CORE CAMPAIGN
(Inactive)
Game Master
JASON RODARTE
Maps and Stuff
Roll20
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Cloudia laughs nervously at the misunderstanding about the initials, then attaches a bedroll to her back and a crude knapsack with a bunch of lumps attached to her longspear. It looks a bit... inefficient, if she actually plans to use her weapon as a weapon.
Dressed for travel she looks buried inside the hood of her travelers outfit making it hard to get a glimpse of her face. She goes when the party goes, and stands still when the party stands still, but says little.
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
In response to "creatures attacking the party"--not sure who they attacked, or where I was positioned when they did. Travail takes cover behind a tree, and draws his bow.
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
"Let me aid you there, Aurus." He stands beside Aurus and readies his fist against the creatures attempting to attack them.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
They haven't attacked yet, I was waiting for everyone to put their info on the slides as well as figures on the relevant slides
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Wylka Initiative: 1d20 + 0 ⇒ (2) + 0 = 2
Mao Init: 1d20 + 5 ⇒ (18) + 5 = 23
Travail Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Seebonickk Init: 1d20 + 3 ⇒ (17) + 3 = 20
Uldar Init: 1d20 + 2 ⇒ (20) + 2 = 22
Aurus Init: 1d20 + 2 ⇒ (17) + 2 = 19
Wolves
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (13) + 2 = 15
Mao
Uldar
Travail
Seebonickk
Aurus
Wolf 2
Wolf 1
Wylka
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Those are the people who have done what I have asked in terms of putting info on slides
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Seeing no way to calm the frightened wolves, Travail moves into sneak attack range, and looses an arrow.
Masterwork Composite Short Bow + Short Range (Point Blank Range Feat) vs. Flat-Footed: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage + Str Bonus + Short Range + Sneak Attack: 1d6 + 1 + 1 + 1d6 ⇒ (2) + 1 + 1 + (4) = 8
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Confirm Critical Hit vs. Flat-Footed: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d6 + 1d6 + 1d6 ⇒ (6) + (3) + (3) = 12
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Mao takes out his Sai and moves near Travail to aid him if the wolf ever gets close.
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Uldar readies to try and 'scare away' any hostile creature that comes close.
Readies to demoralize (intimidate) the first hostile creature that comes within 30'.
Intimidate: 1d20 + 11 ⇒ (10) + 11 = 21
also
Knowlegde Nature?: 1d20 + 3 ⇒ (10) + 3 = 13
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Travail's arrow hits true but is not enough to kill the wolf, though it is terribly hurt.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Cloudia is not on the init list as I got her rolls added late.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Cloudia Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
She goes after Wolf 1
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Travail, which wolf were you attacking, 1 or 2
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Travail loosed his arrow at Wolf 1
Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5
Seebonickk gets out his crossbow from his backpack and loads it.
"Those wolves look hungry!"
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
I wasn't sure what the movement penalty was to hop the log, so I assumed it was an additional five feet - if it is more/less/requires a skill check, let me know.
Aurus vaults over the log and lands in a warrior's stance, sword at the ready. "Heeeeere boy!," he yells at the wolf in front of him, readying his sword for a swing if it approaches.
Readied action: sword swing with Power Attack if an enemy comes within range.
Readied Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Readied Damage: 2d6 + 7 ⇒ (1, 4) + 7 = 12
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Wolf #2 will attack the paladin
1d20 + 2 ⇒ (2) + 2 = 4
Missing while the paladin's readied action also missed
Wolf #1 attacks the archer, but runs away as the bard has scared him.
Sorcerer and Wylda
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Since it'll be top of the round after they post, do you want everyone else to post their Rd 2 actions too?
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
I do not see the wolves on the map. I was going to try to stick one with a spear, but I'm not sure if it is in range. If it is, she will charge forward and take a poke.
"Well... Here goes nothing."
Cloudia lets the knapsack slide from the spear, spilling a number or throwable vials. Quite a lot actually.
Charge with longspear: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d8 ⇒ 2
"Wait... Dang. I was supposed to cast a spell, wasn't I? Its all so new to me."
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Uldar will try and scare away the other wolf as well.
intimidate: 1d20 + 11 ⇒ (20) + 11 = 31
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The sorcerer is able to poke at the wolf.
Party actions starting with Mao
I have to see what he does before the intimidate can be taken care of
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Travail will use a full-round action to attack the wolf that wasn't scared away.
Attack, Composite Short Bow + Rapid Shot: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Attack, Composite Short Bow + Rapid Shot: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Aurus sets a wide stance and swings hard at Wolf 2.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d6 + 7 ⇒ (1, 6) + 7 = 14
Crit Confirm: 1d20 + 4 ⇒ (7) + 4 = 11
Crit Damage: 2d6 + 7 ⇒ (6, 3) + 7 = 16
Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5
Is slide 1 correct? It doesn't look like anyone is next to the wolves??
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Seebonickk Core character wrote: Is slide 1 correct? It doesn't look like anyone is next to the wolves?? I think the GM didn't put any tokens for the wolves on the map, only the markings of their start positions. If I read the descripions correctly one wolf fled and the other is (or was) in melee
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Yes, still here. There has been a problem with our ISP over the past few days so feel free to bot me until it resolves.
Seeing one of the wolf flee from their presence, Mao will just stay with Travail and prepare to strike if the wolf returns.
Ready action to strike the wolf if it gets within melee.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
sense motive 1d20 + 2 ⇒ (14) + 2 = 16
The other wolf runs away.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
”Congratulations! You all worked together well. See how much stronger you are as a team when everybody cooperates?”
Several hours pass uneventfully, but then you start running into problems: first a recent landslide that blocks the trail, then a shortcut overgrown since a month ago.[b] ”I’m afraid we’ll need to find a different path. If we don’t get there by dusk, we may have to wait a whole month for another chance! Is anybody well trained at tracking or navigating the wilderness?
You’ll have to perform a forced march unless someone successfully rolls Survival.
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Travail looks around to see if he can find a quicker way through the wilderness.
Survival: 1d20 + 2 ⇒ (5) + 2 = 7
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Survival Aid: 1d20 ⇒ 3 or not
Cloudia is quite proud of herself after stabbing that wolf. Feeling unwarranted confidence, she tries to help find the best route but ends up getting caught in some thorn bushes.
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Survival: 1d20 ⇒ 6
Aurus stands thoughtfully for a moment. "Well, if North is that way," he says, pointing behind them, "that makes east this way." He points in the opposite direction he had just pointed. "So we should go... um..." He tenatively points between the Cloudia and Travail. "This way?"
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Survival: 1d20 - 2 ⇒ (17) - 2 = 15
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Uldar Uldeth wrote: Survival: 15 I’m usually not good with nature and plants, and I only have literal green thumbs, but all your suggestions don’ t make sense! Why don’t we trail back a bit and take the alternative route
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Survival, Aid: 1d20 + 3 ⇒ (1) + 3 = 4
Oh dear, it would seem that the whole party is lost
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Aurus shrugs at Uldar's suggestion. "That seems good to me!" He holsters his longsword and hefts his pack, starting to whistle a jaunty sea-faring tune.
Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5
"Umm..Anyone know the way to the caves?"
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
"I hope we don't get lost. Janira said she knows another way, but its longer and we have to hurry. My feet already hurt."
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The half orc is able to find the way.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. “Here! The cave entrance is behind those vines,”Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. “This is where I saw the gillmen enter.”
As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth. The halfling worriedly remarks, “Quick, take cover before whatever it is spots us!” As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots you.
Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, “A minotaur! There’s little chance we can stand against it. Take this bag,” she continues, pulling off her backpack, “and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!” She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.
The minotaur is far enough away that everybody has 1 round to flee or buff up.
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Travail takes Janira's word for it, grabs the bag, and heads deeper into the cave, moving with stealth and keeping an eye out for traps. He hopes the party follows his lead.
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
"Janira stayed in these woods for weeks, so I'm confident she'll be able to lose it in the forest." Uldar whispers to his partymembers and follows Travail.
Stealth: 1d20 ⇒ 17
My die rolls make me look competent!
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Before Janira warns everyone to flee, Cloudia is already dashing to the cave entrance to find cover.
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
"Be safe, Janira. We're confident that you know what you are doing." He heads off towards the cave together with the rest of the group.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
If I don't make it out of here alive maybe you can tell it a joookke she says as she runs away! :)
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Aurus stands, torn between helping Janira and following her orders. Seeing the rest of the party heading into the caves, he curses under his breath and begins joggin. "C'mon then, the sooner we're done the sooner we can help get her out of there," Aurus says, his normal good cheer evaporated into a grumpy brusqueness.
Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5
"Aurus...we should get into the cave." Seebonickk jogs behind the paladin with his short legs.
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