dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

When we return to Oleg's Tirnel will want to craft:

Pearl of Power-1st; 500 GP
Cloak of Resistance +1; 500 GP
Amulet of Natural Armor +1; 1,000 GP (assuming he can find someone that can cast barkskin)

The above would take about 2 days to craft.

http://www.d20pfsrd.com/feats/item-creation-feats/craft-wondrous-item-item- creation-final/

Not sure if any of those would be of use to the rest of the party but Milo would definitely want a cloak and amulet as well.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Going to change the spells in my ring to:

protection from evil and stone call


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Please bot Quinray and Randtam.
I am very busy with other things right now. Sorry.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Back Sunday with poignant and gibberish posts.
R & Q


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Distributing all earnings so far for your spending pleasure. Resetting my counter to 0.

Each PC receives: 1835GP.


Subtract the gold needed for crafted items


Tirnel,

1. Who is casting barkskin for your amulets?

2. To create magic items, spellcasters use special feats which allow them to invest time and money in an item’s creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item.

Need to make your creation rolls for each item created:
Amulet = DC8
Pearl = DC6
Cloak = DC8

Should be easy based on your spellcraft but if you roll a 1, you failed and lose your money.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL
Tirnel Stargazer wrote:

When we return to Oleg's Tirnel will want to craft:

Pearl of Power-1st; 500 GP
Cloak of Resistance +1; 500 GP
Amulet of Natural Armor +1; 1,000 GP (assuming he can find someone that can cast barkskin)

The above would take about 2 days to craft.

http://www.d20pfsrd.com/feats/item-creation-feats/craft-wondrous-item-item- creation-final/

Not sure if any of those would be of use to the rest of the party but Milo would definitely want a cloak and amulet as well.

Good thing I had brought this up earlier (the barkskin issue)! :D

No idea if anyone we have encountered at Oleg's or in our travels would cast barksin for us. I'm thinking the priest of Erastil-Jhod or maybe Bokken?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Pearl = DC6
1d20 + 11 ⇒ (15) + 11 = 26

Cloak = DC8
Ibram: 1d20 + 11 ⇒ (9) + 11 = 20
Kentaur: 1d20 + 11 ⇒ (14) + 11 = 25
Milo: 1d20 + 11 ⇒ (20) + 11 = 31
Tirnel: 1d20 + 11 ⇒ (9) + 11 = 20

Amulet = DC8 (if I can find someone to cast barkskin)
Milo: 1d20 + 11 ⇒ (12) + 11 = 23
Tirnel: 1d20 + 11 ⇒ (9) + 11 = 20


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Since a 1 is cursed does the 20 for Milo's cloak confer any additional benefit?


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Ooh! I like it!


1 is just a fail, item not created, your gold wasted.

However, I will humor you and your 20:
Milo's cloak also provides resist energy cold 5.

Since Jhod is a cleric of Erastil I will let him have the plant domain and he will cast barkskin for you.

What a nice DM. Or perhaps I am just pumping you all up before the TPK!

How is Tirnel affording his 3 items at 2000gp if you only have 1835gp each?


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Sweet! That probably just means we will only be fighting fire or electrical based energy attacks moving forward. :)

Can't wait for the TPK, I was thinking about rolling up a summoner...

Tirnel 'borrowed' the GP from Milo and I actually have -165 GP written on his (Tirnel's) sheet.


I hope Milo is charging an usurious interest rate!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

It's funny you posted that as I was contemplating roleplaying Tirnel demanding an 'offering' to Yuelra that would cost his companions 75% of the cost instead of 50% but then decided that I would instead roleplay him as thrilled to craft. It is his passion and an extension of the time he spent learning to be a bowyer. Now he can apply his magical studies as an extension of his crafting passion.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Also, excellent use of usurious. :D


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

I am usurious and stop calling me Shirley.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Flank if possible

LB: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
damage: 1d8 + 1 ⇒ (8) + 1 = 9
sneak: 2d6 ⇒ (1, 5) = 6

Flank if possible

LB: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
damage: 1d8 + 1 ⇒ (8) + 1 = 9
sneak: 2d6 ⇒ (4, 6) = 10


For Tirnel:

Create Pit
Effect 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels

I read that to mean your pit becomes 20' deep at 4th level, so only 10' deep now.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

I was going 10' at 1, 20' at 3, 30' at 5 etc.

Oh well; we do it the hard way. Go get 'em front line guys!


Not sure if you guys have seen this https://owlcatgames.com/


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

That looks cool, when's it going to start.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Have had issues getting in to the site. Will mot even let me access...web page stopped. Not resign in agiain.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

me too


Me 3!

Curse you Paizo Paizoson and your free services.... :)


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

half elves are multitalented and can add a skill or hit point at each level taken in favored classes. Adding 3 HP to total.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

cheater!


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Elixir of Armor +1 (allows you to permanently change one non-magic armor to +1 armor)
Elixir of Armor +1
Elixir of Weapon +1 (allows you to permanently change one non-magic weapon to +1 weapon)
Elixir of Weapon +1
Handy Haversack

If Kentaur is planning on keeping the dwarven breastplate he should use an elixir of armor on it.

Same for Quinray and his mithral chain shirt. If he is going to keep his rapier he should take a weapon elixir and Milo should take the other for his falchion.

Not sure about the haversack.


male AC30 HP107 init. +4 Dwarf Cleric/10

Sounds good, why doesn't Tirnel take the haversack for future rods,scrolls, and wand access.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Upon return to Oleg's treasure distribution is 680GP each.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Going out of town until Friday.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray can use both elixirs.
Milo should use his also.
Tirnel should get the Haversack.


Interesting article.

http://kotaku.com/how-to-redeem-d-ds-worst-alignment-which-is-obviously-179 6825496


Gabe e-mailed that he is out for IRL gaming 7/29 and asked for an August reschedule.

My other available days in August are 19 or 26.

Let me know if you want to reschedule or run it on 7/29.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

All good for me


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

I am open also for Different dates on IRL. Let me know.

Just making sure I am not the guy who stopped playing our game. I have seen no activity n our boards.


No, it's loser John and his Grand Tetons killing the PBP.

Also waiting to hear from him if he is good on the alternate dates or if damn the torpedoes for next Saturday.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

GO JON GO!!!!

New character will be barbarian cleric!

New character will be unchained rogue cleric


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

My phone died and will not charge so was unable to post until now, back in SD.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

7/29 or 8/26 should work for me


I sent an e-mail out; if everyone can do 8/26 then we do 8/26.

Otherwise we stick with next Saturday and miss out on Gabe-o-liciousness.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Pat said he's good with the 26th. So 8/26 it is...


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Apoligies. My misunderstanding or inability,to play a rogue in front should not be in gameplay. I am struggling when I open a door and fall to my death. Thought I had a certain skill set but apparently do not.
Looking at character progression and I need to take things just to stay alive. Not 10 levels later. Which makes it cool for me but may hurt the entire group in the end.

Best example. Second level Dornamic looks at his friend Carowyn. "You sure can RUN fast. Get away!!!" At the time the best feat choice ever.:)


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained

"Trapfinding

A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps."

So to speed things up you could post to use any perception roll also as a locate traps roll and just note the amount to add to the roll for the locate trap action.

Example:

"Quinray survey's the room before advancing.

perception: 1d20 + 14 ⇒ (19) + 14 = 33 +1 to locate traps."


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Maybe Tirnel should take levels in rogue: A 33! He locates all traps-past, present, and future! :-P


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

I cannot stop laughing. Thanks Milo and the minus 53. Sorry.

Never open a door in this camaign. It is painful unto death.


male AC30 HP107 init. +4 Dwarf Cleric/10

Kentaur could use the amulet...that's it for my two guys.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

That's fine with me. Won't know what it is till we figure out what's behind the trap door anyways and (hopefully) deal with it.


Ok Chris and Clint, quit harassing me. Level up!

"And there was much rejoicing!"

Milo's magic items magically transform into equivalent items that would be useful to Vret/Vret-Kynn.


So 1/2 of your max hit points at 4th level.

Figure out:

new character levels
division of treasure (suggest giving Milo's share to Vret, Milo's items morph to Vret items)
let me know what you buy and what Tirnel is creating

When everyone is ready we will start Part 2

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