PFS PBP VII A Case of Missing Persons (Inactive)

Game Master Helikon

Chronicle


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Ottavia replies: "“Yes, I know Lofton. He was once a great man, speaking up for those without a voice and fighting for justice in our admittedly biased judicial system. He would take the no-hope cases nobody
else in the defense bar would take, simply because he believed the defendants were innocent. He saved a lot of people from the final blades back in the day, but in the last few years has become just another sycophantic bootlicker. He rarely bothers to give his clients a decent defense, something that makes the convictionhungry judges very happy. I don’t know what happened to him.
Maybe he just lost the spirit to fight; it wouldn’t be the first time that happened in our unjust world.”

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

"Yes I think we've gotten all we need here, it might be best to move on."

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

"It is odd that someone would go from crusader to lackey. Usually you would think that he would go more to a middle ground. I wonder what changed him...."

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

"That does sound unusual," Mekhu muses. "Perhaps there are greater forces at work behind Lofton's change of heart. Where shall we visit next?"

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Egg shrugs. "Master Chung always say a just heart must be steadfast lest sorrow of this world turn sour..."

He then nods to Pethwen. "Warehouse, Egg agree..."


Please make a Survival or Perception check.

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

perception: 1d20 + 9 + 1d6 ⇒ (8) + 9 + (1) = 18

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Ouch, bad luck Khugron

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Perception: 1d20 + 5 ⇒ (20) + 5 = 25


You do not find anything special. Maybe you can try to find some people who have seen something.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Hope it is not a sign of things to come

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Pethwen strikes up some conversations with the locals on their daily chores, seeing if any have seen something of note.

Diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25


Pethwen finds someone who tells her a little story. Someone came over and dropped a perfectly fine sheet of paper. Well a bit crumbled. But the chap tells you that he took it home to give it to his wive for some notes.

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

"Hmm, I think I would very much like to see that piece of paper. I would be happy to give your wife a few fresh, non-crumpled sheets of paper in exchange for the one that you found. What do you say?"

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

Perception: 1d20 + 11 + 1d6 ⇒ (19) + 11 + (3) = 33

GM - Is this for searching the warehouse or something else?


It was for searching the streets outside the warehouse. But alas your perception check was to late and someone else found the piece before you :-(
The man is not moved. You need to convince him to go back home and fetch it for you.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Khugron pulled out ten gold coins. "You get them if you bring the paper back in less than five minutes "

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

"As you can see my friend here has a certain fascination with found objects, but you wouldn't like his temper. Why not run a little errend and earn some gold, hmm?

diplomacy: 1d20 + 15 + 1d6 ⇒ (14) + 15 + (5) = 34


With the gold and the sweet words of Barth you can manage to sway the man. He quickly runs home and gets the paper.
The paper is a page from a ledger labeled “Lumber Consortium.”

KnowLocal13:
you know of Andoran’s Lumber Consortium. The Lumber Consortium is a prominent company in Andoran that has a monopoly on the nation’s logging industry.

Perc 20 or Linguistic 14:
You decipher the name signed at the bottom of the page, next to a blank that says Chief Supervisor Approval: Sabrine Tularis.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

Looking at the paper

Knowledge Local: 1d20 + 12 ⇒ (15) + 12 = 27

Linguistics: 1d20 + 14 ⇒ (8) + 14 = 22

"How interesting, what does everyone make the these findings?"

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Egg shrugs at Verdan. "Egg know nothing..."

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

"It doesn't mean much to me, either but perhaps we should pay a visit to this Lumber Consortium next?" Pethwen suggests.

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

kn local: 1d20 + 9 + 1d6 ⇒ (6) + 9 + (6) = 21
linguistics: 1d20 + 15 + 1d6 ⇒ (4) + 15 + (3) = 22
It might be a coincidence, but absent any other leads we should follow up on it.


So what do you do ;-) And you still haven´t talked to Almant Enderios.

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

We keep going to the warehouse to talk to Almant


Enderios is a tall man in his late twenties with olive complexion and black hair. He wears a long red woolen coat wrapped tightly around him against the evening’s chill and carries a bastard sword strapped to his back.
When you arrive, he is one of the shop’s back storerooms, sitting next to a small fire and preparing coffee.
Has anyone played The stolen heir

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

Nope, not me.

"Mr Enderios?" Mekhu asks, confirming the man's identity. "We are colleagues of Eliza Petulengro. She has asked us to meet with you about certain unusual goings-on with a small group of prisoners. Is there anything you can tell us about the Gardeners' recent business here?"

Diplomacy: 1d20 + 11 + 1d6 ⇒ (6) + 11 + (6) = 23

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

I have played...but not with this character...

Egg nods after Mekhu speaks. "You find anything further 'bout their involvement?"

Aid Another (Diplomacy): 1d20 - 2 ⇒ (12) - 2 = 10

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

"Mmm coffee smells good, may I? Yes anything you could tell us would be greatly appreciated by our client. She has a long memory, could be useful to have her favor if you ever end up in a tight spot.
I auto aid diplomacy

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Yes, Pethwen has played The Stolen Heir

Pethwen smiles at Enderious as she steps up beside Mekhu and the rest of the group. "We'd be most grateful for even the smallest of details."

Also auto aid with +13 Diplomacy

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Not with this character
Aid?: 1d20 + 1 ⇒ (3) + 1 = 4
Khugron watched as the others talked to Mr. Enderios, adding in comments from time to time as he ducked his head in order to fit in the room.


Enderios moves toward Pethwen and thanks her for clearing up that mess in Sauerton.
After you all try your best to win his goodwill he replies.
“I was speaking with one of the Gray Gardeners I know over at the Sellen River docks two days ago. His name is Citizen Blight and he’s their equivalent of an officer. They all have funny pseudonyms like ‘Blight’ or ‘Malice’ in order to hide who they really are. While talking to Blight, a big gray hearse pulls up next to a river sloop that had just docked. ‘Gray hearse’ is what we call the prisoner transport wagons the Gardeners use, mainly because of their charcoal gray color and because the people inside often end up with a ‘permanent haircut.’
“There were two men with heavy crossbows riding on the roof and another one on the back and a burly woman driving the team. They pull up in front of the docked sloop and two Gardeners led five hooded and chained prisoners down the gangplank and into the hearse, followed by a third Gardener bringing up the rear. And here’s the strangest part: that last Gardener, I saw him donning a mask as he exited the sloop, which means that I, and everyone else nearby could see his face. Since you’re probably not from around here, let me tell you: that NEVER happens. The only thing the Gray Gardeners protect more closely than their final blades
is their identity. In my entire life, I can’t remember ever seeing a Gardener’s unmasked face, and I’ve worked with them for years. He was a blond man with a rose-gold earring and a deep, crescent-shaped scar on his chin.
“So where was I before that? Oh yeah, the prisoners. I could tell that half of them were probably men, and the other half women. All of them looked human. Once all the prisoners had been loaded into the hearse, they took off. I’m not sure where they were headed, but it wasn’t toward the Woodsedge Jail, that’s for sure.
“Oh, and the blond man said something loudly to one of the prisoners. He said, ‘Walk faster, Korkovin, you drunken scum. Let’s see your fortune save you now.’”

Dark Archive

Male Human Wizard / 6 HP 26 /26 AC 19 ( Touch 14 Flat 16) / Fort +3 | Ref +5 | Will +7 / CMB +3 | CMD 17 / Init +2 / Perception +2

No not played 'The stolen heir'

That name Korkovin sounds familiar

Knowledge Local or Nobility: 1d20 + 12 ⇒ (16) + 12 = 28

"Yes it is very strange that a Gray Gardener would be seen unmasked. But then again there is no way of telling who a Gray Gardener truly is. All you need is the outfit and mask and almost anyone could pretend to be one."

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

"Is there any possibility that these weren't genuine Grey Gardeners?" Mekhu asks, suspicious of the group's behaviour. "Could someone have obtained the masks and the hearse in order to make it look like this was a 'lawful' operation?" he adds, the emphasis on the word lawful making it clear what he thinks of how Galt operates.

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

"It would seem more than a possibility based on what we've heard, and closer to a certainty." Pethwen muses. "The question still remains, that if they aren't Grey Gardeners then who are they and why are they posing as Grey Gardeners. Someone trying to stir up dissension against them or just to appear to be operating lawfully when they were not?"

We still have the Lumber Consortium lead to pursue as well don't we?


The bounty hunter smirks and replies to Mekhu.
"Anything is possible!"
Armed with all this informations you now move to confront Venture-Captain Alois Lofton, Counselor-at-Law.
You find Venza in his small office, located over a permanently closed butcher shop. A small, faded sign with an arrow pointing up an exterior flight of stairs to a second-story landing reads: Venture-Captain Alois Lofton, Counselor-at-Law. The door at the top of the stairs is unlocked and opens to Lofton’s shabby office.
Loften looks up from the paperwork and shakes his head.[b]"I am very sorry, due to my momentary cases I do not accept any more cases.

Perc22:
You notice that Lofton has recently removed many books and files from the office.

Sense Motive 22:
Venza is nervous.

Sense Motive 26:
Venza plans to skip town.

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Egg frowns. "For one so busy, you have few books and files...besides we not here for case..."

Egg looks to his companions who are much more skilled at talking to continue...

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

Perception: 1d20 + 11 + 1d6 ⇒ (13) + 11 + (4) = 28

I'll expend a point of inspiration on the Sense Motive check.
Sense Motive: 1d20 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14

VC Lofton seems harried to Mekhu, who quickly notes that a large number of gaps in his bookcases indicate removed books and files.

"Venture-Captain Lofton, as my colleague says we're not here about a new case. We've been sent to talk to you about some prisoners recently transferred here that we believe you may have been involved in. Their handling has been most unusual, and we hoped you might shed some light on proceedings."

Mekhu watches the man for his reaction, hoping to see some spark of recognition.

Diplomacy: 1d20 + 11 + 1d6 ⇒ (9) + 11 + (1) = 21


Lofton just raises an eyebrow and replies.
"I am sorry, but as I said, I do not take any new cases!"

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Egg shakes his head, looking to Mekhu as he slowly raises his bow towards the barrister while asking, "Maybe he talk better if Egg shoot him?"

Bluff: 1d20 - 2 ⇒ (20) - 2 = 18

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Sense Motive: 1d20 + 6 ⇒ (6) + 6 = 12

Pethwen steps forward and addresses the solicitor, her voice ringing clear like the beat of a drum."I'm sorry, did you not hear that we are not here with a case? We are here for information. Information such as what your involvement is in the adbuction of two senators. We know that a grey hearse loaded with prisoners was seen outside your office, from which people dressed as Grey Gardeners emerged, in your company no less. You were seen leading them to a warehouse, not the jail, where prisoners would normally be held, but a warehouse. Very strange! Perhaps you can enlighten us a little, as I must admit I think we're all a little confused as to what's going on. Oh, and while you're at it, please tell us why you bribed several people in the harbor to conceal the arrival of a ship? A ship which you claimed was there to 'faciliate the apprehension and security of dangerous criminals and traitors to the Revolution'. Yes, I think they were your words, or at least as quoted to us!"

Pethwen then smiles at Lofton, the tone of her voice changing to the soft, soothing sounds of a gently played flute. "Please! We were told you were once a champion for justice, fighting for those most in need. We want justice too. Please help us understand what's going on here and how you're involved!"

Enhanced Diplomacy: 1d20 + 15 ⇒ (9) + 15 = 24

Sovereign Court

Male HumanCad(fighter) 3 / Empiricist(Investigator) 3 init +4 | Perception+9, Sense Motive +9| 46/46) HP| AC 19 FF16 Touch 13 |fort5. Ref 6. Will +4

perception: 1d20 + 9 ⇒ (7) + 9 = 16
sense motive: 1d20 + 9 ⇒ (7) + 9 = 16
Your assistance in this matter would be greatly appreciated and you give us cause to aid you in return.
auto aid diplomacy

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Khugron looked around the place but was not able to make any sense why the place was empty. "You gotsss a problem and need help? Khugron happy to help break them for you if you talk to my friends" he said with a big smile.

Sense motive: 1d20 + 1 ⇒ (18) + 1 = 19
Intimidate: 1d20 + 5 ⇒ (7) + 5 = 12


Venza opens up, “Do something for me, and I’ll tell you all you want and more about that wagon. I’ll give you this for free: It left town two days ago.”[/B]
Venza says that he needs to tell you a pretty far-fetched story that is all true first. As you ask him to drink the elexier of truth he does so without hesitation
[b]"“Back in 4708, I needed to lay low for a little while after things had gone sour here in town. A buddy of mine knew of a woodcutter’s shack in the Verduran Forest, so I quickly escaped. I snuck into the woods and looked for the shed, but that rat must have given me bad directions and I got lost. After about a day, I come across a beautiful clearing with flute music playing in the distance. Before I knew what’s what, these horned guys with goat legs grabbed me and knocked me out! I woke up in silver chains with faeries all around me who kept me as their prisoner for months. They’d force me to play their stupid faerie games and make me tell them all about the ’mortal world,’ as they called it. But I’m just one guy and eventually I ran out of stories. They would have killed me for sure, but this old guy shows up named Lofton. He talks real nice to the faeries in their language, and then he tells me that he’s
going to argue for my release in a faerie thing called a moot! This guy was quite the talker, and believe it or not, after hours and hours of arguing, he was able to convince them to let me go! It wasn’t meant to last, though, because faeries rarely keep their promises in the way you think they will. The head faerie touches us both with a silver wand as we were leaving, knocking us both out. When we wake up, we realize that he’s switched our bodies: I’m in Lofton’s wrinkly skin, and he’s in mine. The fey kept their promises in a way, only in a way they didn’t, and as far as I know he’s still there. So you see, I’m not really Lofton, I’m a guy named Venza; Venza the Nick, they used to call me. Geez, I haven’t said that name in a long time. I swear on Desna’s light that this is all the honest truth!”
He asks you to travel into the Verduran and retrieve the real Lofton, and bring him back to his office. He gives you detailed directions on how to find the glade of the fey, claiming that it is a 5-hour walk from Woodsedge. In exchange for bringing back the real Lofton, Venza promises to reveal all he knows about the kidnap victims, who is leading them, and where they are going.

Scarab Sages

Male N Human (Garundi) Investigator (Empiricist) 4 | HP: 35/35 | AC: 15 (11 Tch, 14 Fl) (+1 vs traps) | CMB: +6, CMD: 17 | F: + 4, R: +6 (+1 vs traps), W: +6 (+2 vs illusions) | Init: +5 | Perc: +11+d6 (+2 vs traps), SM: +6 | Speed 30ft | Inspiration: 6/6 | Extracts: 1st - shield, heightened awareness, ???, ???; 2nd - bull's strength | Active conditions:None

"That is a tall tale," Marnir agrees, somewhat sceptical of the man who claims not to be VC Lofton. "Why would you expect us to believe a story like that?"

Liberty's Edge

Female Aasimar Cleric (Evangelist) 6 | HP: 39/39 | AC: 21 | Res: Acid, Cold, Elec 5 | T: 15 | FF: 17 | CMD: 21| Fort: +6 | Ref: +7| Will: +8 | Init: +5 | Perc: +5 | Sense Motive: +6 | Perf: 15/17 | Reroll Used: Y

Pethwen laughs, the sound like the pleasant tinkling of a xylophone. "OK, that's the craziest story I've heard, but I love it! I'm definitely up for a walk into the forest...but what good will that do you? Have you got some way planned to switch back into your real body once we retrieve it?"

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:21/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Egg nods. "That explain sudden change in lawyer...Egg believe him...Master Chung say some fey be bad...I up for walk in woods..."

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