PF2: Playtesting til we just couldn't anymore (Inactive)

Game Master Wandering Wastrel

NPC LISTING I BATTLE MAP I REGION MAP


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OK, since none of you are trained in Thievery your options are to break down the locked door or go through the unlocked door.


TOLD you you'd be in trouble if I ever rolled more than a 2 for damage.


@Edric - yes, 11 total.

Just waiting on Irfan and Gaven


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

I should just mention that I live in Western Canada, and therefor I'm probably in a later timezone than some of you.


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

And I somehow missed the fact that Lani healed me... Let's change that Lay on Hands into a Raised Shield, if that's okay


Crit fail on burning hands means double damage!


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Wandering Wastrel wrote:
Crit fail on burning hands means double damage!

Ouchies


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

I think you gave the goblin a new ear piercing =P


Male CN Half-Elf | Cleric of Nethys 1 | HP: 17/17 | AC 12 | TAC 10 | F: +3, R: +1 W: +6 | Init: +5 | Perception +5 | Speed 25ft | Active conditions: None.

Yeah, it better run! There's more where that came from.


OK, that's two votes for leaving, which is half the group. Rather than risk a split I'm going to say that you left and came back.

The AP is slightly vague on what happens if you do this, but it doesn't say that the place gets re-stocked with monsters on your return.

So heal up, restore your spell slots and we'll take it from where we left off!

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

The feedback forms ask if you retreated and if so how many times, so they clearly don't mind you doing it.


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Better than dying!


Confession on my part: I messed up that fight. The goblins should have taken an action to draw melee weapons which would have made things quite a bit less deadly.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

C'est la vie - we didn't die so who cares? :)


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

No worries. Surely the DM will make mistakes as well as the players.

Btw Lani, Gaven actually has a -2 to athletics. Armour penalty mostly.


If you think I've misinterpreted the rules on crits/dying/precision damage/whatever then please let me know!


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

I'm not sure if precision damage is doubled, but Edric would still be down st dying 2 either way. Everything else looks legit.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Yeah - precision doubling on a crit would be a big departure from PF1, and would really help rogues... as Lani said it doesnt make much difference though.


Male CN Half-Elf | Cleric of Nethys 1 | HP: 17/17 | AC 12 | TAC 10 | F: +3, R: +1 W: +6 | Init: +5 | Perception +5 | Speed 25ft | Active conditions: None.

All I could find in the book on it is this:

Critical successes usually have greater effects than
regular successes. For instance, if you succeed at a Strike,
you deal damage, but if you critically succeed, you deal
double damage. If an ability doesn’t specify a critical
success effect, then the effect for a critical success is the
same as that for a success. A critical success counts as a
success for rules that have different effects depending on
whether you succeed or fail.

So, if precision damage doesn't state it is doubled on a critical, it just stays the way it is.

Oddly enough, precision damage says the following:

Precision damage increases an attack’s damage rather
than being a separate pool of damage. For example, a
dagger Strike that deals 1d6 precision damage from sneak
attack increases the piercing damage by 1d6. A creature
that was immune to precision damage would ignore the
1d6 but take the rest of the damage from the Strike.

The precision damage becomes part of the regular damage pool, which then should be doubled upon a crit. I think you played it right. I tried googling it, but oddly enough there's little to no discussion about it on the forums other than one post going 'could you please clarify this in the ruleset?'.

tl;dr: I too think precision damage gets doubled.


@Edric - dying knocked you unconscious, which put you prone. I take it you're going to try and attack from prone (-2 modifier) rather than stand up (which provokes another AoO)?

@Irfan - thanks, that's my take on it too. Slightly surprising though, especially since it's a major departure from PF1.

Just waiting on Gaven, who gets a retributive strike!


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

Oof!


Well done everyone, you survived. There's a very small amount of 'fluff'/storytelling to get through, but you've essentially finished part 1! Feel free to fill in the playtest feedback.

IMPORTANT NOTE: you will be coming back to these characters so you may want to track the loot that they have.

IMPORTANT NOTE II: for the next part of the AP you will be using new characters. They will be 4th level and should be an established adventuring group that is used to trekking the wilderness and doing things like Osirian tomb-raiding and suchlike. You will start the adventure having been hired to cross a dangerous tract of terrain, so some of you should have characters suited to exploring the wilderness. Rangers and druids would make good choices, but you should still strive to create a balanced party with a variety of characters rather than multiples of the most wilderness-focused classes.

If you want to give some thought to what you will play next, I will wrap up this part of the AP and we can move forward on Monday/Tuesday.

EDIT: assuming you're still good to continue? Personally I'm thinking about firing the damn rulebook into the sun - without the searchable pdf I would have long since given up trying to find anything.


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

Searchable pdf is a life saver. Maybe if I had a physical copy the book might not be quite as much of a pain to flip through, but it's driving me insane.

By wilderness, do you just mean desert, or are there other alternatives?

Yeah I'm still good to continue


Physical book is an actual nightmare. I don't mind flipping between a couple of different places, but this is a whole new level of pain. I didn't think it was possible to organise information this badly.

Without giving too much away, desert is among the wildernesses that you will be trekking in this next chapter.


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

Ah sorry, I had assumed that rangers/druids had environment dependant skills.


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

Do we have new backgrounds to use, or do we select from the book this time?

And any idea about the level of magic item our current characters get? I want to know if any of the following options apply.

- A 2nd level magic item, and a 1st level magic item
- Three 1st level magic items


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

Working on characters. So far all I've got is:

- Spellcaster
- Human (either Taldan, Garund, or Keleshite)

That's it folks! But I am excited

Oh and what about starting monies?


@Gaven - yes, you can take a 2nd and 1st level item instead of the 3rd level item, or 3 1st level items.

Character Generation for Chapter 2

4th level

Background from the PF2 rulebook

Languages: three languages — Auran, Gnoll, and Ancient Osiriani — might open up additional role-playing or investigatory opportunities in this
chapter; you have access to those languages in addition to whatever is stated in the Ancestry section. However, knowledge of these languages isn’t required for the playtest to work.

Equipment: Each character begins with one 3rd-level item, two 2nd-level items, one 1st-level item, and 300 sp to spend on additional items. You already know one another, so you can pool money together to buy something if you want to.


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

Awesome! I've dedicated pretty much my entire day towards character creation.
I've narrowed it down to 7 potential characters...
1 bard, 3 clerics, 1 druid, 1 sorcerer, 1 wizard


Apologies for the clumsy plot exposition - I can do better as a GM, but we're in something of a rush.


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

Weird question: Do we happen to exist around Shiman-Sekh? It's south of the Alamein Peninsula and the Coast of Graves.


Your character can come from there, for sure, but the adventure is based in Katapesh.


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

OHHHHHH and here I thought we were in Osirion. Okay well that helps big time!
ARABIAN NIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHTS!!!!!!


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

Going druid. Damage focused with survivalist skills

Edit:
- I grew up in a small village that no longer exists. I was raised to become a shaman for the village, but Gnolls rampaged without warning. My people were slaughtered save those who were enslaved. Thanks to my master's sacrifice, I managed to survive. I have wandered the wastes ever since, a drifter in the wind.

- I first met the party when I was hired to escort them across the desert in search of an ancient Osirion tomb. I was never keen on escorting people, but it was my best bet at earning some coin.

- One time we ran out of food and water in the desert. I saved the party with a combined effort of scavenging the wasteland and spellcasting Goodberry and Create Water.

- I have come to like these adventurers, as strange as they might be. Until the wind shifts I will happily follow them.


Sounds great! Now we just need to hear from the others.


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Sorry, didn't have a chance to check in yesterday.

I had statted up a half-elf druid (Order of the Storm) during the site's extended downtime for use in this part of the playtest, but I can go a different route if you'd rather not have two druids. A barbarian, perhaps?


Two druids is fine, especially if they are different in patron and playing style!

Probably no more than 2, though, so Irfan and Edric will need to play something different.


Male CN Half-Elf | Cleric of Nethys 1 | HP: 17/17 | AC 12 | TAC 10 | F: +3, R: +1 W: +6 | Init: +5 | Perception +5 | Speed 25ft | Active conditions: None.

I'll take the time to browse through the .pdf, but my initial thoughts are to go for either wizard or ranger. I love me some crossbows and it seems the ranger is all about that.


Here's the alias for my druid. I think all the math is right, but I'd appreciate a double check. I will come up her backstory later today.


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

My druid is almost a carbon copy of Safina Azhanti. I'll think up something else.


I don't mind re-rolling as barbarian if you want to keep your druid, Gaven. I'll be a half-orc with a big falchion. :D


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Safina Azhanti wrote:
I don't mind re-rolling as barbarian if you want to keep your druid, Gaven.

Thanks Brainiac, I did spend the day making her.


No problem! Like I said, I made this druid as a thought exercise during the site downtime, so I figured I might as well try to use her. But I'll whip up a barbarian now! :D


Safina Azhanti wrote:
I don't mind re-rolling as barbarian if you want to keep your druid, Gaven. I'll be a half-orc with a big falchion. :D

...oh, so that's what the kids are calling it these days? ;)

Silver Crusade

2 people marked this as a favorite.
HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

I'll build whatever we need to round the party out - depends mostly what Irfan goes for.

Also - I was running part 1 yesterday and borrowed Irfan and Gaven as NPC's to go with my 2 players.

Let's just say that by the end of the session "God damn it Gaven!" was the group's new catchphrase. And Irfan has the voice of a nine year old boy...


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

What did I do!?? >.<

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Miss a lot mostly.

My dice were crazy swing-y, it was 1,2,19,20 all day and almost nothing in between.

You did eat about 50HP of damage for the party but only landed about 4 hits, and you were the parties only frontliner! :D


Ok, so we have a druid (TreasureFox) a barbarian (Brainiac) either a wizard or a ranger (Solicitor) and a TBC from Nikolaus, depending on what Solicitor chooses.


Skills:
Acro +2T, Diplo +4T, Intimidation +4T, Lore(Desert) +6T, Nature +8T, Stealth +2T, Survival +9E
Human Druid 4 | HP: 28/48 | AC:18 TAC:15 | F:+7* R:+5 W+9 | Perc +9E | SP 1/4 | Reso 0/4 DC15 | Speed 25 | Wand of Heal 4/10 l Active Conditions: Shield Up

Working on bringing my character online


I'm a bit under the weather, so I might not be able to get things up and running till tomorrow. It took the wind right out of my sails.

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