
![]() |

Don't even have to roll for that one. Cloudia has at least a -10 on her roll for pure naivity.
*gasp*
"Truly! Named artifacts?! Oh dear. What do they do? Just wait until we catch up with Janira. She will be so excited!"

![]() |

Don't even have to roll for that one. Cloudia has at least a -10 on her roll for pure naivity.
*gasp*
"Truly! Named artifacts?! Oh dear. What do they do? Just wait until we catch up with Janira. She will be so excited!"
"This blade hits harder and surer. Possibly other effects as well, but those need further research. The exact origin of the blade is shrouded in mystery.
The amulet's abilities are also mostly unknown. My best guess is that it will be most useful for a front liner. I would suggest Aurus or Mao wear it while we finish our mission.
I think we can best return to our gilman friend with his dead clansmen and then try to solve the Mystery of the Miniature City"

![]() |

His pleas for help having been ignored as his fellow travelers chit-chat about artifacts, Travail finds Janira's backpack, pulls out the potions of cure light wounds and drinks one.
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Feeling much better, but somewhat distrustful, he puts the final CLW potion in his own backpack, pulls out the potion of barkskin, and drinks that too.
Never very attractive to begin with, Travail now looks a little bit like a tree.

![]() |

"The little city? I suppose we owe the gentleman the good news about the vanquishing of his great evil. But what mystery do you speak of?"
Cloudia watches curiously as Travail downs the potion and his wound magically knit themselves together and thinks, Who would ever have thought that I would one day be a part of such happenings!

![]() |

His pleas for help having been ignored as his fellow travelers chit-chat about artifacts, Travail finds Janira's backpack, pulls out the potions of cure light wounds and drinks one.
[dice=Cure Light Wounds]1d8+1
Feeling much better, but somewhat distrustful, he puts the final CLW potion in his own backpack, pulls out the potion of barkskin, and drinks that too.
Never very attractive to begin with, Travail now looks a little bit like a tree.
You should be full health with an extra 8, as Uldar already healed you for 6.

![]() |

"The little city? I suppose we owe the gentleman the good news about the vanquishing of his great evil. But what mystery do you speak of?"
Cloudia watches curiously as Travail downs the potion and his wound magically knit themselves together and thinks, Who would ever have thought that I would one day be a part of such happenings!
"Well, we did put a lightsource in there, so that should activate something right? I assume we need to do something for the other carvings as well."

![]() |

We go back to the gillman Uori.
"We destroyed the undead the necromancer created, but he himself was killed by his own creations. If you want we will gladly help you to bury the bodies of your fallen clansmen, or what other funeral rites gillmen have."

![]() |

By the way. We discovered some reliefs earlier. We recognizes the Tailor, the Hunter, and the Soldier. There was a fourth one that looked quite well, but we failed to identify that one. You seem knowledgable, so do you have any idea? Uldar asks Uori.

Terevalis Unctio of House Mysti |

As you begin to head towards the gillman room from another tunnel you can hear a voice floating down the tunnel toward you. It is recognizable as Janira. You can venture up that tunnel and see where it leads, or go back and explore the other passage from the pool chamber.

![]() |

Mao hears the voice and tries his best to comprehend what Janira is saying.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9

![]() |

"Of course me must. The last we saw of her she was being chased by a monster. The city can wait." Claudia starts prodding the others in the right direction if they aren't fast enough to change direction.

Terevalis Unctio of House Mysti |

You hear the voice again, drifting down the tunnel. As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!
It is Janira and it sounds like she and the minotaur are still engaged in battle. You advance along the tunnel for 15 minutes and eventually arrive at the surface.
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
As you emerge into the daylight Janira once again speaks You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!
The stream requires a DC15 swim check to wade through and the log requires a DC7 acrobatics check to cross at half speed
Cloudia Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Mao Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Travail Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Seebonickk Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Uldar Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Aurus Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

Terevalis Unctio of House Mysti |

You hear the voice again, drifting down the tunnel. As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!
It is Janira and it sounds like she and the minotaur are still engaged in battle. You advance along the tunnel for 15 minutes and eventually arrive at the surface.
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
As you emerge into the daylight Janira once again speaks You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!
The stream requires a DC15 swim check to wade through and the log requires a DC7 acrobatics check to cross at half speed

Terevalis Unctio of House Mysti |

Cloudia Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Mao Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Travail Initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Seebonickk Initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Uldar Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Aurus Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
mINOTAUR 1d20 - 1 ⇒ (4) - 1 = 3
Janira 1d20 + 6 ⇒ (13) + 6 = 19
Travail
Janira
Aurus
Mao
Cloudia
Seebonickk
Uldar
Minotaur

![]() |

With the distance between the party and the minotaur as big as it is, Uldar will run towards the log.
"Janira! We're over here! Together we might defeat this foe!"

![]() |

Cloudia rushes forward and performs a few arcane gestures resulting in a white shimmering missile impacting the beast.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Well, as much help as I can be, I suppose.

![]() |

Bow in hand, Travail runs at full speed toward the minotaur, leaping across the stream. It appears to be somewhere between 8-10 feet across.
Acrobatics, Long Jump: 1d20 + 8 ⇒ (12) + 8 = 20
Having leapt 20 feet, guessing I cleared it.

![]() |

Aurus breaks into a small run while he goes towards the minotaur. "Hang on there, short stuff!" the half-elf yells at Janira, hefting his sword as he goes.

![]() |

According to the map Mao also acted (double move), but his post seems to have been eaten. So it's currently only Janira to act before the Minotaur!

![]() |

Sorry. I was about to send it but goblins ate my post. Mao did a double move to get to where he is.

Terevalis Unctio of House Mysti |

The halfling grabs her whip and attempts to disarm the minotar
1d20 + 1 ⇒ (20) + 1 = 21
taking it out of his hands.

Terevalis Unctio of House Mysti |

In retaliation the minotaur reaches for a javelin to throw at the halfling
1d20 + 5 ⇒ (16) + 5 = 21
1d20 + 1 ⇒ (16) + 1 = 17 AoO from halfling, which hits but does no damage and does not doi any damage
the javelin hits her
1d8 + 5 ⇒ (3) + 5 = 8
and down she goes.
The beast roars in victory.

![]() |

Cloudia moves a little closer and sends another shimmering spear at the monster.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
"Thanks, Seebonickk. The spell works pretty good, though I don;t think it worked as well this time."

![]() |

The minotaur in his sights, and their mentor down, Travail loosens his bow, firing two shots in rapid seccession full round action
Attack 1, Masterwork Comp. Shortbow+1Str+Close Range+IC: 1d20 + 1 + 1 + 1 + 4 - 2 ⇒ (11) + 1 + 1 + 1 + 4 - 2 = 16
damage: 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6
Attack 2, Masterwork Comp. Shortbow+1Str+Close Range+IC: 1d20 + 1 + 1 + 1 + 4 - 2 ⇒ (20) + 1 + 1 + 1 + 4 - 2 = 25
damage: 1d6 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5
Critical Check: 1d20 + 1 + 1 + 1 + 4 - 2 ⇒ (4) + 1 + 1 + 1 + 4 - 2 = 9
damage: 1d6 + 1d6 + 1d6 ⇒ (6) + (5) + (3) = 14

![]() |

Critical Check: 4 + 1 + 1 + 1 + 4 - 2 = 9
damage: 6 + 5 + 3 = 14
I'd like to give Travail a reroll on his Confirmation roll using my campaign service reward
Critical Check: 1d20 + 1 + 1 + 1 + 4 - 2 + 5 ⇒ (13) + 1 + 1 + 1 + 4 - 2 + 5 = 23
Travail did the extra damage done by the crit wrong, should be 2D6+6 (strength, point blank and inspire courage multiplied as well),
not 3d6
extra damage: 6 + 5 + 3 + 3 = 17

![]() |

I'd like to give Travail a reroll on his Confirmation roll using my campaign service reward
Critical Check: 1d20 + 1 + 1 + 1 + 4 - 2 + 5 ⇒ (13) + 1 + 1 + 1 + 4 - 2 + 5 = 23
Travail did the extra damage done by the crit wrong, should be 2D6+6 (strength, point blank and inspire courage multiplied as well),
not 3d6extra damage: 6 + 5 + 3 + 3 = 17
Nice!
Also, thanks for fixing my math.

![]() |

Mao gathers and makes a running jump across the river. He braces himself, expecting the minotaur to move towards him and Travail.
Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18
Total defense for my standard action

![]() |

Can you do a re-roll for someone or do they get to do the roll?
In real life, the player in question would roll the die, but as we're rolling the same virtual dice anyway it doesn't really matter much, except for the fact this way it is much quicker. Same like the GM rolls all the initiatives.

![]() |

Cloudia jumps a bit into the air, pumps her arm, and shouts {b]"Ohhh Yeaaa! We beat a monster!"[/b]
Cloudia gets a bit closer to Janira and casts heavenly fire to heal her.
Healing if Janira is good: 1d4 ⇒ 4