dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Sell or keep the silver MW dagger?

Current GP total=7,941


male AC30 HP107 init. +4 Dwarf Cleric/10

I say sell


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Dark Vision....Quinray Perception 12 or 13 now. Guess I can't add.
Go lucky 13!!!!????

Always look for silver. Otherwise why would the creators of Pathfinder put this treasure in the Path? We may need to use it later.

otherwise a dagger of the Magi. Unless this is JM's path.


It is 13, though -13 sounds even better to me

I tend to alter monsters and treasure as I see fit, so silver may or may not be useful later


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

When are we playing IRL? Is there a set date?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Heading to vegas, back on Sunday


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Uuranx wrote:

Heading to vegas, back on Sunday

BOC!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

175 gold
220 silver
platinum bracelet worth 300 gold
mithral chain shirt
+1 full plate
+1 Agile breastplate
wand of celestial healing (7 charges)
+1 ring of protection

Kesten does not want any of the treasure feeling the reward belongs to you
Oleg would like the bracelet to give to Svetlana
Lars would like a portion of the gold/silver

Give all the silver to Lars.

Oleg can have the bracelet assuming this covers our room and board forever (including Lars).

New party GP total=8,116.

Full plate should go to Ibram or Milo with the breastplate going to the other. Also the ring of protection should go to one of them as well.

Celestial healing should be Kentaur or Ibram.

Mithral chain shirt should be Quinray.

Let me know if any disagree.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quiray in awe Mithril

If ok with everyone

Mighty Studded Leather in the pool.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

After leather sale new GP total=8,136

Darkvision-per PM 2 suits of +1 full plate?


Tirnel Stargazer wrote:

After leather sale new GP total=8,136

Darkvision-per PM 2 suits of +1 full plate?

Yes, if Ibram and Milo, each prefer +1 full plate, instead of the agile breastplate, then the treasure is two suits of +1 full plate.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL
DM Darkvision wrote:
Tirnel Stargazer wrote:

After leather sale new GP total=8,136

Darkvision-per PM 2 suits of +1 full plate?

Yes, if Ibram and Milo, each prefer +1 full plate, instead of the agile breastplate, then the treasure is two suits of +1 full plate.

I'll be shooting for mithral full plate at some point which will give me a +3 DEX AC mod which is the same as a breastplate.

Regular full plate allows +1 DEX mod, but gives +9 armor bonus vs +6 so it is marginally better even with the reduction in DEX mod.

Regards, Clint Jr.


male AC30 HP107 init. +4 Dwarf Cleric/10

Kentaur wouldn't mind having the ring of prot. +1, otherwise I'm good with everything


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

+1 full plate...sweet!

add some primo scale mail to the total.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

New GP after scale sale=8,216GP

Kentaur taking the ring makes sense.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

So anyone have any proposed dates for pathfinder live?


I have the following Saturdays:

4/29
5/13
5/27
6/10
6/17


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Confirming that Kentaur took the wand of celestial healing and ring of protection +1. Yes?

Will sell the silver dagger.

New GP total=8,246


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Torvald Torvaldson wrote:

I have the following Saturdays:

4/29
5/13
5/27
6/10
6/17

I believe all those dates would work for me. Prefer the an earlier date: 4/29.

Clint, Don, what say you?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I think 4/29 will work for me.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

4/29 should work


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

I'm asking Gabe if he is available that day.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Gabs says he should be able to make 4/29, so LOCK it in!


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Leveling up in Fighter:

BAB Fort Ref Will Special
+1 +1 +0 +0 Bonus feat, bravery +1 (a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.)

+13HP
+1 perception
+1 survival

Bonus feat=Weapon focus long bow (+1 to hit)

Level feat=Rapid shot (When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.)


male AC30 HP107 init. +4 Dwarf Cleric/10

Leveling up in Cleric:

+1 BAB, +1 REF, Channeling now 2d6
gains 3 2nd level spells (Memorizing Shield Other,Bull's Strength,Bear's Endurance)

+12 hp

+1 perception
+1 sense motive

Level feat=Selective Channeling (can omit 2)


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Leveling up in Wizard

+6HP

+1 FORT +1 REF

1 2nd level spell; +1 2nd level bonus spell for 20 INT

Progression feat-Improved initiative-You get a +4 bonus on initiative checks. INIT now +10. +10 sir!

Universalist Wizard bonus feat-Craft Wondrous Item-You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price.

You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the raw materials and half the time it would take to craft that item.

Spells learned: create pit; stone call


DM note to self:
Always 3+ enemies
Enemies have +11 initiative
Bowstrings break easily and often


And I just saw your elk photo.

NOW I know where that random encounter came from; yikes!


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Leveling up in Paladin

+1 BAB, +1 REF
Aura of Courage (immune to fear, close allies get +4 to save)
Divine Health (immune to disease)
Mercy - Sickened (when use LOH, can rid someone of Sickened state)

+13 hp

+1 Diplomacy
+1 Handle Animal
+1 Perception

Level Feat = Dodge


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

UC rouge or fighter

Someone else going archer


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

It's not The Highlander. If you want to use your bow, do so. Bows rule!

UC rogue would probably let you be pretty good at both given the weapon finesse series of feats and you will probably have a better survivability using a bow than a blade. Taking damage is what Ibram, Kentaur, and Milo are for.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

How bout another Cleriic?
Keen going bow not melee...
More healing?


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

bow, bow, bow!!!


I am a big fan of skills and therefore the rogue, however I think you get enough skills with only a few levels of rogue. Then it is more useful, in my opinion, to either go with some sort of fighter/ranger/barbarian or a caster of some type.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Going another level of UCR. Have stats and info tomorrow. Need weapon finesse for Dex damage bonus with rapier. Have a feeling my bow will break again.
Feat??

HP=26
Go ahead and get started. I will catch up.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Ready! Feat =rapid shot
Skills are skills.
Took linguistics...GM any language in future? or I will take Elven.

Chris be the Wiz. Create pit and stone call. Go get em! Show Randtam how to do it. But Randtam would remind you to read his Survival Guide. His new issue will provide a lot more insight. Always stay away from vampires, There are other great Wizard ideas that may be in the updated guide.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL
Quinray Quantreant wrote:

Ready! Feat =rapid shot

Skills are skills.
Took linguistics...GM any language in future? or I will take Elven.

Chris be the Wiz. Create pit and stone call. Go get em! Show Randtam how to do it. But Randtam would remind you to read his Survival Guide. His new issue will provide a lot more insight. Always stay away from vampires, There are other great Wizard ideas that may be in the updated guide.

Randtam is my role model with the exception that he is better in most respects and Tirnel will be working on pumping out magic items.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4
Quinray Quantreant wrote:

Ready! Feat =rapid shot

Skills are skills.
Took linguistics...GM any language in future? or I will take Elven.

Chris be the Wiz. Create pit and stone call. Go get em! Show Randtam how to do it. But Randtam would remind you to read his Survival Guide. His new issue will provide a lot more insight. Always stay away from vampires, There are other great Wizard ideas that may be in the updated guide.

GM:
can I take back my language skill and place it into something else. I know I already speak Elven

Quinray Quantreant wrote:
Quinray Quantreant wrote:

Ready! Feat =rapid shot

Skills are skills.
Took linguistics...GM any language in future? or I will take Elven.

Chris be the Wiz. Create pit and stone call. Go get em! Show Randtam how to do it. But Randtam would remind you to read his Survival Guide. His new issue will provide a lot more insight. Always stay away from vampires, There are other great Wizard ideas that may be in the updated guide.

** spoiler omitted **

sure


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

If everyone is good with the magic distribution? I can't tell what Kentaur/Ibram already have and couldn't remember either.

If I read it right we have cleared the caves Darkvision?

Then we should rest up and head South and explore/clear F6.


male AC30 HP107 init. +4 Dwarf Cleric/10

Ibram will take the amulet but neither of my two need the ring.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

No amulet for Kentaur (AC 20 vs Ibram 23) or does he already have one? Does Kentaur need that shield?

If the ring is in play I think it should go to Milo; although Tirnel secretly wants it after this last cave vignette to reduce his chance of further physical harm by 5%.

I know Milo has a better AC than Quinray already, but figure Quinray will see less melee than Milo even though both are working on bow fighting.


male AC30 HP107 init. +4 Dwarf Cleric/10

Nah, I'll stick with my shield.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray already has a ring of protection +1. Goggles are nice to help me see better in certain situations. Take the ring Tirnel. Take everything. Randtam says... Suck it Tirnel : D

Milo should get the ring, but if Tirnel gets it no problem here.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

~Milo asserts himself~

I'll take the ring. Just because Tirnel is a damage magnet does't mean he gets to armor up like he's on the front line.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

If encumbrance is an issue we can easily leave the 2,200 CP behind as that represents a meager 22 GP.

The rest of it should be very portable.

If not let us know your ruling and we'll head back to Oleg's.


60 pounds of coins


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Bah! Give it to the dwarf; probably make him take the copper as well for his trouble.

"Base Speed: (Slow and Steady) Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance."

Giddyup coin mule!

I'd like to finish the sweep of F6 and F7 and then back up G7-4 before heading back to Oleg's but if you want us to go back now it's no problem.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Your choice


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Future GP total after current run=

....wait for it....

9,052 GP or 1,810 each

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