Suit of Keys

Lani Bralani's page

181 posts. Alias of Brainiac.


Female sensate gnome witch 1 | HP 16/16 | AC 15 | F +5 R +5 W +6 | Perc +4, low-light vision, scent 30 ft. | Speed 25 ft | Spells: 2/2 | Focus Points: 1/1| Hero Points: 1/3

About Lani Bralani


Female sensate gnome witch 1
CG Small Humanoid (Gnome)

Senses: Perception +4 (+3 proficiency, +1 Wis); low-light vision, scent 30 ft.

AC 15 (+3 proficiency, +2 Dex)
HP 16

Fort +5 (+3 proficiency, +2 Con)
Ref +5 (+3 proficiency, +2 Dex)
Will +6 (+5 proficiency, +1 Wis)


Melee staff +2 (d8-1) or sickle +5 (d4-1)
Ranged sling +5 (d6-1)

Divine Spell +7
Spell DC 17


Spells Known
1st-command, Elysian whimsy*, heal, magic weapon, summon lesser servitor, ventriloquism
Cantrips-bullhorn, daze, detect magic, divine lance, forbidding ward, guidance, haunting hymn, prestidigitation, protect companion, stabilize

Focus Points: 1

Focus Spell

Uncommon Cantrip Emotion Enchantment Hex Witch
Patron Theme fervor
Cast verbal
Range 30 feet; Targets 1 creature
Duration sustained up to 1 minute
Intense fervor fills the target creature, empowering their blows. The target gains a +2 status bonus to damage rolls. Once this spell ends, the target becomes temporarily immune for 1 minute.
Heightened (+2) The status bonus to damage increases by 1.

Spd 25 ft

Str 8 (-1)
Dex 14 (+2)
Con 14 (+2)
Int 18 (+4)
Wis 12 (+1)
Cha 12 (+1)


Patron: Fervor
Your patron represents a grand ideal or goal, granting you magic to further their mission and bring others to the cause.


Sensate Gnome: You see all colors as brighter, hear all sounds as richer, and especially smell all scents with incredible detail. You gain a special sense: imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine the exact location of a creature. The GM will usually double the range if you're downwind from the creature or halve the range if you're upwind.

In addition, you gain a +2 circumstance bonus to Perception checks whenever you're trying to locate an undetected creature that is within the range of your scent.


Feybound: You have spent time in the First World or another realm of the fey and aren't entirely the same person you were before. Perhaps you made a purchase at the legendary Witchmarket or partook deeply of fey food and wine. Whatever the case, willingly or inadvertently, you made a bargain with the fey, the benefits of which come at a price.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You are trained in Fey Lore and gain the Fey's Fortune free action. You must follow some rule or limitation as part of your pact with the fey. If you violate the rule, you lose Fey's Fortune until you receive the effects of a successful atone ritual using the Nature skill. The exact limitation is up to you and the GM, but the most common requirement is that you must fulfill a single request from any fey who knows your name.

Fey's Fortune (free) (Concentrate, Fortune) Frequency once per day; Trigger You attempt a skill check and haven't yet rolled; Effect Roll the skill check twice and use the better result.


Ancestry Feats:

1st: Fey Fellowship: Your enhanced fey connection affords you a warmer reception from creatures of the First World as well as tools to foil their tricks. You gain a +2 circumstance bonus to both Perception checks and saving throws against fey.

In addition, whenever you meet a fey creature in a social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.

Arcana +7
Deception +4
Fey Lore +7
Medicine +4
Occultism +7
Religion +4
Society +7
Stealth +5
Thievery +5

Common, Draconic, Dwarven, Elven, Gnomish, Jotun, Sylvan

Wich kit, healer's tools, thieves' tools, 4 gp, 6 sp, 8 cp

Animal, Minion, Tiny
Perception +5; low-light vision
Skills: Acrobatics +5, Stealth +5
AC 15; Fort +5, Ref +5, Will +6
HP 5
Spd 25 ft., fly 25 ft.
Familiar Abilities (3): Flier, Partner in Crime, Touch Telepathy

Lani was born as Lane in a small village on the outskirts of the River Kingdoms. Lane had always been fascinated by the strange and otherworldly, and spent most of his youth poring over books of folklore and legends. As he grew older, Lane's thirst for knowledge led him down darker paths, and he began dabbling in magic and the occult.

One fateful night, Lane stumbled upon a strange portal in the forest near his village. Drawn by a sense of curiosity, he stepped through the portal and found himself in the First World, a realm of wild magic and unpredictable fey creatures...

Lane stumbled through the twisted, otherworldly landscape of the First World, his heart pounding in his chest. He had been exploring a forest on Golarion when he had stumbled upon a portal, and before he knew it, he had been pulled through into this strange, alien world.

He had been wandering for hours, trying to find his way back to the portal, when he heard a soft, musical voice calling out to him.

"Hello there, mortal," the voice said. "Lost, are you?"

Lane spun around, looking for the source of the voice, but he saw no one. "Who's there?" he called out.

A figure materialized out of thin air, standing before him in a swirl of green and gold. It was a tall, regal figure, dressed in robes of shimmering light. Its face was hidden behind a mask of glowing, golden lanterns, which flickered and danced like fireflies in the dark.

"I am the Lantern King," the figure said. "And you, my dear mortal, are in need of my help."

Lane hesitated, uncertain of what to do. But something about the figure before him seemed to call out to him, to draw him in. "What kind of help?" he asked.

The Lantern King smiled, and in that smile Lane saw the glimmer of something dark and dangerous. "You wish for power, do you not? For magic beyond your wildest dreams?"

Lane felt his heart race with excitement. He had always been drawn to the arcane, to the power and mystery of magic. "Yes," he said. "I do."

The Lantern King's eyes gleamed with a strange, otherworldly light. "Then make a pact with me. Swear your loyalty, and I will give you what you desire."

Lane hesitated, feeling a twinge of fear. But the promise of power was too great to resist. "What do I have to do?"

The Lantern King stepped forward, his robes rustling like leaves. "Simply pledge yourself to me. Swear your loyalty, and I will grant you the power you seek. But be warned, mortal: the price of power is steep."

Lane took a deep breath, steeling himself for what was to come. "I swear," he said. "I swear my loyalty to you, Lantern King."

At that moment, the world around Lane seemed to shatter into a million pieces. The ground beneath his feet vanished, and he was floating in a sea of stars and light. He felt a surge of energy flow through him, and he cried out in pain and ecstasy.

When the light faded, Lane looked down at himself and gasped in shock. He had been transformed, his body now that of a female gnome, small and slender, with delicate features and long, wild hair.

"What have you done to me?" he cried.

The Lantern King stepped forward, his lanterns glowing with a fierce, golden light. "I have given you power," he said. "And in return, you will do my bidding. You are no longer Lane, but Lani, my loyal servant."

Lani stood before the Lantern King, her eyes downcast as she fidgeted nervously with the hem of her robe. She was still reeling from the shock of her transformation, embarrassed by the way she looked and felt out of place in her new body.

The Lantern King, on the other hand, seemed amused by the whole affair. He chuckled softly to himself as he looked Lani up and down, his lanterns flickering with a mischievous light.

"Cheer up, my dear," he said. "It's just a little prank. A bit of harmless fun, don't you think?"

Lani bit her lip, not quite sure what to say. "I suppose," she muttered. "It's's not what I expected, you know?"

The Lantern King stepped forward, his eyes gleaming with a fierce, otherworldly light. "That's the point, Lani," he said. "You're not here to do what you expect. You're here to do what I want. And I have a very important task for you..."

As a result of the Lantern King's transformation, Lani's body is that of a female gnome. Her body is small and slender, standing just over three feet tall and weighing around 40 pounds. Her skin is a rich, golden-brown color, with a slight sheen that catches the light.

Lani's features are delicate and elfin, with large, expressive eyes that are a deep green in color. Her hair is long and wild, a vibrant shade of purple that seems to shimmer in the light. She often ties it back with a ribbon or wears it loose and flowing around her shoulders.

Despite her small stature, Lani has a lithe, graceful form that allows her to move quickly and quietly, and her fingers are long and nimble, capable of delicate manipulation of magical energies.

Lani usually wears a knee-length tunic made of a gauzy, lightweight fabric. The fabric is a soft, earthy green color, and it seems to shimmer in the light, almost as if it were woven from strands of sunlight.

The tunic has a loose, relaxed fit, with short, loose sleeves that drape over Lani's slender arms. The neckline is wide and open, allowing Lani to move freely and breathe easily. The tunic is belted at the waist with a simple cord made of braided vines, which accentuates Lani's lean form.

Beneath the tunic, Lani wears a pair of form-fitting leggings made of a soft, supple leather. The leggings are a dark brown color, and they fit snugly against her legs, enhancing her agility and allowing her to move quickly and gracefully.

Completing the outfit are a pair of lightweight, leather boots that come up to just below Lani's knees. The boots are a pale tan color, and they have a simple, functional design that allows Lani to move easily across all sorts of terrain. The soles are soft and flexible, allowing her to feel the ground beneath her feet and maintain her balance, while the uppers are decorated with delicate embroidery in a swirling, vine-like pattern.

Lani is an enigmatic figure, equal parts seeker of occult secrets and mischievous servant of the Lantern King. She has a sharp mind and a keen eye for detail, always on the lookout for hidden knowledge and arcane lore that might unlock the secrets of the universe.

At the same time, Lani has a playful, impish side to her personality, which she inherited from her master, the Lantern King. She loves nothing more than playing pranks and tricks on those around her, using her powers to confound and confuse her enemies and allies alike.

Despite her mischievous streak, Lani is not cruel or vindictive. She sees humor and playfulness as a way to break down barriers and connect with others, and often uses her tricks and jokes as a way to diffuse tense situations and bring people together.

At her core, Lani is a free spirit, unbound by the constraints of society or tradition. She is always searching for new experiences and adventures, and is not afraid to take risks in pursuit of her goals. Though she is often seen as a wild card by those around her, Lani sees herself as a force for good in the world, using her unique blend of occult knowledge and mischievous humor to make the world a more interesting and exciting place.

As a sensate gnome, Lani's heightened senses of sight, sound, and smell give her a unique perspective on the world around her, and this has a significant impact on her adventuring life.

For starters, Lani is incredibly observant and always on the lookout for new sensations to explore. She takes in everything around her with a childlike wonder, marveling at the vibrant hues of a sunset or the symphony of sounds created by a bustling city street.

But it's in her sense of smell that Lani truly excels. Her nose is so sensitive that she can pick up on even the faintest of scents, and she often uses this ability to her advantage when tracking down elusive foes or searching for hidden treasures. She can detect the scent of a particular flower from yards away or catch a whiff of a poisonous gas before it becomes dangerous.

On the other hand, Lani's heightened senses can also be overwhelming at times. Loud noises or strong odors can be jarring and even painful to her, and she sometimes struggles to tune out extraneous stimuli in order to focus on a particular task or conversation.

Overall, Lani's sensate nature makes her a unique and valuable member of any adventuring party, adding a layer of depth and richness to their experiences as they explore the world together.

Lani's familiar Glitterbloom takes the form of a small, otherworldly creature that seems to glow with an eerie, golden light. She resembles a mix between a cat and a bird, with a sleek, feline body and a pair of large, bat-like wings that allow her to fly with remarkable grace and agility.

The creature's fur is a deep, midnight black, with faint, glowing gold stripes that seem to shimmer in the darkness. Her eyes are a piercing bright gold, and they seem to glow with a strange inner light that is both alluring and unnerving.

Despite Glitterbloom's fearsome appearance, the creature is surprisingly affectionate and loyal to Lani, always staying close to her side and purring contentedly when she pets her. She communicates with her through a series of chirps, meows, and purrs, and she seems to understand her every word.

While Glitterbloom is undeniably a servant of the Lantern King, she has formed a strong bond with Lani, and the two of them have become inseparable companions as they journey through Golarion together.