PFS PBP VII A Case of Missing Persons (Inactive)

Game Master Helikon

Chronicle


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Pethwen
Khugron

Soldiers

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

I am guessing that the desk is giving cover but I am also taking a -4 to AC for being prone. If so, then the first attack hits and I am at -7


Pethwen, khurgron needs a stability check

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Have I overlooked an additional attack on Pethwen? I can only see the 26 damage she took, which should have her on 7/33hp at the moment?

I'll assume she is still conscious, but if not, then obviously negate this turn and I'll make a stabilise check instead.

Pethwen stepping back away from the guards approaching out from the hall, keeps attempting to keep the spirits of her companions up, despite the unfortunate turn of the battle so far. "Keep your heads up, my friends. It just takes one well struck blow to turn the tide of a battle!"

Maintain Inspire Courage. Don't forget the +2 Attack/Damage to all.

She then locks eyes with the Captain and mouths one word in a voice that is like a sharp blast from a trumpet. "FALL!"
Spontaneously cast Command (DC13)


Pethwen´s turn, Khurgon needs a stab check
Attack: 1d20 + 13 ⇒ (7) + 13 = 202d4 + 8 ⇒ (1, 1) + 8 = 10
As she casts command, she is unfortunately in reach of the captain as she didn´t cast defensivly and he attacks her with his polearm. The blow connects and she drops.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Stabilize: 1d20 + 2 - 7 ⇒ (10) + 2 - 7 = 5


The soldiers see two down and press their luck.
They do not move and hack at Verdan.
Attack: 1d20 + 7 ⇒ (6) + 7 = 132d4 + 3 ⇒ (1, 3) + 3 = 7
Attack: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 3 ⇒ (1) + 3 = 4
The other attacks the wizard prone.
Attack: 1d20 + 7 ⇒ (1) + 7 = 82d4 + 3 ⇒ (1, 4) + 3 = 8
Verdan
Barth
Mekhu

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Being prone still works for a wizard who can cast on the fly

Casting Defensively: 1d20 + 5 + 6 + 2 ⇒ (7) + 5 + 6 + 2 = 20 2nd level spell (DC 19)

Verdan casts Glitterdust that hits the guard in the room and the one just outside the door (Will save DC 17 or be blind)

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

With his comrades falling around him Mekhu recognises that the biggest threat is the guard captain. He tries to use the cover of the desk to get into a flanking position before striking at the polearm-wielding man.

Move Action to move 15ft (shouldn't provoke if the desk provides cover but Acrobatics to avoid AoO: 1d20 + 3 ⇒ (4) + 3 = 7 just in case), Standard Action to attack the captain.

Short sword attack, flanking: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

Hoping his flanking ally forces the Captain to switch weapons, Bartholomew, presses the attack.
+1 longsword: 1d20 + 11 ⇒ (19) + 11 = 30

damage: 1d8 + 4 ⇒ (3) + 4 = 7

confirm: 1d20 + 11 ⇒ (14) + 11 = 25

damage: 1d8 + 4 ⇒ (1) + 4 = 5


Will: 3d20 ⇒ (16, 13, 20) = 49 One does manage to evade it.
The captain is hit once, and badly by Barth and looks at the man, but takes a five foot step back and attacks Mekhu.
Attack: 1d20 + 13 ⇒ (8) + 13 = 212d4 + 8 ⇒ (1, 2) + 8 = 11
Attack: 1d20 + 8 ⇒ (17) + 8 = 252d4 + 8 ⇒ (2, 2) + 8 = 12


Egg

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

which ones are blinded? Just so I know for next turn if I can move or not.

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Egg will fire through the door at whichever guard he previously wounded...

To hit: Base/Dex, Weapon Specialization, Magic, PBS, Deadly Aim

Damage: Str, PBS, Magic, Deadly Aim

Longbow: 1d20 + 8 + 1 + 1 + 1 - 1 ⇒ (14) + 8 + 1 + 1 + 1 - 1 = 24

Damage: 1d8 + 1 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 1 + 2 = 9


The ones in the back are blind.
Egg manages to kill one guard.
The other yells"I can´t see a thing."
The other replies:"Attack were I do!", steps close to pethwen and attacks him with his blade.
Attack: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 3 ⇒ (3) + 3 = 6
Confirm: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 3 ⇒ (2) + 3 = 5
Hearing the yell of pain from the wizard the other attacks too.
Attack, high bad for Peth: 1d20 + 7 ⇒ (15) + 7 = 222d4 + 3 ⇒ (2, 1) + 3 = 61d100 ⇒ 65
And Pethwen feels the blade from the guard dig deep into his body, yelling, then the polearm pokes him, too.
Suddenly another guard arrives.
Verdan; Mekhu, Barth, Egg

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

So if I read it right, there is on right on top of me?

Casting Defensively: 1d20 + 5 + 6 + 2 ⇒ (15) + 5 + 6 + 2 = 28 DC 17

Using bonded item Verdan casts burning hands that catches all the guards but the captain.
Burning Hands Damage: 5d4 ⇒ (1, 2, 2, 4, 4) = 13 DC 16 Reflex

If the one is not on top of me I will move next to Khugron and then cast

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Egg will move 5' west and fire twice at the guard facing Pethwen...

To hit: Base/Dex, Weapon Specialization, Magic, PBS, Deadly Aim, Flurry of Blows, Inspired Courage, Precise Shot, Point Blank Master, Deadeye Bowman

Damage: Str, PBS, Magic, Deadly Aim, Inspired Courage

Longbow: 1d20 + 8 + 1 + 1 + 1 - 1 - 2 + 2 ⇒ (9) + 8 + 1 + 1 + 1 - 1 - 2 + 2 = 19

Damage: 1d8 + 1 + 1 + 1 + 2 + 2 ⇒ (7) + 1 + 1 + 1 + 2 + 2 = 14

Longbow: 1d20 + 8 + 1 + 1 + 1 - 1 - 2 + 2 ⇒ (12) + 8 + 1 + 1 + 1 - 1 - 2 + 2 = 22

Damage: 1d8 + 1 + 1 + 1 + 2 + 2 ⇒ (1) + 1 + 1 + 1 + 2 + 2 = 8


@Egg No inspire courage as Pethwen is unconcious
@Verdan Please explain how you want to get the 3 guards in a cone?

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Can I assume those last attacks by the guard posted as being against Pethwen were actually against one of the group who isn't unconscious? Is Pethwen up for a stablilise check yet? I'll post one just in case.

Stabilise: 1d10 - 3 ⇒ (5) - 3 = 2

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Sorry, I was thinking the guards were closer or my cone was bigger. So yes I would need to move and just get the one in front of me.


@Path please stab and explain what you mean. One guard is down, too!

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

Bartholomew moves around the captain and readies to disarm when Mekhu attacks.

readied disarm: 1d20 + 13 ⇒ (13) + 13 = 26
"Can't we discuss this like reasonable people. One prisoner just isn't worth it."

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

Assuming the desk provides cover as previously the first attack misses, but the second connects.

Mekhu ducks as the captain's polearm takes a chunk out of his own desk but can't avoid the follow up blow which catches him across the shoulder. He hisses in pain as blood starts to soak into his robes but has learned enough about the man's fighting style to spot his weaknesses. Stepping forward Mekhu times his strike carefully to coincide with the captain's backswing.

Free Action to 5ft step, Move Action to use Studied Combat on the captain, Standard Action to attack.

Short sword attack, Studied Combat: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage, Studied Combat: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12

Confirm?: 1d20 + 8 ⇒ (16) + 8 = 24
Extra damage?: 1d6 + 6 ⇒ (6) + 6 = 12


The table offers no cover, for neither

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None
Helikon wrote:
The table offers no cover, for neither

Sad times. In which case I take both lots of damage.


Barth does manage to disarm the captain.
Egg

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Egg will fire twice at the guard west of Verdan...

To hit: Base/Dex, Weapon Specialization, Magic, PBS, Deadly Aim, Flurry of Blows, Precise Shot, Point Blank Master, Deadeye Bowman

Damage: Str, PBS, Magic, Deadly Aim

Longbow: 1d20 + 8 + 1 + 1 + 1 - 1 - 2 ⇒ (16) + 8 + 1 + 1 + 1 - 1 - 2 = 24

Damage: 1d8 + 1 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 1 + 2 = 6

Longbow: 1d20 + 8 + 1 + 1 + 1 - 1 - 2 ⇒ (8) + 8 + 1 + 1 + 1 - 1 - 2 = 16

Damage: 1d8 + 1 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 1 + 2 = 6


Eggwen manages to hurt another soldier, but alas not enough.
"Soldiers I need another sticker."
The Captain calls for another weapon. The soldier already inside the room moves forward, around the greasy area and moves toward his boss and hands him his polearm. With a smile the captain moves a step closer and accepts it and uses it to attack Barth.
Trip: 1d20 + 15 ⇒ (17) + 15 = 32 and barth falls
Attack: 1d20 + 8 ⇒ (7) + 8 = 152d4 + 8 ⇒ (1, 4) + 8 = 13 just to be stabbed while lying on the ground
The soldier attacked by egg stabs at the monk in return.
Attack: 1d20 + 6 ⇒ (7) + 6 = 132d4 + 3 ⇒ (4, 2) + 3 = 9 but misses
The other tries to slowly move along the grease.
Refl: 1d20 ⇒ 12 and manages to get across the area
and stabs at the wizard
Attack: 1d20 + 6 ⇒ (3) + 6 = 92d4 + 3 ⇒ (4, 2) + 3 = 9 but misses

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

Did he just pass a weapon through the wall? *Shrug*
I stand up and 5ft step if i survive, then disarm again
disarm: 1d20 + 10 ⇒ (7) + 10 = 17
ewe using my reroll and 2 points of inspiration
disarm: 1d20 + 10 + 5 + 1d6 ⇒ (2) + 10 + 5 + (6) = 23


What wall? He used the double doors, stepping over your fallen comrades (Difficult terrain)But I made a mistake he attacked Mek not Barth (reach weapon problem) I am sorry. Barth manages to disarm the captain ... again. He starts to get really angry at you.

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

Sorry I must just not have realized which enemy token did the hand off. It's cool.


Mekhu, then Egg
This is the final fight, so give all!

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Egg will make a couple of acrobatic moves, going 20' NE...

Acrobatics: 1d20 + 11 ⇒ (10) + 11 = 21

Acrobatics: 1d20 + 11 ⇒ (10) + 11 = 21

...he'll then fire once at the guard 10' west of Verdan...

Longbow: 1d20 + 7 + 1 + 1 + 1 ⇒ (8) + 7 + 1 + 1 + 1 = 18

Damage: 1d8 + 1 + 1 + 1 ⇒ (6) + 1 + 1 + 1 = 9

How many guards have we dropped? Are there 3 or 4 left?


Now that Egg hurt the second 2 guards down.


Botting Mekhu. Moving over next to Barth he stabs with his shortsword.
Attack: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 4 ⇒ (6) + 4 = 10 and deals a deep, deep blow to the captain.
With fury the captain attacks Barth with his gauntletet fists.
Attack: 1d20 + 10 ⇒ (11) + 10 = 211d3 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 10 ⇒ (10) + 10 = 201d3 + 4 ⇒ (1) + 4 = 5Remember the captain attacked Mekhu the last round. Again apologies, forgot the reach part of his weapon
The other soldier moves forward to attack the archer.
Barth and Mekhu get an attack of opportunity
Mekhu: 1d20 + 6 ⇒ (9) + 6 = 151d6 + 4 ⇒ (2) + 4 = 6
AOEBarth: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 4 ⇒ (7) + 4 = 11
Confirm: 1d20 + 10 ⇒ (18) + 10 = 281d8 + 4 ⇒ (7) + 4 = 11 and he drops over
Can the one guard see again.
Will: 1d20 ⇒ 20
The last guard will enter the battle next round again.
Verdan and then our two investigators

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Casting magic missile on the captain
Cast Defensively: 1d20 + 5 + 6 + 2 ⇒ (4) + 5 + 6 + 2 = 17 DC 17

Damage: 1d4 + 1 + 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (3) + 1 + (2) + 1 = 10

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

apparently RNG likes when you roll for me better :P No worries about the reach thing.

Bartholomew makes a few quick slashes with his longsword which are just a distraction before slamming the hilt into the guard captains kidney to make him sickened.
improved dirty trick: 1d20 + 11 + 1d6 ⇒ (10) + 11 + (3) = 24
And uses the last of his inspiration.

"Since you'd don't want to play nice, I don't see any reason to continue either"

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

I'm a little lost on what's happened to me.
I think I got tripped by the guard captain then attacked while prone.
If so I'm down at -1HP and can't attack the captain or make that AoO.
In case I'm right I'll make a stabilisation check. In case I'm wrong I'll make an attack roll against the captain.

Stabilise DC 11: 1d20 + 2 ⇒ (3) + 2 = 5

Shortsword attack, Studied Combat: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 6 ⇒ (5) + 6 = 11


The first magic missle kills the captain the other two slam into the guard behind him and, as he was wounded by the scorching ray kill him too!
The last guard walks toward Egg
1d20 ⇒ 13but dropps.
Fallen he is no danger to Egg and Verdun, while Barth meanwhile heals the other pathfinders using healing wands.
You manage to rescue Venza and while you are gone doing the rescue, Eliza Petulengro arranges to have Lofton’s feeblemind effect reversed.
Both men are eager to return to their own bodies.
The ritual you learned in the forest succeeds without a hitch.
Venza honors his promise to you and recount all he knows about the abductions. He first informs them that the man behind the abductions is Colson Maldris. He does not understand all of Maldris’s motivations for his actions, but he knows a few things. Maldris said something about “slavery insidiously poisoning even the halls of freedom.” He also mentioned that one of the prisoners was a man named Halmont Warrith who got out of jail early after a key witness in his trial suspiciously retracted his testimony, and that Maldris seemed to hold a personal grudge against Warrith. Finally, he knows that Maldris and the Gray Gardeners with him were headed north to Galt’s capital, Isarn.
The real Lofton explains that he searched for Venza in the Verduran Forest all those years ago, having heard that he was in possession of an artifact from the lodge. He is grateful to the Pathfinder Society for rescuing him from his complicated predicament, and tells
you that he plans to attempt to rebuild his legal career in Absalom while helping the Society. He is unwilling to
take the risk of salvaging his legal career in Galt. He is glad to see a capable venture-captain openly leading the
Woodsedge Lodge, and tells the PCs that he may or may not choose to return to the duties of a venture-captain
someday in the future.
When the PCs report to Eliza Petulengro, she is surprised and dismayed to hear that Maldris is behind the kidnappings. She mutters, “Colson, you fool, I knew you had a lot more passion than sense, but to do something like this?”
She asks you if any of them has any insight into why he may have taken such a drastic action and carefully weighs any theories they put forth.
For the second prestige Point please answer the following questions:
---------------------------------------------------------------
Name the prisoners?
Who bribed the people at the harbor?
Who is behind the kidnappings?
What do you know about Estienne Jaquert?

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

In addition to Senator Augustyn Naran and Victoria Garvensi whom you mentioned I think a woman named Sabrine Tularis is involved as well as someone named Korkovin.

Venza in the body of Alois Lofton was responsible for the harbor bribes, just one more item in a laundry list of sloppy behaviors that clued us into the fact that something was wrong with him.

Colsen was dealing with some Grey Gardners. One called Citizen Blight , and another unnamed blond man with a rose gold earring and a nasty scar. Apparently in the odd habit of showing his face.

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Not sure that the name Estienne Jaquert appears in our thread, or at least I can't find it. Perhaps I am missing something?

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