GM RePete's GD VII Grotto of the Deluged God
(Inactive)
Game Master
RePete
Maps/Handouts
|Kintargo Area Map | Combat Slides |
Welcome pathfinders!
As stated, we'll be starting in the first part of October. This gives you some time to make any final touches to your profile/character. I do like having headers. I'm not overly picky as long as you have HP, AC, CMD, and Saves. If you need help with formatting it, I have a link in my profile. Please make sure your profile is complete.
If you have a dayjob, go ahead and roll it now. If there are any special nuances with your character I should be aware of, be it strange combinations or an obscure ability/trait, please share. It's better for us to get any confusion handled ahead of time vs in the middle of the game.
You don't need to post your 'Chronicle Bits' here. Instead, fill them out in my (Link) Handy Dandy Form.
Finally, go to the map link above and fill in your initiative and your preferred location in standard marching order. If you don't fill in these two sections, I'll have you go last in initiative. I do tend to use block initiative format.
We are still about a month away, but you are free to tag in on the gameplay thread. I'll reach out to you when we are closer to start time.
male Dwarf Fighter 7 | HP 65 | AC 23; Touch 12; FF 23 | F +8; R +3; W +5 | CMB+12; CMD 24 | Speed 20 ft | Init +0 | Perc +2 | Stealth: -3
I'm 3rd level now. I need to update.
Hi! Thanks for taking over.
I will definitely not be able to play the character I intended to because we are far away from concluding the adventure.
So I need to decide which character I will play on Oct 1.
Thanks
F Human SwarmMonger(Druid)-3 | HP 27/27 | AC 16, T 11 FF 15 CMD 14 | F+6 R+3 W+7 | Init+1 Perception+11 | Cat swarms:3/3
I believe we will be done with our game by Oct 1. If not, I've got back-ups who should work fine.
Assuming we do finish, Felixe will be lvl 2 (so some of her bits might change). She does have a couple of odd abilities: like the ability to speak to cats and the abilities of a swarm monger druid (where her familiar can become a swarm of cats). Other than that, she should be straight forward
Thanks for helping out
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
Altorin is free, so he'll be good to start on the 1st.
|Kintargo Area Map | Combat Slides |
We do have some leeway on start date due to Session 1's issues.
If need be we can always way a few extra days.
Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.
I didn't use this character in Session 1, so he's free to start whenever. Looking forward to it.
|Kintargo Area Map | Combat Slides |
Looks like were still waiting on a couple to check in. Everyone still ready to get started?
I'm going to reach out to the last two again and we can get started Wednesday unless someone needs a few extra days.
In the meantime, I need you to fill out the stuff on slide one of the maps link.
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
Hi GM,
I am ready and know which character I will play!
Taarik. I will fill out your form now. ;-)
male Dwarf Fighter 7 | HP 65 | AC 23; Touch 12; FF 23 | F +8; R +3; W +5 | CMB+12; CMD 24 | Speed 20 ft | Init +0 | Perc +2 | Stealth: -3
I'm going to get a suit of leather armor.
F Ifrit Arcane Duelist-1 | HP 10/10 | AC16 T11 FF15 | F+2 R+3 W+1 CMD14 | Init:+5 Percept+3, darkvision 60' | Performances: 4/6 | Current effects:
It looks like Felixe isn't going to be done for a few days at least, so I'm bringing in a back-up if that's okay. I'll check over Leeda's character sheet tonite to make sure everything is up to snuff
Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.
I filled out my info on slide 1.
|Kintargo Area Map | Combat Slides |
Leeda Faire wrote: It looks like Felixe isn't going to be done for a few days at least, so I'm bringing in a back-up if that's okay. I'll check over Leeda's character sheet tonite to make sure everything is up to snuff That's perfectly fine with me. Thanks for letting me know. :-D
Half-Elf Kineticist 2 - HP 21/21, AC 17/T: 13/FF: 12 - Perception +12 - F: +7/ R: +6/ W: +1 - CMB: +0 - CMD: 13, Speed: 30, Init. +5
Altorin has updated the slides and doc as well.
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
Hello GM, can we also have a standard marching order and you move our tokens? ;-) Taarik would rather not end up alone because I moved his icon first or last.
|Kintargo Area Map | Combat Slides |
Lol. Quite true on March order.
I've been work 19+ hr shifts daily so my brain has been a bit foggy.
Thanks for the gentle reminder
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
Thanks for the game and great setting! Although you have such shifts! :-(
|Kintargo Area Map | Combat Slides |
I am out of state until Saturday October 20th. The internet is proving less reliable than I'd anticipated. I plan to still post once per day. But in case that doesn't happen, I promise I haven't abandoned you. :-P
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
Sorry for the delay. This game somehow did not show updates for me.
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
GM, just to clarify: Would the information we have gathered already be enough for the VC? What exactly are we chasing after in the cave?
Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.
The captain thought the currents were being magically manipulated, and I noticed that the currents seem to be aimed toward the cave. The VC told us to follow any leads we found. My guess is that if we go to find him, he will just send us back to check out the cave, because that seems how VCs work in my experience. ;)
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
Perfect! Thanks! Missed the part where the currents were going to the cave! :)
|Kintargo Area Map | Combat Slides |
Halunzet "Hal" Methrigum wrote: The captain thought the currents were being magically manipulated, and I noticed that the currents seem to be aimed toward the cave. The VC told us to follow any leads we found. My guess is that if we go to find him, he will just send us back to check out the cave, because that seems how VCs work in my experience. ;) Hal is correct. :-P
As for not having the required skills, its not going to ruin your day. Just makes it a little more interesting.
Work has been nuts. I'll be getting a post up later this evening when I get home.
Your Survival and Hydrokenesis would be fine to combine for the situation in place of those skills.
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
Hi GM, are we going to finish this game before Nov 19?
You probably already know but I just wanted to make sure you are aware that games need to be reported by then. ;-)
|Kintargo Area Map | Combat Slides |
We should be Taariik. We are nearing the end.
Sorry for my absence last day ish... I got stuck working a 24hr shift and I collapsed when I got home.
Apparently I'm not as young as I used to be...
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
No worries! The game can end later whenever we want.
I just wanted to point out that reporting has to be done by Nov 19. :-)
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
Gm, Just so I am sure I didn't just release my summons in vain.
:-) This is not supposed to be a fight but a rescue, right?
|Kintargo Area Map | Combat Slides |
Hal: 1d20 ⇒ 12
Leeda: 1d20 ⇒ 2
Altorin: 1d20 ⇒ 14
Balin: 1d20 ⇒ 16
Taariik: 1d20 ⇒ 12
Me: 1d20 ⇒ 20
Sorry. Looks like no boons for you guys. :-/
Will be this afternoon/evening before I have a chance to continue with the dragon. For gameday purposes, game has been reported. Just need to finish up now.
|Kintargo Area Map | Combat Slides |
Started working on Chronicle Sheets. Technically Taariik we need 1 roll left for these guys to end the scenario, but at this point you've earned your second PP.
If you haven't filled out this form yet, please do so to make it easier for me to do the chronicles.
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
GM RePete wrote: The first cultists continues to speak "You...really?" His mouth hangs open in disbelief...though his overtly hostile appearances visibly softens.
The energetic one jumps up and down in the boat...rocking it violently. "THAT'S AMAZING!!! Did you really? NO WAY!!! Surely, there is something we can do to aid your cause. For a just cause of the gods can not be denied!"
Guys, any idea what to tell them where to aid? I am a little afraid of the backlash! :-)
Male CG gnome ranger (trapper) 3 | HP 25/25 | AC 18 T 14 FF 15 | CMB +2, CMD 15 | F: +4, R: +6, W: +3 | Init: +7 | Perc: +9, SM: +2 | Speed 20 ft | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Active conditions: None.
The link goes directly to Leeda's sheet. I can't find mine.
Oh, and I forgot a Day Job roll ... Craft(traps): 1d20 + 11 ⇒ (1) + 11 = 12
F Ifrit Arcane Duelist-1 | HP 10/10 | AC16 T11 FF15 | F+2 R+3 W+1 CMD14 | Init:+5 Percept+3, darkvision 60' | Performances: 4/6 | Current effects:
thanks for the game!
@Balin: lemme know if you want the 50gp. I don't mind, just want to record it properly :)
| Male LG follower of Irori | Ifrit | Outsider (Native) | Paladin 2, Ninja 2, Medium 6 | Darkvision 60 ft | Speed 20ft | DR 5/bludg. 15/40 | HP 93/93 | AC 18 T 8 FF 18 / AC 20 with heavy shield | CMB +14 | CMD 22 | F: +19, R: +14, W: +17 (+18 vs. fear/confusion) | Init: +13 | Perc: -2, SM: -2, Dipl: +22 | Mind Arsenal 9/9 | Ki Pool 4/7 | Reroll 1/1 | Smite 1/1 | Influence 1/4 | Spirit Dance 17/18 | Eefriti Magic 0/1 | Boots of Speed 5/10 | Horseshoe 1/1 | Active conditions: defending bone
Looks great! Thanks for the botting in the last scene. ;-)
male Dwarf Fighter 7 | HP 65 | AC 23; Touch 12; FF 23 | F +8; R +3; W +5 | CMB+12; CMD 24 | Speed 20 ft | Init +0 | Perc +2 | Stealth: -3
leeda don't worry about it :)
Thanks GM! great game
GM - I'm 3rd level I should get out of tier gold. :)
|Kintargo Area Map | Combat Slides |
Balin Fireforge wrote: leeda don't worry about it :)
Thanks GM! great game
GM - I'm 3rd level I should get out of tier gold. :)
Should be fixed now Balin.
male Dwarf Fighter 7 | HP 65 | AC 23; Touch 12; FF 23 | F +8; R +3; W +5 | CMB+12; CMD 24 | Speed 20 ft | Init +0 | Perc +2 | Stealth: -3
GM RePete wrote: Balin Fireforge wrote: leeda don't worry about it :)
Thanks GM! great game
GM - I'm 3rd level I should get out of tier gold. :) Should be fixed now Balin. Thanks!
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