mafia The Lost Star, Doomsday Dawn Part 1 (Inactive)

Game Master pinvendor

Playtest fail...


The Lost Star Character Backgrounds:

During character creation, players each select a background for their characters. In Doomsday Dawn, players must select from the following unique character backgrounds while creating characters for “The Lost Star.” See pages 38–39 of the Pathfinder Playtest Rulebook for more on backgrounds.

Budding Osirionologist: The secrets buried in the seemingly endless sands of the nation of Osirion have long intrigued you, even though you’ve never actually visited the nation. Some day, you hope to correct that.

  • Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.
  • You gain the Terrain Stalker (rubble) feat, and you’re trained in the Ancient Osirion Lore skill.

    Esoteric Scion: One of your family members belongs to a semi-secret society called the Esoteric Order of the Palatine Eye. You’ve long held an interest in perhaps some day joining the order and have studied strange topics in preparation for that day.

  • Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.
  • You gain the Quick Identification feat, and you’re trained in the Esoteric Order Lore skill.

    Family Friend: Your family has been friends with the Deverins of Magnimar for a generation, and you’ve grown accustomed to hobnobbing with the aristocracy even if you have little or no interest in such matters.

  • Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.
  • You gain the Hobnobber feat, and you’re trained in the Nobility Lore skill.

    Goblin Renegade: You had been working with a gang of goblin burglars, but that new leader was no good. It took a lot of guts to stand up to him, but you survived! Now you’re stuck with the longshanks, but maybe you can get back at the old boss.

  • Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.
  • You gain the Quick Repair feat, and you’re trained in the
    Criminal Lore skill.

    Mind Quake Survivor: As a child, you once woke from a particularly harrowing nightmare, and this nightmare has plagued you ever since. You’ve had strange thoughts and knowledge that you always felt weren’t truly your own.

  • Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.
  • You gain the Dubious Knowledge feat, and you’re trained in the Dominion of the Black Lore skill.

    Pathfinder Hopeful: You’ve long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society.

  • Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.
  • You gain the Additional Lore feat, and you’re trained in the Pathfinder Society Lore skill.
  • Where and When:

    This chapter of Doomsday Dawn takes place in the year 4707 ar (11 years prior to Golarion’s present) in the Varisian city of Magnimar, just before the events of Pathfinder Adventure Path #1: Burnt Offerings, the first installment of the Rise of the Runelords Adventure Path. Knowledge of the ancient empire of Thassilon remains obscure and unknown to the world at large, and with Osirion’s ruins only recently opened to exploration, the Aucturn Enigma itself has not yet been rediscovered. Since this chapter takes place before the first Pathfinder Adventure Path, there are no implications to the world based on the outcomes of previous campaigns that may have played out at your table.