DM Brainiac's Doomsday Dawn (Inactive)

Game Master Brainiac

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Just need Anklebiter's actions.


Shadrach, I just want to make sure I'm getting your AC correct. You have +6 armor and +5 proficiency, which should make it 21, not 22. Is there another bonus I am missing?


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

12 Dex for an additional +1.


Ah, got it. It wasn't included in your AC breakdown. Thanks!


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Updated my profile with the dex modifier.

Edit: The general rule of thumb is armor+max dex modifier=7. Assuming a PC is hitting the max dex, AC=10+Level+7+magic bonus+extra proficiency (1 for expert, 2 for master etc).


Elly, you can cast heal as 1 action since you are next to Lilata. You can use your other two actions to cast another spell or attack if you'd like.

Lilata, a recovery check is a Fortitude save, not just a Con check. But Elly healed you, so it doesn't matter for this round. You may act now, as well as Anklebiter.


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

Ah right, I knew it was something like that (I was on my phone at the time.) But with the Nat 1, I also figured it didn’t matter. Post coming soon.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

We might as well identify the gems and rest. The classic 15 minute adventuring day — probably unavoidable without a cleric.


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

Yeah.... Even with the new healing options, there's a reason wands of CLW were so popular- they actually let you fight more than once a day. It's one of my biggest complaints so far with the system (along with Resonance, feeling basically useless in every fight, etc.)


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Right now, the main effect of resonance seems to be to punish alchemists.

I'm getting the feeling that optimizing AC is really important.


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

I'm getting that feeling as well. Especially as a frontliner, it seems like any point I put somewhere other than boosting AC were points badly spent. Except I put those points into attacking, and I feel useless there too.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

As far as attacking goes, keep in mind that I'm playing two characters - Shadrach and The Magic Sword. :)


Goblin Goblin

I'm really dissatisfied with monk. I thought it looked like it improved upon many of my issues I had had previously with monks, but it just looks like 1st level play as a monk would suck (4th level play is enjoyable but I still feel ineffectual and limited).

I love the opt in method for a ki pool in theory, but ki strike (the entry feat to be able to have a ki pool at all) is a not worth it power on its own; when you get it, it's a once daily +1 to one attack? Now, at fourth level, I can use two spells, which, wow (my other spell however, is super useful even at just twice a day. Will never take free healing for granted). And they have no ranged capabilities by RAW, unless they spend a feat to get prof with monk/simple weapons or buy a s$#@load of acid or fire as I did.

I believe some of these issues were dealt with in the 1.3 errata but I don't remember

Also monks don't have an effective way to raise AC, which is super important with the new critical rules (tho I do love the new crit rules)


Lots of good points raised here. Remember to fill out those surveys to give the devs your feedback! Just a few more encounters left in this section and then we will move on to new characters.

FWIW, for me it feels like the monsters are too powerful right now. High AC and saves, loads of HP, and they deal a ton of damage, especially with their high attack bonuses leading to more crits.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

AC is almost twice as important as in PF1, IMHO. I'm not sure that's a good thing.

I agree about monsters being too good. The high saves make saving throw spells not generally worth casting.


Also note that I haven't been scaling encounters up for 5 PCs. This would be even worse with a party of 4.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Does Elya have any spells left to castin Heal?

After resting, Shadrach will be down 5 HP.


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Sercha can do a little healing.

Shadrach Al-Amari wrote:
As far as attacking goes, keep in mind that I'm playing two characters - Shadrach and The Magic Sword. :)

Ok, that certainly makes me think of a different character (read her introduction video for why).


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly is out of first level spells for the day. She still has the wand of Cure or whatever they are calling it these days. It still has 9 charges on it.

If we are resting I can cast Heal at a heightened level.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

If we have both the elemental gem and sabotage the corresponding emblem, does that reduce the dc to 16?


Yes, that is correct.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

I realize I made a mistake on the 2nd round of combat: Shadrach needed to spend an action to grip his bastard sword 2-handed, so he couldn't have cast Shield that round. Given the dice rolls, it didn't end up making a difference.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

I assume we're getting near the end of part 2. What are the character creation guidelines for the next part? It always takes me quite a while to make a character.


Yes, you are almost done! Here are the creation rules for part 3:

Each PC should be 7th level.

Each player should choose a background from those listed on pages 38–39 of the Pathfinder Playtest Rulebook. Each player should also come up with details on how their characters know each other and serve the Esoteric Order of the Palatine Eye.

At least two players should create clerics capable of channeling positive energy. All other characters should be of classes capable of healing to some extent, such as bard, druid, paladin, or a sorcerer that uses divine spells.

Each character begins with one 6th-level item, two 5th-level items, one 4th-level item, two 3rd-level items, and 125 gp to spend on any additional items. One character in the group also starts with one +2 magic armor of your choice. Characters who already know each other may pool their money to buy items.

This section of the adventure takes place in Ustalav, so let that inform your character choices.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

I think I'm going to make a Cleric of Sarenrae with Paladin Dedication. Expect another front-line warrior in full plate.


I'm also building a cleric. Just a like heal and buff bot, maybe a like end of the world prophecy NYC style street preacher, who doesn't like that the world is ending and trying to do something about it so it can at least happen after they die but recognizes it as inevitable nonetheless


You know what? Two clerics isn't enough. I'll make one too! I'll probably try to make a more blast-y cleric, if that's still possible in 2e.


I found myself stuck in a curious loop when making my character- I didn’t want many of the Cleric feats because they were terrible (for my idea at least), so I want to look as a sorcerer multiclass, only to return to single-classing because the Sorcerer feats were also terrible.
Sigh.... is it really too much to ask for for an actually interesting feat?


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

I'm going to give druid a try for this one.


NG Female Human Playtest Cleric of Sarenrae 7 HP 78/78, Resonance 11/13, 5/8 Spell Points, 1 Hero Point, Channel Energy 4/7 AC 23/TAC 21; Fort +11 Ref +11 Will +13; Per +12;

Well, I made a Blaster Cleric, thanks to the Fire Domain, nearly every spell I have prepared is either Fireball or Burning Hands. I can't shake the feeling that I would have unequivocally been better off just going Wizard or Sorcerer instead of trying to make a semi-unconventional, but cool and thematic, build work.


NG Female Human Playtest Cleric of Sarenrae 7 HP 78/78, Resonance 11/13, 5/8 Spell Points, 1 Hero Point, Channel Energy 4/7 AC 23/TAC 21; Fort +11 Ref +11 Will +13; Per +12;

Well, the new boosts to blasting spells are nice. Still not sure it hits the heart of the problem, though, of generally underwhelming spells. But it's an improvement, that's for sure.


Male Human Playtest Cleric of Sarenrae 7 | HP 79/85 | AC:25 (27) T:21 (23) | Saves F:11 R:10 W:13 | Per: 11 | Speed 20ft | Spell Points: 5/5 Resonance: 8/8 Channel Energy: 5/5

Here's my Cleric (Paladin Dedication). I haven't finalized my equipment yet.


Male Human Playtest Cleric of Sarenrae 7 | HP 79/85 | AC:25 (27) T:21 (23) | Saves F:11 R:10 W:13 | Per: 11 | Speed 20ft | Spell Points: 5/5 Resonance: 8/8 Channel Energy: 5/5
Esrian wrote:
I can't shake the feeling that I would have unequivocally been better off just going Wizard or Sorcerer instead of trying to make a semi-unconventional, but cool and thematic, build work.

I have a feeling your 7 channels per day may prove useful.


Itzi and Lobster, any ideas on what characters you will make?


I'm working on a fell gnome heavy armor cleric of Pharasma, focusing on healing and battling undead and staying alive. Sorry for the slow going.


NG Female Human Playtest Cleric of Sarenrae 7 HP 78/78, Resonance 11/13, 5/8 Spell Points, 1 Hero Point, Channel Energy 4/7 AC 23/TAC 21; Fort +11 Ref +11 Will +13; Per +12;

Oh yeah, forgot to mention: if anyone needs a spare 5th level item, I only used 1 of mine.


I'm working on a human bard. Should be able to finalize the alias later tonight.


Male Human Playtest Cleric of Sarenrae 7 | HP 79/85 | AC:25 (27) T:21 (23) | Saves F:11 R:10 W:13 | Per: 11 | Speed 20ft | Spell Points: 5/5 Resonance: 8/8 Channel Energy: 5/5

I still have a 3rd and 5th lvl item unused so far.

I suppose I could buy a donkey, and load it up with spare shields. :)


Female Fell Gnome Playtest Cleric of Pharasma 7| HP 41/92| AC:21 T:19| F:11 R:7 W:12| Per: 11| Speed 20ft| Spell Points: 6/6| Resonance: 8/10| Channel Energy: 6/7| Active conditions: Enfeebled 3

I think I'm done? Just need to write down the backstory. I wouldn't mind a rune of Disrupting Weapon if someone's willing to toss me a 5th level item, but other than that, I'm good, I think.

Basically she's just built to heal heal heal but also hit undead really hard, has a good number of utility cantrips from feats and her race.

She's an old gnome a decade or so away from totally Bleaching and just wants to die before the world ends, which she believes will happen, like, tomorrow. She even stands out in the streets and tells people to repent and turn to god- any god-, because the end is nigh and it'll be worse for ya if you don't have a god to stand by you during judgment.


NG Female Human Playtest Cleric of Sarenrae 7 HP 78/78, Resonance 11/13, 5/8 Spell Points, 1 Hero Point, Channel Energy 4/7 AC 23/TAC 21; Fort +11 Ref +11 Will +13; Per +12;

*toss*

Enjoy your disruption.


Female Fell Gnome Playtest Cleric of Pharasma 7| HP 41/92| AC:21 T:19| F:11 R:7 W:12| Per: 11| Speed 20ft| Spell Points: 6/6| Resonance: 8/10| Channel Energy: 6/7| Active conditions: Enfeebled 3

Sorely appreciate it.


Playtest Character - Playtest Ended

Ok, Here's William. He doesn't have a backstory yet and I really don't like the terseness of the statblock that HLO generates. I'll have to flesh it out when I get the chance.

He also doesn't have a backstory ... yet.


Alright, looks like most people are done with their characters, so I'll go ahead and get the first post up.


Technically this takes place a few years before the events of Hell's Rebels, but it doesn't matter too much for the purpose of the playtest.


Male Human Playtest Cleric of Sarenrae 7 | HP 79/85 | AC:25 (27) T:21 (23) | Saves F:11 R:10 W:13 | Per: 11 | Speed 20ft | Spell Points: 5/5 Resonance: 8/8 Channel Energy: 5/5

I always have trouble keeping track of dates in Golarion.


TAC 22; AC 25 Fort +11; Ref +12; Will +13 Elf druid 7 Elf, Humanoid, Lawful Percep +12; Senses low-light vision Defense: HP 83/83 Spell Points 6 Hero Points 1 Res 6

Here's my Druid.


Male Human Playtest Cleric of Sarenrae 7 | HP 79/85 | AC:25 (27) T:21 (23) | Saves F:11 R:10 W:13 | Per: 11 | Speed 20ft | Spell Points: 5/5 Resonance: 8/8 Channel Energy: 5/5
DM Brainiac wrote:
Technically this takes place a few years before the events of Hell's Rebels, but it doesn't matter too much for the purpose of the playtest.

I considered changing my background, but I would have had to adjust the character name, and I was one short of my tenth post, which locks the avatar name, so it would have delayed the game (and I wasn't feeling inspired today).


As I said, it's no big deal.


Waiting to see if Esrian will share her discovery.


Do you want to do any more investigating or should we move along?

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