CORE CAMPAIGN
(Inactive)
Game Master
JASON RODARTE
Maps and Stuff
Roll20
The man machine strikes at Aurus
To Hit: 1d20 + 8 ⇒ (5) + 8 = 13 Miss
It then falls to the ground, both silver and red blood leaving its body, revealing the body of Pendleton Blackros.
The silver blood however coalesces into a metallic blob.
Knowlegde (multiple)
Aurus: 1d20 ⇒ 17
Lukian: 1d20 ⇒ 4
Mao: 1d20 ⇒ 6
Cloudia: 1d20 ⇒ 20
Cloudia and Aurus realize that this isn't actually a single entity, but a swarm made out of lots and lots of minuscule constructs and that regular weapon attacks won't work.
The cyberplasm deals damage to Aurus, Mao and Pendleton
Damage: 2d6 ⇒ (5, 3) = 8
Distraction
Mao: 1d20 + 4 ⇒ (15) + 4 = 19 Succes
Aurus: 1d20 + 7 ⇒ (10) + 7 = 17 Succes
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
"Son of a -"
Aurus dodges out of the plasm, dropping his sword and drawing his bow as he goes.
"Mao! Get the kid outta there!" yells the half-elf, drawing one of the electric arrows as he waits for Mao.
Ready a shot with the electric arrows when Mao and Pendleton are no longer in the space.
Botting Mao
Mao will gladly listen to Aurus' suggestion and pick up the boy and move away from the metallic ooze.
The boy leaves behind a trail of blood and it looks like his end is close.
"He needs healing now, I can barely feel his pulse!" Mao shouts!
Aurus's ready triggers and he shoots the arrow at the ooze, but misses.
The electricity is useful if someone is infested by the cyberplasm, but when in swarm form things like acid, alchemist fire, burning hands and such are more efficient.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
He will fire some acid at the blob
1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 rta
1d3 ⇒ 1
Lukian wrote: He will fire some acid at the blob
1d20+4+1 rta
1d3
An acid splash spell (or acid arrow) will not work. A vial of Acid yes, but a single drop won't work against a swarm. So only Area of Effect things.

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
I cannot open roll20 from some reason so here are my botting instructions:
botting:
Keep away from others so that if it attacks it will get only her. Try to attack from short range (10' away, though she will go to 20' if that is what is needed to stay away from the others). Try to position herself so that she has the least number of penalties to her to hit. Do not bother trying if the penalties get below -4. Instead find someone to give an alchemist fire to.
Use her wand of burning hands at the first opportunity.
Toss acid or alchemist fire at it until out of them - she has 3 left. Throw the fire if she has a -2 penalty to hit or less or out of acid. Throw the acid otherwise.
She has 3 acid flasks and 4 alchemist fires. She will make them available to anyone who wants them either by dropping one to be picked up or by handing one over (as noted above).
Note that handing one over might provide a cluster for the swarm to attack. She will not do that. If someone wants a vial they need to get one from her before her action so she can move away, or delay so that she can give them one and he can move away.
Cloudia moves towards the ooze and uses her wand of burning hands.
Saving throw: 1d20 + 9 ⇒ (3) + 9 = 12 Succes
Damage: 3d4 ⇒ (2, 1, 2) = 5
Lukian wrote: He will fire some acid at the blob
As Lukian would know this action wouldn't work, I'll bot another action for him instead.
Lukian rushes to Mao and Pendleton and tries to stop the boy's bleeding.
Heal DC(15): 1d20 ⇒ 17 Succes!
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
The ooze moves to Aurus and tries to infect him.
Damage: 2d6 ⇒ (1, 3) = 4
Fortitude Aurus: 1d20 + 7 ⇒ (11) + 7 = 18 Succes
Aurus gets some damage, but he manages to keep the nanobots from taking control of his body.
Party is up!
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
He will use another charge from his magic missile wand
1d4 + 1 ⇒ (3) + 1 = 4
Lukian wrote: He will use another charge from his magic missile wand
1d4+1
Magic Missile won’t work. You need Area of Effect spells/attacks. (Unless it inhabits a person)
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Lukian, might I recommend either a summon monster (AKA bait) or go to Cloudia to get a flask.
Cloudia will delay until after Aurus has gone so she can alchemist fire the thing. Once he is free and clear she lobs an alchemists fire.
To hit ranged touch: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d6 ⇒ 1
^That is why it would be better if you all snagged the vials and threw them instead of Cloudia.
After which she will run behind Lukian and Mao, showing them her bag of goodies.
So Aurus should be able to move to Cloudia and take a flask, after which she runs off. Then, since she is next to both Mao and Lukian, they can each take a flask, 5' step, and throw it at the blob.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Ok. Is this a special kind of swarm?
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
It is a nano swarm with tiny mechs. Though all swarms share certain traits. If the members are small enough you cannot hurt them with anything other than area effect attacks - which this is. So your targetted spells like magic missile, acid splash, etc. are useless. This was the battle Auke warned me to save my wand of burning hands for. Not that it did all that much good with that god-awful damage roll. And then I miss with the Alchemist's Fire. Ugh! So take a vial and toss!!! I hope others brought area effect weapons or we are going to have to run for our lives.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
As discussed in the other discussion thread
Lukian moves in the right position and then activates his wand of burning hands
damage: 3d4 ⇒ (2, 2, 2) = 6
Reflex: 1d20 + 9 ⇒ (18) + 9 = 27
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
The little gnome will take a 5' step back, pulling out his wand of burning hands and unleashes it on the swarm
Pyrus est he says using the word of command
3d4 ⇒ (2, 3, 4) = 9
Botting Aurus
Aurus drops his sword and takes his wand of cure light wounds and activates it and steps away from the ooze.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Oops, it looks like we posted at the same time :)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
Can I keep that damage for the next round if the swarm doesn't go down this round?
Lukian wrote: Oops, it looks like we posted at the same time :) We'll use your damage ;-)
GM Auke wrote: Botting Aurus
Aurus drops his sword and takes his wand of cure light wounds and activates it and steps away from the ooze.
Continuing Aurus' action, he's also use his last lay on hands on himself.
LoH: 1d6 ⇒ 3
Cloudia throws her flask and misses.
scatter 1=left, clockwise: 1d8 ⇒ 7
The splash manages to hit the blob and no one else!
Mao takes one of Cloudia's alchemist fires, makes a 5 foot step to create some distance and throws the flask
to hit: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 Misses
scatter 1=left, clockwise: 1d8 ⇒ 2
The splash manages to hit the blob and no one else!
The ooze again tries to take over Aurus's body.
Damage: 2d6 ⇒ (1, 4) = 5
Fortitude: 1d20 + 7 ⇒ (5) + 7 = 12
The silver slime slitheres into Aurus and changes him into a man-machine!
Party is up! (except Aurus)
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
who has the electrical arrows? Another option is to color spray Aurus and see if that drives him out. I'm out of spells though.
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
If that's the monster ability I think it is... then this thing is nasty. No bonuses or immunities from Divine Grace, I assume?
Botting Mao
Mao throws the shock arrow at Aurus!
To Hit: 1d20 + 4 - 4 + 1 ⇒ (20) + 4 - 4 + 1 = 21 Threat!
To Hit: 1d20 + 4 - 4 + 1 ⇒ (7) + 4 - 4 + 1 = 8 Does not confirm
Damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4 and Electricity: 1d6 ⇒ 1
Aurus feels that the electricity is temporary weakening the creatures hold and if he chooses to do so, he can try to break free! (note: you can also decide to do nothing for the moment.)
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
I would like to try to break free - Fort save again?
Fortitude?: 1d20 + 7 ⇒ (5) + 7 = 12
EDIT: NVM, i will hold steady and serve as the target for everyone else to whale on. :)
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Grapple? Mao is good at that.
Cloudia will MM Aurus.
"I'm so sorry, Aurus."
mm damage: 1d4 + 1 ⇒ (3) + 1 = 4
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
So would an acid splash work to drive the swarm out?
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Nah, just the electric - but feel free to just try to off Aurus until the ooze escapes and then we can stabilize me when I drop :)
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Once Aurus is downed, the swarm will come out if past behavior is any indication.
The man-machine formally known as Aurus is blasted by Cloudia's magic missile.
Lukian is still up!
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
He will use his wand of magic missiles on Aurus
1d4 + 1 ⇒ (4) + 1 = 5
Lukian wrote: He will use his wand of magic missiles on Aurus Lukian shoots the Aurus-machine and it bleeds silver and red, but the silver blood stops flowing and Aurus seems to be normal again! The cyberplasm is destroyed!
COMBAT IS OVER
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
Aurus calmly stands for a moment, then empties the contents of his stomach onto the silver puddle on the ground. "That was unsettling," he says a little woozily by way of explanation as he straightens out.
With the Technic League team mostly slain and the cyberplasm destroyed, the surviving staff of the Blakros Museum can begin cleaning and repairs. With the chaos in the museum put to rest, Nigel Aldain immediately begins assessing the damage in hopes of still opening the following night.
As you have not only saved the Blakros Museum, but also Pendleton Blakros, son of the fabulously well-connected Dhrami Blakros, the Blakros family thanks you and celebrates your accomplishments with a grand dinner held in your honor, introducing you to Absalom’s most noteworthy nobles.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
The gnome will do another victory dance.
No one gets to control my mount that way he says at the dissipating nanites and then goes back to his dance.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Cloudia visibly wilts and collapses on a couch following the demise of the silver terror.
"Oh Aurus! I'm so sorry I had to blast you. I feel so guilty."
Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0
"I've been hit harder - and I assume they were just playing." He rolls his shoulders, wincing at some of the new aches and pains. "Get a flask of somethin' fiery for us to split at this wedding and I'll call it even." He looks at the dancing gnome, shaking his head at the 'mount' joke. "Or hell, something for now wouldn't go amiss either."
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
"I'd love to, but I really need to get prepared for the wedding. Let me know where you are headed and I'll pick you up when I'm ready."
Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
What about Mao's sickness?
Mao Asaka wrote: What about Mao's sickness? Cloudia can probably activate the wand of remove disease and try and remove it.
N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
umd: 1d20 + 8 ⇒ (17) + 8 = 25
Cloudia manages to remove the disease on the first attempt. Nice wand!
Cloudia wrote: [dice=umd]1d20+8
Cloudia manages to remove the disease on the first attempt. Nice wand!
The wand’s caster level check needs to beat the disease DC.
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
GM Auke wrote: Cloudia wrote: Cloudia manages to remove the disease on the first attempt. Nice wand! The wand’s caster level check needs to beat the disease DC. CL check: 1d20 + 5 ⇒ (19) + 5 = 24 Succes
Mao is cured! :-)
Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)
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