CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


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Mao Asaka wrote:
Mao nods his head in agreement. I guess there's only one way to find out whether this works or not. He steps into the powered sundial

Mao turns the lens at the sundial to power it up.

Suddenly everyone is pulled towards the sundial and after a moment of disorientation, you find yourself somewhere else entirely.


Knowledge (planes or religion)
Aurus: 1d20 ⇒ 4
Lukian: 1d20 ⇒ 8
Mao: 1d20 + 6 ⇒ (20) + 6 = 26

You see a winding labyrinth before them and a whirling portal behind you.

Mao is the first to realize that the portal took them to the Ivory Labyrinth, Baphomet’s domain in the Abyss, and that the portal remains open as long as the beam of light feeds energy to the sundial.

In the distance, you hear a woman shouting commands in the Kelish language over the sounds of battle—the Sarenites are near.


Cloudia: 1d20 + 2 ⇒ (9) + 2 = 11
Aurus: 1d20 + 2 ⇒ (14) + 2 = 16
Lukian: 1d20 + 6 ⇒ (3) + 6 = 9
Mao: 1d20 + 5 ⇒ (15) + 5 = 20
Travail: 1d20 + 6 ⇒ (8) + 6 = 14

Bull of Baphomet (Red): 1d20 + 2 ⇒ (15) + 2 = 17
Bull of Baphomet (Green): 1d20 + 2 ⇒ (7) + 2 = 9

Mao
Bull of Baphomet (Red)
Aurus
Travail
Cloudia
Lukian
Bull of Baphomet (Green)


Botting Mao

Mao moves towards the bull and readies to deliver a stunning blow if it comes within reach.


The bull charges the monk!

Mao's ready triggers.

To Hit: 1d20 + 5 ⇒ (19) + 5 = 24 Hits!
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Fortitude: 1d20 + 8 ⇒ (14) + 8 = 22 Succes

The bull's charge attack isn't stopped.

Gore: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 Misses


Aurus
Travail
Cloudia
Lukian
Bull of Baphomet (Green)
Mao
Bull of Baphomet (Red)


Knowledge (nature)
Lukian: 1d20 + 8 ⇒ (6) + 8 = 14
Aurus: 1d20 ⇒ 5

Lukian can tell the rest of the party this is an Aurochs Bull, but this one seems stronger (advanced) than a regular specimen. He also notices it seems to be corrupted by the plane itself (fiendish), but is still an animal.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia moves a bit forward and casts bless, peering around the corners to see what else might rush at them.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

botting Travail

Travail steps in front of Clouda, drawing his shortbow in the process and takes a shot at the bull.

comp. shortbow, bless, pbs: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Damage: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

botting Aurus I hope everyone is just ok with me doing this.

Aurus draws his greatsword and joins Mao in fighting the bull.

Greatsword, Bless: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11


Mao Asaka wrote:

botting Travail

Travail steps in front of Clouda, drawing his shortbow in the process and takes a shot at the bull.

[dice=comp. shortbow, bless, pbs]1d20 + 6 + 1 + 1
[dice=Damage]1d6 + 2 + 1

Travail's arrow misses


Mao Asaka wrote:
Aurus draws his greatsword and joins Mao in fighting the bull.

Aurus is wearing his armor again, so it takes a double move to reach the bull. (So no attack)


Mao Asaka wrote:
botting Aurus I hope everyone is just ok with me doing this.

I think I'd prefer Aurus was botted by Cloudia, else it's too many by one person.


Cloudia wrote:
Cloudia moves a bit forward and casts bless, peering around the corners to see what else might rush at them.

Oh, cool bonus spell. Did you buy a wand of bless (for 2PP) and are you using a charge of that?


Botting Lukian

Lukian draws his wand of Magic Missiles and shoots one at the bull.

Casterlevel check: 1d20 + 1 ⇒ (17) + 1 = 18 Succes

Damage: 1d4 + 1 ⇒ (1) + 1 = 2


A second bull appears to the North East!

It stomps it's hooves on the ground and snorts at Lukian.

Intimidate vs Lukian: 1d20 - 1 + 4 ⇒ (4) - 1 + 4 = 7

But fails to impress the gnome.


Mao
Bull of Baphomet (Red)
Aurus
Travail
Cloudia
Lukian
Bull of Baphomet (Green)

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao breathes a sigh of relief as he manages to evade the incoming bull. He then tries to deliver a flurry of blows at the bull.

Flurry 1, Bless: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Flurry 2: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15

Damage 1: 1d6 + 2 ⇒ (3) + 2 = 5
Damage 2: 1d6 + 2 ⇒ (5) + 2 = 7

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

[b] Being in the Abyss cant be smurfy at all [/ooc]


Mao Asaka wrote:
Mao breathes a sigh of relief as he manages to evade the incoming bull. He then tries to deliver a flurry of blows at the bull.

One of Mao's blows connects and deals more damage to the bull.

It gives Mao an evil look (smite good) and starts trampling over the party!

I'll have the frontliners take AoOs and reflex saves for the others

AoO Mao: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7 Miss
AoO Aurus: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 Miss
Reflex Travail: 1d20 + 8 ⇒ (9) + 8 = 17 Fail
Reflex Cloudia: 1d20 + 3 ⇒ (1) + 3 = 4 Fail
Reflex Lukian: 1d20 + 4 ⇒ (16) + 4 = 20 Success

Everyone takes Trample damage: 2d6 + 12 ⇒ (4, 3) + 12 = 19, except Lukian who only takes half and Mao who takes 3 points extra.


Aurus
Travail
Lukian
Cloudia Unconscious
Bull of Baphomet (Green)
Mao
Bull of Baphomet (Red)


Wow, these things are dangerous!

My Advice:
Lukian should step back and ready a color spray to cast (on the defensive) when both bulls are within the spell effect. Aurus should heal Cloudia -hopefully back to positives- so she can do a color spray as well. Travail should probably drink his cure serious.


Botting Aurus

Aurus moves to Cloudia, drawing his wand as he goes and casts cure light wounds on the downed sorceress.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4 Just enough to get Cloudia back to 1!

He lays hands on himself and heals LoH: 1d6 ⇒ 1, drops his wand and grips his greatsword with both hands again.

"Cloudia, try and take both out with a single spell!"


Travail
Lukian
Cloudia
Bull of Baphomet (Green)
Mao
Bull of Baphomet (Red)
Aurus

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote:
Oh, cool bonus spell. Did you buy a wand of bless (for 2PP) and are you using a charge of that?

I used up a 1st level sorcerer spell slot. A wand does sound like a good idea, though swapping wands takes two actions and she usually needs her MM wand and when she is higher level she will have spells coming out of every orifice. Nah, no need to get a wand.

I can bot Aurus. Do you want me to give him a few hours before I do?


Cloudia wrote:
GM Auke wrote:
Oh, cool bonus spell. Did you buy a wand of bless (for 2PP) and are you using a charge of that?

I used up a 1st level sorcerer spell slot. A wand does sound like a good idea, though swapping wands takes two actions and she usually needs her MM wand and when she is higher level she will have spells coming out of every orifice. Nah, no need to get a wand.

I can bot Aurus. Do you want me to give him a few hours before I do?

Walk around with both wands and drop the prayer wand after using it, pick it up after the combat. 99% of all combats lasts less than 10 rounds. Your actual spellslots are more valuable. Certainly in a special like this with lots and lots and lots of encounters in one day.

I've botted Aurus this round, but next round he's all yours! (if you are all still alive...)

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He will follow the DM's advice


Botting Travail

Travail drinks the potion of cure serious: 3d8 + 5 ⇒ (3, 1, 5) + 5 = 14


Lukian wrote:
He will follow the DM's advice

I'm assuming Cloudia does the same.

Botting Cloudia

Cloudia and Lukian prepare to sensory overload the bulls.

CL Lukian vs Red: 1d20 + 3 ⇒ (13) + 3 = 16 Succes
CL Lukian vs Green: 1d20 + 3 ⇒ (16) + 3 = 19 Succes
CL Cloudia vs Red: 1d20 + 3 ⇒ (3) + 3 = 6 Fail
CL Cloudia vs Green: 1d20 + 3 ⇒ (9) + 3 = 12 Succes

Red vs Lukian: 1d20 + 4 ⇒ (11) + 4 = 15 Fails
Green vs Lukian: 1d20 + 4 ⇒ (12) + 4 = 16 Succes
Green vs Cloudia: 1d20 + 4 ⇒ (3) + 4 = 7 Fails

Lukian's color spray stuns the red bull.
Cloudia's color spray stuns the green bull.

GM Dice:
Red: 1d4 ⇒ 3Green: 1d4 ⇒ 3

Grand Lodge

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N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

That is what I was going to do. I was going to have her stand up too, as long as the bulls do not have reach.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Okay boys, go to town he says with a smile as his magic works.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Since he cast the spell the DC should be a 17.


Lukian wrote:
Since he cast the spell the DC should be a 17.

Check! Can you update your prepared spell list?


Aurus, Mao and Travail can easily kill the animals before they get to act again.

After the fight, you find the Sarenites several hundred feet farther down the passage. The Dawnflower’s priests just defeated a group of minotaurs. Once all of the Sarenites have safely returned to the Material Plane, Scion Lady Xerashir of House Shamyyid thanks you and says:
“Someone must have tampered with the magical foci we used, causing the spell to fail. When we completed the ritual, a gateway formed that
drew us into that Abyssal realm. As the portal closed behind us, I could see a woman’s silhouette as she tossed something through the portal and grimly intoned, ‘My sister’s memory earns you mercy.’ It was this,”
she reports, holding up a silver holy symbol of Sarenrae, stamped with the word ‘Oppara,’ and notched as if by a blade.

“This style only saw use in Taldor by hidden congregations, including one that reactionary Opparan officials tried to stamp out about six years ago. Was there not a prominent leader in the Society who lost a sister in that incident? A pasha who went rogue? This alone may not be evidence of her involvement, but whoever sent us to the Abyss seemed to want us trapped, not killed.”

SUCCES!


Faction | Mission Name | Type
▫ Dark Archive | The Black Cipher | Puzzle
▫ Exchange | The Death Dealers’ Gambit | Intrigue
▫ Grand Lodge | Trouble at Fort Tempest | Scouting and Speed
▫ Liberty’s Edge | Chains of Injustice | Investigation
▫ Scarab Sages | The Rise of Gulgamodh | Ancient Mystery
▫ Silver Crusade | Absence of Faith | Divine Mystery
▫ Sovereign Court | A Noble Cause | Persuasion

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Grand Lodge? Just to keep things moving along.


Mao Asaka wrote:
Grand Lodge? Just to keep things moving along.

Actually, that's a chase scene. Those are hard to keep exciting in real life, and possibly even harder on a PBP. I would like to suggest: Liberty’s Edge | Chains of Injustice | Investigation


GM Auke wrote:
Lukian wrote:
Since he cast the spell the DC should be a 17.
Check! Can you update your prepared spell list?

Also, your concentration seems a bit low. So low that the casting defensively isn't an automatic succes.

Concentration Lukian: 1d20 + 4 + 3 ⇒ (5) + 4 + 3 = 12
Reroll Concentration Lukian: 1d20 + 4 + 3 + 2 ⇒ (13) + 4 + 3 + 2 = 22

So it costs you your reroll for this adventure. (but avoids a TPK, so it's a decent trade off.)

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote:
Mao Asaka wrote:
Grand Lodge? Just to keep things moving along.
Actually, that's a chase scene. Those are hard to keep exciting in real life, and possibly even harder on a PBP. I would like to suggest: Liberty’s Edge | Chains of Injustice | Investigation

As long as there is no faction specific boon involved at the end for the Grand Lodge mission, I'm game for the investigation.


Cloudia wrote:
GM Auke wrote:
Mao Asaka wrote:
Grand Lodge? Just to keep things moving along.
Actually, that's a chase scene. Those are hard to keep exciting in real life, and possibly even harder on a PBP. I would like to suggest: Liberty’s Edge | Chains of Injustice | Investigation
As long as there is no faction specific boon involved at the end for the Grand Lodge mission, I'm game for the investigation.

No faction specific reward as such, so I'll start with the Liberty's Edge mission. (Which is a bigger storyline world thing.)


MISSION 4: CHAINS OF INJUSTICE
(LIBERTY’S EDGE)

You go looking for the Major Colson Maldris, leader of the Liberty’s Edge faction, but you cannot find him. After searching for a few minutes, a stocky halfling named Tamrin Credence flags you down.
Tamrin often works with the Bellflower Network, an antislavery operation that often cooperates with the faction, and he serves as a stand-in faction leader.

“Looking for Maldris, are you? Me too. It seems the major’s been on hiatus for some time—worrisome, but hardly as dangerous as the army camped outside. What say we do a little good in the meantime?
“Siege Lord Wynsal Starborn signed an emergency mandate that says any slaves who volunteer to serve Absalom in the defense of the city will earn their freedom. A few messengers set out to take the proclamation to Misery Row. Turns out, no slaves have shown up to help move supplies and fight fires, and Absalom’s finest figured the spooky undead saboteurs must have had something to do with it. Just to be sure, the First Guard has deputized fine freedom-longing folk like us to look into it, guarantee the message reaches Misery Row, and ensure the slave masters don’t try any monkey business.”

Tamrin Credence scoffs to ensure his feelings about slavers’ integrity are entirely clear.

“You, my friends, get to be the ones to carry out this important task. Remember that bloodshed tends not to endear emancipators to bystanders, so avoid violence unless you have no other choice.”

Credence gives you another copy of the proclamation. He grins as he does and adds,

“It’s not every day someone gets to deliver a speech that undoes an unjust institution. Savor the moment, and make it good.”

Siege Lord Wynsal Starborn's Proclamation:
Siege Lord Wynsal Starborn has proclaimed that any slave who pledges his life and loyalty to defend Absalom in whatever capacity is fair and necessary shall be manumitted at the conclusion of the siege. Cast aside your chains and join us to defend our great city as brothers and sisters—as free citizens of Absalom!


As you arrive in Misery Row, you notice a group of people gathered around the dead body of a woman wearing a uniform that identifies her as one of the messengers who were sent to deliver the proclamation.

It is not immediately evident who killed her, but you can examine the crime scene and interrogate eyewitnesses. However, the evidence is rapidly becoming contaminated as people jostle through the crowd, and eyewitness accounts become more unreliable. As a result, you can only investigate five out of the six pieces of evidence described below.

Evidence (Equipment)
Evidence (Footprints)
Evidence (Injuries)
Eyewitness 1: Shopkeeper
Eyewitness 2: Street Urchin
Eyewitness 3: Courtesan

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

How is Concentration calculated?


Lukian wrote:
How is Concentration calculated?

See the Concentration rules. Combat Casting is the feat that is usually taken by casters that want some certainty their spells can be cast defensively.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao turns to the group. Go on and ask the eyewitnesses. I'll go check on the body." With that, he heads towards the body, pushing through the crowd.

Perception?: 1d20 + 8 ⇒ (12) + 8 = 20

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

The Dark Archive has recovered the missing codebook, allowing Zarta Dralneen and her agents to create contradictory signals that confuse the Black Echelon undead.

Table GMs, the Dark Archive mission has been completed, and that faction’s special condition on page 10 is in effect. No new groups may start the Dark Archive mission; those groups already in progress may complete the mission and report the success towards one of the other missions.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia will use up 2 charges from the wand of CLW to (mostly) heal herself before they move on.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

She will try to gets some info out of the shopkeeper. Mage armor has probably run out by now. If we go following the tracks, she will renew the spell on Mao and herself.

"Good sir, would you be willing to give me a first hand account of what occurred here. I have been sent by the illustrious Pathfinder Society to investigate this incident."

Cloudia flashes him (or her) her most winning smile and debates whether a bribe should be offered.
Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22


Mao Asaka wrote:

Mao turns to the group. Go on and ask the eyewitnesses. I'll go check on the body." With that, he heads towards the body, pushing through the crowd.

[dice=Perception?]1d20 + 8

Evidence (Equipment): Mao notices not only that all valuables have been stolen, but also that the proclamation is missing—it is not on the body or anywhere near the body. Mao also realizes that the messenger’s jacket has a well-hidden pocket in the lining, but it’s also empty.


Cloudia wrote:

She will try to gets some info out of the shopkeeper.

"Good sir, would you be willing to give me a first hand account of what occurred here. I have been sent by the illustrious Pathfinder Society to investigate this incident."

Sense Motive I

Cloudia: 1d20 ⇒ 1
Mao: 1d20 + 7 ⇒ (5) + 7 = 12
Lukian: 1d20 ⇒ 9
Aurus: 1d20 ⇒ 12
Travail: 1d20 + 5 ⇒ (13) + 5 = 18

Sense Motive II
Cloudia: 1d20 ⇒ 8
Mao: 1d20 + 7 ⇒ (14) + 7 = 21
Lukian: 1d20 ⇒ 9
Aurus: 1d20 ⇒ 4
Travail: 1d20 + 5 ⇒ (15) + 5 = 20

Yggwil (male dwarf) says he saw “a few of those rotten buggers” just before he found the body and almost tripped on it. He’s very sure the undead killed the woman. Travail realizes the dwarf really has no clue who did it.
Furthermore, Yggwil mentions that Marten is “a lying, thieving street urchin.” Mao and Travail determine that the dwarf really loathes the boy.

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