dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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Character creation: 22 point buy (you can only have even stat scores to start from 10-18, then add/subtract racial bonuses/penalties)

18= 12 points
16= 8 points
14= 4 points
12= 2 points
10= 0 points

Hit points: Max at 1st level and odd levels, 1/2 max at even levels

2 traits max


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Where's Ben? Death to the ratties! Destroy all old man wizards!

Uh...dang it, I'm dead....


Yeah jackass; shut your word-hole!

It's time for some REAL heroes!

What are you thinking Clint?


Clint-I'm thinking human archer/fighter and an arcanist either elf or halfling. If you don't want to run a healer, let me know and I'll do it.


Your group is but one of four groups chartered by the swordlords to explore and settle the Stolen Land. Here’s what you know about the four regions in the Stolen Lands and who Brevoy sent to explore them. If you wish to learn more, your characters will need to ask around once the campaign begins.

The Greenbelt: Dominated by the woodland known as the Narlmarches and the rolling hills of the Kamelands, this region is the one your group has been chartered to explore. Bandits are particularly rife in this area, and the rumors that they’ve organized under the banner of a bandit warlord who calls himself the Stag Lord are particularly troubling. You are to explore as much of the northern half of the Greenbelt as you can and, if possible, to nd out more about this “Stag Lord” and remove the bandit threat from the region. Other rumored problems in the region include a tribe of mites, a tribe of kobolds, mischievous fey, and numerous dangerous monsters and wildlife.


OK Clint-Human Ranger(Trapper) with archer focus (Tremont style); elf wizard (evocation).

You go straight cleric and either fighter or pally.

Cool?

Darkvision I'll post up some character stuff for you to look at tomorrow (unless I stay up late tonight and do it! :))


One of you should pick character1, then the other gets choices for character2 and 3, then back to first guy for character 4.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

I would like to vote for the 24 pt. build...


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I think that's a good idea...


Male Half-orc Paladin/1

Now you're talking, 24pt build is the only way to go...


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

I'm going with a human pally and a dwarf cleric...


AWESOME!

Clint's finally the face and has to do all the talking!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Indeed. It would seem quite appropriate that one finally gets his turn in the proverbial pickle barrel. One must carry one's own weight after all....


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Right.


Milo Keen-Eye wrote:
Right.

Not sure I would go Trapper unless you are going to multi-class to something other than ranger since you lose out on spells. And in one section you have falchion as x3 for crit.


Nice job with your character pages and backgrounds! Like the elf using the bow and gravity bow spell, on my list of things to get Glaumir is a gravity bow wand!


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL
DM Darkvision wrote:
Milo Keen-Eye wrote:
Right.
Not sure I would go Trapper unless you are going to multi-class to something other than ranger since you lose out on spells.

I actually wanted to go straight fighter/archer build https://www.reddit.com/r/Pathfinder_RPG/comments/yiea2/help_creating_an_ama zing_archer/c5wtltk but talking it over with Clint it seems like a lot of wilderness and that would have given us only 1 front line DPS with a cleric/tank and 2 guys in the back and NO thiefy type skills at all.

I thought about Slayer but the progression seems less than just straight Ranger with the trapper archetype and IMHO Ranger spells really suck some donkey dick anyways.

I'll end up going companion hunter's bond because I'll never remember an animal companion already running 2 guys. I forgot poor Anvil half the time before.

Open to any suggestions.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL
DM Darkvision wrote:

Nice job with your character pages and backgrounds!

Why thank you. Clearly my superior intelligence played quite a factor in this success. Not much chance poor Milo would come up with it on his own, dear fellow that he is. I suppose that this trend will continue and my genius will someday be recognized by more than the uncouth louts that accompany me on my rise to stardom.


Milo Keen-Eye wrote:
DM Darkvision wrote:
Milo Keen-Eye wrote:
Right.
Not sure I would go Trapper unless you are going to multi-class to something other than ranger since you lose out on spells.

I actually wanted to go straight fighter/archer build https://www.reddit.com/r/Pathfinder_RPG/comments/yiea2/help_creating_an_ama zing_archer/c5wtltk but talking it over with Clint it seems like a lot of wilderness and that would have given us only 1 front line DPS with a cleric/tank and 2 guys in the back and NO theify type skills at all.

I thought about Slayer but the progression seems less than just straight Ranger with the trapper archetype and IMHO Ranger spells really suck some donkey dick anyways.

I'll end up going companion hunter's bond because I'll never remember an animal companion already running 2 guys. I forgot poor Anvil half the time before.

Open to any suggestions.

Back when I was running Caldir, I compared Slayer vs. Ranger/Rogue and thought that Ranger/Rogue was slightly better. I think a Ranger is a good choice in the campaign.

I'm not really an animal companion fan either, if you want, you can have your ranger spells back instead of the animal companion/hunter's bond.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL
DM Darkvision wrote:
Milo Keen-Eye wrote:
DM Darkvision wrote:
Milo Keen-Eye wrote:
Right.
Not sure I would go Trapper unless you are going to multi-class to something other than ranger since you lose out on spells.

I actually wanted to go straight fighter/archer build https://www.reddit.com/r/Pathfinder_RPG/comments/yiea2/help_creating_an_ama zing_archer/c5wtltk but talking it over with Clint it seems like a lot of wilderness and that would have given us only 1 front line DPS with a cleric/tank and 2 guys in the back and NO theify type skills at all.

I thought about Slayer but the progression seems less than just straight Ranger with the trapper archetype and IMHO Ranger spells really suck some donkey dick anyways.

I'll end up going companion hunter's bond because I'll never remember an animal companion already running 2 guys. I forgot poor Anvil half the time before.

Open to any suggestions.

Back when I was running Caldir, I compared Slayer vs. Ranger/Rogue and thought that Ranger/Rogue was slightly better. I think a Ranger is a good choice in the campaign.

I'm not really an animal companion fan either, if you want, you can have your ranger spells back instead of the animal companion/hunter's bond.

Appreciate the offer but I still think companion bond is better than the spell list. If you will let me swap that for an additional Feat then I'm on board.

Hoping we won't run into much more than simple traps or Tirnel can work some magics. Wand of knock or something.


Milo can take a Feat at 4th level ranger instead of hunter's bond.

Avatar reminds me of Data from Star Trek Next Gen.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL
DM Darkvision wrote:

Milo can take a Feat at 4th level ranger instead of hunter's bond.

Avatar reminds me of Data from Star Trek Next Gen.

Done and done sir; thank you!

Yeah his skin tone is pretty bad. It 'could' be tan, but it's probably Data (or whatever his evil twin's name was). I liked the quiver in the back though.

Maybe Milo isn't tan; maybe he's jaundiced?


Female Human Sorcerer

Hey guys. Thank you for the invite. Can I have a little bit of time to create my character. If you have any ideas of a character that could support the party let me know. Who is who by the way. Do you have characters in your back pocket ready for action at a moments notice? I might want to try a character class I have never played before.


Play whatever you want, the other guys are each playing 2 characters so the basics are covered:
Chris: Human Ranger and Elf Wizard
Clint: Dwarf Cleric and Human Paladin (still in the works)


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

I'm Chris!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

I'm also Chris!

We've been having a great time talking to ourselves waiting for Clint's guys to arrive. Hope you have enjoyed the byplay.

:D


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

How about an Oread Inquisitor? Would like input.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Here's my input...play something you'll enjoy.


Seems like a decent choice, you can go a lot of different ways with the inquisitor.

Bodhi's inquisitor guide:

https://docs.google.com/document/d/1gFK_A8YV84hMUMXjxvCLFTnGO2GF7CMQiGIYyAQ 2kns/edit?pli=1#heading=h.1wcn5aghwo80


Randtam wrote:
How about an Oread Inquisitor? Would like input.

Inquisitor would be OK as long as there is no religious conflict with the Paladin or Cleric.

Other thoughts: Witch, bard, skald, rogue.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Was thinking a possible rogue. Bard and Skald probably not for me. Do you really want me to be the mouthpiece of the party?


Randtam wrote:
Was thinking a possible rogue. Bard and Skald probably not for me. Do you really want me to be the mouthpiece of the party?

I'm assuming that's Clint and his Paladin.

I was just going through classes (styles) I don't remember you playing yet. Could actually see you being a fantastic bard/skald. Not the 'face' but definitely inspiring/entertaining.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Really? If I am inspiring/entertaining I will definitely be "speaking, expressing my opinion, popping off..."

Of all characters a bard would most likely not fit. But it would be a challenge like a Wizard. Maybe I could be good at it.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

My pally shall follow the god of mimes and sign language interpreters...


The DM likes rogues, but bards get spells and are good at boosting the rest of the party


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

A Rogue it shall be. Inquisitor could still be cool. Have not looked at what you sent yet. But now I will be either inquisitor or rogue.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Half-elf rogue with skill focus diplomacy would be good for party face


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Ok. I have no issue playing a rogue. Half elf....face of the party are you sure?

I do attempt to orate properly, yet words are misconstrued by other populace.

I honestly do need time to configure the character (unless you have it set already) because I will be out of town. Going to KC. Go Bolts!


I'd love to see Clint and his Paladin give 'face' a turn.

Your efforts of diplomacizing have been epic but generally thwarted by the curse of auto-roller 1s.


male AC30 HP107 init. +4 Dwarf Cleric/10

coming soon, work in progress


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Well he's not much to look at, hope he doesn't plan on being the 'Kentaur' of attention....


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Maybe he's a French adventurer and likes to make Kreffes for the party in his down time. Nothing like having an adventuring companion that delights in cooking meals for his fellows.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Or maybe he's a skunk-man and their is an invisible patch running down the middle of his skull warning astral and ethereal menaces that he will pass noxious gas with the least of warnings.


Female Human Sorcerer

Sorry this may take a bit of time looking at elf or half elf rogue. Most likely half elf. No bonuses included yet.
22 point buy
STR 10
Dex 18
Con 16
Int 12
Wis 12
Cha 10

Looking for more ranged and sneak attack. Looking to stay away from melee.


Grug Gronk wrote:

Sorry this may take a bit of time looking at elf or half elf rogue. Most likely half elf. No bonuses included yet.

22 point buy
STR 10
Dex 18
Con 16
Int 12
Wis 12
Cha 10

Looking for more ranged and sneak attack. Looking to stay away from melee.

Can't take longer than Clint!

If no melee, why so much CON? Load up on DEX and WIS/INT.


Grug Gronk wrote:

Sorry this may take a bit of time looking at elf or half elf rogue. Most likely half elf. No bonuses included yet.

22 point buy
STR 10
Dex 18
Con 16
Int 12
Wis 12
Cha 10

Looking for more ranged and sneak attack. Looking to stay away from melee.

That build is actually 24 points:

18= 12 points
16= 8 points
14= 4 points
12= 2 points
10= 0 points

Hit points: Max at 1st level and odd levels, 1/2 max at even levels
2 traits max


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Can't take longer than Clint...

1) I have an excuse. Gone watching the debacle at Arrowhead. Honestly was laughing leaving the stadium. They did it to me again.

2) I have no prepared characters.

3) I love CON it keeps me alive...ask Randtam w/ HP and fort save.

4). INT gets me skills, what does WIS get me. Become a rogue/cleric. I like the idea but seems now it did not or was not allowed to work.

5). Flailing as usual.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
DM Darkvision wrote:
Grug Gronk wrote:

Sorry this may take a bit of time looking at elf or half elf rogue. Most likely half elf. No bonuses included yet.

22 point buy
STR 10
Dex 18
Con 16
Int 12
Wis 12
Cha 10

Looking for more ranged and sneak attack. Looking to stay away from melee.

That build is actually 24 points:

18= 12 points
16= 8 points
14= 4 points
12= 2 points
10= 0 points

Hit points: Max at 1st level and odd levels, 1/2 max at even levels
2 traits max

Back to the drawing board. How many points to get 20 to at Dex?


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

New scores

Str 10
Dex 18
Con 14
INT 14
Wis 12
Cha 10


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I liked assassin but with a pally not possible. Maybe the one and only good assassin?

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