anything you don't want to be submitted?

For your consideration;

Inoli Thunder Speaker
Frontline Shoanti Fighter 2, swinging both Earth Breaker and Klar.

I'm still working on the backstory and purchases.

Posted Calin in the original recruitment and would still be glad to be along for the adventure. I can update him to 2nd level pretty quickly same thing with the gear.

Dotting. As it happens, My irl group got up to the glassworks before we were distracted by Emerald Spire's release.

Thinking Investigator.

Dot for interest

I'm working on a half-orc ranger fortune finder/trapper who was raised by Humans, traveled to Magnimar and got involved in Serpent racing. Word began to trickle in about giants threatening the fringes of society so he decided to travel north and see if he could lend a hand against the brutes.

The build is a two weapon fighter. The archetypes provide half favored enemy bonuses against other creatures, gives trapfinding and disable device as a class skill. Replaces spells with traps. My intent is to try and cover some of the rogue niche while providing decent offense.

I'd like to submit Lazur Anil. His group made in under the glassworks and fell apart.

Max HP at first level? Half plus 1 after that?

Do we start with the standard gold for a 2nd level character?

For your consideration


Half-orc Ranger Fortune Finder/Trapper 2

Kul'Moran was of course the result of an orc raid on a border town. Luckily, the people did not hold the assault against the growing child and so he was born to a human family. They treated him like their other children. He grew up knowing his share of bullying and mistreatment by some but all in all his was a good life. He worked with his father and brothers as trappers and occasional bounty hunters. The only things missing for Kul were fortune and glory, something his brothers and he dreamed of. Then the giants came.

Were they then as skilled at fighting giants as they had grown in taking down men or beaver. Alas, they were not. The rest of the town faired little better. In the fight, his little brother, Garen, was killed. They began to train to fight giants after that but things were never the same. Garen was the life of the family and everyone was on edge. This so disrupted the family harmony that Kul decided he needed to get away. He chose life on the road and headed for Magnimar.

In Magnimar he leaned of Serpent Running and began training and competing. When rumors started coming in of giants on the move in the hinterlands, Kul packed up. The next morning he caught a ride with a small caravan headed north to Sandpoint, nearly a frontier town itself. Perhaps he'd have a chance to remove a few giants from the land while he was there.

Initiative +2 
AC 17, touch 12, Flat Footed 15 (+2 Dex, +4 Armor, +1 shield) 
HP 28 (2d10(16)+4con+4fcb) 
Fort +7 Ref +7 Will +2 

Speed 30ft (30' in armor)
MW Scimitar +6 (1d6+3/18x2)
TWF Scimitar +5 (1d6+3/18x2)
TWF Small spiked Shield +3 (1d4+3/x2)

Orc Hornbow +4 (2d6+3/x3, range 80') 

Str 16 Dex 15 Con 14 Int 13 Wis 10 Cha 10 
BAB +2 CMB +4, CMD 17 

Stat Purchase
Base: S14 D15 C14 I13 W10 C10
Race: S+2

1. Two weapon fighting
2C. Double Slice
2C. Endurance You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued.

Serpent Runner: When fighting with two weapons, the penalty imposed on your primary weapon is reduced by 1.

Giant Slayer: Your family’s village was plundered by giants in the wilds of Varisia, leaving nothing but a smoldering ruin. After the destruction of your village, your family trained for combat against giants to prevent such a tragedy from ever happening again. Since hearing of giants mobilizing throughout the countryside, you ventured to Sandpoint to help the town prepare for a possible incursion. You gain a +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype.

[Spoiler= Skills] 
18 = 12 class + 2 intelligence + 4 background

Acrobatics 0 (0 rank, 2 Dex, -1 armor)
Climb* 7 (2 rank, 4 class, 3 Str, -1 armor)
Disable Device* 8 (2 rank, 4 class, 2 Dex)
&Handle Animal* 4 (1 rank, 3 class, 0 Wis)
Intimidate* (1 rank, 3 class,
&K(geography)* 5 (1 rank, 3 class, 1 Int)
&K(nature)* 5 (1 rank, 3 class, 1 Int)
Perception* 5 (2 rank, 3 class, 0 Wis)
&Profession Trapper* 4 (1 rank, 3 class, 0 Wis)
Ride* 7 (2 rank, 3 class, 3 Dex, -1 armor)
Sense Motive 0 (0 rank, 0 Wis)
Stealth* 7 (2 rank, 3 class, 3 Dex, -1 armor)
Survival* 7 (2 rank, 3 class, 0 Wis)
Swim* 7 (1 rank, 4 class, 3 Str, -1 armor)

Common (Taldane), Varisian

Class Abilities:

Trapfinding: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.

Hinterlander: A fortune-finder adds 1/2 his level (minimum 1) on all Climb and Swim checks. Replaces Tracking.

Favored Enemy: At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. 1) Humanoid-Human;

Wild Empathy: 4

Combat Style: Two weapon fighting

Endurance: bonus feat

Half-orc Racial Traits:

Half-orc characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. 

Medium: Half orcs are Medium creatures and have no bonuses or penalties due to their size. 

Normal Speed: Half orcs have a base speed of 30 feet. 

Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Dragon Sight (2 RP): Half-orcs with this trait gain some of the keen senses of dragonkind. They have darkvision with a range of 120 feet. This replaces darkvision and intimidating. Source PZO9470

Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.


Belt Pouch (Caltrops, chalk x10, small steel mirror, whetstone, flint and steel) 3.25#
Backpack (candles x5, rations x3, silk rope 50', pitons x3, 5 fish hooks, string 50', sewing kit) 11.6#
Water skin 2#
MW Lamellar leather armor 25#
MW Scimitar 3#
Small spiked wood shield 5#
Orc Hornbow (STR +2) 7#
40 arrows 6#

Light Load 76, Medium Load 153, Heavy Load 230 
Total Gear Weight: 62.75 pounds, Light Load (plus the fraction that coin weighs is still well under a light load) 

PP GP 11 SP 2

Just noticed this, and would like to submit a dwarven Arsenault Champion.

The last few games I was accepted into, died. :(

Yes, I played in a runelords, but with a different character,
I can keep any info quiet.

Will adjust back down to level 2, if accepted.

You may choose to either roll for HP or take half dice plus 1. Standard wealth for a 2nd level character.

Since it turns out I'm going to be quite busy this weekend with family coming in from out of town, I will be extending the recruitment period by a day in case there are any other questions. It now ends Monday August 12th at 11:59 PM.

Just got a 10 on the app, but that doesn't count . . . .: 1d10 + 3 ⇒ (5) + 3 = 8

I must withdraw. Thanks.

Good gaming, all!

If recruitment is extended, would love to try my hand at a Warpriest of Desna/Knife Master Rogue (no traps).

Focus on short ranged starknife attacks, 20-30 feet. And, flanking starknife melee (+1d8 sneak stab).

Weapon damage starts at 1d6 and increases with Warpriest levels.

Would also like to go with Way of the Shooting Star (Desnan divine Fighting technique) and Startoss style tree...

Hey GM, curious minds would like to know when you and your group will make a decision on new PCs?

PS updated Inoli with a developing backstory

Alrighty! Apologies for the delay, but if Calin Moonbreeze, Lazur Anil, and Morgrym Stonestepper could please report to the discussion thread!

Congrats people, have fun!

Thank you for choosing me, be right there.

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