Balin Fireforge's page

194 posts. Organized Play character for Qstor.

Full Name

Balin Fireforge




Fighter 5 | HP 47 | AC 21; Touch 10; FF 20 | F +7; R +2; W +4 | CMB+9; CMD 20 | Speed 20 ft | Init +0 | Perc +2 | Stealth: -3







Special Abilities







Common, Dwarven, Giant

Strength 18
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 13
Charisma 8

About Balin Fireforge

Balin Fireforge
Male dwarf fighter (two-handed fighter) 5 (Pathfinder RPG Advanced Player's Guide 108)
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +2 (+4 to notice unusual stonework)
AC 21, touch 11, flat-footed 21 (+9 armor, +1 deflection, +1 natural)
hp 47 (5d10+13)
Fort +7, Ref +2, Will +4 (+2 bonus vs. spells and spell-like abilities of the enchantment (charm) school, +2 bonus vs. spells and spell-like abilities of the enchantment (compulsion) school)
Defensive Abilities defensive training; Resist stubborn[APG]
Speed 20 ft.
Melee +1 dwarven longaxe +12 (1d12+8/×3) or
dagger +9 (1d4+4/19-20)
Ranged light crossbow +5 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 dwarven longaxe)
Special Attacks ancient enmity[APG], overhand chop, shattering strike, weapon training (axes +1)
Str 18, Dex 10, Con 14, Int 10, Wis 14, Cha 8
Base Atk +5; CMB +9 (+10 sunder); CMD 20 (24 vs. bull rush, 21 vs. sunder, 24 vs. trip)
Feats Cleave, Cleaving Finish[UC], Goblin Cleaver[ARG], Orc Hewer[ARG], Power Attack, Weapon Focus (dwarven longaxe)
Traits civilized, ruthless
Skills Acrobatics -5 (-9 to jump), Climb +3, Craft (weapons) +6, Handle Animal +3, Knowledge (dungeoneering) +5, Knowledge (local) +8, Linguistics +3, Perception +2 (+4 to notice unusual stonework); Racial Modifiers lorekeeper[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Goblin, Orc
Combat Gear oil of bless weapon, potion of cure light wounds, wand of cure light wounds, alchemist's fire; Other Gear +2 banded mail, leather armor, +1 dwarven longaxe[ARG], crossbow bolts (10), dagger, light crossbow, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork weaponsmithing tools, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, whetstone, 1,492 gp
Special Abilities
Ancient Enmity +1 Gain a racial bonus to attacks vs. Elves.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Goblin Cleaver Cleave against non-adjacent target smaller than you.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Orc Hewer Cleave non-adjacent target your size.
Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next rd if you fail.
Weapon Training (Axes) +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes