Gavirk

Milo Keen-Eye's page

460 posts. Alias of Torvald Torvaldson.


Full Name

Milo Keen-Eye

Race

Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)

Classes/Levels

Saves:
+8FORT; +6REF; +2WILL

Gender

AC-23; HP-36; INIT +5; +7 PERCEPTION

Strength 18
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 10

About Milo Keen-Eye

Male Human Ranger (Trapper) 1/Fighter 2
CG Medium Humanoid (Human)
Deity Erastil
Initiative +5 SensesHuman vision
Perception +5

5’9”/195 lbs.; light brown hair with deep green eyes and extremely tan skin

==DEFENSE==
+1 Full Plate; Amulet of Natural Armor +1
AC 23 Touch AC 12 Flat-Footed AC 22
HP 36
Fort +8 Ref +6 Will +2

==OFFENSE==
Spd 20ft
Melee +1 Falchion +8 (2d4+7/18-20/x2)
Melee Falchion with Power Attack +7 (2d4+10/18-20/x2)
Ranged MW Compound Long Bow +8 (1d8+4/20/x3/100’/40 arrows)

==STATISTICS==
Str 18 Dex 16 Con 14 Int 10 Wis 12 Cha 10
Base Atk +2 CMB +6 CMD 19

==FEATS & TRAITS==

Second Chance:

Once per day, when you fail a saving throw, you can reroll the saving throw. You must take the second result even if it is worse.

Reactionary:
You gain a +2 trait bonus on initiative checks.

Power attack:
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

Toughness:
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Point Blank Shot:
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Weapon Focus:
You gain a +1 bonus on all attack rolls you make using the selected weapon.

Rapid Shot:
When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.

==RANGER ABILITIES==

Favored Enemy: Human:

+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks, and on weapon attack and damage rolls.

Track:

Add half his level (minimum 1) to Survival skill checks made to follow tracks.

Trapper skills:

A trapper adds Disable Device to her list of class skills in addition to the normal ranger class skills.
A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.

==FIGHTER ABILITIES==

Bravery:

Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

==SKILLS & LANGUAGES==

Skills:

Ranks: 7 (6 Class +1 human/skilled)
• Acrobatics +3
• Appraise
• Bluff
• Climb* +8
• Craft*
• Diplomacy
• Disable Device* +7
• Disguise
• Escape Artist +3
• Fly +3
• Handle Animal*
• Heal *+1
• Intimidate* +0
• Knowledge (arcana)
• Knowledge (dungeoneering)*
• Knowledge (engineering)*
• Knowledge (geography)*
• Knowledge (history)
• Knowledge (local)
• Knowledge (nature)* +4
• Knowledge (nobility)
• Knowledge (planes)
• Knowledge (religion)
• Linguistics
• Perception* +7
• Perform
• Profession
• Ride* +3
• Sense Motive +1
• Sleight of Hand
• Spellcraft
• Stealth* +7
• Survival *+7
• Swim* +8
• Use Magic Device
*Class Skill

Languages:

Common

==RACIAL ABILITIES==

Spoiler:

Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

==EQUIPMENT==

Spoiler:

Combat Gear:
Dagger, Longbow, 40 arrows
Other Gear:
Backpack, Crowbar, Hemp rope 50’, 3 days Trail Rations, Water Skin, Bed Roll

1180GP
Magic Items
+1 Falchion
+1 Full Plate
+1 Ring of Protection
+1 Amulet of Natural Armor
+1 Cloak of Resistance; provides resist 5 cold energy.

Background:
Milo always fancied a walk in the country as the best use of his time. Growing up on a farm was hard work and finding moments to be alone and do what one wanted to do, instead of HAD to do, were rare and treasured.

It was returning from such a walk that young Milo discovered his homestead burned and pillaged, with his family slain. Bandits from the Stolen Lands had struck again and this time Milo would be the one caught up in the story. Finding his way to the nearest village he was taken in for a time by the local priest of Estaril who encouraged Milo’s bent towards nature and the outdoors. Soon, Milo was apprenticed to one of the Ranger bands that patrolled the borders of the Stolen Lands and attempted to keep the southern domain of Brevoy safe from incursion.

For the last ten years Milo has learned at the feet of his mentor Yegalash Longstride. Milo has argued time and again that he should join Yegalash on the longer scouting missions into the Stolen Lands, but his words have fallen on deaf ears.

Now Yegalash has not returned from his last trip into the bandit wilds. No other resources from the village can be spared to find out what happened to Yegalash and Milo knows he is no match for the wilderness on his own. Frustrated and afraid Milo has prepared to strike out in search of his mentor anyways when a courier from Restov arrives in the village chartering the exploration of the very area where his mentor has gone missing. Surely this is the will of Erastil! The hunt has begun…

Feat Progression:

2=Point blank shot
3=Weapon focus; Rapid shot
5=Precise shot; Deadly aim
7=Many shot; Weapon specialization
9=Greater weapon focus; Point blank master
11=Improved critical; Clustered shots
13=Greater weapon specialization; Critical focus

http://paizo.com/threads/rzs2k8gc&page=1?An-archer-fighter-SGT-to-illus trate-a-point