CORE CAMPAIGN
(Inactive)
Game Master
JASON RODARTE
Maps and Stuff
Roll20
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Terevalis Unctio of House Mysti wrote: Going to give Wydlkda a few more hours to post. Wylka hasn't posted once in the gameplay thread and the game has been running for a month...
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Uldar Uldeth wrote: Terevalis Unctio of House Mysti wrote: Going to give Wydlkda a few more hours to post. Wylka hasn't posted once in the gameplay thread and the game has been running for a month... Quick, what size boots does he have?
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Uldar Uldeth wrote: Terevalis Unctio of House Mysti wrote: Going to give Wydlkda a few more hours to post. Wylka hasn't posted once in the gameplay thread and the game has been running for a month... Okay!
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
No one has moved on the map for their action, from where you are at, no one has line of sight. Please move your pieces on your move.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Travail is the only one that has had a chance to go. The rest of us are waiting for the undead guys turn.
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Terevalis Unctio of House Mysti wrote: No one has moved on the map for their action, from where you are at, no one has line of sight. Please move your pieces on your move. "Let them come to us, no need to head in one by one."
I would delay till you can take a full round against them, not the other way around.
Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5
wasn't sure we were using block initiative
Seebonnickk moves a bit and gets out this crossbow and loads it.
"RIGHT 4 skeletons are too much even for me! Though my uncle said he beat 80 skeletons once...but I wasn't sure he wasn't fibbing!"
5' and move action and move action to get out crossbow
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The rogue dies go first and needs to move so that he can hit.
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Moved into position. Because of the move, only the first attack is valid, since I can't rapid shot. Please have me attack the zombie that was first in initiative.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Still a great hit and you take the zombie out.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The arrow takes out the zombie but leaves the rogue open to a skeleton attack
5' adj
1d20 + 2 ⇒ (16) + 2 = 18
1d20 + 2 ⇒ (6) + 2 = 8
scratching him once for 1d4 + 2 ⇒ (4) + 2 = 6
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Clouida
Mao
Skeleton 2
Seeboinick
Aurus
Zombie 1
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Cloudia moves to where she can see better and sends some heavenly fire in to heal Travail.
Heavenly Fire Healing: 1d4 ⇒ 3
Do I need to roll a to-hit when she is targeting an ally?
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Mao runs forward to join Travail and takes a shuriken out.
Was at the far back so my movement can only take me just beside Travail.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The second skeleton moves up and attacks the rogue
1d20 + 2 ⇒ (8) + 2 = 10
missing
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Uldar Uldeth wrote: You forgot Uldar in the list, so he is in the last block, between Seeboinick and Aurus Uldar will Inspire Courage for a +1 competence bonus to hit and damage and a +1 morale bonus on fear saves.
♫ Bash the Boneys, Slash the Flesheys ♫
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Mao Asaka wrote: Mao runs forward to join Travail and takes a shuriken out. Shuriken are considered ammunition, so it's no action to draw them.
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Aurus pushes himself against the wall and slides past Travail and Mao, greatsword at the ready. "Bash the boneys, slash the flesheys," he sings under his breath to himself.
Double move - but will provoke from the blue Skeleton to do so
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Question about the map. Can we move into the half spaces?
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Uldar wrote: Shuriken are considered ammunition, so it's no action to draw them. Thanks for this. I still have a standard action that I can use to throw the shuriken.
With shuriken in hand, he attempts to throw it at the nearest skeleton.
Shuriken: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d2 + 2 ⇒ (2) + 2 = 4
Mao has not experienced fighting with undead so he's oblivious to dealing with such creatures.
If I could only get closer. Bash the Boneys, Slash the Fleshys, he thinks to himself
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Travail wrote: Question about the map. Can we move into the half spaces? I do not believe so.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Blue skeleton AoO
1d20 + 2 ⇒ (14) + 2 = 16
barely missing
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The monk tosses a shuriken at the skeleton and what would have harmed a living foe does not seem to faze this member of the undead.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The zombie attempts to smash the paladin
1d20 + 4 ⇒ (9) + 4 = 13
missing
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Travail
Zombie 1
Skeleton 1
Clouida
Mao
Skeleton 2
Seeboinick
Aurus
Zombie 1
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
"Travail, that was a great shot! Feel free to fall back and let the frontliners deal with the others."
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Scratched by the skeleton, but buoyed by the heavenly fire of Cloudia, Travail tumbles past the skeleton to the clear the way for the monk to flank, drops his bow, and attacks the blue skeleton with his morning star.
Acrobatics vs CMD: 1d20 + 10 ⇒ (2) + 10 = 12
Shouldn't matter, since the skeleton used his AoO on the paladin
Attack, Morning Star + Inspire Courage: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
Damage, Morning Star, Bludgeoning, Inspire Courage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Attack, Confirm Critical: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Critical Damage, Morning Star: 1d8 + 1d8 ⇒ (6) + (6) = 12
Why stop with these rolls, LOL
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Cloudia will be readying an action to heal someone with heavenly fire (besides Travail) if they are injured.
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Travail wrote: Scratched by the skeleton, but buoyed by the heavenly fire of Cloudia, Travail tumbles past the skeleton to the clear the way for the monk to flank, drops his bow, and attacks the blue skeleton with his morning star.
[dice=Acrobatics vs CMD]1d20+10
Shouldn't matter, since the skeleton used his AoO on the paladin
[dice=Attack, Morning Star + Inspire Courage]1d20+1+1
[dice=Damage, Morning Star, Bludgeoning, Inspire Courage]1d8 + 1 + 1
If you fail the acrobatics check, you don’t move.
Also drawing a morningstar is a movement by itself, unless your BAB>=1
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Mao steps in and attacks the blue skeleton with his fists.
Unarmed Strike: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Mao Asaka wrote: Mao steps in and attacks the blue skeleton with his fists.
[dice=Unarmed Strike]1d20 + 2
[dice=Damage]1d6 + 2
Did you include the inspire courage?
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Uldar wrote: Did you include the inspire courage? Whoops! I did not. Thank you for reminding me.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The monk's attack destroy's the blue skeleton.
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Uldar continues his performance
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Red Skeleton will attack monk 1-2 rogue 3-4
1d4 ⇒ 4
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
2 scratches go against the rogue
1d20 + 2 ⇒ (17) + 2 = 19
1d20 + 2 ⇒ (3) + 2 = 5
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
for some reason I am not able to preview rolls until after I hit submit
The skeleton gets the rogue with a claw for
1d4 + 2 ⇒ (4) + 2 = 6
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Me either, but I can edit the message and it has the same effect other than giving everyone else a preview too. Once you have submitted the message you can do a preview, so submit a 'dot' and then do your text and die rolls.
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Uldar, that's not true. Only if I go through an opponent's space.
Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5
Seebonickk with rush into the room for a better shot.
"I'll come to help!"
double move
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Aurus grins at the zombie. "Why hello, gorgeous," he says to the zombie, winding up with his sword for a mighty blow.
Power Attack, greatsword: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d6 + 7 ⇒ (6, 2) + 7 = 15
The sword bounces off the pillar on the wind-up, throwing Aurus off as he looks behind him for a presumed attacker and accidentally swings the sword above Seebonick. If the gnome stood a little higher from the ground, it may have been dangerous.
Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Travail wrote: Uldar, that's not true. Only if I go through an opponent's space. Ah! The square South of the skeletons looked inpassable on my phone, but on a bigger screen it looks like you could move through it. Also your wording 'tumble past' put my mind in 'tumble through', but it was 'tumble around'. You do agree on not being able to draw your morningstar AND attack in combination with the move?
Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5
"Watch it Aurus! I don't need my hair trimmed! Hey..why didn't the zombie get the job he wanted?"
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
"Uh, because he was a deadbeat?"
Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5
"They wanted someone more Lively! Ha ha ha"
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
The zombie attacks the paladin with a punch
1d20 + 4 ⇒ (4) + 4 = 8
missing
Travail
Clouida
Mao
Skeleton 2
Seeboinick
Aurus
Zombie 1
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Cloudia moves up for a better view and, once gain, readies an action to rain down healing fire on the first viable injured ally.
Human Rogue CG 4 | HP 35/35| AC 20 T 15 FF 20* | CMB +4, CMD 19 | F: +4, R: +10, W: +3 | Init: +11 | Perc: +8 | Speed 30ft | Current Effects: none
Gravely wounded, yet undetered, Travail says a prayer to Desna, the goddess of luck, and once again attempts to tumble under the clutches of the red skeleton.
Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17
His morning star drawn in the previous round, and flanking his opponent, Travail strikes.
Attack, Morningstar + Flank + Inspire Courage: 1d20 + 1 + 2 + 1 ⇒ (9) + 1 + 2 + 1 = 13
Damage + IC + Sneak Attack, Bludgeoning: 1d8 + 1 + 1 + 1d6 ⇒ (3) + 1 + 1 + (2) = 7
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