PF2: Playtesting til we just couldn't anymore (Inactive)

Game Master Wandering Wastrel

NPC LISTING I BATTLE MAP I REGION MAP


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Male CN Half-Elf | Cleric of Nethys 1 | HP: 17/17 | AC 12 | TAC 10 | F: +3, R: +1 W: +6 | Init: +5 | Perception +5 | Speed 25ft | Active conditions: None.

It's pretty darn late here so I'll finish Irfan's gear tomorrow, but he can wield a torch and shine a light on our surroundings. He's got a rather decent +perception, so searching makes sense.


OK, we are go! You can finish character creation as we go along, but I don't want to lose any more time.

The first problem I've spotted: I have no idea how identifying monsters works any more. Oozes are knowledge (dungeoneering) and I haven't a clue what that would be under the new system. Also, I've no clue what the DC should be.

Anyone who's read up on the game, please feel free to point me to the rules I've missed!

One more thing: would it break suspension/continuity if I list the enemy AC and TAC so you know what you're aiming for?


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Oozes are probably "creatures of alchemical or arcane significance," so I would guess Arcana would be used to identify them. Note that Recall Knowledge takes an action, and is a secret check, meaning the GM rolls and tells you what you know or don't know.

The GM sets the DC. I would wager 10 + creature's CR is a good baseline.

I don't mind having a creature's AC listed.


Thanks Lani, that makes sense.

If you decide to use an action to Recall Knowledge, please list the modifier and proficiency level (trained, expert usw) as part of the action so I know what to roll for you and how much information to give you.


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

Oh cool I didn't realize that Lani is the same player as Raquel. Awesome! Hope your rolls fare better in the sewers than in the ball.

I think listing T/AC is fine. I'd like it because I can then describe how I butcher the thing. I mean miss it entirely.

There's a table on page 336 that suggests various DCs per level.

I'd guess Arcana as well. Maybe a Crafting (Alchemy)?

Also don't forget our goblin friend in the map. We'll need to protect her.


OK, ooze has AC and TAC of 5. Yes, 5.

Goblin friend isn't coming with you, sorry if that wasn't clear! The italics is flashbacks to your briefing at Keleri's place.


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Thanks, Gaven. So far, Lani's first roll has been higher than any roll Raquel has made to date! Maybe she should convert to the cult of Ashava! :)


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

Oh okay no problem. Wow AC 5. That's... wow.

Yeah nice start Lani!


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Gaven, your Reflex save of 5 is 10 below the DC. That's a critical failure, which means you fell prone! You can still attack three times if you want, but at a -2 penalty. Standing up is one action.


...not to pile on the misery, but the sewage wave it sent at you was from beyond your reach so you don't get a retributive strike either! It only came within your reach with its last action.

EDIT: Actually, looking at the rules, there's room for ambiguity there. I think though that the trigger requires that the hit be while it's within your reach, so an enemy that hits your ally and then moves within reach doesn't trigger the strike.


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Actually, you didn't add your +1 bonus to the roll, so you got a 6, which means you're not prone. Yay!


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Lani Bralani wrote:
Actually, you didn't add your +1 bonus to the roll, so you got a 6, which means you're not prone. Yay!

Not to pile on the misery again, but I have a -1 due to wearing a breastplate.

Yeah I messed up. I blame early morning without enough coffee.


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Ah, dang! I am just getting to my coffee now... ;)


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

I think I'm going for another mug of coffee XD

Question: Am I still hampered?

HeaddeskHeaddeskHeaddeskHeaddesk
Reflex= Dexterity modifier + Prof (level+0) - Clumsy Armor
Reflex= 1+1-1
Reflex= 1

I'm just going to take the crit failure anyways, and come back when I'm awake and useful.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Well this is an interesting conversation... I wonder what's going on in the actual game?!


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:
Edric 'Godly' wrote:
Well this is an interesting conversation... I wonder what's going on in the actual game?!

I started typing before my brain woke up. Rookie mistake


@Gaven - yes, I think the critical failure is in addition to the regular one, so you're still Hampered 10.

@Edric - although oozes aren't immune to flanking as such, they are immune to critical hits and precision damage. You're gonna have to do this the hard way...

Just waiting on Irfan and then we're good to go for round 2!

EDIT: Hero Points! I forgot Hero Points! Everyone gets 1 Hero Point just for showing up, y'all. More are available for doing heroic stuff.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Rats... and I rolled so high too!

First time I did this our barbarian took it down in one hit...


A single hit? That's very impressive for a level 1 character. The thing has almost twice the number of hit points as Edric does! Or do you mean a single round (ie 3 actions)?

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Our GM wasn't aware it was un-critable, so the barb got 2 in a single round with a greatclub (I think), lots of dice rolled and 18 strength splatted the thing.

Where does it say it cant be critted? I haven't read the bestiary properly yet...


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

It's in the creature's immunities.


Male CN Half-Elf | Cleric of Nethys 1 | HP: 17/17 | AC 12 | TAC 10 | F: +3, R: +1 W: +6 | Init: +5 | Perception +5 | Speed 25ft | Active conditions: None.

I think I did everything correctly there? I had to browse through the rulebook a thousand times, so I sure hope so xD


@Edric - because you failed the save, you're Hampered 10, so with a normal move of 20 you can't move 15 feet this round.

@Irfan: Forbidden Ward is TWO actions to cast, and has a duration of Concentration (up to 1 minute). I think concentration is itself an action, so casting and maintaining the spell takes your whole round.

If anyone disagrees, don't be shy in speaking up!


Male CN Half-Elf | Cleric of Nethys 1 | HP: 17/17 | AC 12 | TAC 10 | F: +3, R: +1 W: +6 | Init: +5 | Perception +5 | Speed 25ft | Active conditions: None.

Oh right, they don't stack the action costs, they show it separately. I'm not going to say that that's a stupid way of portraying information to the reader in a rulebook, but that's definitely not the handiest of ways to present information to the read -_-

Well, if so, no movement. Need to identify that bad boy.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:
Wandering Wastrel wrote:

@Edric - because you failed the save, you're Hampered 10, so with a normal move of 20 you can't move 15 feet this round.

If anyone disagrees, don't be shy in speaking up!

That's why I took 2 move actions, 10 ft then 5 ft for 15 total :)


Gah, sorry Edric - still not awake yet, obviously! Need more coffee.

@Irfan - that's fine, as I think I got the concentration rules wrong, you get this round 'free' but next round you have to spend an action to concentrate.

Also, GM rolls for knowledge skills.

I'll get the next round up asap


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Correct, you don't need to concentrate on a spell in the same round that you cast it.


@Lani - the only people carrying a light source are you (who can't carry it if you're using your crossbow) and Irfan, who acts after you.

You will probably have to delay your actions until after the goblins, assuming any of them move into the light.

EDIT: oh no, wait - I think you can ready an action, rather than delay. Never mind.


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

Would I be able to see further past the light limit with low-light vision? If so, I'll Stride, then drop my lantern as a free action. Then I should be able to Draw the crossbow and Strike with it.

If I still can't see, I'll delay until after Irfan. Readying an action now takes two actions, so I couldn't do that this round.


I'm 99% sure that the whole "bright light then dim light" thing is gone in PF2. Light sources either give out bright light to X or dim light to X.

If you want to still carry the lantern, you're probably stuck with using Electric Arc, unless anyone in the party can cast Light (in which case, I'm willing to retcon someone having the Light cantrip cast on them).

Good point about Readying costs two actions, I'd forgotten about that.


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

I'm somebody in the party who can cast light! Sorry, the site interruptions made me forget what my character can do. If you'll allow the retcon, I'll have cast light on Edric's belt buckle--I don't think he's going to be sneaking around much. Thanks. :D

The lantern's more trouble than it's worth at this point, as I need two hands to be effective beyond 30 feet. After this combat, I'll stick to just relying on the light spell.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

I could sneak fairly well if I wanted to! :/

But yeah - no problem with being the light source. Since I'm the one that doesn't need it!


Ok, no problems - I'll update the map when I get home.

Also, I moved things on in order to...move things on. If you want to cast healing or whatever before this fight, that's fine, just post it in the gameplay thread.


Just waiting for Gaven


Thanks for the posts, Gaven and Irfan - I'm at work right now but will get a post up later today.


Ooof. If I could roll higher than a 2 for damage, you guys would be in some real trouble about now...


Forgot to add: the goblins are/were AC 14


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

They're AC 0 when they're dead. ;)

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

So many crits!


Lani Bralani wrote:
In the back of her mind, she admires their ability to improvise lyrics on the fly.

Heh. Pretty much the only time I've faced a genuine rage quit from a player was during the first part of the Rise of the Runelords AP. I fell in love with Paizo's take on goblins almost immediately - they went from being something you throw at the party when they aren't quite ready to face orcs, to having an identity in their own right: Chaotic Stupid, oval-headed pyromaniac murderhobos who'd burn your village to the ground while singing songs about it.

Truly, what's not to love?

Anyway, I may have gone overboard on thinking up rhymes in advance, because I got really into it; it was when I started singing about one of the players' poor dice rolls - in rhyme, in a goblin voice - that I faced the aforementioned ragequit...

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

What's an Owlbear Claw and how does it work? :)


Page 400 of the playtest rulebook

This claw set in an iron clasp and chain isn’t always the claw of an owlbear, but this trinket is associated with that strange beast due to its original formula. When you activate the claw, the triggering attack gains the weapon’s critical specialization effect.


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Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

And here I thought it was a pastry with nuts and honey. Sad face.


For aid another, I will just take the highest roll and add any successful aid another rolls to that one.


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

How do we want to handle loot?

Owlbear Claw Item 1:

Consumable, Evocation, Magical, Tricket
Price: 3gp
Method of Use: Affixed, Weapon
Bulk: -
Activation: Free Action Focus Activation
Trigger: You critically succeed on an attack roll with the affixed weapon
Requirements: You are an expert with the affixed weapon

This claw set in an iron clasp and chain isn’t always the claw
of an owlbear, but this trinket is associated with that strange
beast due to its original formula. When you activate the claw, the
triggering attack gains the weapon’s critical specialization effect.
If you already gain the critical specialization effect for the affixed
weapon, this trinket has no effect.

In order to affix the trinket, you must perform the repair activity, which requires a repair kit. You can perform a repair activity even if you're untrained in crafting. The repair activity takes 1 hour to complete.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Give it to someone that will use it? Can't say I'm particularly interested in it (even though I've been getting all the crits!) - Gav, you want it?


Skills:
Diplo +3T, Lore(Noble) +1T, Lore(Alco) +1T, Religion +2T, Society +1T
Human Paladin 1 | HP: 5/20 | AC:16 TAC:14 | F:+4 R:+1 W+3 | Perc +2T | SP 2/2 | Reso 3/3 | Speed 20 | Active Conditions:

I'll hold onto it.


@Edric - is there a particular reason you aren't using flurry of blows? I haven't looked at the monk in much detail, so I haven't sussed the mechanics. I'd be interested to know what you think.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Because I forgot about it... *shifty*

I'll try it soon! :D


That's a perfectly good reason! We're all n00bs together :)

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