Shabti

Nibiru Jones's page

37 posts. Alias of The Lobster.


Full Name

Nibiru Jones

Race

Fell Gnome

Classes/Levels

Playtest Cleric of Pharasma 7| HP 41/92| AC:21 T:19| F:11 R:7 W:12| Per: 11| Speed 20ft| Spell Points: 6/6| Resonance: 8/10| Channel Energy: 6/7| Active conditions: Enfeebled 3

Gender

Female

Size

S

Age

77

Alignment

TN

Deity

Pharasma

Location

Ustalav

Languages

Common, Gnome

Occupation

End of the World Preacher

Strength 14
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 19
Charisma 16

About Nibiru Jones

Partial submission for my TN Genasi Warpriest of Waukeen, Nibiru

Backstory:
Born to dwarven parents was a child of solid gold. In delight, they offered the babe to the Waukeenar temple of Goldspires in Athkathla, center of worship for the Golden Lady herself. This child, they named Nibiru.

But her birth was far less auspicious than appearance would suggest. It was quickly discovered that, no matter how shiny she might have been, she was flesh and blood. Children fall, and Nibiru was no different. From a single scrape, a drop of blood, proof of her mundanity. Sages were consulted, the truth revealed. Nibiru was earth genasi, geniekin, the end result from a dalliance between dao and dwarf many generations past, but all the same, Nibiru grew up with heavy expectations.

From infancy she was groomed to be something greater than she was. A figure of import, status. They would not just make a nun of her, not simply a priest, this was a child that would push the religion forward altogether. Or so they hoped.

The weight of expectation crushed the young girl. She'd been given every opportunity, but routinely, Nibiru failed and faltered in all efforts- except combat. She was good at combat. It was only here she excelled, only for this that she was excited. She had a quick and natural inclination for the Cloud of Coins, the fighting style of the Coinmaiden herself, and grew strong and sturdy in its practice.

A disappointment to herself, her mentors, and, she worried, her Goddess, Nibiru was ripped from her studies and pushed towards an altogether different avenue of the faith. If she could not serve as a leader nor even a convincing figurehead, she would be well used as a caravan guard, instead. Existing out there for all to see, as if to say, for those that follow Waukeen, even the meek and meager could be draped in gold.

She was always honest in all her dealings (when cash was involved) and would often help write contracts both legitimate and otherwise, or otherwise coordinate between buyer and seller. For several years, she would travel between Athkatla and Baldur's Gate, running freight between either city and the surrounding areas, and luckily, perhaps with the grace of Waukeen behind her, bandits and beasts tended to stray far from the caravans and ships she would accompany.

It was in this time that she struck a reliable working relationship with the priests of Moonhall, the Selunite temple in Athkatla. Because of both her history working for the faithful and her reputation for discretion, she was recommended for the job in the Wood of Sharp Teeth, and contacted while in the Gate.


20 Questions:
1. What is your character’s name?

Nibiru Jones

2. How old is your character?

20

3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?

Nibiru stands at 5'2" and is built broadly, with shoulders and hips roughly two feet wide. By appearance, she seems to be a tall dwarf, except that she is seemingly made of glittering gold. Closer inspection quickly reveals that she is flesh and blood, her skin is warm and calloused.

She is entirely hairless, shaving her head, eyebrows, beard and body every morning and night to emphasize her shining golden skin.

Armored, but seemingly no weapons other than a pair of sticks.

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?

Nibiru is curt and forward, sometimes blunt to the point of rudeness, and deadly serious about money. Often beset with doubt and anxiety, she tries to not let it show in her face and voice, but does stutter on ocassion.

5. Where was your character born? Where were you raised? By who?

Born in the far north, just out of Icewind Dale at the foot of the Spine of the World, but sent to the farflung south to be raised in Athkatla, the City of Coin in the merchant state of Amn. She was raised in Goldspires, the Waukeenar temple there, where they believed, for a time, her gold skin was the auspices of a new age.

6. Who are your parents? Are they alive? What do they do for a living?

Her parents were dwarven water sellers from the Spine of the World, bottling and selling glacial melt even as far as Baldur's Gate. After her birth, they trek to Amn after her birth to donate/abandon her with the Goldeye priests of Waukeen, hoping to be blessed in return. There has been no contact made, nor any attempted- at least, not to Nibiru's knowledge.

7. Do you have any other family or friends?

Nibiru has business partners that she respects and enjoys working with or for. She lives in continual fear that those who raised her feel no love for her, but view her instead as a wasted investment. She keeps in regular contact with several of those priests but it is always too formal for her liking.

8. What is your character’s marital status? Kids?

She has neither a spouse nor a child.

9. What is your character’s alignment?

True Neutral

10. What is your character’s moral code?

Deal in anything you like, but deal honestly. You must never lie about money.

11. Does your character have goals?

She is always looking for new opportunity, but privately, she would like to make genuine connection with others but finds it hard to relate to people. Hopefully friendship beyond a business connection comes soon.

12. Is your character religious?

Deeply, but disillusioned. She has in part made her peace with the underbelly of her religion, but is reminded of her doubts every time she agrees or offers to help smuggle something

13. What are your character’s personal beliefs?

All business is good business (but is it?)

14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?

Deep fear of failure and heavy imposter syndrome

15. Why does your character adventure? Why did your character accept the job?

Nibiru serves because she believes this is what God commands, but has accepted the charge to help the Selunites to honor their working relationship

16. How does your character view his/her role as an adventurer?

Being away from home is deeply calming, all the pressure is gone. Until she f%+$s up, then it's like she's still being watched and tested and graded on every little thing.

17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?

Her hands are calloused and there is a long scar on the side of her head, but aside from that, she is blemishless and golden

18. How does your character get along with others?

Nibiru likes people but struggles to relate to them, and people who have not hired her struggle to like Nibiru

19. Is there anything that your character hates?

Cheating someone in a business deal

20. Is there anything that your character fears?

Never finding a greater purpose, being a fraud, becoming corrupt

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Playtest Nibiru:

Fell Gnome Cleric 7 (Playtest)
TN small humanoid (Gnome)
Senses perception +11T
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Defense
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AC 23, TAC 19
HP 92 (8+8x7+7x4)
Fort +11E, Ref +7T, Will +12E
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Offense
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Speed 20 ft.
+1 Gnome Hooked Hammer
Hook 2d6 P, +10/+5/0 (+3)
Hammer 2d10 B, +10/+5/0 (+4)
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Statistics
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Str 14, Dex 10, Con 16, Int 10, Wis 19, Cha 16
Languages Common, Gnome
Ancestry Feats: First World Magic, Gnome Familiarity
Background Feats: Assurance, Religion
Cleric Feats: Expanded Domain (Death), Advanced Domain (Healing), Conical Channel
General Feats: Heavy Armor Proficiency, Toughness
Skill Feats: Quick Intimidation, Battle Cry, Fleet

Athletics 5T
Intimidation 14M
Medicine 11T
Religion 7T
Thievery 3T

Resonance 8/10
Channel Energy 6/6
Spell Pool 7/7

Equipment

6 Demon Mask, 5 prayer beads, 5 skeleton key, 5 disruptive rune, 4 +1 gnome hooked hammer, 4 +1 half plate, 3 staff of healing, 3 chest feather token 25 gp

Money 25 GP, 0 SP

Deity Pharasma

Height 3'10"
Weight 42 lbs
Black
Age 77

Char Gen:
Ancestry: Fell Gnome +2 con, +2 cha, +2 free(wis), -2 str
Background: Scholar +2 wis, +2 free (str)
Class: Cleric +2 wis
Four ability scores: +2 con, +2 str, +2 cha, +2 wis
Level up ability scores: +2 str, +2 con, +2 cha, +1 wis
Ancestry Feat: First World Magic, Obsessive
Background Feat: Assurance, Religion
Cleric Feats: Expanded Domain (Death), Advanced Domain (Healing), Conical Channel
General Feats: Heavy Armor Prof, Toughness
Skill Feats: Battle Medic, Battle Cry, Fleet
Fort: 3+8E
Reflex: 0+7T
Will: 4+8E

Prepared Spells:
Powers:
Undead Bane 1
Healer's Blessing 1
Healing Font 2

Cantrips:
Chill Touch
Guidance
Disrupt Undead
Tanglefoot
Stabilize

1: Disrupting Weapons, Bane, Bless
2: Restoration, Heal x2
3: Crisis of Faith, Searing Light, Heroism
4: Phantasmal Killer x2


Backstory:
Nibiru knows without doubt, that the world will soon come to a close. "It's obvious if you follow the signs," she says, to all who approach her street corner. "The dead rise up without mercy, the great lich Tar Baphon will unlock his tower and reign fury down upon the masses," or "no one will save you! A strange planet will shoot past the sky at incredible speeds, rending the very ground and unleashing that terrible beast that sleeps within." Many of her sermons feature the dark moon, Groetus, feasting upon atheists and a lifeless Golarion when the last soul has been judged and left the Boneyard.

Truthfully, while she may not know as much as she thinks, she fears nothing else. Short of suicide, she would do anything to ensure she dies before an apocalypse- unless it's an undead apocalypse, in which case her talents will be sorely needed.

That's what led her to the Esoteric Order, after all. With her ear kept low to the ground, she knew all about the Whispering Way and the threat they posed. The way she saw it, undead were an insult to the souls that once housed those bodies, not only must they be destroyed, but she needed to be the one to do it.