...and for your sins... (Inactive)

Game Master Tin Foil Yamakah

A game for evil players to save the world their asses
MAP

EACH SQUARE IS 10'


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Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn

Skiron's cubes begin advancing down the hallway.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Simon will proceed down the hallway slowly while checking for anything that might kill him in the floor, ceiling and walls.

Perception rolls as needed.

1d20 + 23 ⇒ (7) + 23 = 30
1d20 + 23 ⇒ (20) + 23 = 43
1d20 + 23 ⇒ (9) + 23 = 32
1d20 + 23 ⇒ (16) + 23 = 39
1d20 + 23 ⇒ (14) + 23 = 37
1d20 + 23 ⇒ (18) + 23 = 41


I Eat Cannibals

Simon: You will detect the 30' long pit that completely filles the hallway.

Skiron: We will say that Simon warned you in time to save your cubes from going splat.


Male
stats:
HP 72/90 with Mage Armor and Shield AC 22, touch 15, flat-footed 20; Fort +11,Ref +6,Will +7; Init +1, Perception +4;
Sorcerer 5/Fighter 1/Dragon Disciple 3

Ta'ruk follows behind and breathes a sigh of relief when Simon discovers the pit trap ahead. He moves to the edge and peers down to see what terrible fate was waiting for him. He looks to see if it possible to climb down, cross, and then climb up the other side or if they need to find another way across.

perception: 1d20 + 4 ⇒ (3) + 4 = 7


I Eat Cannibals

Ta'ruk: The pit is 10' deep and filled with rows of foot-tall iron spikes. I am going to say you can make it across. The cubes will have issues getting across.

Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn

Skiron bids one cube move forward; when it falls into the pit, he bids the other move on top of it as the previous continues moving across for as long as it can; he watches in fascinated glee.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Simon follows Ta'ruk's path down then up the other side.

He then continues down the hallway progressively looking for the next death trap.

Perception checks as needed:

1d20 + 23 ⇒ (6) + 23 = 29
1d20 + 23 ⇒ (14) + 23 = 37
1d20 + 23 ⇒ (14) + 23 = 37
1d20 + 23 ⇒ (3) + 23 = 26
1d20 + 23 ⇒ (8) + 23 = 31


I Eat Cannibals

Skiron: Do cubes take damage from spikes?

Simon: You easily spot a secret door on the north wall of the corridor 10' in front of where your figure is on the map.

Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn
DMTFY wrote:

Skiron: Do cubes take damage from spikes?

I believe that would be up to the DM. They don't have any damage reduction, I can say that much.


I Eat Cannibals

Skiron: I see, why don't we say 1 cube surfed across on the other saving itself but smushing his brother. I like the visual and they are fiendish yes?

Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn

Skiron crosses along with his remaining cube.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

I think you forgot to hide the "S' indicating a secret door or did Simon find it as he was continuing down the hallway while searching?


I Eat Cannibals

No you found it, it is a dc 20.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
DMTFY wrote:
No you found it, it is a dc 20.

Simon checks the door for traps then opens it if he finds none.

Percep 1d20 + 23 ⇒ (13) + 23 = 36

Those behind Simon see him stop suddenly in the hallway and examine the wall. To Skiron, who I believe is closest, he points to the outline as he examines it and says, "Hidden door."


I Eat Cannibals

Simon: There are no traps on the door, inside this chamber resembles some kind of burial chamber or funeral site. There are several rotting sofas, throne like chairs, urns, braziers and vases.

The place seems to have been looted at some point in the past. 6 large trunks lie broken and empty but there are many smaller iron coffers, scattered about that seem to still be locked.

Both the east and west wall features large tapestries depicting underwater scenes. There is also a doorway in the northeast corner of the room.

Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn

Skiron takes a closer look at the tapestries.

Do they happen to convey anything? Any relevant skill checks?


I Eat Cannibals

Skiron: If you wish, I will move you into the room, otherwise you can barely see one of them. So no need for any checks

Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn

Do.


I Eat Cannibals

Skiron: The tapestries are old but there does not appear to be anything special about them.

6

Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn

Skiron turns away from the tapestries, a bit disappointed, and picks up one of the iron coffers and attempts to open it.

Disable Device: 1d20 + 12 ⇒ (10) + 12 = 22


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Simon steps into and thoroughly examines the room. Specifically the structure and less the contents. Looking for more secret doors and what not.

1d20 + 23 ⇒ (2) + 23 = 25
1d20 + 23 ⇒ (10) + 23 = 33
1d20 + 23 ⇒ (16) + 23 = 39
1d20 + 23 ⇒ (9) + 23 = 32
1d20 + 23 ⇒ (16) + 23 = 39


I Eat Cannibals

Skiron: The locks on the coffers are pretty old and easy to open. Inside you find 150 gp.

EDIT: Ninja'd by Simon

Simon: Behind the western tapestry is a secret door.

5

5


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
DMTFY wrote:

Skiron: The locks on the coffers are pretty old and easy to open. Inside you find 150 gp.

EDIT: Ninja'd by Simon

Simon: Behind the western tapestry is a secret door.

"The builder of this place certainly does enjoy a theme, doesn't he? I found another passage way. "

Examine the door and proceed if no traps present.

Percep 1d20 + 23 ⇒ (12) + 23 = 35


I Eat Cannibals

Simon: Secret doors and magic missile were all the rage back then. No traps and the door is unlocked I revealed some more map

4

Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn

Skiron looks at the coffers scattered about the floor, and the gold in his hand, and a nervous tic emerges on his normally expressionless face.

"This is too easy - let's get out of here!"

He speeds toward the secret door, and bids his cube sweep up the remaining coffers before following.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Simon curves around the corner searching the hallway as he goes.

Moved myself the map

Perception checks as needed

1d20 + 23 ⇒ (11) + 23 = 34
1d20 + 23 ⇒ (15) + 23 = 38
1d20 + 23 ⇒ (14) + 23 = 37
1d20 + 23 ⇒ (17) + 23 = 40
1d20 + 23 ⇒ (5) + 23 = 28
1d20 + 23 ⇒ (11) + 23 = 34


I Eat Cannibals

Simon: The hallway continues for 60' and then comes to a 3 way intersection in the middle of which is a pit trap.

The section that I have revealed is safe for travel

Shadow Lodge

Female Suli Barbarian [Masquerade Reveler] 9
Stats:
[HP: 78/97] [Rage: 25/25] [AC: 21 | T: 14 | FF: 18] [25% Fort] [F: +10 | R: +7 | W: +3] [Perc: +11] [Init: +3] [CMB: +14 | CMD: 27]

At Skiron's alert, Jeneva is quick to move through the room and out the secret door, following on the heels of the alchemist and his remaining ooze. She keeps her weapon in hand as the group descends down the next revealed hallway, following along behind Skiron and Simon and expecting something - anything, at this point - to leap out or pop up and attack. The dancer's eyes twitch back and forth, scanning the walls and floor, as if wary of every stone and symbol to be an attack or trap in waiting.


Male
stats:
HP 72/90 with Mage Armor and Shield AC 22, touch 15, flat-footed 20; Fort +11,Ref +6,Will +7; Init +1, Perception +4;
Sorcerer 5/Fighter 1/Dragon Disciple 3

Ta'ruk moves up to the pit trap and peers down. "Hmmm, how deep is it do you think? I wonder if we can use one of those old rotting couches in the last room as some sort of make shift bridge we can use to get across. We either span a corner. or drop one in, to use as a stepping stone. I suggest we try the hallway on the left first."


I Eat Cannibals

Ta'ruk: The pit is 10' deep, if you wish to fill it up with couch debris that will be no problem.

I hope you made it through those nasty storms without any damage

Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn

Skiron's cube deposits the coffers it collected somewhere safe, and Skiron collects them, stowing most but opening one more to see if its contents are any different from the first.

Disable Device: 1d20 + 12 ⇒ (10) + 12 = 22

How long has it been since I summoned those cubes, now? Also, can you tell us what was going on with that countdown?


Male
stats:
HP 72/90 with Mage Armor and Shield AC 22, touch 15, flat-footed 20; Fort +11,Ref +6,Will +7; Init +1, Perception +4;
Sorcerer 5/Fighter 1/Dragon Disciple 3

I'm ok where I am at. But the office where I work is closed due to flooding. There is about 3.5 of water surrounding it, but hopefully not in the building.

Ta'ruk begins dumping debris into the pit trap to make it easier to cross. When he is done, he heads down the hallway to the left. Keeping a wary eye out for danger.

perception: 1d20 + 4 ⇒ (17) + 4 = 21


I Eat Cannibals

Skiron: All these coffers contain the same stuff. I am going to assume the last cube disappears as you pass through the secret door.

The countdown was how many rounds you had before an earthquake hit the room, turning those 2 tapestries into 10' x 20' green slime.

Ta'ruk: I filled in the pit on the map, When you say you are going left. You mean north? You will have no issues making it to the door.

That's good to hear that you and yours are alright.


Male
stats:
HP 72/90 with Mage Armor and Shield AC 22, touch 15, flat-footed 20; Fort +11,Ref +6,Will +7; Init +1, Perception +4;
Sorcerer 5/Fighter 1/Dragon Disciple 3

Yes, North. You moved to the correct hallway. I wasn't sure if the top of the map was still North.


Male
stats:
HP 72/90 with Mage Armor and Shield AC 22, touch 15, flat-footed 20; Fort +11,Ref +6,Will +7; Init +1, Perception +4;
Sorcerer 5/Fighter 1/Dragon Disciple 3

Ta'ruk heads to the end of the hallway and checks the door before opening it. perception: 1d20 + 4 ⇒ (15) + 4 = 19


I Eat Cannibals

Ta'ruk: Unless you are immune to sleep, you take a nap for 2d4 ⇒ (2, 1) = 3 rds.

Everyone else you hear the sound of rock grinding on rock coming from where Ta'ruk is lying down on the job.

You are allowed 1 rd before...


Male
stats:
HP 72/90 with Mage Armor and Shield AC 22, touch 15, flat-footed 20; Fort +11,Ref +6,Will +7; Init +1, Perception +4;
Sorcerer 5/Fighter 1/Dragon Disciple 3

Zzzzzzz


I Eat Cannibals

It looks like I messed up on my last post, Skiron, Simon and Jeneva will be allowed 1 rd to react to the grinding rock sound.


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

Is there a rock about to crush Ta'ruk? If so Simon will pull him out from under it.


I Eat Cannibals

Simon: fort: 1d20 + 8 ⇒ (17) + 8 = 25

You shake off the sleepy feeling and see a large boulder rolling down the hall.

With a strength of 10, You will be able to move Ta'ruk 10' south

Which will buy you 1 more rd

Skiron and Jeneva are up

Dark Archive

male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn

Skiron summons a fiendish Lurker Above with the Limbs (Arms) and Increased Strength Evolutions in front of the boulder, who attempts to push it back/halt it.


Male
stats:
HP 72/90 with Mage Armor and Shield AC 22, touch 15, flat-footed 20; Fort +11,Ref +6,Will +7; Init +1, Perception +4;
Sorcerer 5/Fighter 1/Dragon Disciple 3

Is Simon dragging Ta'ruk sufficient to wake Ta'ruk out of his magical slumber?


I Eat Cannibals

Skiron: With a strength of 30+, the creature is able to bring the boulder to a halt a mere inches from Ta'ruk.

The beast took significant bludgeoning damage

Ta'ruk: Bad news, dragging you does not wake you. Good news, you will waken soon and not be paste


Male
stats:
HP 72/90 with Mage Armor and Shield AC 22, touch 15, flat-footed 20; Fort +11,Ref +6,Will +7; Init +1, Perception +4;
Sorcerer 5/Fighter 1/Dragon Disciple 3

Ta'ruk awakens from his slumber. He looks up at everyone above him and then glances over at the boulder. "Where did that thing come from, and why am I full of dust?"


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1
Ta'ruk wrote:
Ta'ruk awakens from his slumber. He looks up at everyone above him and then glances over at the boulder. "Where did that thing come from, and why am I full of dust?"

"A trap, like many other. Welcome back. I was about to slap you. "


Male
stats:
HP 72/90 with Mage Armor and Shield AC 22, touch 15, flat-footed 20; Fort +11,Ref +6,Will +7; Init +1, Perception +4;
Sorcerer 5/Fighter 1/Dragon Disciple 3

Ta'ruk picks himself up and brushes the dust off. He looks at the boulder in their way. "Is there way around this thing? If not let's try out one of the other hallways. This time, however, I'll let one you more perceptive folks lead the way. My method of trap detection may not be the safest."


I Eat Cannibals

Ta'ruk: If and when the lurker releases it, the boulder will continue it's journey to the pit behind you.


Male
stats:
HP 72/90 with Mage Armor and Shield AC 22, touch 15, flat-footed 20; Fort +11,Ref +6,Will +7; Init +1, Perception +4;
Sorcerer 5/Fighter 1/Dragon Disciple 3

Let's move to the next hallway before the Lurker disappears.


I Eat Cannibals

Alrighty then


M
Stats:
AC 33 ;touch 23;flat-footed 27;Fort+8,Ref+10,Will+11; Init+6; Percep +23;CMB+7;CMD33
eldritch knight 7/monk (sohei) 1/sorcerer (tattooed sorcerer, wildblooded) 1

"I thought we'd just let the boulder go after we get out of the way..."

Simon starts to say as Ta'ruk walks to the other hallway

[b]"...or we could just go that way randomly."{/b]

he finishes. *sigh*

Simon follows Ta'ruk into the other hallway.

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