A Push of the Fates.... Zakhara... You Jewel!

Game Master Insnare

The Free City of Muluk takes it name from the long, unbroken line ofrulers whose history predates the Enlightened Throne in Huzuz It isknown for its exquisite regal purple dyes produced from local indigo plants.Muluk lies along the shore of the Great Sea at the mouth of the River Al-Zalim. Like most of the Free Cities, Muluk is a fiercely independent martialstate, engaged in unrelenting, low-grade conflict with the savage hill tribes ofthe nearby Furrowed Mountains, the ravaging pirates from the Corsair Isles,and the hostile armies of Umara and Qadib, both neighboring Free Cities

MULUK

LootSheet


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Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

" Oh I cane from Faerun, North of here, Far Far North of here. In a land called the Dalelands specifically Dagger Dale."

Frackit gets serious as he seems to draw into himself." I was to be a jeweler there My master both in craft and in faith to turn it over to me so he can return to being an adventurer. To experience the twilight years seeking the Divine Joke. Like most things fate had another idea."

Frackit shook his body fighting against the words regurgetating the visceral horrors of his past. " The Zhents followers of First the Black Hand came. Sacked the Town and outlying lands with magic. Wizards on foul beasts, undead, beholders even devils used to conquer and hold the very lands. People who fought at first began disappearing. Until we found them dead, enslaved or worse transformed'

He looked up but away." By The Sparkling Wit I fled when my master was slain. Slain for Herecy and scheming. As well as his humorous commentary on the slavish doctrine of the Zhents lead to him dying."

" Wounded in the blood of war, and baptised in the bonds of oppression I had to become something new. Not rhe wide eyed humorous artisan fo the Watchful Gaurdian, but recast into an Axe and Shield...."

He blinks and then shakes it away. " Just note they are a group who seek to dominant the world via any means, often now through strife and discorse before coming in to sieze a weaker lands and rule with iorn grips via tryanny. Especially backed by foul gods both living amd dead" frackit says not quite relaxed but nolonger shaking.

" Hope that helps."


Shot Putter Funkmeister

She says, "Well, I thought the world ended somewhere in the Lands of the Yakmen. Maybe the Grand Caliph(may he reign for One Thousand and One years) should rescue you from this tyranny. He is wise and benevolent."

She then says, "Your groups seem like you have been traversing empty fortresses for a very long time. I am amazed by your skills."


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fetch spell: detect magic (<= 75%): 1d100 ⇒ 57


Shot Putter Funkmeister

You lay the items on the floor you want Fadilah check for magic in front of the door to the next room.

Nura's Scimitar 1d100 ⇒ 89 has moderate magic but its source is unknown

Brooch 1d100 ⇒ 86 has faint magical properties

Ring 1d100 ⇒ 31 faint transmutation magic

Jambiya 1d100 ⇒ 51 faint magical properties

Lamellar Armor 1d100 ⇒ 51 has overwhelming magical properties

Door 1d100 ⇒ 46 has faint abjuration spell on it.

If there is anything that I missed, please tell me.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Can we check this jambiya I've been carrying as well? Brass jambiya which seems older than the loregiver (Got from Aljaz's uncle when we rescued Aljaz and Boomer from the shipwreck. Post reference: https://paizo.com/campaigns/v5748p75ivjsr/gameplay&page=38#1885)... apologies if we checked it at some point, but I couldn't find it.

If Fadilah is done, Zairiah checks the door for traps.

Find/Remove Traps (95%): 1d100 ⇒ 76


Shot Putter Funkmeister

1d100 ⇒ 84 there is faint magic on it

Fadilah checks the door for traps but there are no traps on the door but it is locked.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

I'm back! Glad we've survived!


Shot Putter Funkmeister

I got back too. I had been travelling hard for the past three weeks. First real vaca since 2019.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

Vacations are hard! Now that I'm home and at work, I can rest up!


Shot Putter Funkmeister

Unlock the lock? It is magical


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah is hesitant to unlock the door, knowing how she was just hurt badly by a magical trap, but since they seem to have no other way forward, she proceeds with unlocking the door.

Open Locks (95%): 1d100 ⇒ 48


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Shot Putter Funkmeister

Are you using the chimes?


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

As Zairiah approaches the door she suddenly remembers that they have the chimes of opening, and uses those.


Shot Putter Funkmeister

Zairiah uses the chimes and the door opens with a creek as if it had not been opened for centuries. The room is eerily lit but there are not lanterns in the room. The walls hold shallow, recessed shelves and the floor is covered by a fraying carpet and there is a table in the middle.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Anything on the shelves or the table?


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Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

Nothing suspicious in that room!

"Why magically lock a room full of nothing?"


Shot Putter Funkmeister

Roll the d6 to see if you find anything


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Frackit checks to see if the room is safe.

Unsafe Room: 1d10 ⇒ 5


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura makes a concerted search of the chamber.

Search: 1d6 ⇒ 5


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

search: 1d6 ⇒ 6


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Search: 1d6 ⇒ 2


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

1d6 ⇒ 6


Shot Putter Funkmeister

Fadi 1d6 ⇒ 6

You guys search the room for clues or items or trap or whatever. The shelves are dusty and you find some old cobwebs.

As per the directions given to me by Zairiah, your party moves on to room #10, you open the door and this grisly chamber is stacked high with
bodies, dragged here to rot after a long-forgotten
battle. The desert heat has mummified the corpses,
leaving their dying expressions discernable. The bodies
appear to have been stripped of valuables already.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

Nura suppresses a shudder. "Being around this much dead makes me nervous.


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

"Meh. What could go wrong?"


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah sighs.

Well, this is where the secret door is supposed to be, in the floor. Not going to be fun, but we'll have to move, uh, things around in order to examine all of the floor.

Unless... Fadilah, is there a spell for that?


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

" Could Burn em" he said as he looks at them.


Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

"Moving things around? Unseen servant, I suppose," says Fadilah.

"That locked empty room might have an illusion on it," she also notes. "Just occurred to me. Perhaps I can detect one."


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

I meant for detecting secret doors, but either way. There should be one in this room somewhere. It's just finding it with all of this...

Detect Secret Doors: 1d3 ⇒ 1

I have a 1 in 3 chance of finding one if actively looking, so I think that does it... but will wait until the GM confirms. It might be hidden under something so normal looking doesn't work... or an illusion, like Fadilah said.


Shot Putter Funkmeister

Zairiah looks and can see under the bodies a trap door. Those bodies need to be moved in order to access it.


Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

"Ugh," Nura winces, but sets about the task of moving the bodies.


Shot Putter Funkmeister

The grisly work takes some time but luckily they do not have the stench that you have witnessed when you were in Al-Anwahr because the bodies have been here for much longer than a month. You cleat the trap door and open it. Inside there is what looks like the skeletons of women and children who tried to survive a siege.

GM Rolls:

Spoiler:
2d12 ⇒ (12, 11) = 23 23d10 ⇒ (7, 1, 7, 10, 5, 1, 1, 10, 2, 10, 4, 10, 2, 10, 8, 7, 2, 8, 8, 1, 1, 9, 9) = 133

You find on the skeletons 23 pieces of jewelry.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah examines the area to ascertain whether it is just a hiding place or whether there is a way further down.

Assuming from the skeletons that it is just a hiding place though-?

If there is nothing, she retrieves the grisly loot, and says

Well, that looks like the entirety of the treasure, although we could go back to the other rooms and check specifically for other hidden areas, if you all prefer, but I didn't see any other notations on the map, and it looks like others have been here before us... a long time before us, considering the state of these bodies.

So, all that is left is the well, then? Should we try getting to it through the wall in here rather than going back up to the top?

She keeps an eye on their guest, wondering what her next move/request will be.


Shot Putter Funkmeister

Kamalla says, "Whatever you deem the wisest course of action should be? What do you think Mr. Frackit?"


Shot Putter Funkmeister

To the well?!?!?


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Yeah, that sounds like a good default strategy. I personally would rather break through the wall, but I don't think that my shovel is up to it. :)


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

To the well!


Shot Putter Funkmeister

You go back upstairs to the mouth of the well and the well is a
dry pit, perhaps 10 feet across, its stone-lined walls
choked with pale ivy and its bottom lost in inky
blackness. The dry well is more than 60 feet deep.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

Unsafe Walls,ceilings, floors: 1d10 ⇒ 2

Frackit begins to tap and test the walls and floors of the stairwell again wondering if thier is a way to the well.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

Zairiah looks for a place to tie off a rope.


AC -2 (1 without Shield) / HP: 40/40 / THAC0 17 (15 with Scimitar)

Aggrammar assists with securing a length of sturdy rope to a solid section of the well's edge, making sure it can support the weight of those who need to descend.


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Female Human Wizard (Sha'ir) 6 | 14/14 HP | AC 9 | Saving Throws Paralyzation, Poison, or Death Magic 13 Rod, Staff, or Wand 9 Petrification or Polymorph 11 Breath Weapon 13 Spell 10

Fetch spell: light (<= 75%): 1d100 ⇒ 8

Fadilah whispers to her gen, then a few minutes later she casts a light spell on a pebble and drops it into the well.


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Shot Putter Funkmeister

Frackit

Spoiler:
You test the walls there is one that is a little weaker but you surmise that it would take hours of back breaking work to put a human sized hole in it and then you also figure the depth would only be about 40ft instead of 60.

Once Fadilah's lit pebble hits the bottom of the well, you see a clutter of
debris and glittering coins!


Shot Putter Funkmeister

Who is first? What is the order of you going into the well?


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Female Human Fighter 6 (Corsair Kit) | AC 5 | 43/46 hp | THAC0 15 | PPD 11 RSW 13 PP 12 BW 13 Sp 14 (-1 magical) | +1 to hit/damage (+1/+2 with short bow, +2/+3 with scimitar)
Weapons:
Jambiya 1d4+1, Short Bow 1d6+2, Scimitar 1d8+3

"I guess that I'll go first," Nura says, taking hold of the rope and climbing over the side.


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

For now, Zairiah is going to stay at the top and cover Nura with her bow. If anything tries to attack her, she will attempt to shoot it.


Gnome Male Glitterbtight 6th |HP 25/25|AC:4 (6)|THAC0:18|1st-4/4 2nd-3/3 1st-2/2|Station 5

At the top he sees the others heading down and chuckles. " I can go down next"


Male High Elf Desert Rider 5 (AC: 3| HP: 43(-1 subdual)/47 | THAC0: 16 | Infravision 60')

Paritosh is also willing to go, at any point.


Shot Putter Funkmeister

Agrammar and Fadilah, when for you?


Maps | Loot | Female Elf Thief (Merchant-Rogue) 7 | HP 27/30 | AC 4 | THAC0: 17 | Saves: PPD 12 / RSW 12 / PoP 11 / Breath 15 / Spell 13 | Con Save Bonus +3 | Infravision 60 feet | Station: 6 | Reaction Adjustments: Dex +1 / Charisma +5

You go next, Kamalla. You were the one who told us about the treasure. You deserve to be one of the first to glimpse it.

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