Amiri

Leeda Faire's page

33 posts. Organized Play character for RobL8675309.


Full Name

Leeda Fair

Race

Ifrit

Classes/Levels

Arcane Duelist-1 | HP 10/10 | AC16 T11 FF15 | F+2 R+3 W+1 CMD14 | Init:+5 Percept+3, darkvision 60' | Performances: 4/6 | Current effects:

Gender

F

Size

M

Age

19

Alignment

CN

Deity

Calistria

Languages

Common, Ignan

Occupation

Performer

Strength 16
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 8
Charisma 14

About Leeda Faire

Leeda Faire
Female Arcane Duelist(bard)-1
CN Medium Humanoid (Human)& Outsider(Native)
Init +5; Senses Perception+3, darkvision 60'
FAME: 4 | Prestige Pts: 2 | EXP: 2
Faction:Liberty's Edge | PFS#:203196-3
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Defense
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AC 16, touch 11, flat-footed 15 (Armor+4, Dex +1, Shield+1)
HP 10 (1d8 +2)
Fort +2 Ref +3 Will +1
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Offense
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Speed 30 ft.
Melee:
-Dagger +3, 1d4+3, 19-20/x2, P, 10'
-Longsword +3, 1d8+3, 19-20/x2, S

Ranged:
-Whip +3, 1d3+3 nonlethal, trip, disarm, 15'
-Short bow +1, 1d6, 60'

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Statistics
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Str 16, Dex 13, Con 14, Int 12, Wis 8, Cha 14
Base Atk +0; CMB +3; CMD 14

Feats
-B)Arcane Strike
-1)Lingering Performance

Traits
-Fiery Glare(race)-can always take 10 w/Intimidate
-Omen(faith)-+1 Intimidate, can swift action demoralize 1/day

Abilities
-Proficiencies: Simple WPs +bard, Lt armor, Shields
-Spells/Cantrips
-Bardic Performances-4+CHA(2)/day= 6/6

Spells Known
at will (0): Detect Magic, Dancing Lights, Read Magic, Prestidigitation
1/2/day (1): CLW, Grease(DC13)

Racial Abilities/Traits
-+2dex/cha, -2wis
-Darkvision 60'
-Wildfire Heart-+4 Initiative
-Mostly human-counts as both Outsider(native) and Humanoid(human)
-Hypnotic-+1DC for fascinate, immediately force re-roll 1/day
-Burning Hands(sp)-1/day, CL=HD, DC13

Adventuring Skills- (6class +1Int=7 ranks/lvl)

*Acrobatics^ +5 (1rank +1dex +3class)
*Appraise
*Climb^ +
*Craft:
*Diplomacy +6 (1rank +2cha +3class)
*Escape Artist
Fly^
*Intimidate +7 (1rank +2cha +3class +1trait)
*Kn:Arcana
*Kn:Dungeoneering
*Kn:Engineering
*Kn:Geography +
*Kn:History
*Kn:Local +
*Kn:Nature +
*Kn:Nobility
*Kn:Planes
*Kn:Religion
*Linguistics
*Perception +3 (1rank -1wis +3class)
*Perform:Dance +6 (1rank +2cha +3class)
*Perform:Oratory +6 (1rank +2cha +3class)
*Prof:
Ride^
*Sense Motive
*Sleight of Hand
*Spellcraft +5 (1rank +1int +3class)
*Stealth^ +
Survival
Swim +
*Use Magic Device +6 (1rank +2cha +3class)

*=in-class, ^=-ACP
ACP-1
Favored Class: Bard
FCB: 1)+1skill
Languages- Common, Ignan
Combat Gear-MW buckler 5/5, MW chainshirt, dagger 2/1, whip, longsword, short bow, quiverx2-40
Other Gear- spell pouch, belt pouch, backpack(warm blanket, bedroll, 10 candles, 1 torch, 50' silk rope), whistle, wand of CLW (50)[2PP] -potion of waterbreathing, air crystalsx2
Total Wt:
Money: 104.5 GP
Carrying Capacity- 0-76 Lt, 77-153 Med, 154-230 Hvy

Ability Descriptions:

Bardic Performance
Rallying Cry-At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audible components.

Distraction-At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Inspire Courage+1-A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Fascinate-DC 14-At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.
Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Appearance and Personality
5'10", 150#, black hair, dark eyes, darkly tanned skin, often smells vaguely of smoke. Leeda is pretty cynical about most things. She has a sharp tongue and takes offense easily (until she accepts someone as a friend). Originally from Pitax (in the River Kingdoms), she spent a few years working as a Calistrian prostitute for money. The particular history of Pitax has contributed heavily to her attitude. It has also led to her valuing of freedom over almost anything else.