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![]() Tentatively dotting; I'm looking at a Human Ranger. He was a woodsman whose wife was/is a witch and his daughter has been stolen away by witches. He blames his wife (whether she was complicit or not) but has left their lodge in the snowy wilds and is now on the hunt for his daughter and revenge. He'll primarily use a Bow but also have hand axes. Traits:
Drawback
Are the traits too on the nose?
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![]() Grumbaki wrote:
I was thinking the same thing. Possibly dip into swashbuckler (Picaroon) for TWF & Finesse with a light weapon in one hand, gun in the other. How many tables can the GM run at once ;) ![]()
![]() A short Halfling dressed in grubby finery, the kind a merchant might wear if he'd not changed his clothes in a few days, stands before you grinning broadly. His blackened teeth are somewhat off-putting but when he speaks he does so with confidence. He clasps your hand in his with both of his, shaking it readily.
Knife Master Unchained:
Halders Isgood Halfling unchained rogue (knife master) 1 (Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) N Small humanoid (halfling) Init +5; Senses Perception +4 -------------------- Defense -------------------- AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size) hp 10 (1d8+2) Fort +2, Ref +6, Will +1 -------------------- Offense -------------------- Speed 20 ft. Melee dagger +2 (1d3-1/19-20 plus 1d8 sneak attack) or . . dagger +2 (1d3-1/19-20 plus 1d8 sneak attack) or . . sap +4 (1d4-1 nonlethal plus 1d4 sneak attack) Ranged light crossbow +4 (1d6/19-20 plus 1d4 sneak attack) Special Attacks sneak attack (unchained) +1d6 -------------------- Statistics -------------------- Str 8, Dex 16, Con 13, Int 14, Wis 10, Cha 14 Base Atk +0; CMB -2 (+2 dirty trick); CMD 11 Feats Two-weapon Fighting, Weapon Finesse Traits intrepid volunteer (combat maneuver), reactionary Skills Acrobatics +7 (+3 to jump), Appraise +2 (+4 on items valued by weight when using scales), Bluff +6, Diplomacy +6, Disable Device +7, Knowledge (local) +6, Perception +4, Sense Motive +4, Sleight of Hand +7 (+7 to conceal a light blade, +9 when within 30' of a human), Stealth +11 (+13 when within 30' of a human), Use Magic Device +6 Languages Common, Dwarven, Goblin, Halfling SQ hidden blade, human shadow, skulker Combat Gear potion of cure light wounds, potion of mage armor, caltrops; Other Gear leather armor, crossbow bolts (20), dagger (5), dagger, light crossbow, sap, backpack, bandolier[UE], bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hemp rope (50 ft.), merchant's scale, mess kit[UE], mirror, soap, thieves' tools, torch (10), trail rations (5), waterskin, 29 gp, 3 sp -------------------- Special Abilities -------------------- Hidden Blade +0 bonus on Sleight of Hand checks to conceal a light blade. Human Shadow Hide behind creatures at least one size larger; +2 Stealth/sleight of hand when within 30' of a human. Skulker +1 racial bonus to attack foes denied their Dex AC bonus. Sneak Attack (Unchained) +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed. Made with Hero Lab
build & play plan: In combat, Halders plans to get close by hiding behind medium creatures including his allies, then throwing daggers or sneaking around to flank. He'll also use all the dirty tricks he knows to put the creature out of action for a round, giving his allies an edge. He'll be taking feats and combat tricks that increases damage with daggers and his ability to annoy the hell out of the GM by hobbling the monsters. In play, Halders is a (pretty bad) merchant and follower of Abadar. He'll be adding skill points to the merchant profession & appraise occasionally and is suited to play as a face with points in diplo and bluff. A full backstory is forthcoming & alias if chosen for the game. ![]()
![]() DM rel20 wrote: Since it's not PFS, would you consider allowing the luckbringer? Wah!? oh wow. I was under the impression this was PFS. Ok, back to the drawing board :DStill looking at small creature Rogue Build ![]()
![]() Galessa wrote:
You beat me to a sorcerer... hmm, ok. Instead of another caster I am going to submit a halfling rogue (bandit, knife master).The small merchant, grins broadly, revealing his blackened teeth. He clasps your hand in his, shaking it readily.
current statblock, still tinkering, happy to edit: Halders Isgood Male halfling rogue (bandit, knife master) 1 (Pathfinder RPG Ultimate Combat 71, 72) N Small humanoid (halfling) Init +3; Senses Perception +6 -------------------- Defense -------------------- AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size) hp 9 (1d8+1) Fort +2, Ref +6, Will +1; +2 vs. fear -------------------- Offense -------------------- Speed 20 ft. Melee . . dagger +4 (1d3-1/19-20) or . . sap +4 (1d4-1 nonlethal) Ranged . . dagger +4 (1d3-1/19-20) Special Attacks sneak attack +1d6 -------------------- Statistics -------------------- Str 9, Dex 16, Con 13, Int 14, Wis 11, Cha 12 Base Atk +0; CMB -2; CMD 11 Feats Weapon Finesse Traits hidden hand, inspired Skills Acrobatics +5 (+1 to jump), Appraise +6, Climb +1, Diplomacy +5, Disable Device +5, Knowledge (local) +6, Linguistics +6, Perception +6, Profession (merchant) +4, Sense Motive +4, Sleight of Hand +7 (+7 to conceal a light blade, +8 to conceal light weapons), Stealth +11, Use Magic Device +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception Languages Common, Halfling SQ hidden blade Other Gear dagger (6), sap, 117 gp -------------------- Special Abilities -------------------- Fearless +2 bonus to save vs. fear (stacks with halfling luck). Hidden Blade +0 bonus on Sleight of Hand checks to conceal a light blade. Sneak Attack +1d8/+1d4 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
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![]() Lots of interesting opportunities using gestalt classes. Dotting for sub. I have two ideas that I'm trying to reconcile The first is a Gunslinger/Spiritualist - He is on the path of redemption having killed his sister, who is now his companion in this life and the next.
The second is a Gunslinger/Medium (reanimated medium) - He died and now inhabits another body. [The Reanimated Medium is meant to inhabit his own body however if the GM allows it the spirit of the PC could inhabit another's body.] If anyone has any thoughts on this I'm happy for feedback ![]()
![]() I'm still new to PBP but enjoying the games I'm in so far. I remember Eberron but didn't play in the setting. Still keen to read up on it. I seem to remember its quite noir-esque? It conjures up an investigator. In fact, if we go PBP I'd like to submit some sort of Half-Elf Investigator (Spiritualist archetype) who uses a gun. Or, if guns aren't allowed a hand-crossbow. ![]()
![]() Ela Kukai wrote:
You don't want to start a new character? ![]()
![]() GM Sapphire Fox wrote: I have sent a message to the two on the waiting list, if they decline I will get two more So are we looking at 5 or 6 in a group? I'm keen to start playing. :)I welcome any feedback on my character so if anyone has suggestions I'm happy to look at modifying Ram. I flavoured a dwarf fight as an Osirion and thought it would be fun for him to be a bit of an amateur treasure hunter, turning the jewels he finds into jewellery. Zombie Wolf has not participated in any online campaigns. |