CORE CAMPAIGN (Inactive)

Game Master JASON RODARTE

Maps and Stuff
Roll20


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Cloudia wrote:

Cloudia attempts to get some useful information.

Her neighborhood connections prove to be quite useful as she questions old neighbors, friends, and family.

People have been complaining that the local bread and water taste funny today.

Sailors have been talking about a strange fog rising in the Flotsam Graveyard and at sea beyond the bay. Some even say they’ve seen the outlines of masts within the fog.

REWARD:
These rumors about possible enemies keep the PCs on their toes. Once during the adventure, each PC can reroll one initiative check. The PC must take the second roll, even if it is worse.


Mustering Activities:

Catch a Spy: Acrobatics (jumping) or Climb Maximum Rewards
Defensive Wards: Knowledge (arcana, religion), Spellcraft, Use Magic Device Maximum Rewards
Evacuation Notice: Diplomacy, Intimidate, CMB Maximum Rewards
Reconnaissance: Acrobatics, Perception, Stealth Maximum Rewards Maximum Rewards
Strange Things: Perception, Survival (tracking)
Urgent Repairs: Craft (wagoner, alchemy), Disable Device, Knowledge (engineering), Profession (teamster or the like), CMB
Useful Gossip: Diplomacy (gather information), Knowledge (local) Maximum Rewards

You may attempt the task or aid another on the task using the listed skills, but no one PC can participate in any task more than once.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Useful repairs
1d20 + 11 ⇒ (11) + 11 = 22 craft alchemy

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia has her head in the, well, clouds after her recent success and fails to contribute anything meaningful to the other missions.

strange things, survival: 1d20 ⇒ 2
urgent repairs, CMB: 1d20 + 2 ⇒ (6) + 2 = 8


Lukian wrote:
Useful repairs

A wagon with alchemical goods and other important supplies tipped over. Lukian notices that a couple of vials look dangerously unstable. He heroically takes them and throws them in a nearby fountain where they explode! The fountain is slightly charred and a little damaged, but all the precious cargo in the wagon is saved!

REWARD
As thanks for saving The wagon’s owner provides the group with some potions.

Every partymember gets:
1x Potion of Cure Serious Wounds
1x 2nd Level Potion of Choice (Without any valuable material components)
1x 3nd Level Potion of Choice (Without any valuable material components)

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

He is kinda helpful in this :)


Mustering Activities:

Catch a Spy: Acrobatics (jumping) or Climb Maximum Rewards
Defensive Wards: Knowledge (arcana, religion), Spellcraft, Use Magic Device Maximum Rewards
Evacuation Notice: Diplomacy, Intimidate, CMB Maximum Rewards
Reconnaissance: Acrobatics, Perception, Stealth Maximum Rewards
Strange Things: Perception, Survival (tracking)
Urgent Repairs: Craft (wagoner, alchemy), Disable Device, Knowledge (engineering), Profession (teamster or the like), CMB Maximum Rewards
Useful Gossip: Diplomacy (gather information), Knowledge (local) Maximum Rewards

You may attempt the task or aid another on the task using the listed skills, but no one PC can participate in any task more than once.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

How about these:

Potion of Invisibility
Oil of Quench (assuming she can throw it and have it spill out and quench an area of fire)

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

These items might be helpful to have he says as he brings the potions to the group.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Is Quench in the Core book?

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

1d20 + 5 ⇒ (10) + 5 = 15 Perception


Cloudia wrote:

How about these:

Potion of Invisibility

Sure

Cloudia wrote:
Oil of Quench (assuming she can throw it and have it spill out and quench an area of fire)

That's taking rule freedom a bit too far (and to be honest, that's quite specific, so something that's always useful might be better)

Some of my personal favorites:
Potion of Fly
Potion of Heroism
Potion of Magic Circle vs Evil
Potion of Displacement

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus, hearing tales of strange things, heads out to investigate.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao joins Lukian and Aurus in searching for anything out of the ordinary.

Aid Perception: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

*sigh. Hopefully these rolls come out during combat.

Mao thanks the wagon owner and picks up a Potion of Bull's Strength and a Potion of Displacement.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor
Lukian wrote:
Is Quench in the Core book?

I went to the core rulebook online and scanned there for spells. I sure hope so or I was mightily confused about where I was looking.


Botting Travail

Perception Aid: 1d20 + 7 ⇒ (4) + 7 = 11


Lukian finds a skeletal footprint.

Aurus also finds such a print, but with the help of Mao and Travail, he is able to follow the skeletal footprints to a bridge. There they notice that the supports of a bridge have been sabotaged.

Average succes.


If you want to do some PP shopping (or other shopping), please do so now. Make sure that everything you own is on your character sheet and double check.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

I should be able to add his xp and update tonight after I get home from teaching

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Several agents assist in marshaling Pathfinders as Marcos Farabellus unfurls several maps of Absalom’s districts. Once a crowd has gathered, he straightens to address the gathered Society. “Pathfinders, Absalom is under attack. We have received many reports of undead saboteurs attacking armories, granaries, water supplies, and guard outposts—targeted strikes to undermine our city’s infrastructure. Absalom is losing key resources, and enough people are panicking that it’s difficult to organize an effective defense.”

Zarta Dralneen, head of the Dark Archive faction, steps forward and interjects. “I have learned someone—someone who knows our home well—has stolen the Black Echelon codebook from our archives. A force of Taldan agents attacked Absalom long ago while following those encoded orders, and with the right combination of illuminated signals, one could draw these oathsworn operatives from beyond the grave to continue their attack.”

Farabellus narrows his eyes. “That explains the acts of sabotage. Absalom’s First Guard is struggling to restore order, and they need our help. Pathfinders, stand by for instructions!”

Ollysta Zadrian of the Silver Crusade raises her sword high, announcing, “We should not wait—Absalom needs us now!” Clasping the paladin’s upraised hand with her own, Lady Gloriana Morilla adds, “Each of us has accumulated considerable influence and resources in recent years, and this is the prime opportunity for each of us to lend Absalom our strength in its our of need. We may call ourselves factions, but today we can act as one!”

Nodding with approval, Marcos Farabellus calls out to the assembled Pathfinders. “It’s decided. Pathfinders, we’re deferring to the specialized expertise of these seven organizations to rally Absalom. Seek out the leaders for instructions, and make the city proud.”

Table GMs, Part 2 has begun.


It has been decided. The factions of the Pathfinder Society will coordinate the Society’s efforts to help Absalom survive from the attack. Each faction has identified a task ideally suited to its strengths and its agents’ skills, so choose your missions wisely. Most of you are best equipped to serve the needs of your own factions, but there are considerable opportunities to help Absalom by assisting other factions directly. Now is not a good time to be selfish—you’re all in this together!

Each group can attempt the following seven missions in any order. Players can choose a faction’s mission even if the table doesn’t have a member of that faction present. The Type column provides a note about the mission’s content, hinting at what skills and abilities are useful. Every mission has also tasks for combat-oriented characters.

Faction | Mission Name | Type
▫ Dark Archive | The Black Cipher | Puzzle
▫ Exchange | The Death Dealers’ Gambit | Intrigue
▫ Grand Lodge | Trouble at Fort Tempest | Scouting and Speed
▫ Liberty’s Edge | Chains of Injustice | Investigation
▫ Scarab Sages | The Rise of Gulgamodh | Ancient Mystery
▫ Silver Crusade | Absence of Faith | Divine Mystery
▫ Sovereign Court | A Noble Cause | Persuasion

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia takes a bane vs. evil outsiders arrow and promptly gives it to Aurus as the reward for a previous mission.

Naturally Cloudia is drawn to the leader of the Grand Lodge and wishes to report for that mission, but meek as she is her interest is not forceful.

"Shall we report to Venture-Captain Ambrus Valsin? I'm sure he knows more about what's going on."


Cloudia wrote:
Cloudia takes a bane vs. evil outsiders arrow and promptly gives it to Aurus as the reward for a previous mission.

And for your 3rd level potion?

Cloudia wrote:
Naturally Cloudia is drawn to the leader of the Grand Lodge and wishes to report for that mission, but meek as she is her interest is not forceful.

As Mao is also Grand Lodge it's probably on the party's shortlist. Silver Crusade has 3 members in your ranks, so that's probably number one on the list

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

That was the oil of quench, provided she could toss it and extinguish a fire.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

I agree. Let's start off with the Silver Crusade mission.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Also giving bane vs. evil outsider arrow to Travail.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus is already halfway to the Silver Crusade's mustering ground before anyone says anything. If stopped, he just looks flatly at them. "We got undead confirmed - I want some clerics and paladins and all them do-gooders on our side."

For my potions, I'll take a potion of Blur and a potion of Haste.


Cloudia wrote:
That was the oil of quench, provided she could toss it and extinguish a fire.

I said no you can’t

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

OK, will take a displacement potion as her 3rd level spell and am fine with Silver Crusade.


You do not find Ollysta Zadrian, leader of the Silver Crusade faction, in the Grand Lodge. Instead you come across her finishing off a skeletal Black Echelon operative. She then motions for a group of citizens seeking refuge in an alley to move to a safer part of the city before she turns to you and idly cleans her sword.

“I’m pleased to see you have come to Absalom’s aid in its darkest hour. As you may have heard, undead creatures have attacked various locations within the city, and scouts have reported that an army of demon-flesh abominations is assembling in the Cairnlands. The holy warriors of the Ascendant Court would be instrumental in a war against such holy creatures, and I have begun coordinating the faithful. I know Absalom is home to more of the faithful than I have seen. Most notably absent are Sarenrae’s blades, and my close ally Scion Lady Xerashir of House Shamyyid at the Temple of the Shining Star has not answered the call to arms. I can only assume that something has waylaid her and her comrades. My presence is required here, but I am trusting you to investigate the matter and lend any aid necessary.”

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"Oh! I know where that is! Follow me!"

Cloudia leads the way to the temple with a bounce to her step. She does love her home city and she points out touristy places as she goes.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

"That is very unusual of them to remain silent in times like these. Alright Cloudia, lead the way. It seems that they need our aid."

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

Silver Crusade mission :)

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus has his sword out as they walk. "Why, yes, this is a new sword," he says - though no one said anything about the sword. "Adamantine. Custom job. Real nice."


THE TEMPLE OF SARENRAE

The smell of incense is heavy in the air at the Temple of the Shining Star, but it is ominously quiet in the vast Sarenite prayer room. Statues and other religious objects have been placed in concentric circles atop a massive sundial. Opposite the sundial is a portable lens-like device that seems to focus light like a magnifying glass.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Cloudia enters and starts looking around for a priest, looking curious and fully expecting one to descend on her to help her with any questions.


Cloudia wrote:
Cloudia enters and starts looking around for a priest, looking curious and fully expecting one to descend on her to help her with any questions.

Cloudia immediately realises that there is nobody there. It should be busy with people, but there is not a single soul.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao moves towards the portable lens-like device and tries to analyze it, recalling information about worshippers of Sarenrae.

Knowledge (Religion): 1d20 + 6 ⇒ (15) + 6 = 21


Mao Asaka wrote:

Mao moves towards the portable lens-like device and tries to analyze it, recalling information about worshippers of Sarenrae.

[dice=Knowledge (Religion)]1d20 + 6

Analyzing the lens would be a Knowledge (arcana or planes), the Sundial however would be Knowledge (Religion), so I'll give you that one instead.

Mao examines the Sundial and deduces that it was used as a central focus for a powerful spell, and the objects around the sundial were intended to function as foci for a conjuration spell, determining the parameters of the spell.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

Kn Arcana: 1d20 + 4 ⇒ (7) + 4 = 11

Cloudia figures the sundial/magnifying glass thing is all about the Sun aspect of Sarenrae rituals. A curiosity but nothing else.

"We need to find out what happened to the priests. They should be around here somewhere!"

Cloudia starts poking her head in places where it probably should not be, looking for doors to go through and rooms to enter.

Silver Crusade

Half-elf Paladin 4/Bard 1/Dragon Disciple 1 | HP 62/62 | AC 21; Tch 13; FF 18 | F +9; R +8; W +9 | CMB+8; CMD 20 | Speed 30 ft | Init +2 | greatsword (PA feat) +7 (2d6+13, 19-20/x2) | Perc +11, Kn:Arcana +9, Kn:Engineering +1, Kn:(other) +0

Aurus follows Cloudia to the lens, peering curiously over her shoulder at it.

Kn: Arcana: 1d20 + 7 ⇒ (3) + 7 = 10

He shrugs in defeat and begins peering around the room. "In the guards, we would always joke that sayin' it was [i]too quiet was jinxin' it, and that was when trouble would come,"[/b] he says, seeming unnerved by the deserted temple.


Aurus Goldson wrote:

Aurus follows Cloudia to the lens, peering curiously over her shoulder at it.

He shrugs in defeat and begins peering around the room. "In the guards, we would always joke that sayin' it was too quiet was jinxin' it, and that was when trouble would come," he says, seeming unnerved by the deserted temple.

Perception Aurus: 1d20 + 10 ⇒ (18) + 10 = 28

While looking around Aurus realizes that footprints and small objects littering the floor suggest a powerful and sudden force dragged people within the temple toward the sundial, but the tracks suddenly end 10 feet short of the sundial.


Botting Lukian

Knowledge (arcana): 1d20 + 9 ⇒ (15) + 9 = 24

Lukian notices it is possible adjust the lens’s angle, focusing sunlight into a stronger beam of light. He also understands both that the lens is intended to empower spells and that the beam of light should be aimed at a magical focus.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

[b]"Should we aim the light at something? Can we at least identify what the objects are... Hey, you don't suppose they fried the priests with the focused light?"[b] she finishes with horror. After she recovers from her awful thought she looks around for evidence of fried priest. Or, since she is a conjurer herself, whether the objects on the sundial are also components for a conjuring spell. Though, since she is a sorcerer, she doesn't use components herself.


Cloudia wrote:
"Should we aim the light at something? Can we at least identify what the objects are... Hey, you don't suppose they fried the priests with the focused light?" she finishes with horror. After she recovers from her awful thought she looks around for evidence of fried priest. Or, since she is a conjurer herself, whether the objects on the sundial are also components for a conjuring spell. Though, since she is a sorcerer, she doesn't use components herself.

Spellcraft: 1d20 + 4 ⇒ (15) + 4 = 19

The lack of fried priests makes Cloudia realize the spell might be of the Conjuration(Teleportation) subschool. Her educated guess is that aiming a focused beam at the sundial should create a two way bridge.

Grand Lodge

N/G Female Human Sorcerer(Celestial)/5 | HP: 37/37 | AC Norm/Tch/FF: 16/16/10 | CMB/CMD: +3/14 | F/R/W: +3/+3/+5 | Init: +8 | Speed 30 ft | Bluff +10, Diplomacy +13, Intimidate +9, Heal +4, Knowledge Arcana +4, Knowledge (any, untrained) +0, Perception +0, Perform +13, Spellcraft +4, UMD +9 | Active Conditions: mage armor

"Oooh, oooh! I think I now how to use it! Try aiming it at the sundial! But you all probably knew that."

"You know, I think... I think it might open a portal. But if we do this we need to be careful. Whatever is on the other side might attack us.

With that Cloudia casts Mage Armor on herself and Mao, knowing that there is no way they were not gong to try.

Grand Lodge

Monk 5 | Init +5; Perc +9 | AC 22; T 21; FF 14 | HP 31/31; F +5; R +7; W +6 (+2 vs echantment) | CMB +6; CMD 22 (+2 Grapple/Trip) | Flurry +5/+5; Unarmed +6 (1d8+2 B, 20/x2); Shuriken +6 (1d2+2 P, 20/x2); Active Conditions: Mage Armor
Skills:
Acro +10 (Jump +14); Climb +7; Know (History) +5; Know (Nobility) +6; Know (Religion) +6; Ride +7; Sense Motive +8; Stealth +8; Swim +7

Mao nods his head in agreement. I guess there's only one way to find out whether this works or not. He steps into the powered sundial

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

With a laugh Of course I knew that, what do you take me for, a Pappa Smurf? he laughs and pats the sorceress on the back.

Silver Crusade

Male Gnome Ill. | Init +8; Perc +6 | AC 17; T 17: FF 15 | HP 26/26; F +4; R +5; W +4 Illus. | CMB +0; CMD 12 ) | Club +2; Crossbow +4 Active Conditions: Mage Armor Know Dungeon (+7) Nature.(+9) Arcan (+10)

LOL,

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