Spirit of Pinvendor |
Private game
Thread creation completed!
I will add the required background choices for the Doomsday Dawn Part 1 (DDP1) later when I'm at home. For now, just go ahead and start discussing and building Level 1 characters!
I'm aiming to start swiftly as we need to catch up to the current Playtest period. :D
Spirit of Pinvendor |
For your reference, here are the Character Background choices for The Lost Star, Part 1 of Doomsday Dawn. These are also located in the Campaign tab as well.
During character creation, players each select a background for their characters. In Doomsday Dawn, players must select from the following unique character backgrounds while creating characters for “The Lost Star.” See pages 38–39 of the Pathfinder Playtest Rulebook for more on backgrounds.
Budding Osirionologist: The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you’ve never actually visited the nation. Some day, you hope to correct that.
Esoteric Scion: One of your family members belongs to a semi-secret society called the Esoteric Order of the Palatine Eye. You’ve long held an interest in perhaps some day joining the order and have studied strange topics in preparation for that day.
Family Friend: Your family has been friends with the Deverins of Magnimar for a generation, and you’ve grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters.
Goblin Renegade: You had been working with a gang of goblin burglars, but that new leader was no good. It took a lot of guts to stand up to him, but you survived! Now you’re stuck with the longshanks, but maybe you can get back at the old boss.
Criminal Lore skill.
Mind Quake Survivor: As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since. You’ve had strange thoughts and knowledge that you always felt weren’t truly your own.
Pathfinder Hopeful: You’ve long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society.
DSXMachina |
Ancestry: Human (Ulfen), (2 Free Ability Boosts) Wisdom, Cha.
HP: 8
Size: Medium
Speed: 25'
Languages: Skald
Ancestry Feat: Natural Ambition (+1 Class Feat) [Deadly Simplicity (+damage) or Healing Hands +1d8 to all healing]
Background: Probably Mind Quake Survivor, but alternatively the usual Family Friend.
Ability Boost: Wisdom, Cha/Int
Feat: /Hobnobber biscuit feat, how nice
Lore Skill: /Nobility
Four Free Ability Boosts: Wis, Dex, Cha, Int
Class: Cleric
Class DC: 14 (pg290)
HP: 8+Con
Class Boost: Wisdom
Proficiencies: Perception (T); Fort (E), Ref (T), Will (E)
Signature Skills: Diplomacy, Medicine, Performance, Religion & Deception/Athletics (Which I'll spend skill points to be trained in)
Weapons: Simple & Deity [Whip/Rapier] (T)
Armour: Light, Medium, Shields
Features: Divine Casting - 2x1st (Magic Weapon, Heal) & 4 Cantrips (Chill Touch, Light, Message, Prestigidation) [forbidding ward]
Deity: Calistria/Cayden
Domain: Passion Spell Points:~3 for Charm Touch
Channel Energy: (3+cha)~6/day for Heal
Background: Rising from the rumpled bedsheets, sleep eluding them with any fragments being spoiled by the incessant nightmares. X walked to the balcony and past the fluttering gossamer curtains. The wind of the steaming sea held a warm note of sweet sand in stark contrast with the briny industrial smell of the port. Nothing like the Northern climes they were brought up in, before the Ulfen wanderlust took hold.
Constantly being drawn south away from the homelands, was this fate or their Gods will? Contemplating upon the balcony above the city, their glistening body in the hoary moonlight. A sudden chill runs up the spine causing a shiver, an omen or simply lack of clothes?
Looking back at the figure on the well-appointed bed, face-down amongst the silken sheets. 'Done the job.' X thinks simply, before pulling on a fur cloak and descending the stairs outside.
DSXMachina |
I think I've done that right, with a couple of indecisions. I'm leaning towards Calistria, since I've not played a worshipper of her yet.
Now, I'm not sure how effective they'll be in combat.
The chill touch cantrip seems... OK? But if you are in melee, 2 attacks would be better than 1 spell for 1d8 - maybe.
The weapon rapier or whip has some utility, but might not be too great especially since AC will be 14-15 with Hide armour. I haven't really checked out flanking, but that might be my PC's job if it's like 3.5/PF. Alternatively a crossbow is always OK.
Ingrid Valdasson |
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Wow, just checked out what 'Hobnobber' feat actually does, (other than having a stupid name). "You can attempt twice as many Gather Info checks per day during downtime."
Wow, what GM actually runs Gather Info exactly that prescriptive way? (unless you are going for a 4e 'skill contest' thing with "Make 4 successes at DC15, before 3 failures")
Wouldn't most GM's generally just say make a G.I. roll, to find out stuff? Or 'what do you want to know? 3 things? (where to find X, who X is, who're their friends) make 3 rolls....
It just seems pretty rules lawyer-y, to actually know you can make Cha# G.I. rolls to find stuff but with the feat you can make 2xCha rolls. Plus wouldn't that invite 2 times the number of potential failures. I know if a player said, "I made 4 checks but failed 2" I'd be more likely to put bad stuff than "I made 2 checks but failed 1". Especially if there's only a finite amount of info I could give out.
Personally, I'd much rather have a +2 to the roll, or say G.I. is bumped up a training level, or even (in 5e parlance) give it advantage....which seems to be the implication of the Feat text, but without thinking it through. Even then it'd be a weak feat.
Ziska Rockripper |
1 person marked this as a favorite. |
I'm also eager to go.
Ingrid, I took a peek at your stats, and I think you might have shorted yourself on your perception bonus and Fort save.
Looks like you may not have added your level to your perception for being trained. 4 for wis 1 for trained at level 1 would be 5
and may not have added the extra +1 to Fort for expert rank. 1 for con, 1+1 for expert at level 1 would be 3.
I could be wrong though or just missing something.
Spirit of Pinvendor |
Initial post is up. Plus more info going into the campaign tab.
EDIT: The playtest recommends I advise you from the get go you will not be playing the same characters throughout the scenarios, but these characters you create for The Lost Star are considered the primary characters and will generally be the ones played during the parts of the ongoing scenarios' critical moments.