CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


301 to 350 of 3,699 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

"Let me see... That's clearly a Blade of the Fallen Necromancer and that's an Amulet of Karmic Justice"

Bluff: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

"If noone objects, I'll hold on to the blade. I'm proficient with longswords and I assume Aurus will want to keep using his own, bigger sword."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What to do?

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Don't even have to roll for that one. Cloudia has at least a -10 on her roll for pure naivity.

*gasp*

"Truly! Named artifacts?! Oh dear. What do they do? Just wait until we catch up with Janira. She will be so excited!"

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:

Don't even have to roll for that one. Cloudia has at least a -10 on her roll for pure naivity.

*gasp*

"Truly! Named artifacts?! Oh dear. What do they do? Just wait until we catch up with Janira. She will be so excited!"

"This blade hits harder and surer. Possibly other effects as well, but those need further research. The exact origin of the blade is shrouded in mystery.

The amulet's abilities are also mostly unknown. My best guess is that it will be most useful for a front liner. I would suggest Aurus or Mao wear it while we finish our mission.

I think we can best return to our gilman friend with his dead clansmen and then try to solve the Mystery of the Miniature City"

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

His pleas for help having been ignored as his fellow travelers chit-chat about artifacts, Travail finds Janira's backpack, pulls out the potions of cure light wounds and drinks one.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8

Feeling much better, but somewhat distrustful, he puts the final CLW potion in his own backpack, pulls out the potion of barkskin, and drinks that too.

Never very attractive to begin with, Travail now looks a little bit like a tree.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"The little city? I suppose we owe the gentleman the good news about the vanquishing of his great evil. But what mystery do you speak of?"

Cloudia watches curiously as Travail downs the potion and his wound magically knit themselves together and thinks, Who would ever have thought that I would one day be a part of such happenings!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Travail wrote:

His pleas for help having been ignored as his fellow travelers chit-chat about artifacts, Travail finds Janira's backpack, pulls out the potions of cure light wounds and drinks one.

[dice=Cure Light Wounds]1d8+1

Feeling much better, but somewhat distrustful, he puts the final CLW potion in his own backpack, pulls out the potion of barkskin, and drinks that too.

Never very attractive to begin with, Travail now looks a little bit like a tree.

You should be full health with an extra 8, as Uldar already healed you for 6.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:

"The little city? I suppose we owe the gentleman the good news about the vanquishing of his great evil. But what mystery do you speak of?"

Cloudia watches curiously as Travail downs the potion and his wound magically knit themselves together and thinks, Who would ever have thought that I would one day be a part of such happenings!

"Well, we did put a lightsource in there, so that should activate something right? I assume we need to do something for the other carvings as well."

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

@Uldar: Oops! Missed that post!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

We go back to the gillman Uori.

"We destroyed the undead the necromancer created, but he himself was killed by his own creations. If you want we will gladly help you to bury the bodies of your fallen clansmen, or what other funeral rites gillmen have."

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

By the way. We discovered some reliefs earlier. We recognizes the Tailor, the Hunter, and the Soldier. There was a fourth one that looked quite well, but we failed to identify that one. You seem knowledgable, so do you have any idea? Uldar asks Uori.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As you begin to head towards the gillman room from another tunnel you can hear a voice floating down the tunnel toward you. It is recognizable as Janira. You can venture up that tunnel and see where it leads, or go back and explore the other passage from the pool chamber.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao hears the voice and tries his best to comprehend what Janira is saying.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

"Let's meet up with Janira, suggests Travail.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"Of course me must. The last we saw of her she was being chased by a monster. The city can wait." Claudia starts prodding the others in the right direction if they aren't fast enough to change direction.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Let's go find her!"

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

perception: 1d20 + 2 ⇒ (12) + 2 = 14


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You hear the voice again, drifting down the tunnel. As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!

It is Janira and it sounds like she and the minotaur are still engaged in battle. You advance along the tunnel for 15 minutes and eventually arrive at the surface.

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

As you emerge into the daylight Janira once again speaks You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!

The stream requires a DC15 swim check to wade through and the log requires a DC7 acrobatics check to cross at half speed

Cloudia Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Mao Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Travail Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Seebonickk Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Uldar Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Aurus Initiative: 1d20 + 2 ⇒ (16) + 2 = 18


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You hear the voice again, drifting down the tunnel. As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!

It is Janira and it sounds like she and the minotaur are still engaged in battle. You advance along the tunnel for 15 minutes and eventually arrive at the surface.

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

As you emerge into the daylight Janira once again speaks You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!

The stream requires a DC15 swim check to wade through and the log requires a DC7 acrobatics check to cross at half speed


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Cloudia Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Mao Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Travail Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Seebonickk Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Uldar Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Aurus Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

mINOTAUR 1d20 - 1 ⇒ (4) - 1 = 3
Janira 1d20 + 6 ⇒ (13) + 6 = 19

Travail
Janira
Aurus
Mao
Cloudia
Seebonickk
Uldar

Minotaur


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Please place yourselves near the cave opening.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

With the distance between the party and the minotaur as big as it is, Uldar will run towards the log.

"Janira! We're over here! Together we might defeat this foe!"

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia rushes forward and performs a few arcane gestures resulting in a white shimmering missile impacting the beast.

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

Well, as much help as I can be, I suppose.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk moves up towards the minotaur on his small legs. run

"Nice shot Cloudia!"

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

Bow in hand, Travail runs at full speed toward the minotaur, leaping across the stream. It appears to be somewhere between 8-10 feet across.

Acrobatics, Long Jump: 1d20 + 8 ⇒ (12) + 8 = 20

Having leapt 20 feet, guessing I cleared it.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Looks like you made it Travail.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus breaks into a small run while he goes towards the minotaur. "Hang on there, short stuff!" the half-elf yells at Janira, hefting his sword as he goes.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

According to the map Mao also acted (double move), but his post seems to have been eaten. So it's currently only Janira to act before the Minotaur!

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Sorry. I was about to send it but goblins ate my post. Mao did a double move to get to where he is.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Stupid goblins and stupid website acting up


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The halfling grabs her whip and attempts to disarm the minotar
1d20 + 1 ⇒ (20) + 1 = 21

taking it out of his hands.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is the first time that I have run this that she is able to do that!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

In retaliation the minotaur reaches for a javelin to throw at the halfling
1d20 + 5 ⇒ (16) + 5 = 21

1d20 + 1 ⇒ (16) + 1 = 17 AoO from halfling, which hits but does no damage and does not doi any damage

the javelin hits her
1d8 + 5 ⇒ (3) + 5 = 8
and down she goes.

The beast roars in victory.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Travail
Janira down
Aurus
Mao
Cloudia
Seebonickk
Uldar

Minotaur

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Uldar will start his performance (comedy) to inspire courage and tries to cross the log.

acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11

+1 to hit and damage!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Sometimes the +1 can make a big difference

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia moves a little closer and sends another shimmering spear at the monster.

Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

"Thanks, Seebonickk. The spell works pretty good, though I don;t think it worked as well this time."

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk moves across the log. acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15

"Glup" he whispers "What am I doing?!?"

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none

The minotaur in his sights, and their mentor down, Travail loosens his bow, firing two shots in rapid seccession full round action

Attack 1, Masterwork Comp. Shortbow+1Str+Close Range+IC: 1d20 + 1 + 1 + 1 + 4 - 2 ⇒ (11) + 1 + 1 + 1 + 4 - 2 = 16

damage: 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6

Attack 2, Masterwork Comp. Shortbow+1Str+Close Range+IC: 1d20 + 1 + 1 + 1 + 4 - 2 ⇒ (20) + 1 + 1 + 1 + 4 - 2 = 25

damage: 1d6 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

Critical Check: 1d20 + 1 + 1 + 1 + 4 - 2 ⇒ (4) + 1 + 1 + 1 + 4 - 2 = 9

damage: 1d6 + 1d6 + 1d6 ⇒ (6) + (5) + (3) = 14

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Travail wrote:

Critical Check: 4 + 1 + 1 + 1 + 4 - 2 = 9

damage: 6 + 5 + 3 = 14

I'd like to give Travail a reroll on his Confirmation roll using my campaign service reward

Critical Check: 1d20 + 1 + 1 + 1 + 4 - 2 + 5 ⇒ (13) + 1 + 1 + 1 + 4 - 2 + 5 = 23

Travail did the extra damage done by the crit wrong, should be 2D6+6 (strength, point blank and inspire courage multiplied as well),
not 3d6

extra damage: 6 + 5 + 3 + 3 = 17

Silver Crusade

Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Uldar wrote:

I'd like to give Travail a reroll on his Confirmation roll using my campaign service reward

Critical Check: 1d20 + 1 + 1 + 1 + 4 - 2 + 5 ⇒ (13) + 1 + 1 + 1 + 4 - 2 + 5 = 23

Travail did the extra damage done by the crit wrong, should be 2D6+6 (strength, point blank and inspire courage multiplied as well),
not 3d6

extra damage: 6 + 5 + 3 + 3 = 17

Nice!

Also, thanks for fixing my math.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao gathers and makes a running jump across the river. He braces himself, expecting the minotaur to move towards him and Travail.

Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18

Total defense for my standard action

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Uldar looks at Aurus' armor, the distance to the minotaur and the width of the stream.

"Aurus, smite and shoot this evil minotaur!"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Can you do a re-roll for someone or do they get to do the roll?

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Terevalis Unctio of House Mysti wrote:
Can you do a re-roll for someone or do they get to do the roll?

In real life, the player in question would roll the die, but as we're rolling the same virtual dice anyway it doesn't really matter much, except for the fact this way it is much quicker. Same like the GM rolls all the initiatives.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The arrow strikes the minotaur and it goes down.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia jumps a bit into the air, pumps her arm, and shouts {b]"Ohhh Yeaaa! We beat a monster!"[/b]

Cloudia gets a bit closer to Janira and casts heavenly fire to heal her.

Healing if Janira is good: 1d4 ⇒ 4


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

She begins to stir when the healing light touches her.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Glad our halfling friend is OK!"

1 to 50 of 3,699 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / CORE CONFIRMATION All Messageboards

Want to post a reply? Sign in.