DM Brainiac's Doomsday Dawn (Inactive)

Game Master Brainiac

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TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

I'm going with a gnome sorcerer this time around.


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Online Playtest Rules — Much easier to find things than in the pdf. I'm not sure if it includes errata.


N Male Human Playtest Wizard (Evoker) 1 AC 13/TAC 13; Fort +1 Ref +3 Will +3; Per +2 HP 13/14, Spell Points 3/4, Resonance 3/3, 1 Hero Point

Does anyone know where/if the rule saying you add half your STR mod to an off-hand attack is? I can't find it and I'm not sure if it was dropped.


I don't think that rule exists any more.


Male Halfling Playtest Barbarian (Giant Totem) 1 | HP: 12/21| AC 15/14 T 12/11| F+5 R+2 W+3| Perc: +3, Dip +3, Intim +3 | Speed 25ft| Active conditions: Sluggish 1, Rage.

I am presently moving and as such am on my phone for most of my posting. All tjis really means is I can't create or edit aliases for a day or so more.

My other character will be either a goblin ranger or alchemist.


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

Presenting Lilata Wysalla, half-elven ranger. Still a little annoyed at the whole 'feat tax to be a half-elf' thing, but it seems like all Ancestry feats are basically worthless anyway, so it doesn't change that much apparently.


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

What level of item does a non-magical expert weapon or expert armor count as? I couldn't find an explanation in the rules. I was thinking about an expert bastard sword and expert full plate.


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

Expert weapons/ non-heavy armor are level 2, and expert heavy armor is level 3.


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Can you point me at where that is mentioned in the rules pdf?


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1
Lilata Wysalla wrote:
Still a little annoyed at the whole 'feat tax to be a half-elf' thing, but it seems like all Ancestry feats are basically worthless anyway, so it doesn't change that much apparently.

I'm making a half-orc, so I get what you're saying.

FWIW, Lucky Halfling isn't bad (once/day re-roll of a skill check or saving throw).


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

I’m on my phone, so I can’t find the exact text, but it’s in the Equipment chapter right above where it talks about the bonuses from better-quality equipment (AKA the worst possible spot).

And yeah, there’s the occasional cool Ancestry Feat, but that just makes the rest look even worse....


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Found it (page 190); it's as if they are trying to make the information difficult to find.


Jason Bulmahn has stated that ancestries are one of the things that are going to get a major overhaul for the final version of the game. Even he doesn't like the way they turned out.


Male Halfling Playtest Barbarian (Giant Totem) 1 | HP: 12/21| AC 15/14 T 12/11| F+5 R+2 W+3| Perc: +3, Dip +3, Intim +3 | Speed 25ft| Active conditions: Sluggish 1, Rage.

So actually I think I'm going to do a goblin monk, focusing on my bite attack, because that sounds delightful.

Could style feats apply to my bite as long as it makes some degree of sense?


Sure, I will allow it.


Goblin Goblin

Anklebiter Bonk (also answers to Ankle or Bitey or Bonk), Goblin Monk. Sheet upcoming, along with their backstory.


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

How's everyone doing with their new characters?


Male Halfling Rogue 2 | HP: 24/24| AC: 19 | F: +6, R: +10, W: +8 | Perc: +8 | Speed 25ft | Hero Points: 1/1 | Special Power: none | Reactions: Nimble Dodge | Conditions: Persistent Bleed 1

Still figuring out equipment. Note that my bard won't have that much healing, just Soothe.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Introducing Shadrach Al-Amari, Half-Orc Bard (with Fighter Dedication). Still working on background and equipment.

He's wearing full plate, which may or may not prove to be a good idea.

By the way, how do you calculate save DCs? Does the spell level affect it? It must be hidden in the rules somewhere, but I can't find it.


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

Save DCs are 1/2 your class level + your ability modifier + your proficiency bonus.


I believe it's actually your full level, not 1/2.


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Here's Itzi's character, Sercha. She's a half-elf sorcerer.

No background or gear currently.


Itzi, your character should be level 4 for this part, not 1. See the creation guidelines earlier in this thread.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8
Telekinetic Projectile wrote:
Heightened (3rd) The damage increases to 1d8 + your spellcasting ability modifier.

Has this been clarified? The spell uses d10s for everything else:

You hurl a loose, unattended object in range at the target. The spell gains the trait of a damage type appropriate to the object (bludgeoning, piercing, or slashing). Make a ranged attack against the target. If you hit, you deal 1d10 damage of the giventype; you deal double damage on a critical hit. No special traits or magic properties of the hurled item affect the attack or damage. You can heighten the spell to hurl more objects, though you attempt only one attack roll and target only one creature, and your salvo of projectiles deals damage all at once for the purposes of resistances, weaknesses, and the like. Only one damage type applies regardless of how many objects you hurl.
Success Full damage.
Critical Success Double damage.
Heightened (3rd) The damage increases to 1d8 + your spellcasting ability modifier.
Heightened (5th) You hurl two objects at once, dealing total damage equal to 2d10 + your spellcasting ability modifier.
Heightened (7th) You hurl three objects at once, dealing total damage equal to 3d10 + your spellcasting ability modifier.
Heightened (9th) You hurl four objects at once, dealing total damage equal to 4d10 + your spellcasting ability modifier.


Hey I'm driving with my wife from FL to VT tomorrow to housesit for a friend, I'll able to post on my phone but can't edit the alias on my phone so idk when I'll be able to finish statting up Anklebiter, sorry for the delays


Female Magus (Eldritch Scion) | HP 28 | AC 18 Touch 13 FF 15 | Fort +5 Ref +5 Will +4 | Resist Cold 5, Elec 5 | Perc -1 - Low-light vision, Darkvision 60' | Init: +3 | Speed 30' | 1st: 6/6, 2nd: 4/4 | Eldritch Pool: 8/8 |

Ok, let's see if I did that right. :)

She should be 4th level now.

Hero Lab really needs a filter to show only items of a specific level.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Shadrach has 184 SP left over to put towards buying something like a wand of Heal (better than getting a wand of Soothe for himself).


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly is ready. I"m going to keep the Elya alias. I have too many already.


I don't think there's been official errata for telekinetic projectile, but I would say use 1d10 + modifier for the 3rd-level version.

Two sorcerers should be fun. :D

I'll get the first post up shortly, and Anklebiter can catch up once Lobster has time later.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

FYI, the 1.2 Update released today has some changes for number of trained skills (and no more signature skills).


Goblin Goblin

All that's left is magic items; the entirety of the cash left after the backpack is going to get poured into alchemist's fires.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Does anyone else have cash left over to put towards a wand? As mentioned above, Shadrach has 184 SP (although we might want to buy a tent, unless one is being supplied by Lady Vord).


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly does. She has 224 SP left over, and would be happy to chip in for a wand.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

A Wand of Heal would be 300 sp, or we could get a Minor Staff of Healing for 600 sp, if we can raise another 192 sp. If Shadrach is using the +1 bastard sword, he could sell his expert bastard sword.


CN Female Half-elf Playtest Ranger AC 20/TAC 18; Fort +7 Ref +9 Will +9; Per +7 (low-light vision) HP 52/52, Resonance 5/5, 1 Hero Point

I have 62 sp left over as well.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Shadrach has the Bargain Hunter feat, for what it's worth.


You may use your Bargain Hunter feat to try to find the item at a discount before you go. The DC is 19. If you fail, you can find one for sale at the normal cost. You could spend another day to try again, but each day you delay gives the Night Heralds more of a chance to get to the tomb before you.

Since they gave you a free +1 weapon, you can sell your expert weapon for full price.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Do half-orcs get an additional language and a human ancestry for being "human"? If so, Shadrach will be (half) Garundi and speak Osirion.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

For the last 8 miles, should we use the Searching tactic or perhaps Investigating? I'm not sure what's most appropriate.


You can have the bonus language from your ancestry. Different characters can use different tactics. One of you could Search while another Investigates, for example.

((Side note: I really don't like these tactics but they are part of the playtest so we have to use them for feedback purposes.))


Just need Elly's actions.


Elly and Sercha are up.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

I realize that I didn't complete the healing staff purchase. Shadrach wanted to sell his expert bastard sword, put in an extra 125 sp, plus and extra 125 from Eyla, and buy a minor staff of healing. Eyla can carry and use the staff (I'm assuming she has heal on her spell list).


Alright, that works for me.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Yes she does.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

Looking at the rules for Staves, it looks to me like Elya could have invested the staff with 2 charges (her highest level spell slot is 2nd). She casts Heal from the staff using her own bonuses, plus an extra +1 item bonus from the staff (she also adds the item bonus when casting Heal from her own spell slots).

It looks to me like she would heal someone for 1d8+4, or a flat 4 for multiple people.

I presume that you can't heighten spells from a staff, but I could be wrong.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

I was down a 1st level spell known — I added Charm to Shadrach's spell list.

I missed seeing Sharach's Spontaneous Heightening class feature earlier. He can't heighten Magic Weapon, so he would have selected Charm and Soothe.


Sounds good.

I'm not sure if you can heighten spells on staves or not. Like in many places, the rules are unclear.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Did we get a wand or a stave? A wand has 10 charges of whatever spell was used when it was created.


Half-Orc Playtest Bard 4 | HP 45/46 | AC:22 T:18 | Saves F:5 R:5 W:5 | Per: 5 (low light) | Speed 15ft | Resonance: 8/8

A minor staff of healing. Note that it gives you a +1 item bonus to Heal spells, even when you're using your own spell slots.

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