cognitive dissonance (Inactive)

Game Master icehawk333


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Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I really wanted to say something inspiring there, but I - the player - just couldn't think of what to say.


Inactive

Yeah, me either. Just trying to keep things rolling.


Human

What am I going to ride on to use mounted combat with to begin with? Are we actually going to have a Rocket & Groot thing? Cause everyone but fray and Chris grew enough to play the groot half. And archery is already a lot of feats, mounted archery is a lot more.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I have this same battle with my players in my home game: you don't need feats to be able to do something. Feats only make you better at them. If you ever got on a mount (dog, war pig, whatever - you'd be able to use a short bow but not a long bow.

You do not need archery and mounted archery feats to be able to fire a bow from a mount.

Feats are not permissive, they just make you better.


I would love to have Castell be Zveris's Rocket. XD

Maybe that could be a teamwork feat? I have one that is endlessly changeable.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Ok, I hate to say this, but I'm not sure if I should let you guys keep talking here, or try and move thigns on.

I'm awful at pacing, and never know when to move thigns foreward.

So, if I'm talking too long, please tell me.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

We're only talking to bide time while we wait for the story to move forward. :)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

So, I shoudk just move you onto the lizardfolk camp?

Sorry. I'm not the best GM.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:

So, I shoudk just move you onto the lizardfolk camp?

Sorry. I'm not the best GM.

Eh. It's not really you. The group needs to decide to head out.

Also, unless you have plans to interrupt us before we leave, there's also the entire journey to the Lizardfolk camp (as compared to just teleporting there).

Feel free to PM me for tips on running a game. I'll be happy to help you out with ideas and plot points.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
icehawk333 wrote:

So, I shoudk just move you onto the lizardfolk camp?

Sorry. I'm not the best GM.

Eh. It's not really you. The group needs to decide to head out.

Also, unless you have plans to interrupt us before we leave, there's also the entire journey to the Lizardfolk camp (as compared to just teleporting there).

Feel free to PM me for tips on running a game. I'll be happy to help you out with ideas and plot points.

Alright then. Thanks.


Human
Merek Montague wrote:

I have this same battle with my players in my home game: you don't need feats to be able to do something. Feats only make you better at them. If you ever got on a mount (dog, war pig, whatever - you'd be able to use a short bow but not a long bow.

You do not need archery and mounted archery feats to be able to fire a bow from a mount.

Feats are not permissive, they just make you better.

Right, I can but with a -4 on a 3/4 Bab class, should I? Don't get me wrong, I'm going to take the opportunity to do it anyway, but I don't want to try to make it my "thing" so to say, if it won't work well.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Castell Danza wrote:
Merek Montague wrote:

I have this same battle with my players in my home game: you don't need feats to be able to do something. Feats only make you better at them. If you ever got on a mount (dog, war pig, whatever - you'd be able to use a short bow but not a long bow.

You do not need archery and mounted archery feats to be able to fire a bow from a mount.

Feats are not permissive, they just make you better.

Right, I can but with a -4 on a 3/4 Bab class, should I? Don't get me wrong, I'm going to take the opportunity to do it anyway, but I don't want to try to make it my "thing" so to say, if it won't work well.

You only get a -4 on mounted archery if your mount takes a double move. So if your mount takes a single move, you can still full attack with no penalties.


Inactive

Well, you're a bard, you should be using your bardic performance abilities. There's always aiding another, fighting defensively and drawing attacks, making opponents move to get to you so they can't full attack. It is going to be a challenge to find your combat niche without being a hitter type class. You have to be more tactical sure, but that's half the fun. And don't forget you get access to the whip, a 15 ft. reach weapon that gives bonus to some combat maneuvers. If you win initiative, you've still got good odds at putting someone on their rear with trip or disarming them with disarm.


Human

Yes, Inspire courage and spells should be the first things I go with in an important fight, and I did not know the penalty was only for a double move. That helps.

As for the pacing issues, you should cut yourself a little slack Icehawk. It's hard enough to get right for a group at the same table, but you're dealing with people from opposite sides of america.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Castell is right. Pacing in a PBP is different than at a table. Much slower. :)


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Human

Dayyyummm, Fray got shut down harder than that one road everyone uses to get to work but is always "under construction."


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

So... Um... How's everyone doing? Posting has slowed down a bit.


I like to think of it as an awkward silence while Fray's head explodes...


Male (M) Hobgoblin magus 3

Work is kicking my ass, plus I'm not sure what Chris could really add here


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Mostly ok.

Akward and incompetent, as always.


Human

Salright, I've got a bit of time to myself today 'n tomorrow.


Male Strix Alchemist 3

Sorry. Work's been hell. I've either been asleep or there. Posting a response today.


Human

Always with the posting after I look away.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Anyone want to make a heal check or knowledge check to know what the current state of decomposition of our bodies would be after 12-24 hours in a bug infested swamp? Not to mention any larger animals going on a feast?


Human

What kind of knowledge? Nature?


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Nature seems appropriate.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Works for me.


Human

Look guys! I just rolled well on something that might matter!


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Yeah, that's definatly high enough to figure that out.


Male Strix Alchemist 3

My rolls... legendary.


Human

Lay mah info upon me at your leisure, gonna need it before I can make my final vote on out next course of action.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
Lay mah info upon me at your leisure, gonna need it before I can make my final vote on out next course of action.

*heeddesk*

In that swamp, the bodies are probobly already wrecked- filled with various eggs, partly eaten, among other things.


Human
icehawk333 wrote:
Castell Danza wrote:
Lay mah info upon me at your leisure, gonna need it before I can make my final vote on out next course of action.

*heeddesk*

In that swamp, the bodies are probobly already wrecked- filled with various eggs, partly eaten, among other things.

That's... bad. Right? That sounds bad.


Male (M) Hobgoblin magus 3

I would figure they'd still be mostly intact (though yes to the eggs) after less than 24 hours, unless some kind of large scavenger/predator got ahold of it, unlikely given the undead, unless the undead themselves had gotten ahold of it

I remember reading about a mostly intact wholly mamoth body found in a swamp


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
icehawk333 wrote:
Castell Danza wrote:
Lay mah info upon me at your leisure, gonna need it before I can make my final vote on out next course of action.

*heeddesk*

In that swamp, the bodies are probobly already wrecked- filled with various eggs, partly eaten, among other things.

That's... bad. Right? That sounds bad.

Yes, it's bad.


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
Christopher "Chris" Farrell wrote:

I would figure they'd still be mostly intact (though yes to the eggs) after less than 24 hours, unless some kind of large scavenger/predator got ahold of it, unlikely given the undead, unless the undead themselves had gotten ahold of it

I remember reading about a mostly intact wholly mamoth body found in a swamp

It's been longer than 24 hours, closer to 48. decomposition starts to set in around 36 hours in a controlled environment. In a moist swamp, filled with bugs, undead, and whatever else, that would drop quite a bit. Either way though, with a cast of resurrection, it wouldn't matter the condition of the remains. If we are going for Raise Dead, it would depend on the level of the caster, and if you can find a way to preserve the body for as long as it takes to find a caster at a high enough level.


Inactive

Nobody in the group can cast any of those spells. So we'd have to pay someone else to cast the spell, but we don't have any money. So we either have to sell or trade our special items, or potentially force someone to do it. This is all assuming they don't attack us on sight, which is less likely if we're hauling dead bodies around. It's possible for us to stash the bodies somewhere, and possibly bring a caster to the bodies, but again, we have nothing to pay with, except the special items. I would give up my special item to return to my previous form, but doing both, losing the item and becoming human again, is basically invalidating the two reasons to play this particular story. I suppose it's possible to force someone to cast said spell, but anyone capable of casting the spell is going to be higher in level than us, and more powerful than us. I doubt we'd be able to force a 9th level caster (assuming cleric or witch) or 10th (for oracle) level caster to do anything since they're 6 or 7 levels above us. Even if we could, I don't really think blackmailing or threatening someone is something good aligned characters do. One could argue that they have a contact (friend or family) that could do it for free, but that's extremely unlikely. Most npc's don't get that high in level, and even if they did, you'd have to convince that npc that you are the soul of the dead body before they attack you on sight for being a monster. None of this sounds like it has a decent chance for success.

This doesn't even talk about the mission of retrieving the bodies from an undead infested swamp ruled by a witch with more power than we know about.

"Certainty of death, small chance of success, what are we waiting for?"


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Ice is planning on this being a high level game eventually. :)


Human
Sarrissa wrote:

Nobody in the group can cast any of those spells. So we'd have to pay someone else to cast the spell, but we don't have any money. So we either have to sell or trade our special items, or potentially force someone to do it. This is all assuming they don't attack us on sight, which is less likely if we're hauling dead bodies around. It's possible for us to stash the bodies somewhere, and possibly bring a caster to the bodies, but again, we have nothing to pay with, except the special items. I would give up my special item to return to my previous form, but doing both, losing the item and becoming human again, is basically invalidating the two reasons to play this particular story. I suppose it's possible to force someone to cast said spell, but anyone capable of casting the spell is going to be higher in level than us, and more powerful than us. I doubt we'd be able to force a 9th level caster (assuming cleric or witch) or 10th (for oracle) level caster to do anything since they're 6 or 7 levels above us. Even if we could, I don't really think blackmailing or threatening someone is something good aligned characters do. One could argue that they have a contact (friend or family) that could do it for free, but that's extremely unlikely. Most npc's don't get that high in level, and even if they did, you'd have to convince that npc that you are the soul of the dead body before they attack you on sight for being a monster. None of this sounds like it has a decent chance for success.

This doesn't even talk about the mission of retrieving the bodies from an undead infested swamp ruled by a witch with more power than we know about.

"Certainty of death, small chance of success, what are we waiting for?"

Of course, while we travel around in search of someone/something that can resurrect our former selves, we may well find that we could do more for this world as we are, or even gain that power ourselves. And by we I mean the cleric, unless I reclass as a sweet dex melee oracle.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I feel like I'm doing something wrong, but I'm not sure what.


Human
icehawk333 wrote:
I feel like I'm doing something wrong, but I'm not sure what.

Unless you're about to throw 3d6 Owlbears at us, I don't see anything going wrong so far.


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M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
icehawk333 wrote:
I feel like I'm doing something wrong, but I'm not sure what.
Unless you're about to throw 3d6 Owlbears at us, I don't see anything going wrong so far.

*slowly puts away dice*


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
Sarrissa wrote:

Nobody in the group can cast any of those spells. So we'd have to pay someone else to cast the spell, but we don't have any money. So we either have to sell or trade our special items, or potentially force someone to do it. This is all assuming they don't attack us on sight, which is less likely if we're hauling dead bodies around. It's possible for us to stash the bodies somewhere, and possibly bring a caster to the bodies, but again, we have nothing to pay with, except the special items. I would give up my special item to return to my previous form, but doing both, losing the item and becoming human again, is basically invalidating the two reasons to play this particular story. I suppose it's possible to force someone to cast said spell, but anyone capable of casting the spell is going to be higher in level than us, and more powerful than us. I doubt we'd be able to force a 9th level caster (assuming cleric or witch) or 10th (for oracle) level caster to do anything since they're 6 or 7 levels above us. Even if we could, I don't really think blackmailing or threatening someone is something good aligned characters do. One could argue that they have a contact (friend or family) that could do it for free, but that's extremely unlikely. Most npc's don't get that high in level, and even if they did, you'd have to convince that npc that you are the soul of the dead body before they attack you on sight for being a monster. None of this sounds like it has a decent chance for success.

This doesn't even talk about the mission of retrieving the bodies from an undead infested swamp ruled by a witch with more power than we know about.

"Certainty of death, small chance of success, what are we waiting for?"

I'm just throwing out potential ideas for chris and fray and whoever else may want to preserve the bodies. I understand it totally goes against the point of the campaign. I as a player am not even thinking of carrying my body around for hella long or attempting to force someone to reincarnate me. But, I figure my character would want to see his body destroyed or buried for the reasons stated in gameplay, which is why I am pushing the idea of going back to the swamp.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Well... It really isn't against the point of the campaign. Ice's original proposal was for us to do whatever we wanted once it happened. Complete sandbox. If we wanted to get our bodies back and try to get back in them, then it would be completely up to us. If we wanted to live out our lives as monsters, then that would be up to us as well.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Indeed. It's not my place to tell the players what to do.


Human

I'm getting the feeling Castell might plan to burn his body to prevent it from being used as necromancy fodder. And his ability to plan has been lessened recently.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I don't know, Z, this might be a great opportunity for you to become a new race. :)


But I like mine. T-T


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I think everyone is going (whether we want to or not), so now would be a good time for the GM to step in.


Human

Or later, as it stands I'm not going to be around til later.

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