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Cloudia casts heavenly fire on Mao. He is injured, right? Where are current HP recorded? If not then she aims it at herself.
To Hit Heavenly fire: 1d20 + 3 ⇒ (13) + 3 = 16
Healing: 1d4 + 1 ⇒ (1) + 1 = 2
Then pulls out a new wand (burning hands).

GM Auke |

Cloudia casts heavenly fire on Mao. He is injured, right? Where are current HP recorded? If not then she aims it at herself.
[dice=To Hit Heavenly fire]1d20+3
[dice=Healing]1d4+1Then pulls out a new wand (burning hands).
I'm using health bars, so you can see on Roll20.
Mao is unhurt, Aurus however looks quite beaten up, as does your opponent.Adding the healing to Aurus, doubling his current HP.

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Aurus stands panting in the moment of silence after the fetchling falls. "Man, I hate this ****ing plane," he says after a minute. "Could someone tell me where all my weapons got dropped?" He looks slowly about the room, clearly still groggy from the multiple blows to the head.

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Mao is unhurt, Aurus however looks quite beaten up, as does your opponent.
Adding the healing to Aurus, doubling his current HP.
Can't do Aurus. The ability only works once per char and I already used it on Aurus today. BTW: The health bars for other characters does not show to me when on Roll20.

GM Auke |

The ceremonial dagger Uthil Mak was preparing for the ritual is long and dark, with a sinister curved blade. Runes along the length of the blade in Infernal speak of the Midnight Lord, and a sacrifice that will bring shadow to the multiverse. You recognizes these as references to Zon-Kuthon, god of darkness, pain, and loss.
After Uthil Mak’s defeat, you investigate the Wightir Conjunction. The 10-foot tall black stone pyramid exudes an eerie black essence from its apex, which seeps into the air and slowly dims the illumination of the room. Surrounding the relic’s apex are a dozen bloodstones set into the rock face, from which a strong aura of conjuration and illusion emanates.
Knowledge
Aurus: 1d20 ⇒ 6
Lukian: 1d20 + 8 ⇒ (4) + 8 = 12
Lukian and Aurus think that this thing might have something to do with the Wightir Conjunction. Lukian remembers that the people with the shadow mark on their foreheads will be transported to the plane of shadows when the Conjunction ends, so instead of messing with the device, you all go to the front door where Aurus uses some repeated force to open the door.
When you return to the material plane Eleanir and Michellia Blakros awaken from their trance, dazed and disoriented. They thank you for rescuing them and assure you that their family will hear of the heroes’ bravery.
Hamaria is incredibly grateful, granting you the rare privilege of keeping any loot they may have uncovered while in the museum, and turning a blind eye to the fact that some of that loot may have actually belonged to the collection itself.
The End

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Cloudia avoids the dagger, and anyone carrying the dagger, very grateful the ceremony was stopped and doubly grateful she did not end up as a slave.
"That was another close call. He was a bit of a monster, wasn't he."
*shudder*
She fidgets and is close to panic when the front door does not open, her face all crinkled with worry lines, but she lightens up as soon as they get out. Looking up at the open sky she says, "We should do a picnic. They have some wonderful gardens in Absalom, you know."

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Aurus, my lad, please make sure to never hide your weapon in nature's pocket he says as he laughs.

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"Lukian, my good sir, I have no idea what you mean but it sounds dirty. Let's get some wine for that picnic - individual bottles, I'm thinking." He looks up into the sky and sighs.

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"Me too! ginger beer it is!"

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Aurus shakes his head. "Two bottles of ginger beer it is, then - but at least two bottles of wine. I'm willing to share them, Mao - unless you're all for ginger beer too, then more for me."

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That was just cruel. Simply cruel. I suppose bon-bons are out of the question too?

GM Auke |

PFS #0-01 SILENT TIDE
Your boots squash with fetid water as you plod through the Puddles. A thick fog hangs in the air, seeming almost to caress the flesh with an unnatural chill. As you stand outside the Soggy Piper in a foot and a half of brackish brine, you try to recall what was so damned important to demand your presence in the halfflooded slum during Absalom’s rainy season. You remember your meeting at the Lodge just a few hours earlier with your Venture-Captain, Adril Hestram.
A bear of a man with only a few teeth remaining in his head, he motioned you into the meeting hall with a casual wave of his grizzled hand. The human captain outweighs most of Absalom’s half-orcs, and though a layer of beefy blubber coats his frame, those of you who have tangled with him in the Lodge sparring ring know that beneath this thin veneer of fat lies nothing but solid, steely sinew. Adril’s wild beard wags to the ponderous shake of his massive head as he examines a scrap of ancient parchment on the table before raising his eyes to greet your gaze and speaking:
“Come in then, friends, and thank you for answering my summons so swiftly. The society is in need. An old and quite penniless historian, a bespectacled wag-beard by the name of Yargos Gill has recently made a discovery in an old archive that we have a great interest in obtaining: an ancient codebook, left behind in the wake of one of Taldor’s many failed attempts at invasion. This several-hundred-year-old text would prove an excellent addition to our collection, and must be preserved.”
“Yargos makes his home in ‘The Puddles,’ Absalom’s poorest district, suffering from a well-known reputation as a haven for lowlifes. Following an earthquake ten years ago, parts of the Puddles now rest below sea level, resulting in frequent and untimely flooding. Those who can afford not to live there—don’t. The district is the stomping ground of pimps, harlots, addicts, knifers, and hoards of unseemly derelicts. It’s never been a kind place, but recent reports reveal some new nameless terror on her waterlogged streets. Several persons claim to have seen cloaked, skeletal-like figures marching through an unnatural fog. Ill tidings indeed. Tracking down Yargos is now a priority—--lest some yellow-toothed thug cut him down, or one of these strange wraiths carry him beyond the pale. Find him, fellow Pathfinders, and find the codebook. Your exploits will be recorded in the Chronicles if you succeed.”
The memory fades as a fresh deluge of cold seawater rounds a bend in the lane and assaults your knees. After searching for Yargos at his favorite eatery, the Soggy Piper, you learned you just missed him. According to the Piper’s staff, a gang of dangerous young tattooed toughs arrived ahead of you. They grabbed Yargos and several of his friends from their dinner table and dragged them to a nearby cliff at the edge of the Puddle District. The watch was called, but they will arrive too late, as they often do in the Puddles, when they bother to venture there at all.
It is early evening, the first Wealday of the month of Desnus, an old man is about to face some awful fate at the sea cliff known as Torsen’s Maw, and you are no closer to finding the codebook Adril sent you for.

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Cloudia becomes a little nauseated as he describes the puddles. Having been brought up in Absalom, she has heard many a disturbing stories and parental threats around the place. But she perks up a bit when she hears about actually being one of the heroes recorded in the Pathfinder Chronicles.
"Do you REALLY think we would make it into the chronicles, Adril?"
His response is almost certainly boisterous, and, of course, make her cringe a little.
Her eyes dart in all directions as they travel, occasionally falling behind and then rushing to catch up.
I hope we don't get mugged or overwhelmed by zombies.
Note: She casts mage armor from her wand.

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Aurus jogs along, mouth in a thin line and brow furrowed. "We gotta get to that sea-cliff, don't we - as I assume the Watch will be about as useful as a saddle on an untamed owlbear," the half-elf grumbles.
Any rolls to recall any relevant knowledge about the codebook, Yargos, or the Puddles?

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In case it actually needs saying, to the cliffs!

GM Auke |

Six brash young toughs covered with tattoos of vicious, snarling dogs are prodding four terrified older men off the edge of a cliff into the sea. The prisoners are shackled together in a line with heavy chains, which shall surely drag them to the sea floor in short order should they tumble from the cliff’s edge into the churning waters below.
Initiative
Cloudia: 1d20 + 2 ⇒ (8) + 2 = 10
Aurus: 1d20 + 2 ⇒ (3) + 2 = 5
Lukian: 1d20 + 6 ⇒ (18) + 6 = 24
Mao: 1d20 + 5 ⇒ (2) + 5 = 7
Travail: 1d20 + 6 ⇒ (20) + 6 = 26
Warhounder Red: 1d20 ⇒ 14
Warhounder Green: 1d20 ⇒ 5
Warhounder Blue: 1d20 ⇒ 18
Warhounder Brown: 1d20 ⇒ 8
Warhounder Purple: 1d20 ⇒ 7
Warhounder Pink: 1d20 ⇒ 8
Warhounder Yellow: 1d20 ⇒ 5
Travail
Lukian
W Blue
Cloudia
W Brouwn
W Pink
Mao
W Purple
Aurus
W Yellow

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Suggestion: How about a nice silent image to put up a barrier so that the old ones are not shoved over the edge?

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Cloudia will delay until after Brown and Pink go.

GM Auke |

The first War Hounder (pink) kicks the lead prisoner off the ledge and since the captives are all chained together, everyone else is dragged over the cliff as well. The last prisoner, an aged warrior, manages to grab the ledge and manages to briefly prevent the chained commoners from falling into the sea.
The injured warhounder (brown) howls and charges down to Lukian and tries to hit the gnome with a metallic dog claw fixed to his arm.
Dog Claw: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 Hits
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
He growls at Lukian, showing his teeth.
Cloudia
Mao
W Purple
Aurus
W Yellow
Travail
Lukian
W Blue (Readying)
W Brouwn
W Pink

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"NO!"
Completely dissing her own safety, Cloudia charges toward the commoners with her longspear extended in front of her. Her face is a mask of horror as her hood flies back, and her cloak snags on branches and brambles as she hurries forward, tearing in places.
"You monsters! They deserve respect!"
The terrain looks rough in places and I don't think she can actually take the run action, correct?
if she gets an AoO becuase one of them engages her, here is her roll:
To Hit: 1d20 ⇒ 6
Damage: 1d8 ⇒ 4

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I had her take a double move. If there was difficult terrain, she will have to be moved back a bit.

GM Auke |

I had her take a double move. If there was difficult terrain, she will have to be moved back a bit.
I've added some explanation to the map.
The thugs are on a higher part of the cliff (10 feet higher than your current position). On the top of the map there is a slope (slow slope, so no movement penalties). In the middle a cliff wall (you'll need to climb and it's quite slippery as it is raining) and at the bottom some natural stairs (stairs themselves count as difficult terrain if you are going up). The shrubbery is difficult terrain.

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I adjusted her move. She suicidally went north.

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"For every one of those men that falls, I'm tossing one of you boys over the edge after them!," bellows Aurus in a rage. He draws his longbow on the move and begins to sing a traditional drinking song of the Absalom city guard.
Edited to accomodate for not being able to see the enemy, beginning bardic performance for a +1 to hit and damage

GM Auke |

Botting Travail
Travail draws his rapier while moving in flanking position
"Bad dogs need to be put down!"
To Hit: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28 Threat!
Confirmation: 1d20 + 7 + 2 + 1 ⇒ (2) + 7 + 2 + 1 = 12 Confirms
damage: 4d6 + 4 ⇒ (6, 2, 2, 3) + 4 = 17
Travail cuts the throat of the thug, almost severing the head.
The warhounder drops to the floor. Dead beyond any doubt.

GM Auke |

The warhounders howl to honor their fallen comrad and they seeme ven more determined to keep fighting!
Mr Pink walks forward drawing his crossbow and shoots at Mao.
To Hit: 1d20 + 3 ⇒ (9) + 3 = 12 Misses
Blue charges Cloudia
1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 Hits
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
He growls at the sorceress
The old man holding on to the ledge and preventing himself and the 3 other prisoners falling into the sea calls out.
"Help! I can't hold on much longer!"
Initiative
Cloudia
Mao
W Purple
Aurus
W Yellow
Travail
Lukian
W Pink
W Blue

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Cloudia, frustrated by the two thugs blocking her way, is forced to step back. Rather than take a shot with her spear, she attempts to knock the two prone with a DC 16 Grease spell.
"Somebody save them! Aurus?! I can keep these two busy while you save them."
Or die trying.
If one falls and stands, she gets an AoO.
To Hit Spear: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d8 ⇒ 3

GM Auke |

Cloudia, frustrated by the two thugs blocking her way, is forced to step back. Rather than take a shot with her spear, she attempts to knock the two prone with a DC 16 Grease spell.
"Somebody save them! Aurus?! I can keep these two busy while you save them."
reflex yellow: 1d20 ⇒ 14 fails
reflex blue: 1d20 ⇒ 18 succeedsOne of the thugs falls, the other remains standing.