Iggwilv

Esrian's page

36 posts. Alias of Daedalus the Dungeon Builder.


Race

HP 78/78, Resonance 11/13, 5/8 Spell Points, 1 Hero Point, Channel Energy 4/7

Classes/Levels

AC 23/TAC 21; Fort +11 Ref +11 Will +13; Per +12;

Gender

NG Female Human Playtest Cleric of Sarenrae 7

Alignment

NG

Deity

Sarenrae

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 18
Charisma 18

About Esrian

Esrian
Female Human Playtest Cleric of Sarenrae 7
NG Medium Humanoid (human)
Background Acolyte
Heritage: Versatile Human
Senses Perception +12 (E)
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Defense
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AC 23, TAC 21 (+7 Proficiency, +2 DEX, +4/2 Armor)
hp 78
Fort +11, Ref +11, Will +13 (E All)
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Offense
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Speed 25ft.
Melee Scimitar +7 (1d6)
Ranged Fire Ray +9 (4d6+4)
Special Actions: Channel Energy (level 4)
Cleric Spells Prepared (CL 7th; concentration +11)
Spell Points:8
. . 4th (2/day) - Fireball (2)
. . 3rd (3/day) - Dispel Magic, Searing Light, Fireball
. . 2nd (3/day) - Burning Hands (2) (3)
. . 1st (3/day) - Burning Hands, disrupting weapons, magic weapon
. . 0th (at will) - disrupt undead, read aura, light, detect magic
. . Spell Powers: Fire Ray, Flame Barrier (Reaction for ally to gain 14 Fire Resist, 1 Point), Undead's Bane (+7 to Heal damaging undead, 1 point), Dazzling Flash (below)
Domain: Fire, Light
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Statistics
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Str 10, Dex 14, Con 14, Int 12, Wis 18, Cha 18
Resonance 13; Hero Points 1
Base Proficiency+7
Class DC 21
Skills
Master: Religion +13
Expert: Survival +12
Trained: Sarenrae Lore +8, Medicine +11, Nature +11, Occultism +8, Society +8
-2 ACP
General Feats Lightning Reflexes, Toughness, Remarkable Resonance, Alertness
Ancestry Feats Bonus General Feat from Heritage, from Ancestry feat; bonus class feat
Class Feats Advanced Domain (Fire, Light), Reach Spell, Expanded Domain (light)
Skill Feats Student of the Canon, Assurance (religion), skill training (occultism, society)
Languages Common, Celestial
Gear
6th: Wand of Fireball
5th: divine prayer beads,
4th: expert light steel sturdy shield
3rd: minor staff of healing, +1 scale mail
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Special Abilities
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DAZZLING FLASH POWER 2 (2 points)
Casting Material Casting, Verbal Casting
Area 20-foot cone
You raise your religious symbol and create a blinding flash. Creatures
in the area are dazzled or blinded, depending on their Fortitude save.
Success The target is dazzled for 1 round.
Critical Success The target is unaffected.
Failure Blinded for its next action and dazzled for 1 minute.
Critical Failure Blinded for 2 rounds and dazzled for 1 hour.

3-action Heal: 3d8+5 (spell point for 3d8+12 against undead)