CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


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Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia checks out the riddle vault, trying to puzzle out if there are buttons to push or things to manipulate that might be a puzzle.

int: 1d20 ⇒ 2

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus looks with consternation at the box for a second, then tentatively begins trying to whistle out the tune on it.

Oh, to having 1 level of bard and 0 ranks in perform... XD

Perform (Winds): 1d20 + 2 ⇒ (16) + 2 = 18

Nice! But that's about as good as I can do without using my character folio + GM star reroll... so hopefully that will do the trick.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

I'd help, given that Cloudia has perform/flute +6, but I realize that I did not buy a flute. I've added a masterwork flute to my character sheet but be advised that it is a placeholder until I get a chance to buy one!


Aurus Goldson wrote:
Aurus looks with consternation at the box for a second, then tentatively begins trying to whistle out the tune on it.

A hidden panel on the box’s side opens. It reveals a scroll collection of a complete symphony written by a Taldan master, now lost to time.


Cloudia wrote:
Cloudia checks out the riddle vault, trying to puzzle out if there are buttons to push or things to manipulate that might be a puzzle.

Cloudia doesn't find anything particular.


Cloudia wrote:
I'd help, given that Cloudia has perform/flute +6, but I realize that I did not buy a flute. I've added a masterwork flute to my character sheet but be advised that it is a placeholder until I get a chance to buy one!

The safe itself is a flute

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

"Huh! Nice!" Aurus respectfully puts down the box and it's precious contents and peers over Cloudia's shoulder at the riddle box. "Hold it still - what sort of ivy is that?"

Knowledge: Nature?: 1d20 ⇒ 20


Aurus Goldson wrote:

"Huh! Nice!" Aurus respectfully puts down the box and it's precious contents and peers over Cloudia's shoulder at the riddle box. "Hold it still - what sort of ivy is that?"

[dice=Knowledge: Nature?]1d20

While looking closer at the ivy Aurus finds the individual letters of a riddle cleverly carved in between the leaves on the chest’s lid.

Riddle:
Though different now sounds my name, the spelling still remains the same. Once prior leap of might, now becomes bird of white.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"D-O-V-E?"

"A dove is a white bird, and if a person dove could that be considered a leap of might?"


Cloudia wrote:

"D-O-V-E?"

"A dove is a white bird, and if a person dove could that be considered a leap of might?"

The riddle vault pops open and reveals a collection of over 40 rare incenses along with a book of instruction. If burned in the proper combination, the incense collection can replicate a single use of incense of meditation.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

So if I'm able to follow correctly, we still have the Devil Dial and the Golden Faces, right?

Mao examines the features of the box with the golden faces.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"Maybe the masks have to do with acting? Though it hardly seems likely that acting will open the box."

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

"Woo!" Aurus pumps a fist in the air when Cloudia pops open the third. "That's Torch's minimum requirement done - but I bet he'd be happy if we got one or two more open too."

The half-elf seems to have forgotten the urgency of their quest in the rush of solving riddles and puzzles. He begins peering over Mao's shoulder at the devil-faced one. Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Those components would be pretty nice/ he remarks, but pretty heavy. I saw we come back for them later


Mao Asaka wrote:

So if I'm able to follow correctly, we still have the Devil Dial and the Golden Faces, right?

Mao examines the features of the box with the golden faces.

Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7

Mao examines the box, but he discovers nothing.


Aurus Goldson wrote:
The half-elf seems to have forgotten the urgency of their quest in the rush of solving riddles and puzzles. He begins peering over Mao's shoulder at the one with the 3 golden faces.

Aurus also doesn't see anything special.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia makes an angry face at the angry face to see if anything happens.

Perform acting: 1d20 + 4 ⇒ (10) + 4 = 14

Cloudia tries to play the music found in the chest on the chest using it as a flute.

Perform Flute: 1d20 + 6 ⇒ (6) + 6 = 12


Cloudia wrote:
Cloudia makes an angry face at the angry face to see if anything happens.

Cloudia's acting makes the safe pop open. It contains a collection of ancient stone miniatures of a Viking army from the Land of the Linnorm Kings.


Cloudia wrote:
Cloudia tries to play the music found in the chest on the chest using it as a flute.

It's a symphony meant for a symphony orchestra, so playing only the flute part on a "futesafe" doesn't really do it justice.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

1d20 + 1 ⇒ (11) + 1 = 12 Singing Perform

The gnome will try to sing a gnomish song about fey creatures flying around


Still one safe to go!

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus looks over at Travail. "So this one doesn't have any magic... you got some tools you can use to jimmy this thing open?"

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

[B] My singing wasn't very good [tb] he says with a laugj.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"How about this? Lukian, care to help?"

Cloudia starts casting repeated acid splashes on the lock of the devil faced chest.


Cloudia wrote:

"How about this? Lukian, care to help?"

Cloudia starts casting repeated acid splashes on the lock of the devil faced chest.

Reminder: Grandmaster Torch wants the safes undamaged.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Oh, that's right. In the immortal words of the mask... Somebody STOP ME.


Aurus Goldson wrote:
Aurus looks over at Travail. "So this one doesn't have any magic... you got some tools you can use to jimmy this thing open?"

As Travail is currently not available, I'll let the other characters try first. Nobody actually even examined the box yet.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus will pick up and examine... the final box.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24


Aurus Goldson wrote:
Aurus will pick up and examine... the final box.

Aurus' investigation reveals that the devil’s head can be turned in both directions, like a combination lock, but without numbers to act as a guide.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia has absolutely no clue what combination to use and fears that the wrong one will lead to poisoning or... or her soul being sucked into it. It IS a devil's mask.

She takes a step back.


Botting Travail

"Ok, let me. You are all taking too long."

Disable Device (take 10): 10 + 12 = 22

Travail easily opens the safe which contains a lost treatise entitled “The Inward Facing Circle” written by Coganaris the Wracker, a famed Chelish devil-binder, along with scrolls of protection from evil and protection from good.

With a DC10 perception check the Disable Device DC actually becomes 10 as you can hear a faint clicking as the lock’s individual tumblers fall into place.


Grandmaster Torch reveals that Nessian lairs in a new base of operations nicknamed the Pyramid of the Dog which he has carved out of a ruin of half-collapsed siege towers, just outside of Absalom. He tips you 100 gp
each as you opened all five for him. He reminds you that should Nessian ever discover he disclosed this information, the Grandmaster would view that as “most unprofessional” and would “spread the word.”.

We'll be skipping the optional encounter (which is actually my favorite encounter of the scenario) were you have to play a giant pipe organ while fighting more black echelon and go to the final encounter.


The sun begins to rise for Oathday as you are heading for the Pyramid of the Dog outside of Absalom to stop Nessian before he can signal Black Echelon again. Unfortunately, while you are on the way you see an interchange of flashing green and orange lights coming from the cliffs in the distance. Yargos recognizes its significance instantly: it is one of the final and most important signals. Yargos explains that the lights will send a team of Black Echelon operatives to attack the Metro-Cathedral, an old church of Abadar. Although worshipers of Abadar have traveled to new parishes ever since the earthquake that laid low the Puddle District, the Metro-Cathedral still has one use: every Oathday morning, the priests of Abadar still play the ritual tune on the Metro-Cathedral’s giant pipe organ to remind all of Absalom to honor its pacts.
Yargos explains that according to the codebook, when Black Echelon shuts down the giant organ in midtune, the sudden disruption becomes the signal for Silent Tide; the awaiting Armada is to approach to the city and begin its attack run.

As you are too far from the cathedral to stop the black echelon you decide to press on, fight Nessian and use the abort code. As you approach you hear the ritual tune of the Metro-Cathedral stop abruptly, so you have only a short time before the armada attacks!


With no time left for a subtle approach, you go in full force!

Nessian’s decrepit lair is not a pyramid at all. Rather it consists of four ancient, battered siege towers, three of which have collapsed inward toward the largest, forming a giant, tepee-like wreck. Of the 3 leaning towers only the ground level is still usable, but the center tower has 3 levels (ground floor, first level, 2nd level) (see the lower part of the map). The 2nd level has even has a siege tower bridge.


The barking of a guard dog starts the initiative!

Cloudia: 1d20 + 2 ⇒ (9) + 2 = 11
Aurus: 1d20 + 2 ⇒ (18) + 2 = 20
Lukian: 1d20 + 6 ⇒ (13) + 6 = 19
Mao: 1d20 + 5 ⇒ (17) + 5 = 22
Travail: 1d20 + 6 ⇒ (5) + 6 = 11

Nessian: 1d20 + 1 ⇒ (12) + 1 = 13
Warhounder R: 1d20 ⇒ 17
Warhounder G: 1d20 ⇒ 13
Warhounder B: 1d20 ⇒ 9
Marrow Chomper: 1d20 + 2 ⇒ (6) + 2 = 8

N.B. All your buffs (AKA Mage Armor) have run out

Mao
Aurus
Lukian
Nessian
Warhounder Red
Nessian
Warhounder Green
Cloudia
Travail
Warhouder Blue
Marrow Chomper

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

are they regular dogs or hell hounds?


Lukian wrote:
are they regular dogs or hell hounds?

Knowledge (nature): 1d20 + 8 ⇒ (6) + 8 = 14

It's a big dog. The kind used by halflings and gnomes to ride on, but this one looks quite mean and hungry, so he probably won't take kindly to anyone coming too close.

The dog is chained to a pole.

Certainly not a hell hound. Unless it's disguised very, very well.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Would you mind if Cloudia recast Mage Armor before she got to the lair?


Cloudia wrote:
Would you mind if Cloudia recast Mage Armor before she got to the lair?

Sure, Torch's directions were quite accurate. On yourself and on Mao I assume?

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus draws his longbow on the move, trying to silence the dog quickly.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

...but instead he fumbles awkwardly with the arrow.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

The gnome will glare at the palabard Let's see why this guy is so mad. Stop shooting at him [/n] he says as he activates his gnomish ability to speak with animals
[b] Hello there!
he asks in pupper wupper :)

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
GM Auke wrote:
Cloudia wrote:
Would you mind if Cloudia recast Mage Armor before she got to the lair?
Sure, Torch's directions were quite accurate. On yourself and on Mao I assume?

Yes, absolutely

Cloudia starts casting a monster summoning spell, fully expecting an archer to appear at a window.


Lukian wrote:

The gnome will glare at the palabard Let's see why this guy is so mad. Stop shooting at him he says as he activates his gnomish ability to speak with animals

Hello there! he asks in pupper wupper :)

Lukian:
The dog replies: "Come over here you little b&&!! and I'll rip you a new one!"

Botting Mao

Mao double moves closer to the entrance, but keeps out of the dog's range.


Stealth: 1d20 + 1 ⇒ (8) + 1 = 9
Perception Mao: 1d20 + 7 ⇒ (13) + 7 = 20

Mao hears someone moving on the siege bridge!

As Mao looks up he sees a man with an animated tattoo of a fiery hellhound that seems to leap at the viewer. This must be Nessian!

Nessian shoots an arrow at the monk

To Hit: 1d20 + 3 ⇒ (16) + 3 = 19 Misses due to the mage armor.

Nessian shouts out!

"The enemy approaches from the South East. My dogs of war, attack!"

In the far north, you can hear a door open and a warhounder (red) appears, a crossbow in hand.


An arrow flies from one on the arrowslits in the South Eastern tower towards Aurus.

To Hit: 1d20 + 1 ⇒ (20) + 1 = 21 Hits
Confirmation: 1d20 + 1 ⇒ (7) + 1 = 8 Does not confirm
Damage: 1d8 ⇒ 6


Botting Travail

Travail double moves.

Cloudia starts her summoning spell.


From one of the arrowslits of the South Western Tower an arrow is shot at Travail

To Hit: 1d20 + 1 ⇒ (9) + 1 = 10 Miss


Mao
Aurus
Lukian
Nessian
Warhounder Red
Warhounder Green
Cloudia
Travail
Warhouder Blue
Marrow Chomper (Readying)

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Animalese:
You know I havent been mean to you and kept you chained and probably hungry and whipped. That big guy over there, pointing at Nessus, probably has.He is the one that you should be mad at and trying to bite and give a new one

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