dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Gonna be in SLO for a couple of days, not sure about access or not.


Have fun Clint. Make sure you take a box of tissues (not teasing, serious). :D


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Really now Chris you confess when this is a TPK coming our way?


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Kieran is a man of honor.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Gotcha man of honor Cuba Gooding Jr. Aka Carl Brashear.


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Nah, more like Charley Brassier


How was the SLO install Clint?


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Long and emotional, otherwise went well.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Darkvision-Are you not rolling the ogre taking fall damage as a make-up for the lack of AOO or some other reason. Pit is now 20' deep; 30' at lv 6.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

I am going to continue firing two arrows per attack. I thought that was what I was allowed to do. I could care less about the mea culpa from another player. Quinray continues this way in the battle until he is victorious or falls in battle against the ogres.

Plus thought my ogre was dead and was shooting in to a pit. Wrong on that too.


Ogre in front of you was killed, the ogre that sneak attacked you last round had not been hit until this round.


Tirnel Stargazer wrote:
Darkvision-Are you not rolling the ogre taking fall damage as a make-up for the lack of AOO or some other reason. Pit is now 20' deep; 30' at lv 6.

20' is not much of a fall for an ogre 10'-11' tall.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

I was hoping it was a clumsy ogre and he turned an ankle on the fall....

:D


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

I want to make sure I understand. I can not use my bow in melee. If I do there is an AOO attack on Quinray?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Just in case there was any question on the flaming sphere:

http://paizo.com/threads/rzs2pzsw?What-spells-end-when-the-caster-dies


Don,
Quinray is dead. Go ahead and create a new character. I would recommend someone that can be in the front line of combat. If you still want to be able to find/disable traps take a single level of rogue or ranger/trapper or something like that.
DM Darkvision


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Pretty sure we'll all be rolling. Maybe we'll be ransomned back.


I do have to give credit to Ibram specifically for having the worst ongoing rolling history of any character I have ever seen.

I think if we went back and totaled the 1s and 20s the 1s win by a 4-5:1 ratio.

Plot twist: Our next characters are the surviving ogres, who now that they have been really pissed off by the encroaching human kingdom, go on an expansionist rampage and take over the newly orphaned kingdom making themselves lords of the land.

I'm rolling an Oni/Ogre Mage and/or a 2H Fighter Ogre.

Since they are ogres maybe we each just get one?

RAHHHHR! Bring it on human filth!


Or maybe an ogre brawler.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Ogre monk, baby!!


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray will never die. I want a character who can open a door and not die. Quinray was not a bad character. Someone else made the same type character twice.

Here comes the peasant/farmer. Pitchfork favored weapon.


Quinray Quantreant wrote:

Quinray will never die. I want a character who can open a door and not die. Quinray was not a bad character. Someone else made the same type character twice.

Here comes the peasant/farmer. Pitchfork favored weapon.

Don't be Milo or Quinray if you don't want to die. Have lots of HP and good AC and be really lucky.


Ogre farmer!

Pitchfork 2HW 2d6x3


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Ibram-Don't you have smite evil today?

May be time to use that bad boy as it bypasses DR amongst a great many other things.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

A super-cool DM would even let you apply it to that 20 you just rolled. :D


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

super-cool DM: 1d20 + 4 ⇒ (7) + 4 = 11


Sweet, super cool DM will allow you to waste your smite evil on this feeble demon before the real foes show up!


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

He IS super-cool!


AC-27; HP118 INIT +9; PERCEPTION +20
Melee:
+1 Falchion +16/11/6(2d4+7/18-20/x2); +3 Compound Long Bow +26/21/16(1d8+11/19-20/x3/100’); Deadly Aim +23/18/13(1d8+17/19-20/x3/100’)
Saves:
+10FORT; +12REF; +10WILL (+3 vs fear)

Wait till we are leading the captives out and the ogre king and his retinue return....


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Do you want to hand wave us back to civilization or do you want us to RP it?

I'm happy with either answer.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Items for distribution/sale:

1 shield-Kentaur?
+2 amulet natural armor-Ibram?
Efficient quiver-Kieran clearly
Dusty Rose Prism (Ioun Stone) +1 insight bonus to AC-Kentaur?

Current listed ACs (not sure character sheets show all equipment):
Ibram-23
Kentaur-23
Kieran-24 (bow usage preferred)

Distribution listed above would make AC as a guess:
Ibram-24
Kentaur-25
Kieran-24

If the items above replaces something for sale we should add it to the pool

Otherwise each PC gets 991 GP


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

DM permitting Tirnel is not available to make some items.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

sounds good, add a heavy wooden shield and +1 amulet natural armor to the pool


Tirnel can take time to make items if/when the party levels up.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

New corrected GP total per each PC (4): 1,241


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Do I have time to write some scrolls and/or buy some scrolls?


How long does it take to write a scroll? You can only buy 1st level scrolls at Fort Milo.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Sorry for delay. Looking at Swashbuckler. Should have a character ready by Sunday. Or Samari


Tirnel Stargazer wrote:
Do I have time to write some scrolls and/or buy some scrolls?

Tirnel has 24 hours


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Ok, I'm good to go.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Guys, I am going to be out of the game this week. I have things that are taking priority to online gaming. Bot Randtam as you wish.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel figures if he has to use acid splash it probably won't matter anyway. He plans on using his trusty bow which would mean things are just as F'ed.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Treasure distribution after Ibram or Kentaur getting the wand of CLW with (1d8+2, 12 charges):

1,232 GP each PC


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Looking back and not complaining, but how did Ibram channel 6d6?

1st level cleric channel at 1d6 and channeling is a standard action.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

The way I read it Ibram can channel 7 times for 1d6 each time but over 7 rounds.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

That's what I was doing, I could do it six different times if you'd like.

We weren't in combat, so I thought I'd do it all at once.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Assuming Kentaur takes the +2 warhammer and magical crossbow bolts?


male AC30 HP107 init. +4 Dwarf Cleric/10

unfortunately, I can't use a warhammer.


Kentaur Kreffe wrote:
unfortunately, I can't use a warhammer.

Did you take an alternate race trait? All dwarves can use war hammers and battle axes


male AC30 HP107 init. +4 Dwarf Cleric/10

except for that fact, of course. I'd love to take the warhammer!

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