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About Kieran StrongarmMale Human Fighter 11
6’2” 210 Country-strong looking with a weathered face and several visible scars ==DEFENSE==
==OFFENSE==
==STATISTICS==
==TRAITS & FEATS==
Seeker:
You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Reactionary:
You gain a +2 trait bonus on initiative checks.
Point Blank Shot:
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot:
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Weapon Focus:
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Rapid Shot:
When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
Deadly Aim:
You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Weapon Specialization:
You gain a +2 bonus on all damage rolls you make using the selected weapon. Point Blank Master:
Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. Manyshot:
When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger’s favored enemy bonus. Damage reduction and resistances apply separately to each arrow. Toughness:
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). Clustered Shots:
When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction. Improved Critical:
When using the weapon you selected, your threat range is doubled./spoiler]
[spoiler=Greater Weapon Foucs] You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus. Iron Will:
You get a +2 bonus on all Will saving throws. ==FIGHTER ABILITIES==
Bravery:
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd. Armor Training:
Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed. In addition, a fighter can also move at his normal speed while wearing medium armor. At 7th level, a fighter can move at his normal speed while wearing heavy armor. Weapon Training:
Starting at 5th level, a fighter can select one group of weapons, as noted below. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls. Every four levels thereafter (9th*, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups. A fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group. Armed Bravery:
The fighter applies his bonus from bravery to Will saving throws. In addition, the DC of Intimidate checks to demoralize him increases by an amount equal to twice his bonus from bravery. The fighter must have the bravery class feature in order to select this option. ==SKILLS & LANGUAGES== Skills:
Ranks: 33 (22class/11human) • Acrobatics • Appraise • Bluff • Climb* +11 (6rank/3trained/5STR/-3armor) • Craft* • Diplomacy • Disable Device • Disguise • Escape Artist • Fly • Handle Animal* • Heal • Intimidate* • Knowledge (arcana) • Knowledge (dungeoneering)* • Knowledge (engineering)* • Knowledge (geography) • Knowledge (history) • Knowledge (local) • Knowledge (nature)* • Knowledge (nobility) • Knowledge (planes) • Knowledge (religion) • Linguistics • Perception* +20 (11rank/3trained/1trait/5magic item) • Perform • Profession* • Ride* • Sense Motive • Sleight of Hand • Spellcraft • Stealth • Survival* +14 (11rank/3trained) • Swim* +10 (5rank/3trained/5STR/-3armor) • Use Magic Device *Class Skill Languages:
Common ==RACIAL ABILITIES== Spoiler:
Bonus Feat: Humans select one extra feat at 1st level.
==EQUIPMENT== Spoiler:
Combat Gear: Dagger In efficient quiver-36 arrows; 24 silver arrows; 18 javelins; 4 spears; 1 quarterstaff 5 additional quivers with 20 arrows each Other Gear: Backpack, Crowbar, Hemp rope 50’, 3 days Trail Rations, Water Skin, Bed Roll, Firestarter, 4 flasks of oil, 7,250 GP Magic Items
Background:
Kieran was one of the soldiers (a company sergeant) that came down with the settlers from Brevoy and has been assigned by Kesten as a personal guard to King Ibram. The laconic man is a little suspect at this newly ‘trumped up king’ and as a veteran of several campaigns with the army of Brevoy is taking a wait and see attitude with his newfound companions.
Feat Progression:
http://paizo.com/threads/rzs2k8gc&page=1?An-archer-fighter-SGT-to-illus trate-a-point 12=Greater weapon specialization 13=Improved initiative |