| Irfán Arasindaki |
It's pretty darn late here so I'll finish Irfan's gear tomorrow, but he can wield a torch and shine a light on our surroundings. He's got a rather decent +perception, so searching makes sense.
| Wandering Wastrel |
OK, we are go! You can finish character creation as we go along, but I don't want to lose any more time.
The first problem I've spotted: I have no idea how identifying monsters works any more. Oozes are knowledge (dungeoneering) and I haven't a clue what that would be under the new system. Also, I've no clue what the DC should be.
Anyone who's read up on the game, please feel free to point me to the rules I've missed!
One more thing: would it break suspension/continuity if I list the enemy AC and TAC so you know what you're aiming for?
| Lani Bralani |
Oozes are probably "creatures of alchemical or arcane significance," so I would guess Arcana would be used to identify them. Note that Recall Knowledge takes an action, and is a secret check, meaning the GM rolls and tells you what you know or don't know.
The GM sets the DC. I would wager 10 + creature's CR is a good baseline.
I don't mind having a creature's AC listed.
| Gaven Deverin |
Oh cool I didn't realize that Lani is the same player as Raquel. Awesome! Hope your rolls fare better in the sewers than in the ball.
I think listing T/AC is fine. I'd like it because I can then describe how I butcher the thing. I mean miss it entirely.
There's a table on page 336 that suggests various DCs per level.
I'd guess Arcana as well. Maybe a Crafting (Alchemy)?
Also don't forget our goblin friend in the map. We'll need to protect her.
| Lani Bralani |
Thanks, Gaven. So far, Lani's first roll has been higher than any roll Raquel has made to date! Maybe she should convert to the cult of Ashava! :)
| Lani Bralani |
Gaven, your Reflex save of 5 is 10 below the DC. That's a critical failure, which means you fell prone! You can still attack three times if you want, but at a -2 penalty. Standing up is one action.
| Wandering Wastrel |
...not to pile on the misery, but the sewage wave it sent at you was from beyond your reach so you don't get a retributive strike either! It only came within your reach with its last action.
EDIT: Actually, looking at the rules, there's room for ambiguity there. I think though that the trigger requires that the hit be while it's within your reach, so an enemy that hits your ally and then moves within reach doesn't trigger the strike.
| Gaven Deverin |
Actually, you didn't add your +1 bonus to the roll, so you got a 6, which means you're not prone. Yay!
Not to pile on the misery again, but I have a -1 due to wearing a breastplate.
Yeah I messed up. I blame early morning without enough coffee.
| Gaven Deverin |
I think I'm going for another mug of coffee XD
Question: Am I still hampered?
HeaddeskHeaddeskHeaddeskHeaddesk
Reflex= Dexterity modifier + Prof (level+0) - Clumsy Armor
Reflex= 1+1-1
Reflex= 1
I'm just going to take the crit failure anyways, and come back when I'm awake and useful.
| Gaven Deverin |
Well this is an interesting conversation... I wonder what's going on in the actual game?!
I started typing before my brain woke up. Rookie mistake
| Wandering Wastrel |
@Gaven - yes, I think the critical failure is in addition to the regular one, so you're still Hampered 10.
@Edric - although oozes aren't immune to flanking as such, they are immune to critical hits and precision damage. You're gonna have to do this the hard way...
Just waiting on Irfan and then we're good to go for round 2!
EDIT: Hero Points! I forgot Hero Points! Everyone gets 1 Hero Point just for showing up, y'all. More are available for doing heroic stuff.
Edric 'Godly'
|
Our GM wasn't aware it was un-critable, so the barb got 2 in a single round with a greatclub (I think), lots of dice rolled and 18 strength splatted the thing.
Where does it say it cant be critted? I haven't read the bestiary properly yet...
| Wandering Wastrel |
@Edric - because you failed the save, you're Hampered 10, so with a normal move of 20 you can't move 15 feet this round.
@Irfan: Forbidden Ward is TWO actions to cast, and has a duration of Concentration (up to 1 minute). I think concentration is itself an action, so casting and maintaining the spell takes your whole round.
If anyone disagrees, don't be shy in speaking up!
| Irfán Arasindaki |
Oh right, they don't stack the action costs, they show it separately. I'm not going to say that that's a stupid way of portraying information to the reader in a rulebook, but that's definitely not the handiest of ways to present information to the read -_-
Well, if so, no movement. Need to identify that bad boy.
Edric 'Godly'
|
@Edric - because you failed the save, you're Hampered 10, so with a normal move of 20 you can't move 15 feet this round.
If anyone disagrees, don't be shy in speaking up!
That's why I took 2 move actions, 10 ft then 5 ft for 15 total :)
| Wandering Wastrel |
@Lani - the only people carrying a light source are you (who can't carry it if you're using your crossbow) and Irfan, who acts after you.
You will probably have to delay your actions until after the goblins, assuming any of them move into the light.
EDIT: oh no, wait - I think you can ready an action, rather than delay. Never mind.
| Lani Bralani |
Would I be able to see further past the light limit with low-light vision? If so, I'll Stride, then drop my lantern as a free action. Then I should be able to Draw the crossbow and Strike with it.
If I still can't see, I'll delay until after Irfan. Readying an action now takes two actions, so I couldn't do that this round.
| Wandering Wastrel |
I'm 99% sure that the whole "bright light then dim light" thing is gone in PF2. Light sources either give out bright light to X or dim light to X.
If you want to still carry the lantern, you're probably stuck with using Electric Arc, unless anyone in the party can cast Light (in which case, I'm willing to retcon someone having the Light cantrip cast on them).
Good point about Readying costs two actions, I'd forgotten about that.
| Lani Bralani |
I'm somebody in the party who can cast light! Sorry, the site interruptions made me forget what my character can do. If you'll allow the retcon, I'll have cast light on Edric's belt buckle--I don't think he's going to be sneaking around much. Thanks. :D
The lantern's more trouble than it's worth at this point, as I need two hands to be effective beyond 30 feet. After this combat, I'll stick to just relying on the light spell.
| Wandering Wastrel |
In the back of her mind, she admires their ability to improvise lyrics on the fly.
Heh. Pretty much the only time I've faced a genuine rage quit from a player was during the first part of the Rise of the Runelords AP. I fell in love with Paizo's take on goblins almost immediately - they went from being something you throw at the party when they aren't quite ready to face orcs, to having an identity in their own right: Chaotic Stupid, oval-headed pyromaniac murderhobos who'd burn your village to the ground while singing songs about it.
Truly, what's not to love?
Anyway, I may have gone overboard on thinking up rhymes in advance, because I got really into it; it was when I started singing about one of the players' poor dice rolls - in rhyme, in a goblin voice - that I faced the aforementioned ragequit...
| Gaven Deverin |
How do we want to handle loot?
Consumable, Evocation, Magical, Tricket
Price: 3gp
Method of Use: Affixed, Weapon
Bulk: -
Activation: Free Action Focus Activation
Trigger: You critically succeed on an attack roll with the affixed weapon
Requirements: You are an expert with the affixed weapon
This claw set in an iron clasp and chain isn’t always the claw
of an owlbear, but this trinket is associated with that strange
beast due to its original formula. When you activate the claw, the
triggering attack gains the weapon’s critical specialization effect.
If you already gain the critical specialization effect for the affixed
weapon, this trinket has no effect.
In order to affix the trinket, you must perform the repair activity, which requires a repair kit. You can perform a repair activity even if you're untrained in crafting. The repair activity takes 1 hour to complete.